SloaneRisette
Member
HAHAHAHAHAHAHAHAHAHAHAHA! OH MAN I LOVE LIFE!
Chill, Justin Wong has Wong Factor. Life never patched it so he's been on a rampage. Bring the sand paper Smedwicks.![]()
Damn, going in.
HAHAHAHAHAHAHAHAHAHAHAHA! OH MAN I LOVE LIFE!
Chill, Justin Wong has Wong Factor. Life never patched it so he's been on a rampage. Bring the sand paper Smedwicks.![]()
Damn, going in.
I keep reading the thread title as Ultra, David, Anime.
What have I done? D: Coming soon: AActually, Sakura Tetris uses the system I described(game is derived from TGM2 with some input tweaks). If you watch closely, you'll notice that garbage is NOT random. It is entirely determined by the actions of the other player, and is simply a height-inverted version of the material that was there before the clearing piece. This means that each player has direct influence on the other person's stack, and makes it an actual VS environment. Of course, this also means that clearing 2, 3, and 4 lines sends 2, 3, and 4 lines respectively instead of 1, 2, and 4 like in guideline Tetris. There is NO special bonus for T-Spin clears, as t-spins are just one of many kind of spins you'll have to do in an ARS game.
A key subtlety of the item system in Sakura Tetris is that NONE of them add to your stack height, except possibly for that weak item that adds single blocks randomly. What they do is various sorts of reconfiguration on what already exists on your stack, so the higher you've built the more vulnerable you are. A perfect example is the lightning bolt, which clears a single vertical line at random. If you have like 2-3 lines of material on your screen, this is almost a non-issue, but if you have 15-17 lines of material, you're fucked. Even the most powerful item, Eriol's Stack Invert, only takes effect to the highest row a piece is present.
Speaking of which, each character determines the specific effect of each colored item, and because of this and the fact that both players are working off the same piece distribution there are matchups, and because there are matchups there is also a tier list. Eriol is S tier, Sakura (regular) is A tier, and Kero is bottom tier. I usually let the people I play pick Eriol. Anyway, I don't see what the problem is with rewarding fast play, as that's what Tetris is all about in the first place. The faster you play, the more quickly you can clear your screen and the more quickly you can set up garbage for the other side. In Sakura Tetris, you're given an item piece at a regular interval of pieces used, so you also get items more rapidly this way. At the same time, the greedier you become the more you expose yourself to attack, and since you also get stack clearing items a less experienced player can stick around a lot longer. All that said, the spawn delay in Sakura VS is pretty slow regardless, so you really can't get things as fast as you can in TGM VS.
Experts agree that Biohazard is one of the sickest normals in fighting game history.No wait, fuck all that. I'll pick Nero and hit C all day.
RIP Smedwicks
Melty Blood music is awesome. I love it.Does anyone here play Melty Blood?
I've been listening to a few tracks from the OST and it sounds pretty intriguing.
Wonderful Boy
Rhythmical Bustle
Beat
Truth
Theme of Arcueid
I'm calling it now, Smedwicks draws FChamp first round at Evo 2014
I clearly have a pro-Puyo biasAt least in Puyo you have some decisions to make in regards to cutting a chain short, and players being attacked can keep building out during the chain and counter with something bigger. That leads to its own problems, though. I always thought Puyo would have been better if a counters led to a soft reset of the chain, so that a 10 chain clearing an 8 chain would lead to a 2 chain's amount of garbage being sent over, not the 9th and 10th parts of the chain's garbage... but what do I know, I'm a scrub at that game.![]()
Champ can't beat my Steve Rogers, dawg
melty blood is prob one of the most underrated titles of this gen
amazing music...lots of depth and systems....lots of char variety
and the most retarded developer/publisher :/
i play
I do, although I can't decide if I enjoy being lame with Mech Hisui or getting hilarious corner pressure with human Hisui more.
No wait, fuck all that. I'll pick Nero and hit C all day.
Who the hell plays Melty Blood?Does anyone here play Melty Blood?
This... all of this. Except I don't think French Bread is stupid at all -- they're just a very small team (and typically Japanese). It was hilarious, when Evo went to get permission to run/stream MBAA, French Bread was blown away at the fact that anyone outside of Japan wanted to play their game -- never mind that it had enough players in America to warrant running the game at America's biggest tournament. Now their thirst for a Evo runback is very real. Too bad their next developer stream got pushed back to late March now. :\melty blood is prob one of the most underrated titles of this gen
amazing music...lots of depth and systems....lots of char variety
and the most retarded developer/publisher :/
i play
That's my expression every time a Charging Star hits.
Followed up by "MY CAP DAWG"
You should also slip this in
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That's what I imagine a smug Cap player looks like.
Damn, if I ever pop off this is how I'm doing it.
