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Fighting Games Weekly | Feb 23 - Mar 1 | Radio Bryheem Presents: Kosmos

Kumubou

Member
Also I think a game like marvels appeal to an outsider or someone on a stream has to do with the fact that the scene and stories within that scene are happening here, in a language we understand with rivalries and upsets etc. We know the guy who invented or improved certain tech and have seen and understood the growth of the game rather than jp gods who figured everything out when the game was released there 2 years ago on who's coattails we are always riding.
The US communities definitely have their own narratives, rivalries, etc. -- they're just relatively unknown. That's something I think that applies to the FGC in general, honestly. I suspect there are way more interesting (read: marketable... maybe if bleached by e-sports a lot of time) personalities across the FGC than in other games on a per capita basis. It's something that's really underdeveloped (and could explode in the next 4-5 years if the right game takes off).

Also: simultaneous releases.

You can't expect to sell a game in the USA 6 months after Japan without repercussions.
I think this has gotten better with regards to console releases -- i know UNIEL took about 9 years but I think that was due to no one actually signing it until the JP PS3 version was finalized.

I kind of wonder how much the weird arcade/console split hurts building and sustaining hype, though as it causes this weird multi-stage buildup with the most dedicated players in a community. I know that historically arcade revenue has always been worth way more than console sales, even for the biggest games -- but I suspect that with the slow death of Japanese arcades we've hit an inflection point at some point (the PS4 and PC being the lead platform for SF5 is a huge sign of that).

Prison School fighter will unite all communities.

Oh Gawd.
 
Next big innovation in Fighting Games will allow me to switch characters in Training Mode without going back to the Character Select Screen.

It will change everything.
I remember the 3S EVO demo got people hyped for a second because the guy on stage brought up the character list in the middle of training mode. People FLIPPED out because they must have thought we could finally switch characters without going back to character select. Then we found out it was just the move list and everyone went back to hollering for Mahvel.
we are losing the messaging war, anime dudes
We are getting a Prison School anime. Losing is impossible.

Now we just need a onepunch anime. Space Dandy only saved anime temporarily.
You know what would really help anime as well, if those poor fools in Japan would buy some HD capture cards.
Youtube videos have begun to include nico links that actually look good and run well.
Prison School fighter will unite all communities.
No, it'll just divide us between boobies and booties.
 
image.php

Is that Kim at Next Level
 

Azure J

Member
Prison School fighter will unite all communities.

Would main Hana or Kiyoshi with Fork assist. Unblockables into Andre-san for days. :lol :lol :lol

We are getting a Prison School anime. Losing is impossible.

Now we just need a onepunch anime. Space Dandy only saved anime temporarily.

OPM as an anime would either be massively disappointing (some less than B+ tier animation company gets it) or prohibitively expensive to make a full series out of.
 

Seyavesh

Member
OPM as an anime would either be massively disappointing (some less than B+ tier animation company gets it) or prohibitively expensive to make a full series out of.

clearly give it a real budget and then do it astro fighter sunred style where the animation would be original OPM drawing quality except for action
 
I haven't finished HxH, but it can't be worse than Berserk. Nothing is worse than an endless seasickness.
Would main Hana or Kiyoshi with Fork assist. Unblockables into Andre-san for days. :lol :lol :lol
Now I just can't stop imagining Gakuto as the announcer ala P4A.

Pure attack power goes to Kendo girl, though. Not even Andre is enough of a masochist for her.
OPM as an anime would either be massively disappointing (some less than B+ tier animation company gets it) or prohibitively expensive to make a full series out of.
Anything is possible after the second half of Space Dandy's first episode.
A HunterXHunter fighting game would be the true anime savior.
Only if it includes Hisoka's SCHWING!
 

Zissou

Member
I don't buy playing off BB's shitty character designs as 'homages.' It's like when you make a shitty joke and try to pretend it wasn't a joke in the first place when nobody laughs, or like tripping and trying to pretend that shit was a dance move.

