There's a Send Feedback button in the lower-right hand corner of the draft bracket, push it.Who would I email for this?
There's a Send Feedback button in the lower-right hand corner of the draft bracket, push it.Who would I email for this?
Zero yomi in chess above what kids play. Yomi means you are predicting and making decisions off of predictions. Kids will often say things like "agh, I was hoping you would do that move". That is not how chess works. You calculate as deep as you can and proceed. No, you cannot see everything, but you missing something doesn't make it yomi. A parallel: Ryu does U1 against a Blanka with meter that has been holding down-back for a few seconds. Blanka EX rolls through the fireball and hits Ryu. This is not yomi, it is just an error in understanding the situation. Everything in chess is like this situation. You can learn it, but what you can learn is finite.
Chess is a fully causal study. Your goal is to account for all possible options before making your move, and to make a move that counters all of them.
Alright, thank you for taking the time to explain. I have a better understanding of what you mean now (and of competitive chess).The game is fundamentally guessing, which I also utikize to great advantage at times. Focus attacks are a good example. Any time you use a poke that cannot be special canceled like Blanka's c.HP, you risk getting countered if your opponent guessed right. Baiting options is the name of the game in SF4.
Up close, you can go for a frame trap, but you might just get DPed through it. Pretty much everything can be countered in this way. Example: I did Blanka's slide against someone, and they just randomly happened to do a DP through it. Nearly any attack option in the game can be countered by a correctly timed DP. I know that when I played Guile a lot, I would Flash Kick any time I saw my opponent start to animate beyond walking. I don't think that is good game design, though.
Let me rephrase: the goal in chess is to assert yourself on such a way that you are completely unassailable, and most chess games reach such a point through one player being more careful than another. The fighting game notion of "never give up" does not apply. Once one player gains significant advantage in high level play, the other player typically resigns. This significant advantage might be equivalent to a 20% health difference in Street Fighter.
Is something I say all the time when I'm playing Hugo!Kids will often say things like "agh, I was hoping you would do that move".
I see, I just assumed you maimed blankaI am working on the timing for a throw after a lightning, but I keep screwing it up in training mode. Do keep in mind that this is my second day playing the character. I am just not sure if I am enjoying myself enough to continue on. My claim, as best as I can recall, was never that I have mastered Blanka in two days.
I will try Gen and Hakan tomorrow, but I suspect they will not be as fun as Blanka. I really don't mind playing underpowered characters. My Marvel team is by no means top tier. No one else on the planet even uses my team, I wager. Angelic tried it once though.
You are chaining the same low three times with her constantly. It isn't even about your play. JWong played her the same way. She takes Sakura levels of thinking.
Also, I never ever mash on wakeup. But thanks to the netcode, I do often get thrown while trying to throw you. And like I said before, I can't AA for crap with Blanka.
I don't even know why you brought our matches up. My opinion isn't based off of that. You can watch JWong play her and get the same opinion.
I have felt that truth. Vulva turtles all match long once he hits me once.
That's not random. That's Daigo making godlike reads.Nah, I have always thought this, and I benefit a ton from invincibility with both Oni and Blanks.
Just watch videos of players like Daigo walking up to people and DPing them on oki. What is that if not random?
So I'm moving to Orange County tomorrow, and re-learning SFIV as well. How welcoming is the SoCal scene to newbies?
http://evo2014.s3.amazonaws.com/brackets/ssf4_a61.html
DAMMIT, I play Filipino Champ first in USF4 pools. Anyone got any Anti-dhalsim tips?
http://evo2014.s3.amazonaws.com/brackets/ssf4_a61.html
DAMMIT, I play Filipino Champ first in USF4 pools. Anyone got any Anti-dhalsim tips?
Learn Yun, seriously. Yun strategy vs Sim doesn't even require you to be a good Yun.
Which character do you use? Honestly I really hate fighting Dhalsim. The character has so many tools and options you have to watch out for and your offense against him has to be perfect if you're not playing an obscene character like Yun.
I know that feeling from playing Tager. I hate guessing command grabs.Alright, thank you for taking the time to explain. I have a better understanding of what you mean now (and of competitive chess).
I just can't agree with invincible reversals being random however. It's something I need to think about more.
By the way, this:
Is something I say all the time when I'm playing Hugo!
Nah. Technically an Oni main, but I am probably better with Blanka than I am with him, somehow...I see, I just assumed you maimed blanka
You know, while I appreciate the feedback, I don't really need it. I get that Blanka balls are unsafe. I didn't do them often, but I had to test them to see if you could punish all four versions. I still don't know if you can punish the light version, since I never got to use it against you.I brought up our matches because I feel like you're salty my bad if that's not the case though.
