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Fighting Games Weekly | Sept 29 - Oct 5 | 4th place wins a cake

Can't I like both MvC2 & MvC3? I know I will never be top tier but making a team and having basic knowledge about movesets & assist pairing and team synergy makes the MvC series so much fun. I have been on both ends of XF3 and feel like it could have used a patch to normalized Vergil but do like using it as a punish or make an unsafe move safe.

The problem now is finding time with someone to play and level up with. I am playing 3DS Smash mostly because my friends/coworkers are excited about it.
 
Can't I like both MvC2 & MvC3? I know I will never be top tier but making a team and having basic knowledge about movesets & assist pairing and team synergy makes the MvC series so much fun. I have been on both ends of XF3 and feel like it could have used a patch to normalized Vergil but do like using it as a punish or make an unsafe move safe.

The problem now is finding time with someone to play and level up with. I am playing 3DS Smash mostly because my friends/coworkers are excited about it.

Yes but you'll find it harder to find proper comp for the former than the latter.
 

Nyoro SF

Member
I acknowledge that my PS3 is awesome, but the load times in Ultimax are severely annoying.

Time to go bother Yamanaka on twitter to support the PC platform again.
 

Anne

Member
If it's the only game you enjoy, keep playing. If you like other games, play those other games then.

It's the current culture to play what's in style. Not saying it's right or wrong, just saying that's how it is and IMO kind of annoying due to mob influence affecting what gets exposure (thus what people play).

Actually the thing with like MB is you need players and opportunities or it just becomes not fun. You need at least some people playing, if that weren't the case I'd just sit around and play Project Justice.
 

Dahbomb

Member
MVC3's cast is way better than MVC2. Especially the Capcom side.

The whole talk about the power of stream monsters is an interesting one. Too bad I entered in late to discuss while the salt was high.
 

Rhapsody

Banned
I think part of this -- and it's more true in smaller communities, from my experience -- is that "rival" games getting that kind of shine is seen as an existential threat. It's thinking that the whole community is zero-sum: more players playing BB means fewer people playing GG or P4A or UNIEL and if it pulls in enough players, your game is going to die. It's a mistake though, as that's not how it works (and everything has to come to an end at some point). People come from other sources, people go for other reasons, people leave and come back and leave again and who knows what.


In that regard, the crowd fundamentally matters. I know personally that if a game like Melty Blood had a player base (and developer support) the size of even SF4's, I would probably still be playing it. But it doesn't, and I don't. It's still a good game... but what am I going to do, play the same few local players and then the same people at events that I've played for years already? At some point you want something different, either in the same game or in something else (or maybe in a completely different hobby). There's also the time investment issue -- learning a fighting game is non-trivial, and what's the point if you'll never get to play it with anyone?

I really regret how my Melty experience turned out back when MBAA was new. I only went with my friend once to Xie's place when the game was new. Never went again or to Bellreisa's house for Melty casuals. I mostly just played my friend since my interest wasn't as high with all the games coming out.

Then when I finally did gain interest because of Current Code's announcement, I played again. I eventually stopped since I did more watching of CC and waiting for a port. Never got that console port but I'll finally be getting a new PC/laptop that doesn't suck this year. Before that, most of my CC experience was at the arcade and at friends', but that's not nearly enough to help adapt to the differences.

At least I have Melty at Rebel Up when I finally get my new computer, no matter how small the turnouts are.


Edit: But yes, on topic, I agree. As much as I love the old fighters, sometimes you have to move on. That doesn't mean I completely drop any old games I really enjoyed, but picking up new games and meeting new people is really worth it compared to just playing with the same buddies and stagnating with little competition.
 

alstein

Member
I think part of this -- and it's more true in smaller communities, from my experience -- is that "rival" games getting that kind of shine is seen as an existential threat. It's thinking that the whole community is zero-sum: more players playing BB means fewer people playing GG or P4A or UNIEL and if it pulls in enough players, your game is going to die. It's a mistake though, as that's not how it works (and everything has to come to an end at some point). People come from other sources, people go for other reasons, people leave and come back and leave again and who knows what.

Some of that is due to games being much more high-maintenance now, due to a combination of much stronger average players, higher execution requirements, and increased flow of information.