Also I think a game like marvels appeal to an outsider or someone on a stream has to do with the fact that the scene and stories within that scene are happening here, in a language we understand with rivalries and upsets etc. We know the guy who invented or improved certain tech and have seen and understood the growth of the game rather than jp gods who figured everything out when the game was released there 2 years ago on who's coattails we are always riding.

I agree with this. Simultaneous release- everyone gets to invent what the game is going to be together- everyone gets to participate in the discovery process. Any kind of substantial wait and you don't get to discover shit- you're behind the curve and just copying what other people have already figured out.
 
I don't buy playing off BB's shitty character designs as 'homages.' It's like when you make a shitty and joke and try to pretend it wasn't a joke in the first place when nobody laughs, or like tripping and trying to pretend that shit was a dance move.
.

hmm i would say there are either parody or homage. Platinum, Valk, That vamp chick I always forget the name, and etc are pretty common tropes. But I can see why you would think they were just lazy and picked safe anime tropes for character design.
 

Zissou

Member
hmm i would say there are either parody or homage. Platinum, Valk, That vamp chick I always forget the name, and etc are pretty common tropes. But I can see why you would think they were just lazy and picked safe anime tropes for character design.

I'm just arguing intent behind the design doesn't relate to the quality of the design itself. It's always:

A: The char designs are bad.
B: They're an homage/parody!
A: ...that has nothing to do with what I said.
 

QisTopTier

XisBannedTier
Street Fighter character designs are pretty shitty overall and people eat those up.

Edit: Well actually 3rd strike had pretty awesome characters for the most part.
 

Busaiku

Member
I wonder if Guilty Gear is gonna die again.
The worst performing ArcSys game right now, and with Sega cutting down on arcade, it might take some more blows.
 
I wonder if Guilty Gear is gonna die again.
The worst performing ArcSys game right now, and with Sega cutting down on arcade, it might take some more blows.

FGC Axioms

1) Every game you love not called [street fighter] will be "dead" soon if it isn't already "dead".
 

BakedYams

Slayer of Combofiends
Everyone knows the only real leaker is Lupinko

Better version :

qFFTMjP.gif

For some odd reason I can't save it!

Prison School fighter will unite all communities.

My man Busaiku, I knew you had some good in you!

Street Fighter character designs are pretty shitty overall and people eat those up.

Edit: Well actually 3rd strike had pretty awesome characters for the most part.

Well... To each their own I guess. I can't say I feel the same for anime but I guess that's why you play them.
 

Zissou

Member
I just play whatever I think is fun. Don't care about designs too much.

When I’m brand new to the game and I’m trying to climb the mountain of learning the game-wide systems and how to play my character of choice at the same time, finding a character that clicks with me aesthetically and mechanically is super important. It’s weird, on some level it seems most logical to ignore aesthetics completely and just evaluate games on their mechanical merits (the ultradavid stance), but I just cannot bring myself to do it.
 

alstein

Member
A few notes w/ my extremely short time with Xrd:

- Everything is so wacky, I can't even tell what an attack is sometimes. Ky or Sol are fairly straightforward but then you have characters like Faust who I can hardly tell what he's doing because of the crazy animations. Something like this obviously isn't a big deal after playing it heaps but as a beginner it can be frustrating to get hit by stuff and not having a clue what it was / what the hitbox might've been / when it was active because the character transformed into some weird shit for their attack/move.

- Manual flip-outs seem lame to me. GG attacks have seemingly arbitrary properties to the point where I find myself attempting to flip out at every point during a long combo because I don't know any better. This is super tedious. Are there situations where you are better off not flipping out of a combo or should you be flipping out the first chance you get? Because if it's the latter, you might as well make the flip out automatic right? I don't know.

- Coming from Capcom games, IAD is tough and is something I'd have to sit and grind out to get used to.

