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Fighting Games Weekly | Feb 23 - Mar 1 | Radio Bryheem Presents: Kosmos

In the current crop of fighters, we have reached the training mode saturation point. There's a lot of fighters that I would play, if I didn't have to put in lab time just to get by.

I don't think the Yata devs were really thinking about this, they're just copying 3s, but in a time like this I appreciate a fighter who's core is footsies in to 2in1's and then a light mixup.

Yata is filling a space long absent. What crazy time we live in when I have to find a glossary to combo my jab in to a knockdown, in a fighter with "Street Fighter" in its name.

Shout outs to the 1-hit combo.

Yeah modern games require a ton of maintenance ;_;
 

gutabo

Member
how strict is evo on the passes. Trying to convince one of my friends to go, but seeing how he can't get the main hall pass, he'd be stuck in the side hall. They super strict during sunday finals?

I'm trying to go this year too and that is almost a deal breaker. I still have to get a visa... dem nightmares!

Potemkin annoying
What? he isn't even mid tier... what about dat Venom?
 
I'm trying to go this year too and that is almost a deal breaker. I still have to get a visa... dem nightmares!


What? he isn't even mid tier... what about dat Venom?

Character design and character strength are unrelated. Same damn thing with Leo. Horrible design and he's crap but those are separate things.
 
Like, do they really get more sales by announcing a character one at a time versus revealing the lineup all at once up front?

probably not, no.

It's a question of when and why you start your marketing campaign. Is it more beneficial to drip feed a bunch of shit for over a year, or do a steady stream of stuff 3-4 months before the game actually drops?

A lot of this seems to basically just be tradition for the sake of tradition. And since we as consumers are so USED to the tradition, it doesn't even occur to most of us to question whether or not it's useful (or even hype-raising, really), we just roll with it.

Basically, year-long (or LONGER) marketing campaigns aren't really for anyone but people who were already going to buy the game anyway, because we're the only people actively checking for updates on something a year out every week. I'm willing to bet the same level of awareness would be raised for the general audience if all the marketing was squeezed into a 3-4 month blitz before the game came out.

Or a studio could just do a combination of the two. Satiate the hardcores all year long with the sorts of tidbits that are ultimately unsatisfying but you KNOW they'll eat it up anyway, and ramp everything up big near the end of the campaign.
 
I mean, Pot is pretty bad in this game and most chars can run a train on him. Isn't that fun for you?

Random Potemkin Buster

youre-going-to-have-a-bad-time.png
 

QisTopTier

XisBannedTier
I mean, Pot is pretty bad in this game and most chars can run a train on him. Isn't that fun for you?

There is no running a train on potemkin unless you are one of few characters. For everyone else it's like standing 5 inches away from where a gorilla is chained up and you are taunting it.


People saying pot is bad is saying it in relation to his AC self and some of the cast. Pot is still the best designed Grappler character with all the tools to hang
 
This is me :(



Maybe it's because the only 2 guys I play use his worst matchups :(
and I suck

Hope I don't sound mean or anything, but sounds like you need some more lab time. Also, there's almost no buffering in Xrd, so the inputs need to be on point. I believe it's being changed in the next revision though.

Potemkin heavily relies on matchup knowledge/prediction to win too. A lot of patience/reading involved. I suck at both, which is why I chose Millia. No reading/matchup knowledge involved. Just carry opponent to the corner and press buttons. Magic then happens.
I still lose
 

Pompadour

Member
I dunno, I really hate the video game PR drip and the modern school of game marketing that says you have to "maintain the hype" by using it.

Like, do they really get more sales by announcing a character one at a time versus revealing the lineup all at once up front?

I think it's more Sony telling Capcom "Alright, we paid for this shit. We need to announce V is console exclusive to us so people will buy our console instead of an XB1." They showed off gameplay with the announcement because Capcom aren't complete monsters and we'll get the rest drip fed because they've barely started making the game.

Regardless, I expect a few more characters and stages shown off all together at E3.
 
A lot of patience/reading involved. I suck at both, which is why I chose Millia. No reading/matchup knowledge involved. Just carry opponent to the corner and press buttons. Magic then happens.
I still lose

Eh Millia doesn't exactly get a free pass at that either, she can just capitalize off of the right reads much easier. But at the same time screwing up with her can mean half of your life is gone. Playing her is kinda stressful when you're not allowed to make mistakes against solid players IMO
 
probably not, no.

It's a question of when and why you start your marketing campaign. Is it more beneficial to drip feed a bunch of shit for over a year, or do a steady stream of stuff 3-4 months before the game actually drops?

A lot of this seems to basically just be tradition for the sake of tradition. And since we as consumers are so USED to the tradition, it doesn't even occur to most of us to question whether or not it's useful (or even hype-raising, really), we just roll with it.

Basically, year-long (or LONGER) marketing campaigns aren't really for anyone but people who were already going to buy the game anyway, because we're the only people actively checking for updates on something a year out every week. I'm willing to bet the same level of awareness would be raised for the general audience if all the marketing was squeezed into a 3-4 month blitz before the game came out.

Or a studio could just do a combination of the two. Satiate the hardcores all year long with the sorts of tidbits that are ultimately unsatisfying but you KNOW they'll eat it up anyway, and ramp everything up big near the end of the campaign.

The people planning to buy it are the ones checking for updates, but that gets discussion going, which may pull in people who wouldn't have actively gone to look for it. Same thing if someone shares the update video.
 

QisTopTier

XisBannedTier
Everyone has a different concept of what chars are fun.