Low-maintenance games are less of a threat, the problem is how to make those games entertaining at high level. You need really strong design skills to make it work.

I suspect the high-maintenace aspect of FGs is what causes cannabilization- it's similar to how DOTA and LoL kinda roflstomp other games in their genre.
 

enzo_gt

tagged by Blackace
Something could get popular really quickly because it gets featured by some YouTube superstars -- but how do you get their attention? It's valuable, and more and more big YouTube channels the easiest way to get a feature is to... pay for it. And then once someone puts up a video and it goes viral, a bunch of smaller players start chasing that and you have this real echo effect. I still think that while games can undersell what they "should" do, good games do get noticed at some point. I think the bigger issue is all of the stuff that could be good, but never gets the opportunity to even get that chance -- but that's life, really. Your game could have been something, but people thought they could get more clicks screaming over Five Nights at Freddy's or Goat Simulator instead, too bad.

As an aside, there's something I find really offputting about social media marketing. It feels like everything is being turned into an advertisement or an endorsement of some sort (Facebook experimenting with that literally). Everyone and everything is pushing their brands and some meme or another at all times. It's tiring.
Don't most of the popular YTs denounce those practices? I remember a hubbub about this recently. I think YTers are tastemakers, but they pick up games from the other sources of news that we all pay attention to, which are forums and blogs. I don't think it's that competitive for their attention either really, unless we're talking about the iOS market, which is damn near impossible to crack in, but if you check the top 100 or whatever on any day you'll see about 50 Flash-looking games that rake in the dough.

Agree about social media marketing, but hey, that's how you as a user are being monetized. I can't use Facebook anymore because the mobile app is just a feed of ads and shit your friends liked. I'm overstimulated, and I think that's also part of what keeps me away from certain genres of games altogether (especially indie platformers).

So sort of how the Smash community has erupted in the past few days?
Wait, what happened in the Smash community?

You can pretty much skim through the EVO 2012, 2013, and 2014 threads on Neogaf and find this stuff. More often than not during EVO/other events, you have games running behind schedule and people are impatient.

I already made a big fuss about this when people here on neogaf were shitting on Melee while it was being streamed.

To give another example, I did some skimming and found this:
http://www.neogaf.com/forum/showthread.php?t=481615&page=122

Read from post 6093 and 5-6 pages beyond. This was during a TTT2 exhibition before UMvC3 finals. If I remember correctly, they showed this TTT2 trailer and a lot of people were salty.

The simple point is that if the community here wants to be an all-encompassing fighting game "community," then the impatience, knee jerk reactions, hate, etc. need to end. I was pretty excited to see the TTT2 trailer, for instance, but the GAF reaction was just off-putting.

As a separate question, would you rather that these "other" communities create their own separate world so they're not "in the way"? TTT2 ran pretty successfully on its own during last years Filthy Cup and the more recent StrongStyle.

The overall point is: these types of posts displaying impatience/hate only alienate the crowds from other games when a significant enough portion of GAF is hating on what you love.
Sweet, got nothing from me in that stretch *wipes sweat
I actually forgot that there was ever even a Tekken exhibition at EVO

I also think FGCs don't need to be all encompassing, it's actually beneficial in the same way game OTs or gaming threads complement these FGW threads. When you have a genre like this with so much breadth and variety, it is a bit naive to assume that everyone will always get along. We can't even agree on what deserves to make EVO, or what games are good and which are bad. I don't really like the idea, because it stems from incompetency in understanding that opinions differ, but if having MK-only events or whatever is feasible and keeps people with similar interests together, why not? We already have stuff like Curleh, CafeID's tournaments and Skillionaire, it would just be more of that.
 

Anne

Member
I also think FGCs don't need to be all encompassing, it's actually beneficial in the same way game OTs or gaming threads complement these FGW threads. When you have a genre like this with so much breadth and variety, it is a bit naive to assume that everyone will always get along. We can't even agree on what deserves to make EVO, or what games are good and which are bad. I don't really like the idea, because it stems from incompetency in understanding that opinions differ, but if having MK-only events or whatever is feasible and keeps people with similar interests together, why not? We already have stuff like Curleh, CafeID's tournaments and Skillionaire, it would just be more of that.

