PureYeti
Member
No more *emote* = Shit Stain McGee (no spaces) jokes? Oh, the humanity!
Ah no more fun indeed
No more *emote* = Shit Stain McGee (no spaces) jokes? Oh, the humanity!
You might like Melty too possibly.Everyone should play Melty
the tough part of 3s was confirming off 1 button but in this game it looks like you got time to read a book and still confirm that shit. Not necessarily a bad thing imo but it's weird to me.
on another note st was hella fast and the walkspeeds ridiculous. I understand people's concerns over walkspeed as that is a big part of facilitating a good footsie game but it's still early.
I just hope they're not dumb enough to bring back jab links on chainable jabs, that was seriously one of the dumbest things about SF4. That was a system rule that made absolutely no sense and is just archaic as all hell.
The animation for the new(SF3) cr.MK will probably go to Ken now, lol. Though it might be something like an ISM change where he have one in A-ISM and another in V-ISM, along with different supers/other mechanics.Watched the trailer again after getting home for work. I finally noticed that they gave Ryu his old cr. MK back. The first trailer he had a really strange looking crouching kick attack and it canceled into fireball, so we all assumed that was his new cr. MK. But the old one is back and I'm pretty happy about that. He'll probably still have some new normals, so not all is going to be the same as previous versions.
Personally I like that, it's easy and provides plenty of time to confirm your hits. I find it too hard to do single hit confirms even from medium attacks. It'll probably be easier in SFV since everything has like half a second or hit or block stun, but still I'd prefer to keep it just to provide easier ways to land hit confirms.
3s got it just right.Agreed. Fuck slow walkspeeds.
Also, enough with the shadowloo storyline. Put that shit to bed.
So good!
Here is a question for you guys, this for any games you guys play.
You can remove ONE Normal from the game(It cannot be a command Normal), which character can't use that normal anymore?
I think he is talking about how chainable jabs aren't special cancellable, while actually linking the jabs are. I agree with him in that it's an unncessary execution barrier, because why not just make chainable jabs special cancellable in the first place. The only thing it does is just make it a barrier entry. You can still do your easy hitconfirm by landing multiple jabs this way but you don't need to bother with a link.
I think he is talking about how chainable jabs aren't special cancellable, while actually linking the jabs are. I agree with him in that it's an unncessary execution barrier, because why not just make chainable jabs special cancellable in the first place. The only thing it does is just make it a barrier entry. You can still do your easy hitconfirm by landing multiple jabs this way but you don't need to bother with a link.
ive just now realized this in the past couple days after trying it for the first time/watching some match videos...game is godlike.
like the movement is amazing and the neutral game is so fun. also combos dont go on forever. easy to pick up and play too.
I sure hope Omega Mode and its "more lenient links" is a sign that Capcom is moving away from one frame links for the future.
In my opinion that's where the main salt is coming from for SF4: it is so demanding on the player that playing it feels like struggling with the engine rather than mastering your character. I'm always tensed when playing SF4.
I'm guessing F,F,G is 66G? are you forward dash canceling an evade?VF5FS tutorial 20 is impossible for me, do players actually use this F,F,G move during play?
He's right, SF4 is probably the most frustrating fighter I've ever played lol
I can play like 200 matches of TvC without stopping, but about 6 matches of SF4 later and I just can't handle the annoyance anymore.
holy shit I thought it was just me.
Is Bally's the way to go for evo hotel choice?
VF5FS tutorial 20 is impossible for me, do players actually use this F,F,G move during play?
I should add that learning VF is a journey. you can win without option selects by leaning more heavily on reads - just playing perceptively and making good decisions. all option selects do in VF is minimize the amount of reads you need to make.I'm guessing F,F,G is 66G? are you forward dash canceling an evade?
if so that is an option select which beats slow circulars and linear attacks.
every option select is used by good players.
It really doesn't look slow in the way you think it is, it's just the walk speed(or Ryu's walk speed) and long ass hitstops. Also, SF2 is pretty fast compared to SFIV/SFV.
Yeah I don't like that either. It's why I would never play a character like Bison in SF4... I need those chains.
Yeah, I now more or less only play Omega Decapre for this reason.I agree so much. Playing some Omega was a lot more relaxing than the normal game because of easy links. I hope they keep them.
Capcom please start revealing characters at least once a month
If they can hit confirm their one jab into a high damaging combo, props to them.Easier links and more chainable combos sounds like a fantastic online experience.
All those Ryus and Kens mashing 3 frame jabs into high damage combos is going to be a lot of fun to play against.
It will be like SFxT all over again.
But... He's just Omega Seth/Decapre...
Is Bally's the way to go for evo hotel choice?
Sagat st. HK
This hurts me.
Remove Rose's Far Roundhouse though
Remove Rose's backdash. Her best normal.
Capcom please start revealing characters at least once a month
I didn't get that message from his post. It just seemed like he isn't a fan of being able to hit confirm from mashing on light attacks. As for being able to special cancel from chains. Personally I'd prefer to keep it the way it is in SF4 because it still requires some skill to hit those links and not make those combos too easy. But then again, if they want to make the game easier, giving players something to start with like this may actually be a good idea. I wouldn't mind it, I also wouldn't mind them adding a 1f buffer as well to link moves.
Oh, and welcome back old buddy, glad to see you're not going to take next gen off.
I dunno, I really hate the video game PR drip and the modern school of game marketing that says you have to "maintain the hype" by using it.
Like, do they really get more sales by announcing a character one at a time versus revealing the lineup all at once up front?
I dunno, I really hate the video game PR drip and the modern school of game marketing that says you have to "maintain the hype" by using it.
Like, do they really get more sales by announcing a character one at a time versus revealing the lineup all at once up front?
Well, first of, they are not at equal points of development for all these characters, so they can't properly reveal them all anyway. Even with that aside, you'd rather have like 10 months of silence?
The KI model is far, far more fun.
probably. i imagine the news ramps up incremental preorders or whatever.