QisTopTier
XisBannedTier
Shao defends blazblue harder than me :lol
BBCP > UNIEL > Xrd
Better version :
Xfactor? TAC?I would play it and be like what are all these whack gameplay systems and why can't I DHC
They are BAD anime designs. Straight out of tvtropes.com.Oh please...if the cast of Blaz Blue was replaced with Marvel's characters using the same stuff you guys would play it. Its not the meta of those fighters but their tropes and appearances that turns most of you off. You can't feel as badass with an anime design.
They are BAD anime designs. Straight out of tvtropes.com.
They are BAD anime designs. Straight out of tvtropes.com.
They are BAD anime designs. Straight out of tvtropes.com.
dairantou smash brothers
They are BAD anime designs. Straight out of tvtropes.com.
Nine isn't a good design at all, but she would probably be a zoner that isn't a fucking 10000 year old loli or furry, so I am interested. That is a huge step up for me. I would honestly love to play Rachel if her aesthetics weren't part of a disturbing pedophilic trend in Japanese anime. Give me an adult, or even teenage, Rachel, and I am there.That's the point. The characters are anime tributes.
Like, you say you wont play til they add nine. But she herself is a super generic anime design.
The one BB I played was bad, and I think Q even admits that version sucks (CS). Extremely slow and boring.But are they bad games or movesets is the main thing? The rest shouldn't matter as much as that to serious fighting game enthusiasts is how I see it.
X-Factor is okay, TAC is bad.X-factor is good, TAC is OK
Also this
I don't give a damn about comic book characters and don't play marvel but the actual gameplay of bbcp bums me out. They have these super interesting unique systems but the matches feel so flowcharty...Maybe that's just an indication of my lack of skill but still it never hooked me besides the idea of "oh man I wanna know what it's like to operate Carl's puppet".the whole unending pressure into 18 second combo into a knockdown into Oki is kinda tiring in general.
Learning melty now and while it has that the neutral game is so fun and it happens so often that those other moments are still interesting. A game like vsav has very little of the above mentioned airdasher traits as well.
I would play it and be like what are all these whack gameplay systems and why can't I DHC
Ultra, guilty and marvel tourney currently at Versus Gaming Lan center. Hunter, flash, flocker et al in attendance. I might try my hand at some guilty commentary with ryan
http://www.twitch.tv/vsgc/mobile[/u...st[/QUOTE] eeeyyy South Florida! Mah Home!
You know what would really help anime as well, if those poor fools in Japan would buy some HD capture cards.
2 Cold 2 Furious
http://www.twitch.tv/teamsp00ky
Prison School fighter will unite all communities.
I love listening to Spooky.
Pretty much any time you think, "wouldn't it be nice if we had [X feature]?", you should assume that there's a Poverty game that had it years ago.
But are they bad games or movesets is the main thing? The rest shouldn't matter as much as that to serious fighting game enthusiasts is how I see it.
One of the street fighter animes had a cool scene near the beginning where Ryu dodges bullets but the rest of the movie kinda sucked
I think that was the Street Fighter Alpha anime.
I used to hate on BlazBlue pretty hard. Maybe I thought the art and animation was lack-luster compared to Guilty Gear, Darkstalkers, Street Fighter, KOF, etc... but the real killer for me was the speed. It was slow to a fault to me compared to Guilty Gear; my adrenaline never pumped. On top of this, as much as I liked what it borrowed from GG, several poor design-decisions riddled the game and confused me to no end. Guard-primers? The mindless burst system? Super meter that did so little? 9-1 matchups? It was all painful to me because I knew just how much better it could've been.
CP turned things around for the series though IMO. The speed increase gave the game the feel I was looking for and Overdrives added a much better strategic element than the series' baffling Gold Bursts ever did. Really, there are now only 6 things that keep me from putting in the time and maining the game: 1) Guilty Gear, 2) King of Fighters, 3) Vampire Savior, 4) Virtua Fighter, 5) UNIEL, and 6) feeling the current version is irrelevant because of BBCP2. If I ever have time for a sixth game though, I have to say that BB's displaced SFIV and MK9 in my rankings.
One of the street fighter animes had a cool scene near the beginning where Ryu dodges bullets but the rest of the movie kinda sucked
Also I think a game like marvels appeal to an outsider or someone on a stream has to do with the fact that the scene and stories within that scene are happening here, in a language we understand with rivalries and upsets etc. We know the guy who invented or improved certain tech and have seen and understood the growth of the game rather than jp gods who figured everything out when the game was released there 2 years ago on who's coattails we are always riding.
A few notes w/ my extremely short time with Xrd:
- Manual flip-outs seem lame to me. GG attacks have seemingly arbitrary properties to the point where I find myself attempting to flip out at every point during a long combo because I don't know any better. This is super tedious. Are there situations where you are better off not flipping out of a combo or should you be flipping out the first chance you get? Because if it's the latter, you might as well make the flip out automatic right? I don't know.
Question: Have there been any first-time GG players doing well in Xrd tournaments? I hear the players dominating Xrd are mostly old-school players who have been playing GG forever. Does anyone stand a chance against Japanese old-school GG players?