FFXIII and FFVersusXIII direct feed HD realtime shots from IGN (56k stuck on SD)

Here's something that looks flat in FFXIII. Look at Mr 33cm's chest here. :)
I dunno, looks great to me.

Of course, now that I look closer, the model quality doesn't seem to be THAT far removed from stuff like Devil May Cry 4. It's better, but not miles beyond.

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dark10x said:
Heavenly Sword, however, used nothing but video and it probably WAS to hide the AWFUL loading that was occuring. Of course, Uncharted also used videos.

It definitely was. I played the demo, and when I tried to skip the lame opening cutscene in the demo, I got a longass loading screen instead. :lol
 
duckroll said:
Also, he's wearing a coat, over a jacket (with TWO zippers on the same zipper line) with a shirt inside. Ridiculous!

Hey, it's cold in them there caves.
But mister 33cm (mmmhmmm) sometimes needs to heat things up.
Hence the copious zipper placement.

Note: DMC4 has nice models, but it's nowhere near this. Kthx.
 
Amir0x said:
man i want an entire game that looks like an Amano painting

Yeah that one shot actually reminded me of the same vain in Diablo 3 where it's like playing on a painting. Of course the reaction there was "OMG color you destroyed Diablo3 I'm going to go cut myself".
 
dark10x said:
I dunno, looks great to me.

Of course, now that I look closer, the model quality doesn't seem to be THAT far removed from stuff like Devil May Cry 4. It's better, but not miles beyond.

Then again, DMC4 cut scene models quality absolutelly own. They go toe to toe with anything outthere game wise, besides crysis, and the animation is brutal.
 
WrikaWrek said:
Like Raiden. Don't see the problem, MGS4 is just as guilty of that.




Gonna have to pass that up. Versus looks awesome, and the dude is wearing a suit. Finally some gangsta shit.

Versus is gonna be the sequel to FF8 i've been waiting for. FFXIII is the sequel to FFX i've been waiting for.

That is what I was thinking as well but man we ain't going to see that game till probably the Mayan Apocalypse! :D
 
Elbrain said:
Seriously? I don't like his art style so much it kinda bothers me.

Fucking seriously. It's such a ethereal, ghostly approach to art... brush strokes bleeding into one other, with an effect like percussion. I don't mean to pontificate on the art, but one of game's primary purposes is to transport to world's unseen, and his is so eminently unique, so evocative and surreal that (for me at least) it's impossible to not want to uncover what dark secrets may lie within.

It's always been one of the most disappointing things to me that with next-gen power, Final Fantasy hasn't tried to move back in this direction more vividly...
 
dark10x said:
I dunno, looks great to me.

Of course, now that I look closer, the model quality doesn't seem to be THAT far removed from stuff like Devil May Cry 4. It's better, but not miles beyond.

The biggest thing it has over DMC4 in that pic is clearly the hair. I think we'll all acknowledge that the hair in FFXIII and Versus look really amazing. The fact that they have more unique hairstyles than most games make it even more impressive really. But the actual character's model and the detail on their clothing is nothing out of this world imo. Like I said, the over-design in FFXIII really makes some stuff worse than it should be. The inner shirt there looks totally flat textured on, while Dante looks much more normal because it's just bare skin under the detailed zipper.
 
greepoman said:
Yeah that one shot actually reminded me of the same vain in Diablo 3 where it's like playing on a painting. Of course the reaction there was "OMG color you destroyed Diablo3 I'm going to go cut myself".
Diablo 3 isn't even remotely close to being this detailed (different type of game, though, and it's Blizzard who never pushes the platforms). It looks great, but it's not technically impressive.

Then again, DMC4 cut scene models quality absolutelly own. They go toe to toe with anything outthere game wise, besides crysis, and the animation is brutal.
That and MGS4 easily stand up to Crysis, though. Crysis is impressive, but it relies so heavily on texture effects (for skin and whatnot). They look incredible, but in a different way. Crysis is also the only one that truly aims for realism.
 
Amir0x said:
Fucking seriously. It's such a ethereal, ghostly approach to art... brush strokes bleeding into one other, with an effect like percussion. I don't mean to pontificate on the art, but one of game's primary purposes is to transport to world's unseen, and his is so eminently unique, so evocative and surreal that (for me at least) it's impossible to not want to uncover what dark secrets may lie within.