I wish more focused events were possible. I was approached about running an "anime" only event in my region and I basically said, "How much money are you willing to lose?" I'd love to make it happen but I have to be honest in that it'd be way too risky.
 
The downside is all the work they're doing is going to make it much harder for that next-gen replacement to be successful.

I'm not saying Capcom made a perfect game, there are tons of things I'd change/fix system-wise, but it's going to be hard for a SF5 to succeed given all the effort thrown into SF4- people gonna be mad when their chars are gone.

This soooo much. A lot of 09'ers and those who started with SF4 will experience for the first time a transition to a new game that may feature familiar faces, but won't look and feel like the old game. And that's really going to eat away at us for a while. I wouldn't be surprised if we lost a lot of people during that transition for whatever reason.

Besides that a lot of us only play this game(including me). We're so accustomed to the mechanics, movement, and overall feel of this game. It's going to be tough making that transition to a new SF game. And not having our favorite character won't help the situation. I really doubt my character, Evil Ryu, will be coming back in SF5. And the same goes for a lot of other characters in this game.

Don't get me wrong, I very much look forward to SF5. But I also fear it because it will be the end of all my hard work in this game and probably my character as well. Numbers should start dwindling down a lot both online and at tournaments once SF5 comes out.
 

Rhapsody

Banned
This soooo much. A lot of 09'ers and those who started with SF4 will experience for the first time a transition to a new game that may feature familiar faces, but won't look and feel like the old game. And that's really going to eat away at us for a while. I wouldn't be surprised if we lost a lot of people during that transition for whatever reason.

Expect GAF posts of "I'll wait for *such and such prefix* edition before buying the game" to triple when SF5 hits too.

When SF5 does come out and the roster is trimmed, it'll be more interesting since I'm a little more prepared for it (for an SF). Plus in SF4, I got burned by anticipating characters like Ibuki yet have them play nothing like their previous versions in SF3.
 
LMAO what?

Please... once you're in you're in for life. Unless SF5 is SFxT level bad it's going to be the new game of choice. Once a fighting game minion, always a fighting game minion.

I don't think Capcom coming out with SF5 anytime soon though. They going to wait until you guys are salivating for something new. Just like SF4 it was so damn long of a wait that all the non hardcore FG player jumped on the bandwagon just because they forgot what it was like to play SF.

If anything Tekken is prime example of why you don't just throw a new game out every year or so, because it loses it's "lust" to the casual crowd, and only keeps the hardcore.
 

vocab

Member
I find it funny that there's people who are genuinely upset that mvc3s online is ruined because of the save editing shit. Like it was amazing before that.
 

El Sloth

Banned
To me they're basically the players or people in the community that care more about the social aspects and the subculture behind the games than the games themselves.

AKA Mike Ross fans

(last time I promise)
VJC on blast
Wow people just now coming to terms with the current FGC culture?

Viewers equal ad revenue and when your events is funded by companies looking for exposure, you are going to put the stream on the game these "Stream Monsters" want.

And then there's this large segment of people that will stick to whats popular, getting exposure or included in EVO. This is the "I'll play it when it gets big enough" people.

The play what you have fun with get throw into the BYOC area (if the event includes one) or their hotel rooms/bathrooms if they aren't having fun with SF4, MvC3 or that new game everyone just jumped on.

Bottom Line: If you find a game you enjoy playing, play it. Ignore the hate, bring it to your local or see if your favorite forum wants to play with you and if you travel, offer to bring it and run a side event.

P.S. This forum is majority stream monsters
You know this is oversimplifying things, right? People want to play against other people, and for some games in certain areas that can be pretty difficult. I'm pretty thankful to live in NYC where you can pretty much find someone to play anything around here, even if it might take a little bit of traveling. I think it's pretty unfair to ask everyone to begin hustling to run their own small events, when some people are either more casually invested in the community or simply are unable to because of existing responsibilities. Some people just wants to play a game and not suddenly have to also worry about corraling a bunch of people, tvs, game copies, and consoles together, you know? Not to mention finding good space can be a proper bitch. Oh, and of course finding a good time to accommodate everyone (that is, if you managed to find anyone to play your game with you in the first place). Then, I think it becomes a question of just how invested the person is in this hobby versus other priorities.

