• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Games Weekly | Feb 23 - Mar 1 | Radio Bryheem Presents: Kosmos

Ideally the right side of the truck would have some anime shit on it, and then it gets crashed into and the left side says FUCK ANIME.

Second one, no clue.

Sold, doing it.

Edit : I'm completly lost about what to do and already started adding Sailor Moon Crystal on the turning truck.
 
For those of you getting KOF 2002UM please read THIS about the Max Input Delay setting in the options.
---
Tips for "Max Input Delay" setting
---
When you press a button in a game, your button press is registered immediately and the game does what you told it to do. But when playing online this is not often the case.

Online, when you press a button, that information is sent to the opponent's computer/console as well. Then your opponent sends back a message that says "I saw that button you pressed". Only after this message comes back does it actually happen on your screen. If you've ever played a game online you know how sometimes the game feels stuttery and your input delay is not consistent. This is because of the time it takes for the opponent's computer to respond.

THIS IS EXACTLY WHY THE "MAX INPUT DELAY" SETTING IN KOF 98UMFE/2002UM IS AMAZING.

This setting lets you give your opponent more time to respond by purposely delaying your inputs by a certain number of frames.

If you set the value to 20, this means that when you press a button in an online match your game will not stutter or be choppy *unless it takes longer than 20 frames to get the message back from your opponent*. Also, be aware that this is a MAX input delay and not a static one. In other words, if you have a good connection to someone (say, under 100 ping) and you both have your max input delay set to 20, your input delay is very likely to be much lower than 20.

Mathematically, 1 frame = about 16.6ms of ping. 30 frames is exactly 500ms (half a second). We have an in-game tool that allows us to compensate for lag for pings up to 500ms! However, many players who are used to fighting games or are interested in competition will not want their inputs to be delayed by that much.

So what does all of this mean?

1) Set your Max Input Delay according to what kind of pings you want to allow. If you don't want your inputs to be delayed any more than 20 frames, make that the setting. If you're OK with a little more input delay, set it higher. REMEMBER THAT THIS IS A -MAX- SETTING SO AGAINST OPPONENTS WITH GOOD PINGS YOUR INPUTS WILL STILL BE RESPONSIVE AND CRISP!!

(I set mine to 15, so that matches up to about 250ms will be smooth)

2) Pay attention to when your games become choppy or stuttery. These matches can help determine if you are too far away to play smooth matches or if you should raise the setting a few frames!
 

Mr. X

Member
For those of you getting KOF 2002UM please read THIS about the Max Input Delay setting in the options.
---
Tips for "Max Input Delay" setting
---
When you press a button in a game, your button press is registered immediately and the game does what you told it to do. But when playing online this is not often the case.

Online, when you press a button, that information is sent to the opponent's computer/console as well. Then your opponent sends back a message that says "I saw that button you pressed". Only after this message comes back does it actually happen on your screen. If you've ever played a game online you know how sometimes the game feels stuttery and your input delay is not consistent. This is because of the time it takes for the opponent's computer to respond.

THIS IS EXACTLY WHY THE "MAX INPUT DELAY" SETTING IN KOF 98UMFE/2002UM IS AMAZING.

This setting lets you give your opponent more time to respond by purposely delaying your inputs by a certain number of frames.

If you set the value to 20, this means that when you press a button in an online match your game will not stutter or be choppy *unless it takes longer than 20 frames to get the message back from your opponent*. Also, be aware that this is a MAX input delay and not a static one. In other words, if you have a good connection to someone (say, under 100 ping) and you both have your max input delay set to 20, your input delay is very likely to be much lower than 20.

Mathematically, 1 frame = about 16.6ms of ping. 30 frames is exactly 500ms (half a second). We have an in-game tool that allows us to compensate for lag for pings up to 500ms! However, many players who are used to fighting games or are interested in competition will not want their inputs to be delayed by that much.

So what does all of this mean?

1) Set your Max Input Delay according to what kind of pings you want to allow. If you don't want your inputs to be delayed any more than 20 frames, make that the setting. If you're OK with a little more input delay, set it higher. REMEMBER THAT THIS IS A -MAX- SETTING SO AGAINST OPPONENTS WITH GOOD PINGS YOUR INPUTS WILL STILL BE RESPONSIVE AND CRISP!!

(I set mine to 15, so that matches up to about 250ms will be smooth)

2) Pay attention to when your games become choppy or stuttery. These matches can help determine if you are too far away to play smooth matches or if you should raise the setting a few frames!

It's variable with a limit. It would be better if it was static as in "from start to finish, my input delay is always 4f"
 

Kumubou

Member
It's variable with a limit. It would be better if it was static as in "from start to finish, my input delay is always 4f"
That's one of the big benefits of using netcode that supports rollbacks -- it allows you to leave the input delay consistent and allows variance in the true delay to be filled by the rollback buffer. So you have a consistent delay and the quality of the connection then sets how much warping you see.
 

Kimosabae

Banned
Next big innovation in Fighting Games will allow me to switch characters in Training Mode without going back to the Character Select Screen.

It will change everything.
 

Mr. X

Member
That's one of the big benefits of using netcode that supports rollbacks -- it allows you to leave the input delay consistent and allows variance in the true delay to be filled by the rollback buffer. So you have a consistent delay and the quality of the connection then sets how much warping you see.

Praise be to GGPO
 

vulva

Member
Wolf is the best FG wrestler for being the perfect homage and having all of the moves exactly like it should be. El Blaze is the luchadore equivalent. high flying move set with agile looking throws for the most part and just all that energy in the moves.

King comes after those two to me.
Hotdog!
 
I did my best with the time I have. I'll try to had a "BAKA" at the other side of the truck once it's hit. And the "Fuck anime" does not have the right size... :(

2oIiuy2.gif


Sorry if it's not as awesome as some gifs some gaffers can do. :(
 

petghost

Banned
I did my best with the time I have. I'll try to had a "BAKA" at the other side of the truck once it's hit. And the "Fuck anime" does not have the right size... :(

2oIiuy2.gif


Sorry if it's not as awesome as some gifs some gaffers can do. :(

legit as fuck.

but the "Baka!" is gonna push it over the top.
 

phaonaut

Member
Anyone here use a CronusMax? I'm not a tourney player so that doesn't matter, I just want to know if there are any other problems or compatibility issues I should know about.
 

shaowebb

Member
Oh please...if the cast of Blaz Blue was replaced with Marvel's characters using the same stuff you guys would play it. Its not the meta of those fighters but their tropes and appearances that turns most of you off. You can't feel as badass with an anime design.
 
Oh please...if the cast of Blaz Blue was replaced with Marvel cast you guys would play it. Its not the meta of those fighters but their tropes and appearances that turns most of you off. You can't feel as badass with an anime design.

I would play it and be like what are all these whack gameplay systems and why can't I DHC
 
Top Bottom