It's always been one of the most disappointing things to me that with next-gen power, Final Fantasy hasn't tried to move back in this direction more vividly...

I can see where you are coming from man, to me his character art looks creepy for some damn reason.
 
I too would love to know if this representative of their PC development platform or the PS3.
 
Elbrain said:
I can see where you are coming from man, to me his character art looks creepy for some damn reason.

It's funny how a simple perspective shift changes what we think of a word. I would definitely agree with your usage of "creepy" to describe much of his work. But thinking back to much of the experience I felt playing some of the older FF's for the first time, I did often feel creeped out. These worlds exuded mysticism to me, old tomes weathered by years of magic and intrigue. I guess a lot of that is lost by growing older, but a lot of it is also is that games have simply not met our imaginations as objects have become quantifiable in our world.
 
duckroll said:
Also, he's wearing a coat, over a jacket (with TWO zippers on the same zipper line) with a shirt inside. Ridiculous!

Err, most coats have two zippers. Sorry.

Looks good, please god don't be cheesy characters and plot.

Next-gen graphics: check

Awesome Hamauzu music: check

Great plot: ???
 
Even though it's being developed "on" a PC, it will look like this on console. It won't be downgraded.
 
140.85 said:
I too would love to know if this representative of their PC development platform or the PS3.

What does it matter really? Who actually believes the PS3 can't deliver something that looks like this? The 360 took BD and LO and just ran with it; I expect that to be the bare minimum now.

it's sad how much ff13 is going to stripped down to fit on the DVD9 now that the 360 version is confirmed

Please dont derail this. Please.
 
phez said:
What does it matter really? Who actually believes the PS3 can't deliver something that looks like this? The 360 took BD and LO and just ran with it; I expect that to be the bare minimum to expect now.
These character models are considerably better than LO's models. The skin texture is way better and the hair absolutely blows LO away. LO's hair is embarrassing.
 
CG model vs. real-time

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Looks reasonably close.


On the subject of DMC4...to be honest, it has some INSANE modeling...just go to the Library in the menu and stare at that shit. They look like CG.
 
Metalmurphy said:
I supposed they could record the ingame engine and make it a video for background loading purposes and such, like Ratchet and Clank and HS, but I doubt it. All previous FFs were ingame engine. Except for the obvious CG FMVs :p

Well, that's kind of the whole point of contention here though.

These shots are obviously pretty fucking technically advanced.

We want to play what we see here. My concern is that what we see here is not representative of what I'll actually be playing 95% of the time I spend with the game. With the subtitles displayed they are obviously cut scenes, but what I mean was will there be any dropoff after leaving the cutscene to actual gameplay.

This is Square, and with their penchant for CG I have my doubts.

I want to believe though. :)
 
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I don't understand this type of character design. Does the person who designed these characters expect us to believe that these characters wake up and accessorize with all those trinkets everyday? The choice of clothing could be more balanced and natural rather than trying to throw every accessory and trinket they can imagine on the character.
 
Ken Masters said:
it's sad how much ff13 is going to stripped down to fit on the DVD9 now that the 360 version is confirmed
I'm sure the 360 version will look just fine. I'm sure there will be things that will probably be downgraded, and some that might be upgraded. Its in Square's best interest to create a level game across both platforms.

One thing is for sure:
This better move some fucking PS3s in Japan.
 
We want to play what we see here. My concern is that what we see here is not representative of what I'll actually be playing 95% of the time I spend with the game. With the subtitles displayed they are obviously cut scenes, but what I mean was will there be any dropoff after leaving the cutscene to actual gameplay.

This is Square, and with their penchant for CG I have my doubts.
We've seen their CG for this game, though. This is different.

Again, there may be a minor drop-off in quality when actually controlling, but you probably won't notice it here. I mean, there's no point in rendering some of the finest details when you never get a super close look at them during battle. Just look at other similar Japanese games this gen. DMC4 and MGS4 are great examples of games that retain highly detailed models during gameplay. There is probably loss in quality, but it's minor stuff that you can't even see due to camera placement. Why would FFXIII be any different? Look at the DMC4 shot I posted above. The model quality is very similar and that game even runs at 60 fps!
 
thuway said:
I'm sure the 360 version will look just fine. I'm sure there will be things that will probably be downgraded, and some that might be upgraded. Its in Square's best interest to create a level game across both platforms.

