Even as two newbies in T6, my BIL and I never had a problem teching throws. Obviously it is too early to know for certain, but those two changes seem pretty brutal to throws as an offensive technique.- sorry you're right, increased.
- Other way around, grapplers are the only ones who still have throws where you need to react by watching the hands. It's the rest of the cast that don't have hand specific command throws that have a huge hole in their game now
I supposed it does make things more like 2D games where certain characters have a complete mechanic other members of the cast don't. But I guess Namco truly are desperate to get new blood into the game.
I like how everyone thinks Evo is the only one...
Oh shit.
VxG too?
Pretty sure no one has said that EVO is the only one who money hats. Everyone money hats, it's the circle of life.
I am just saying that one of the reasons that people thought that USF4 wasn't going to be on PS4 was because of the whole stick issue which was a legitimate issue. The only way USF4 was going to be on PS4 for EVO was if Sony had something to say about it.
The decision to put Ultra on PS4 was not ours.
All those years of learning the animations of 2+4 vs 1+3 throws down the fucking gutter.
That's pretty huge though. Are special throws like Heihachi's f,f + 1 + 2 have to still be broken with two buttons or is that one button too?
Even as two newbies in T6, my BIL and I never had a problem teching throws. Obviously it is too early to know for certain, but those two changes seem pretty brutal to throws as an offensive technique.
Good to hear grapplers are still intact, but it seems odd to split everyone. Players will still need to learn the old method of teching, but now just for a few characters.
The decision to put Ultra on PS4 was not ours.
And that's what exactly people are saying (and were saying before as well)... that if it weren't for external pressure EVO wouldn't do this.The decision to put Ultra on PS4 was not ours.
I think the stick issue is secondary to the "Capcom making a complete mess of the PS4 version" issue.
I mean it "should" be better...but so "should" the PC version.
The decision to put Ultra on PS4 was not ours.
Wow... Namco is doing everything in its power to make Tekken 7 newbie friendly. After taking out like 75% of the okizeme game, they're now making throw breaks easier.
1. You no longer have to pay attention to which hand your opponent used to grab you with to break it. You just need to hit any punch button.
2. The throw break window in general has been reduced.
Along with the fact that they've now included a backwalk so you don't need to learn how to backdash cancel to traverse at a moderate speed... this is by huge magnitudes the easiest Tekken game to pick up.
Don't most characters have a command throw by now anyway? In any case it's not that grapplers are buffed it's that everyone else get nerfed.My initial reaction is that I am okay with this. This buffs grapplers in a big way, but I can understand how it will mess with the rest of the cast.
Maybe give everybody a command throw that requires a specific break?
Hey MrWizard, how' the pad problem going to work? Only good PS4 pads are the DS4 and Hori's FC4. The DS4 is wireless and syncs to the PS4 so it's a really messy choice for USF4. =/
can't you connect it with a micro usb cable?
can't you connect it with a micro usb cable?
Always hated the throw break system in Tekken. I found it insanely hard to learn to react. Could never do it and felt a huge part of the system was tied to a reaction/execution wall.
It's the exact same thing as MK9, except in Tekken you can react to the direction rather than guess.
That charges/syncs it, it doesn't actually make it wired.
Wow... Namco is doing everything in its power to make Tekken 7 newbie friendly. After taking out like 75% of the okizeme game, they're now making throw breaks easier.
1. You no longer have to pay attention to which hand your opponent used to grab you with to break it. You just need to hit any punch button.
2. The throw break window in general has been reduced.
Along with the fact that they've now included a backwalk so you don't need to learn how to backdash cancel to traverse at a moderate speed... this is by huge magnitudes the easiest Tekken game to pick up.
Meanwhile no tournament in Australia (expected) so I can't say the PS4 stick thing is a problem for me.
You Americans with your 7 tournaments can just suck it up
I like how everyone thinks Evo is the only one...
The shitstorm that would ensue if the PS4 version has some unforeseen issues would be hilarious.
With both the DS3 and DS4 when you connect them wired they act as a wired controller (case in point they wouldn't work wired on PCs otherwise). The tournament issue is while plugged in they also sync to the console so when you unplug them at the end of the match if you accidentally hit the home button you're going to cause trouble for the next guys.
Wow... Namco is doing everything in its power to make Tekken 7 newbie friendly. After taking out like 75% of the okizeme game, they're now making throw breaks easier.
1. You no longer have to pay attention to which hand your opponent used to grab you with to break it. You just need to hit any punch button.
2. The throw break window in general has been reduced.
Along with the fact that they've now included a backwalk so you don't need to learn how to backdash cancel to traverse at a moderate speed... this is by huge magnitudes the easiest Tekken game to pick up.
Try never getting to play Persona offline orz.
What if US4 on PS4 turns out to be bad port?
Massive salt.
What if US4 on PS4 turns out to be bad port?
Although local friends have stopped playing fighters lately. So I guess I'm getting on that boat too.
Isn't Sony's third party studio working on it? They churn out some quality stuff so I'm sure it'll be fine. Besides, how bad can you screw up a game that's already finished? Isn't it just using the same engine and mapping buttons?
About as bad as they screwed up the PC version probably and that was just moving away from gfwl. For that matter you have the PS3 version which has been worked on for years and still isn't right.
Basically with or without Sony, Capcom are still more than capable of making a complete mess of it.
Wow, none of you have faith in Capcom delivering a great product. Another normal week for fighting games weekly.
EVO Grand Finals is under way, the match is 2-2 in Loser's Finals and its getting down to the wire and...
*PS Menu pops up*
The salt would be ridiculous and there would be a stoning of the person who did it.
You sure about the DS4? I thought it still communicates to the PS4 via bluetooth while plugged in and does not use the cable for data as well (PC does of course, but that's due to custom drivers), but to be honest I haven't been keeping up with latest firmware updates for the PS4 since I do not have one.
The PS3 versions of SF4 and Marvel 3 are still not up to par with the 360 version despite the multiple iterations of the titles. There is a reason why every major tournament last year dropped the PS3 versions of the Capcom games my friend.
Wouldn't be the first time this exact thing happened.
It happened one time for Marvel, Spooky was about to rip a new butthole for the poor bastard that probably accidentally pressed it.
yeah i was wondering if capcom was going to force the issue since they are getting a ton of money from sony. i'm guessing they will force other events to do the same.The decision to put Ultra on PS4 was not ours.
What was Tekken's Oki game before that? Every time I've tried to pick up TTT2, I run into the same problem. There's no good way to get up.
Backroll = death. Sideroll = Sometimes death Attacking = stupid
It's like the only option is lie there until they get bored and whiff.
What was Tekken's Oki game before that? Every time I've tried to pick up TTT2, I run into the same problem. There's no good way to get up.
Backroll = death. Sideroll = Sometimes death Attacking = stupid
It's like the only option is lie there until they get bored and whiff.
What was Tekken's Oki game before that? Every time I've tried to pick up TTT2, I run into the same problem. There's no good way to get up.
Backroll = death. Sideroll = Sometimes death Attacking = stupid
It's like the only option is lie there until they get bored and whiff.
Safest way to get up is to eat a ground poke/stomp and regular stand(no rolling) while they're recovering. Otherwise you'd have to rely on reads.What was Tekken's Oki game before that? Every time I've tried to pick up TTT2, I run into the same problem. There's no good way to get up.
Backroll = death. Sideroll = Sometimes death Attacking = stupid
It's like the only option is lie there until they get bored and whiff.
Wow, none of you have faith in Capcom delivering a great product. Another normal week for fighting games weekly.