- Some characters seem super sick at high level, really interesting designs like Venom, Ramlethal, and Eddie.

Cool game but I'm having a hard time getting into it!

Question: Have there been any first-time GG players doing well in Xrd tournaments? I hear the players dominating Xrd are mostly old-school players who have been playing GG forever. Does anyone stand a chance against Japanese old-school GG players?

Didn't Xrd over in Japan have 25 and under tournies at one point just to give the younger players a chance at winning?
 

Clawww

Member
When I’m brand new to the game and I’m trying to climb the mountain of learning the game-wide systems and how to play my character of choice at the same time, finding a character that clicks with me aesthetically and mechanically is super important. It’s weird, on some level it seems most logical to ignore aesthetics completely and just evaluate games on their mechanical merits (the ultradavid stance), but I just cannot bring myself to do it.

a huge draw of fighting games are the characters, so that makes perfect sense.

that's what got me into them in the first place as a kid and it's something I cherish despite playing them for the mechanics. FGs have always had rich characters with tons of potential to 'click' with different players.
 

QisTopTier

XisBannedTier
Well... To each their own I guess. I can't say I feel the same for anime but I guess that's why you play them.

The street fighter 2 cast outside of a few characters are really really really bad. Rufus and El Furte are pretty bad too. Alpha characters are pretty good except Sakura.
 

Shouta

Member
A few notes w/ my extremely short time with Xrd:

- Everything is so wacky, I can't even tell what an attack is sometimes. Ky or Sol are fairly straightforward but then you have characters like Faust who I can hardly tell what he's doing because of the crazy animations. Something like this obviously isn't a big deal after playing it heaps but as a beginner it can be frustrating to get hit by stuff and not having a clue what it was / what the hitbox might've been / when it was active because the character transformed into some weird shit for their attack/move.

- Manual flip-outs seem lame to me. GG attacks have seemingly arbitrary properties to the point where I find myself attempting to flip out at every point during a long combo because I don't know any better. This is super tedious. Are there situations where you are better off not flipping out of a combo or should you be flipping out the first chance you get? Because if it's the latter, you might as well make the flip out automatic right? I don't know.

- Coming from Capcom games, IAD is tough and is something I'd have to sit and grind out to get used to.

- Some characters seem super sick at high level, really interesting designs like Venom, Ramlethal, and Eddie.

Cool game but I'm having a hard time getting into it!

Question: Have there been any first-time GG players doing well in Xrd tournaments? I hear the players dominating Xrd are mostly old-school players who have been playing GG forever. Does anyone stand a chance against Japanese old-school GG players?

SG has been doing pretty well in our local area.
 

Zissou

Member
a huge draw of fighting games are the characters, so that makes perfect sense.

that's what got me into them in the first place as a kid and it's something I cherish despite playing them for the mechanics. FGs have always had rich characters with tons of potential to 'click' with different players.

Fighting game character design in general is really difficult to do. People always chalk up popularity of something like the vs. series to the fact that people already like the characters (their design, their stories, etc.), but I think they’re missing the more fundamental reason of why that is. Designing (from scratch) even one good character is really fucking hard (and making a fighting game requires that you manage this several dozen times!), but games that use existing characters don’t have to deal with this because they’re picking and choosing from characters who’ve already passed the ‘good char design’ test. They can select characters who have withstood the test of time and proved that they resonate with people. There are a lot of famous/iconic comic book characters, but for every one people know, there are dozen that were introduced and quickly forgotten. The other day I was randomly looking at pictures of these marvel universe trading cards I had as a kid- there were a million characters I had completely forgotten existed. In the comics themselves, marvel is doing this trial and error process and batting like 1 for 20, but as a result, when the stuff is brought into other media, the character designs have already been proven appealing.
 
love when they do 2 Old 2 Furious, i get mad hype for these old games. they're still my favourites.

edit: this alpha 2 play is ridiculous, dem alpha counters
 
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