Well I think everyone is fun to play. I'm just referring to fighting against them :p

Like for instance if you find Dhalsim fun to fight then that dhalsim isn't doing a very good job *or the character sucks that version* :p
 

hitsugi

Member
I don't like fighting against Zato. Good, bad, whatever. I just don't like him. I also find Potemkin annoying, especially as Leo.
 
The people planning to buy it are the ones checking for updates, but that gets discussion going,

True, but typically only among other people who are also already interested.

Without any actual numbers, it's hard to say definitively that any of this really works like it's intended to, especially since we're looking at it from way on the inside. We have a vested interest in ensuring information stays flowing, and our discussions tend to stay in the same reliable community circles. Because we're already huge fans, and we're unsure anyone who isn't would enough of a shit. I know that's why I talk Street Fighter here on this board (and even then, not all that frequently, mostly because I still suck at it even after 20+ years of playing it) as opposed to bringing it up consistently offline.

I'm not sure that year-long dripfeed announcements are actually good marketing any more than they're basic self-aggrandizement. Which maybe works as an example of "look the part be the part motherfucker." - if everyone involved with the project pretends the project is actually worth all this rigmarole, someone walking by might be curious as to why these Street Fighter people believe their year-out video game is so important as to be acting like dropping individual character names/trailers are manna from the video gods.

But that's kind of a tough hill to climb, because then you're potentially starting from a place that's essentially "Okay, so what's the big fucking deal about a Charlie Nash or whatever being in this video game?"

I dunno. It's an interesting question to fuck with.
 

Rhapsody

Banned
lol Q's list of fun and annoying looks like it's only against players he frequently fights that use them instead of the character themselves.

No way some of those are fun.
 

rookiejet

Member
In the current crop of fighters, we have reached the training mode saturation point. There's a lot of fighters that I would play, if I didn't have to put in lab time just to get by.

I don't think the Yata devs were really thinking about this, they're just copying 3s, but in a time like this I appreciate a fighter who's core is footsies in to 2in1's and then a light mixup.

Yata is filling a space long absent. What crazy time we live in when I have to find a glossary to combo my jab in to a knockdown, in a fighter with "Street Fighter" in its name.

Shout outs to the 1-hit combo.

I had a similar thought trying to learn P4U2 yesterday. It's looking like either Yatagarasu or Melty would be my second game.

Yeah modern games require a ton of maintenance ;_;

I wish the Hyperbolic Time Chamber was a real thing, there are many games and many characters which may as well be entire games that I want to try.

I don't like fighting against Zato. Good, bad, whatever. I just don't like him. I also find Potemkin annoying, especially as Leo.

I think I've seen Pots Potemkin Buster Leos out of their dash crossup thing. It makes me chuckle thinking about it.
 

QisTopTier

XisBannedTier
lol Q's list of fun and annoying looks like it's only against players he frequently fights that use them instead of the character themselves.

No way some of those are fun.

Like who millia, zato and ino? I actually like the blocking games from Ino and Millia, plus millia melts. She's easier to hit than Chipp too who is flat out annoying and YRC teleport stuff when used well... rage inducing and makes you more passive in a match up most characters cant be passive in.

Zato I enjoy just because fighting a good one is rare and a pretty unique experience and a damn good lesson in when to press and not press buttons.

On the other hand I fucking hate fighting Carl yet I enjoy fighting Relius in BB.

Edit: Hell I found Nu-13 in CT fun as hell to fight against as well when everyone complained. :p It takes a lot for me to find a character annoying.
 

Rhapsody

Banned
Like who millia, zato and ino? I actually like the blocking games from Ino and Millia, plus millia melts. She's easier to hit than Chipp too who is flat out annoying and YRC teleport stuff when used well... rage inducing and makes you more passive in a match up most characters cant be passive in.

Zato I enjoy just because fighting a good one is rare and a pretty unique experience and a damn good lesson in when to press and not press buttons.

On the other hand I fucking hate fighting Carl yet I enjoy fighting Relius in BB

Millia's just the most annoying to me. It's just such a boring matchup since no matter what character you use against her, it's the same thing you have to deal with. Zato's tough, but I can see the enjoyment out of it. He's a lot more scary than Millia, but there's so many factors that can go into how he opens you up.

And yes, fighting Carl sucks. Ever since 1.1, it's been hell for me.
 

.la1n

Member
The drip-feed of characters is just funny to me now that everyone's doing it. Omg sub-zero was just announced for MK?! Get right out of town! What's this? Ken Masters is back in SF? You don't say.

Yeah it's one thing when it's brand new characters or ideas but when I'm given an announcement trailer for a "no shit they are in" character it comes off a bit silly and forced. To be fair though, in Mortal Kombat X's case at least, NR studios is ballsy enough to change up character designs so even returning characters have a bit of surprise to them.
 

QisTopTier

XisBannedTier
Chipp exist so I have a hard time finding Millia annoying xD If he wasn't the way he was right now I'd probably find her annoying too but he pretty much numbed me out on her.
Insert drug related joke here
 

Rhapsody

Banned
Chipp exist so I have a hard time finding Millia annoying xD If he wasn't the way he was right now I'd probably find her annoying too but he pretty much numbed me out on her.
Insert drug related joke here

I just use Sol for that matchup now. Got sick of looking like an idiot when trying to catch him with Ky. lol
 

OceanBlue

Member
『Inaba Resident』;153648722 said:
They should bring Sean back in V and make his moveset completely based around his basketball.
Like he's always dribbling it. And his super or whatever can be him dunking on you.
Put Tomoka from DFC in SFV.
 

Rhapsody

Banned
I need to fight more Venom's. I've only played against DaiAndOh's at Evo, but that was it.

I tried using him in Xrd netplay a few times. Not fun...
 
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