Anyway, Elena has 0 chains. Just because you link a normal into another normal that doesn't make it a chain. that normal I'm(And jwong) are hitting people with is:
c.lp, c.lp, c.mp
or
c.lk, c.lp, c.mp
the former is two 2 framers and a 1 framer, the latter is two 1 framers and a two framer. By your logic Vega is also mindless because 90% of his game is poking you with his c.lp multiple times to confirm into his combo. Which once again, are not chains.
As for our matches, I dont think you can really blame lag if you cant tech a meaty throw I'm doing to you with the exact same obvious setup every time. I mean, I was teching your throws off hop, which is much more random of a mixup compared to what I was doing.(although there are times when you think you should get a tech online and it doesnt happen) I don't play Blanka so I can't really give many tips on how to fight Elena, but use his electricity more often if you think I'll cross you up. Also the only combos that can take a third of your health(At least the ones I was landing on you) were my punishes off c.mp, and that'd usually come because you'd do a completely random Ultra for no reason. Her BnB only does 214. You also rely too much on blanka balls in our matches, that shit is a free punish for Elena every time.
I personally feel Decapre does best when played lame with short controlled bursts of rushdown to gain the life lead/get the KO.1. I <3 rushdown characters with schenanigans.
I personally don't think Hakan is an underpowered character at all, merely underrepresented. He's got a lot of tools, great normals, and can be surprisingly mobile when oiled up. Oil stacking really was what he needed before.I will try Gen and Hakan tomorrow, but I suspect they will not be as fun as Blanka. I really don't mind playing underpowered characters. My Marvel team is by no means top tier. No one else on the planet even uses my team, I wager. Angelic tried it once though.
Hard reads!sloth hugo : buttslams all day
How does his oil work exactly?I personally feel Decapre does best when played lame with short controlled bursts of rushdown to gain the life lead/get the KO.
At least, that's the feeling I get when I see the character played. I haven't actually tried her out yet myself.
I personally don't think Hakan is an underpowered character at all, merely underrepresented. He's got a lot of tools, great normals, and can be surprisingly mobile when oiled up. Oil stacking really was whathe needed before.
Hard reads!
Oh shit, KOK is going? I guess I misread his name for KSK's lol.Looks like Marvel pools aren't done. I'm in Kok's pool for SF. Should be fun. Any Westcoast gaffers want to play on XBL?
Yes to this.Also Karst if that is what you feel about yomi in general then I would honestly stop playing SF4 completely. It's almost completely yomi based...from its neutral, to its mix ups. The whole concept of whiff punishment in SF4 is actually more prediction based than raw reactions for example.
Like for example when you throw a fireball you are not just implementing a strategy... you are making the guess that "this guy will not jump in this instance nor will he Focus attack it... I am making that guess and thus I will throw a fireball". Or if you throw out a Guile forward + HP you are making the guess that the person is walking forward and not ducking. If someone walks up within your forward + HP range and then immediately ducks.. that is most likely not a raw reaction but rather them guessing that you will do forward + HP at this range.
It's a game about exploiting the other player's tendencies and behavior patterns. Top players approach a match by first categorizing players based on making them go through tests. For example:
*I start the match as Guile. I throw out a Sonic Boom at the start of the match. If the person jumped at the start of the match that tells me this guy likes to jump a lot so I need to be good on my anti airs and be careful about throwing fireballs.
If I see him back up I will ascertain this guy favors a bit more defensive playstyle and I will keep throwing more fireballs until he tries to approach .
If I see him Focus Attack the fireball and dash forward then I know that I have to watch out for this guy at mid range where he can throw Focus Attack which means I need to keep my back + HP move in handy and I need to have Flash Kicks charged as much as possible to break the FA (as Guile is a bit weak to FAs).
If I manage to say get him in block stun then I simply do cr.LP x2 into back + HP. This is a very simple frame trap but this is just for data collection. If he blocks that it tells me the other player is patient and likes to block... this means next time I will try to go for a throw instead of the back + HP or I will throw out an overhead to test his reactions. If he gets hit that tells me this guy likes to press buttons which is added to my data collection (if he jumped at my initial sonic boom and he got hit by this then this tells me that he likes to move forward and press buttons which means I need to have the appropriate buttons to frame trap him and prevent his forward movement). If instead I get DP'd that tells me that this guy likes to mash DPs on block strings and next time I will simply do cr.LP x2 and just wait so that his DP comes out and I punish him. All of this data works in the opposite as well... if someone gets me in a block string it will tell me his tendencies on what he likes to do (frame trap, throw, go for overhead, wait for my DP etc).