In my opinion, people stick with what's popular or getting exposure at the time because it becomes less work to just find people to play with. Whether it's having a relatively lagless experience online because there are enough players in your region or not having a problem finding local sessions to play at. The only thing you need to worry about in the latter case is travel expenses and your own controller.

Just to be clear, I'm not saying that people shouldn't make the effort. Hell no, people definitely should if they want to/like the game enough. I tried a bit with Skullgirls early on, but eventually got tired of having 6 people say they'd show up only to have two of us make the trek to Next Level. I regret not putting more effort to get this pretty nice coffee place by NYU to host potential meetups, but I had to eventually make a choice; do I focus my energies on this thing where I couldn't guarantee people would show up or deal with this other real life thing? Even with Cellsai helping me out (actually, I don't remember anymore if it was him or someone else. What with the Skullheart forum apocalypse and all), I just couldn't justify focusing on the SG coffee place thing. That was a while ago and unsurprisingly since then other people managed to do their own things in the city, including convincing TSB to run the game which seems to get decent regular attendance. Shame I'm not very motivated in getting better at the game anymore. Just rather play other stuff at the moment.
 

poopninjamvc3mk

I sucked six dicks to get this tag.
Well I think there's a time and place for it.

If the floor is open for discussion on NRS games then that kind of criticism is perfectly valid

but I mean when top 8 is on TS at a major, we don't really need people facetiously asking the thread why Wonder Woman looks like a man.

We get it. You don't like the game. That's fine. but that shouldn't prevent you from supporting the guys and girls who do.

Ah, that's completely understandable in that way. Although there will probably always be a couple people new to seeing the game that say this but I see where you're coming from.

I find it funny that there's people who are genuinely upset that mvc3s online is ruined because of the save editing shit. Like it was amazing before that.

Well if you don't have a scene/anyone local to play I can see why people would be upset especially seeing how I used to be a online fiend in that game before I quit. If I was still interested in that game I gotta drive a couple hours to either San Diego or Supercade, but there might be a scene nearby here. Haven't bothered to check in a while.

On another topic, man P4AU being 12 gb is kinda annoying. Had to delete and bunch of stuff
 

Prototype

Member
LMAO what?

Please... once you're in you're in for life. Unless SF5 is SFxT level bad it's going to be the new game of choice. Once a fighting game minion, always a fighting game minion.

I don't think Capcom coming out with SF5 anytime soon though. They going to wait until you guys are salivating for something new. Just like SF4 it was so damn long of a wait that all the non hardcore FG player jumped on the bandwagon just because they forgot what it was like to play SF.

If anything Tekken is prime example of why you don't just throw a new game out every year or so, because it loses it's "lust" to the casual crowd, and only keeps the hardcore.

This post is pretty much spot on in regards to both SF and Tekken.

When SF5 comes out it will be the hottest shit there ever was, then those who hate sf4 now will talk about how good sf4 was "back in the day" and how sf5 is trash that caters to casuals. Lol. It's been going on since super turbo and it will never end.

That's said, of all the fighting games out there none is as dear to my heart as Street Fighter. I will always play it and each new version and update that comes out. It's a part of my childhood. A part of some of my relationships. A part of who I am. Many other fighting games emulate SF, but all fall short. None can compare.
 
Ultrachen:

*rants about how Akuma is missing from Nemo and Bonchan's top 5 list*

*ignores tournament result where infiltration won and used four characters, none of them being akuma*
 

alstein

Member
LMAO what?

Please... once you're in you're in for life. Unless SF5 is SFxT level bad it's going to be the new game of choice. Once a fighting game minion, always a fighting game minion.

I don't think Capcom coming out with SF5 anytime soon though. They going to wait until you guys are salivating for something new. Just like SF4 it was so damn long of a wait that all the non hardcore FG player jumped on the bandwagon just because they forgot what it was like to play SF.

If anything Tekken is prime example of why you don't just throw a new game out every year or so, because it loses it's "lust" to the casual crowd, and only keeps the hardcore.

I've seen enough folks I know drop out to know this isn't the case.
At least I got my nostalgia spirit bomb coming in a couple of months.

That said, SF3 did worse than SF2 , so it isn't unprecedented. I expect SF5 to do worse than SF4.
 