I want to play BBCP but I have no idea what character to pick in that game
Holy shit is the DC pad hot garbage.
what do you mean if? you have to. shit, that makes me wanna play Marvel, try to win with Cap and pop off with that if you dont
A bit late, but please don't make the same mistake I did by picking Carl to learn the game from scratch.
Since Under Night: In-Birth is made by the same developer, are you all planning on learning that too once it's available on PSN?
Apparently the console release has been jumping around a lot though so that's still up in the air. Jazz, I'm assuming that your developer/publisher comment was in reference to this?
You should also slip this in
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Hey Shouta if I lose does this mean I'm getting cut from team NeoGAF? ;_;
Since Under Night: In-Birth is made by the same developer, are you all planning on learning that too once it's available on PSN?
Yes?
But really, good luck with that. You can do itz. You have a better chance against Jwong in AE than you do in Chris G in Marvel and you did surprisingly good in Marvel, lol. But then again, you don't really play A. =x
Play Akatsuki, then the answer is... everywhere. Actually his biggest problem is that he doesn't get any real hard knockdowns. They accounted for this with Eltnum as they gave her a dash divekick that knocks down and her EX DP also knocks down now, but not poor Akatsuki.When learning Under Night: In-Birth the first step of learning your character is to learn where your attacks DON'T HIT
I swear the TO's are evil! They have it out for the players! You can't cut me from the team, man!
But thanks!For all the people who are rooting for me, I hope to do my best! I play an average (at least I think average) character in AE and don't really play the game, but I'll probably be grinding it out a lot until SCR. I'm hoping that Marvel gets capped soon so I can find out who I play in that.
You know, I'm typing all this shit out, describing a system that has more interplay than Puyo Puyo, but it's not getting acknowledged.What have I done? D: Coming soon: AFPGW | It's a hard lock life
There's nothing wrong with rewarding faster play... it's just that in Tetris, the game is just about playing fast and building clean, and that's really it. The interplay is minimal, even in variants where you have some additional skills and can control your attacks.
Stack Flip is not the same as Stack Invert, and while chained Stack Flips are indeed more silly than damaging, they take on a different character when performed mid-Tetris and if your opponent's stack has a tall feature it'll push everything up that much more. Mid-Tetris Stack Flips have KO potential.I think one of the alt outfits for Sakura had the field flip special and lightning bolt, which was just gross if you comboed them together and they had any sort of real stack. But even the field flip had a balancing point: if you used it after you sent a fair amount of garbage, you. just made it really easy for them to clear it, and chaining them is (mostly) useless. I always hated (or loved) how the block randomizer was glitched to the point where you could select the exact block and rotation you wanted. A couple of the skills were near-useless -- this was worse than useless.
I know when I played this a lot with a friend of mine he would always pick Tomoyo for two reasons: she had really good defensive specials (I was better than he was, but this would let him survive longer and maybe catch me doing something stupid) and he knew I hated her theme, so every time he won it was an auto-troll. Jerkbag. :<
Yeah, TGM2 Master mode has a Line Clear duration of 40 frames and an ARE of 25 frames until level 500, which is really long.You are right about the speed, though. I was conflating the game's special with TGM (which, even by default has a long lock and clear delay, although IIRC it goes down as you go through the levels). You can still get and use a special in about 5-6 seconds, though.![]()
Jwong is playing Rufus, so you just need to know what to do with your character against him and not to fall for his shit, lol.
The trouble is knowing what to do with Cody, lol. The only things I really know how to do are j.HP and foward Roundhouse or whatever that one move is. Part of me wants to pick Sagat and just hope I'm lucky, but I know that'll be a bad idea, lol.
I'll probably end up studying his videos and writing down some notes, it's just a matter of know what to do with Cody in a game I'm not great at, and making sure I don't do dumb mistakes like I normally do.
Jwong is playing Rufus, so you just need to know what to do with your character against him and not to fall for his shit, lol.
Sagat's immobility is not a good look vs Rufus.The trouble is knowing what to do with Cody, lol. The only things I really know how to do are j.HP and foward Roundhouse or whatever that one move is. Part of me wants to pick Sagat and just hope I'm lucky, but I know that'll be a bad idea, lol.
I'll probably end up studying his videos and writing down some notes, it's just a matter of know what to do with Cody in a game I'm not great at, and making sure I don't do dumb mistakes like I normally do.
Sagat's immobility is not a good look vs Rufus.
Momochi went to Ken for this matchup, fwiw, even before he switched back. If you know the spacings, you can SRK the divekicks all the time. Here you go: https://www.youtube.com/watch?v=5daI8DLe_7U
you make it sound so easy, why not play for Smedwicks then![]()
What are the numbers for SCR right now? Is there a way to check?
So, how many players are on Team NeoGAF?
As many folks want to use the tag, post regularly, and actually attend tournaments? I think only me and Smedwicks use it with any degree of frequency though.
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That's what I imagine a smug Cap player looks like.
Cap looking drunk as hell.
"What of it?"For some reason I'm imagining him pissing on the dudes leg