Top players are good in this game because they can quickly ascertain the type of player someone is within a few moves or at the most one round. It's all about pattern recognition and experience learning but it happens at a fast pace. If you get the "download" on someone then you start implementing mind games but they are doing that to you as well so that's where the mind game. Oh you will throw out a button, I will just back away from its range and counter poke/whiff punish you. Oh you will walk forward, I will throw out my button. Oh you will not jump so I will throw a fireball. Oh you will jump so I will anti air you. That's why SF matches look like players just moving back and forth all day.. it's mind games. "Am I or am I not going to do this move that you think I will do... that is the question"
How does his oil work exactly?
Oh shit, KOK is going? I guess I misread his name for KSK's lol.
Learn Yun, seriously. Yun strategy vs Sim doesn't even require you to be a good Yun.
I know that feeling from playing Tager. I hate guessing command grabs.
Nah. Technically an Oni main, but I am probably better with Blanka than I am with him, somehow...
You know, while I appreciate the feedback, I don't really need it. I get that Blanka balls are unsafe. I didn't do them often, but I had to test them to see if you could punish all four versions. I still don't know if you can punish the light version, since I never got to use it against you.
Do you mean jump cross ups? I can't get lightning to come out fast enough to counter jumps. That might be my problem, though. I hate that his AAs are both tied to standing attacks. I have played Ryu, Guile, Akuma, and Guile, and they all AA with c.HP. So while it might look like I just get hit like an idiot by jump ins over and over, I am actually trying to AA you with the wrong muscle memory input.
The only thing that really makes me salty about Elena is her healing hyper. That is not well balanced. That Guile set was really stupid. Then you did it again against someone's Poison (Smedwicks?). Focus attacks should not build meter for Elena when she has that Ultra selected. In general, it just does not make sense that it should heal as much or more than most Ultras do in damage. I would gladly sacrifice my Ultras on any character I play for that. Way too good.
There were times I literally stood in your face, and hit throw right after you rose only to get thrown. Maybe it is an Elena thing, because it only happens against you. /shrug It is part of why I started being more conservative in my setups against you. Somehow you were throwing me where no one else can.
All of my pools are in the morning so if any other GAFfers want to hang out, get some games in, whatever, I'll be free from noon on both Friday and Saturday!
speaking of elena, so which moves arent safe on block?
Basically all of them except c.lk, c.lp, c.mp, and HP Mallet Smash.
http://forums.shoryuken.com/discussion/190256/elena-frame-data-thread
Maybe it is the different timing. I start my throws halfway through the recovery animation. If she takes longer once that starts, that might be what is messing me up. How stupid.Yup when I do a jump crossup on wakeup. Try that or blanka's vertical ball. I'm not always doing a safe jump when I'm crossing you up on wakeup so you should be able to AA me.
If focus' didn't build meter for elena with the ultra selected it would be worthless. It's part of what makes zoners less inclined to throw out fireballs against her. I personally think it's fine because you can only get a full U2 on like 5% of the cast. Unless canceled most characters can punish it with at least a sweep into hard knockdown or more, Blanka included.
Throws whiffing is definitely not an Elena only thing as the size of your hurtbox doesn't matter. You could do Blanka's flatten thing and I can still throw you. If you were getting thrown on my wakeup that's probably because you threw too early. This might be due to Elena's wakeup time being different than most of the cast.
How does the stacking work?While oiled Hakan gets improved range on throws and normals. He can also slide back and forth during focus. He also gets a slight defense buff and can cancel his dash into attacks.
Each version of oil adds a different amount of time. EX is projectile invulnerable.
Edit: It buffs damage and command throw range as well. The more oil you use the longer it lasts.
Yup, pool D42
How does the stacking work?
Thank you.You can stack up to 30 seconds at a time. Not sure how much you start a round with though
L Oil Shower= 6 six seconds
M=8
H=12
EX=15
If you get hit during the move you get partial time.The time you get depends on how long the move went.
Remember, bracket is subject to change!It begins.... >
Nah, I'm arriving Thursday.So is anyone that's going to EVO planning on arriving on Wednesday?
Thank you.
Are these timer seconds or RL seconds?
how does the stacking work?
speaking of elena, so which moves arent safe on block?
Remember, bracket is subject to change!.
speaking of elena, so which moves arent safe on block?
yup
only moves that are 0 on block or more are c.lp and c.mp
but forget you were told any of this
Watching Daigo vs. Riceata. Who else is a noteworthy Blanka player? I just saw Daigo get hit by the same scrubby Blanka ultra I use on people. Maybe it can't be stopped?
oh you'll be free, alright huehuehue
we should hang out, this is true