I gotta agree with them. There was nothing wrong with the new SFxT but stream monsters just gutted it and it eventually stopped showing up on main streams and because of that participation dropped.

Sorry but I have to disagree. I'm someone who tries to be as open as possible (fuck that personal title status). I play nearly every fighting game and am willing to learn how each game plays. That being said, comments like:
There was nothing wrong with the new SFxT but stream monsters just gutted it
take away any of the valid criticisms that I feel are justified. Tekken is my favourite fighting game series but this generation belongs to SF4. SFxT was such an utter disappointment that I'd easily consider it the biggest let down of last generation(nearly 10 years). I genuinely have little to nothing nice to say about SFxT, and that's not talking about the scam that was the DLC.

That being said, if people do like the game then that's fine, nothing wrong in that.

That last two EVO threads made me so sad. Some of the best Melee I've seen in years and all FGC-GAF can do is go "furries jumping around shooting lasers" or "Melee takes too long".

Hell, I also remember people cracking on BB finals as shit got REALER THAN REAL.

Meh. I've been playing Melee for years and comments like that really don't phase me. Just enjoy the stream I guess.

This soooo much. A lot of 09'ers and those who started with SF4 will experience for the first time a transition to a new game that may feature familiar faces, but won't look and feel like the old game. And that's really going to eat away at us for a while. I wouldn't be surprised if we lost a lot of people during that transition for whatever reason.

See for me I don't consider myself an 09er since I remember being 5 playing Tekken and learning all the characters 10 ht combos(which I can still remember and execute to this day). But SF4 really did introduce me to the community at large and got me into talking about fighting games more passionately with others.
 

Seyavesh

Member
That being said, comments like:
There was nothing wrong with the new SFxT but stream monsters just gutted it
take away any of the valid criticisms that I feel are justified.

'the masses may not like it but i can see the true gem in x' is common among pretty much every form of hobby discussion and it's just as disingenuous here as it is anywhere else because it's a method of shutting down discussion in favor of self-fellatio in taste
it doesn't engage why the thing is disliked from any critical level or simplifies it to the point of non-discussion (see: "well, -i- like x")
don't mind me i'm just venting on that kind of statement because i loathe it through and through

also i will admit i hate watching smash but i don't understand shit about the technical aspects so i'm ultimately limited to what is presented on screen in a superficial manner and the incomprehensible action due to lack of understanding alongside the general pacing of the game aren't really in my taste. i've got the same issue with tekken/3d games in which i can't really tell what is happening. but that's not really a big deal because it's a stream and you can just do something else
as for popularity of games/scenes and the choice between playing what you really love and what is popular? a local dude told me something that i really want to believe:"you know what the best and most fun high level game is? real competition"

i'd love to apply that but i don't think it's exactly true either 'cuz i cannot stomach sf4 at alllll and if it was the only game playable i'm pretty sure i'd just not play fighting games at all so i guess it's only applicable to games you can stand playing/like

edit:
marvel 3's cast is way better than marvel 2's cast wth
marvel 3 has taskmaster and deadpool

9taBJVG.jpg

taskmaster and deadpool!!!
 
That said, SF3 did worse than SF2 , so it isn't unprecedented. I expect SF5 to do worse than SF4.

Based on what? SF5 being as shit as SF3 was when it came out? Well yes, that might well happen.

Or SF5 could be an amazing game, have a great fighting system and incorporate all the training and online features that are missing from 4. I agree that many people would have tried 4, been blown away by online fighting games and then realised they will never get good enough to compete. This also doesn't mean that online play can't evolve again or a sense of progress can't be achieved in other ways.

We really have no idea at this point because it doesn't exist. It isn't something like MKX that has been actually seen and can be safely dismissed.
 
The inability of large segments of the Smash community (the online community at least) to articulate what they want in a way that makes sense to anybody else but themselves

I don't think this is at all unique to the Smash community. Many Starcraft 2 players, for example, lament the game's lack of strategy, saying it's too much about raw APM. Yet they complain about it being build order lottery, too.

