DryEyeRelief
Member
I think the fact that NRS spent more time adding single player features than working on the netcode is kind of unsettling to me. It's like the game is packaged to appeal to people who will buy it and play it for a month and quit, not for the people who stick around and play it online all the time.
It's unfortunate for guys like us but that's the majority of people who buy games.
that's why I laugh at the whole "NRS is pushing the fighting genre forward" talk by content tourists. It's not that. They're just super pragmatic when it comes to appealing to the masses and allocating resources for that purpose.