One thing is for sure:
This better move some fucking PS3s in Japan.


the fact you say it's Square's best interest to keep both version equal just furthers my point
 
B!TCH said:
I don't understand this type of character design. Does the person who designed these characters expect us to believe that these characters wake up and accessorize with all those trinkets everyday? The choice of clothing could be more balanced and natural rather than trying to throw every accessory and trinket they can imagine on the character.

TrueReligion said:
Doesn't really look all that great. Kinda looks like an upgraded PS2, tbh.
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dark10x said:
We've seen their CG for this game, though. This is different.

Again, there may be a minor drop-off in quality when actually controlling, but you probably won't notice it here. I mean, there's no point in rendering some of the finest details when you never get a super close look at them during battle. Just look at other similar Japanese games this gen. DMC4 and MGS4 are great examples of games that retain highly detailed models during gameplay. There is probably loss in quality, but it's minor stuff that you can't even see due to camera placement. Why would FFXIII be any different? Look at the DMC4 shot I posted above. The model quality is very similar and that game even runs at 60 fps!


Yeah, I shouldn't have mentioned CG as I didn't mean that was what I thought these shots were of. I just meant that Square has had a history of not using their playable in-game engine for the most cinematic scenes in the past. Thus we were left with these beautiful cutscenes and dramatic dropoff when the action was in our hands.
 
B!TCH said:
I don't understand this type of character design. Does the person who designed these characters expect us to believe that these characters wake up and accessorize with all those trinkets everyday? The choice of clothing could be more balanced and natural rather than trying to throw every accessory and trinket they can imagine on the character.

It's FINAL FANTASY.

The character designs are FINE.

Do we want blandy blandyed up characters ? Go play Blue Dragon. That's like ... zero accessories on ANYONE.
 
gregor7777 said:
Yeah, I shouldn't have mentioned CG as I didn't mean that was what I thought these shots were of. I just meant that Square has had a history of not using their playable in-game engine for the most cinematic scenes in the past. Thus we were left with these beautiful cutscenes and dramatic dropoff when the action was in our hands.
That was generally the case last gen, though. The two games I mentioned as examples did that as well. MGS2, MGS3, and all of the DMC games used much higher quality models during cutscenes than what you saw in gameplay. Same deal for Square's games (though FFX had variable model quality DURING cutscenes).

I have a feeling you won't be disappointed here.

Doesn't really look all that great. Kinda looks like an upgraded PS2, tbh.
Ha ha, are you serious?

Show me some character models that you deem superior. I'd love to see them.


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ffx_screen006.jpg
 
dark10x said:
We've seen their CG for this game, though. This is different.

Again, there may be a minor drop-off in quality when actually controlling, but you probably won't notice it here. I mean, there's no point in rendering some of the finest details when you never get a super close look at them during battle. Just look at other similar Japanese games this gen. DMC4 and MGS4 are great examples of games that retain highly detailed models during gameplay. There is probably loss in quality, but it's minor stuff that you can't even see due to camera placement. Why would FFXIII be any different? Look at the DMC4 shot I posted above. The model quality is very similar and that game even runs at 60 fps!

The unfortunate downside of DMC4 is that the lighting engine gets a massive downgrade in quality during gameplay. :P

edit: meant DMC4
 
I wonder if the women shave everyday while they are running from the law and fighting monsters? Cause Lightening's pit's looks awfully clean. Maybe better than my gf's.
 
dark10x said:
That was generally the case last gen, though. The two games I mentioned as examples did that as well. MGS2, MGS3, and all of the DMC games used much higher quality models during cutscenes than what you saw in gameplay. Same deal for Square's games (though FFX had variable model quality DURING cutscenes).

I have a feeling you won't be disappointed here.

Like I said, I want to believe. :D

I'm just not buying what Square's selling here until I see actual gameplay.

They are awesome shots though.
 
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