Why? It's undeniably true that having good execution is #1 in SC2 for the most part, but the second most defining trait of the game is build order lottery. The confusing thing is that build order lottery is a direct result of strategy being so important as to overshadow a lot of unit control and situational tactics. What units you make and when the push hits and stuff, that's strategic choice and it reigns supreme. Having the correct units that hardcounter and wtfpwn what the opponent has is closer to the realm of strategy than it is to tactics. And it's unsatisfying as fuck. Yet people ask more strategy, because they've somehow associated strategic and good/satisfying with each other. (In reality, most of the complaints amount to "I just want to do whatever and have it work")

Those people would probably grow more satisfied if the impact of strategy was lessened and tactics brought more to the fore - damage lowered and counters softened so engagements could play out more slowly and people had the time to impact the battle beyond when to engage. Yet they can't actually articulate that.


I'm saying quality will shine through. Yeah, if you put bullshit out, or something with limited appeal, you will get an appropriate return out of it., and quality/appeal is a factor that heavily confounds the idea that things aren't selling because people can't find or discover them. So is a game really slept on or is it's appeal simply not as broad as someone would like?

I don't think the storefront carries the entire burden as a result, or much. You have a paradigm of gaming where people will do your marketing for you, for free, and they get some YT revenue off of it too. Some game from a nobody will become an overnight success because TotalBiscuit played it or it's kickstarter video went viral. This is not exclusive to gaming as a medium, and it's certainly not rare of a phenomenon. Minecraft out of.. essentially nothing, Alien Hominid off of Newgrounds, Flappy Bird off of essentially nothing, N+ out of Newgrounds, Dust: AET out of forums (I guess). Goes on and on.

The way I look at it, there are a lot of frequent, counter-examples that ultimately come down to appeal and a good first impression (which is way more, if not entirely, the developer's responsibility than that of the system, because the social media system is already working to their advantage and precedes even ending up on a storefront).

People nowadays blame business models way too damn much instead of focusing on the product. To put my example-cat-for-eternity, the Wii, on the table, most of the games industry was super busy figuring out new business models so they could make more money. Nintendo's model with the Wii and the DS was as traditional as possible: Discs and cartridges in a brick and mortar store, and a console that was just a box to play games. The success was all about having a good product, something others neglected. They blamed everything under the Sun and tried to invent new ways to sell their stuff, when the core problem was the stuff they were selling. Yet the product was never blamed.

I feel it's still the case. Lots of AAA games are incredibly risk-averse wannabie movie things that you can often get through by pressing X. Lots of indie games feel (to me) like pretentious artsyfartsy bullshit that's made to "move the medium forward", "have a message" or whatnot. Very, very few feel like they were simply answers to "What'd be a damn good game?", few feel ambitious in that regard.

It's the difference between CoD: Sit Still While Invincible AI Buddies Kill Everything or Limbo and Frozen Synapse.

Please, just give me a good honest product.
 
What's wrong with frozen synapse :(

Nothing. I held it up as a shining example of a solid, ambitious, well made indie game that doesn't succumb to artsyfartsy pretentiousness. It's just a plain old good game honed to play well, presented nicely and cleanly, with a soundtrack that's out of this world. The world needs more Frozen Synapses, less CoDmovies and Limbo.

To give another example, I did some skimming and found this:
http://www.neogaf.com/forum/showthread.php?t=481615&page=122

It's really weird to skim this thread because all I remember from 2012 AE top8 is how insanely hyped I was to see Infiltration's play. Yet the thread is just complaining about 2-0 wow so dull. It's like they never actually saw the plays made, just watched HP bars and match results or something. So strange.
 

mbpm1

Member
There's nothing wrong with message games imo, but there's no point having a message if you can't have an actual good game around it. Or if the message has been repeated so damn often already. Which is often the case.
 
If anything Tekken is prime example of why you don't just throw a new game out every year or so, because it loses it's "lust" to the casual crowd, and only keeps the hardcore.

Do you know how long the gap was between T6 and TTT2? Starting from Arcade release?

Pretty fucking long....

I wish more focused events were possible. I was approached about running an "anime" only event in my region and I basically said, "How much money are you willing to lose?" I'd love to make it happen but I have to be honest in that it'd be way too risky.

If you really want to run it, do it. Even at a loss. Bronson just did Strongstyle this weekend knowing it'll be a lost but didn't care because it was something the Tekken community needed.
 

Kimosabae

Banned
What people like Mr X. aren't willing to understand or accept is that some people just don't value video games in-and-of-themselves that much. I'm one of them. For me, it's a medium to facilitate social interaction and mental stimulation - fighting games; a very specific type. For others, it's a time-wasting activity or indulgence.

Looking at my library: it's pretty much all fighting games with the odd exception of a single player game here or there I've gotten suckered into buying that I will likely never finish (TLoU notwithstanding).

I value the competitive aspect of a fighting game above all else. The quality of its gameplay is meaningless if there aren't communities playing it, or the communities playing are so tiny they have little to no visibility, and hence, no transferable energy in terms of fun and excitement.

As frustrating as that may sound, the catch 22 nature of this approach is not my dilemma to fix, nor the responsibility of any particular person/s.

I've put in my work. I've evangelized FGs across message boards and in my part of Florida for 11 years. A south florida LAN center's Smash community is thriving partly because almost 8 years ago, I managed touch the competitive spirits of some key people who were just young adults, then. It fills me with a sense of pride whenever I'm just hanging out there, and some teenager is asking about me, because he/she heard stories about my Captain Falcon's play style or saw old tournament videos, or whatever. It lets me know that, yeah, while there's no specific documents I can point to or resume I can build off it... I helped build something positive. That feels great.

I don't have time for that level of commitment anymore. My scene building and evangelizing days are over. But I'm just as passionate about fighting games and their communities as ever.

How many are playing your game? How many people are excited about your game? That matters most to me and it matters to more people than they're willing to admit because they're scared of being stripped of their enthusiast card. This isn't even a position that should have to be articulated: fighting games are competitive. But competitiveness is a word of degrees. Some only have the time to give to the most competitive game in an effort to derive the most value out of their 60$.

People talk like taking this approach is some binary simplex. Putting more time/effort into Street Fighter 4 than GGXXAC+R because it's more popular than the latter, despite liking the latter more, mechanically, doesn't imply that I don't like SF4 at all, mechanically. That's the type of notion I see people like Mr. X like to bandy about a lot as though I'm somehow sacrificing my identity to walk with the herd. Get outta here. If I don't enjoy the game at all, I won't play it. Period. I was glad to SFxT die just so Ryan Hunter would stop talking to me about it.

I also think FGCs don't need to be all encompassing, it's actually beneficial in the same way game OTs or gaming threads complement these FGW threads. When you have a genre like this with so much breadth and variety, it is a bit naive to assume that everyone will always get along.

"Everyone" and "always" notwithstanding; I don't think that's naive at all and it's pretty deflating to hear someone in your position articulate this. It's not about getting people to play your game as much as its about getting them to understand it, so they have some appreciation for it. People only attack shit they don't understand. That's what initially inspired me to start FGC threads, here. I saw Smash/3D/2D game players attacking each other because they didn't fundamentally understand each other's games, making the most ignorant of comments. I'd like to think there's been progress on Neogaf (and the scene at large) since then, and I like to think this thread is proof. Hell, even the mods were pretty damned bigoted back then.

MVC3's cast is way better than MVC2. Especially the Capcom side.

I guess, but the cast doesn't matter much to me today. MVC2 gameplay at high levels is just fundamentally more dynamic.
 
Crunchyroll. huh?

So this game is literally anime?

That was my thought too. I thought "why the hell are they selling this P4A2 dealy?". If anything, they may do the same with GG Xrd.
They had nothing for BlazBlue CP

Regardless, I look forward to giving this game a second chance. The original P4A left a bad taste in my mouth. Hopefully this one tastes better.
 
i got the two free persona characters, as i assume everyone else already did

no telling when i'll get the game

the little time i make for games in october will probably be hyrule warriors and nyotengu

and i guess relating a little bit, i'm sure dengeki isn't going to have any kind of scene, but i hope to learn enough so that if i ever get the chance to play with others, the opportunity won't be wasted. at the very least i should be able to find games at evo, which i can deal with for such a shitty looking game
 

.la1n

Member
Well put together post Kimo, and I feel similiar especially when it comes to fighters. With the local scene for older fighters getting smaller I find myself playing fighters not so much for prestine game play experience but because there is an actual significant online / local presence for me to play and compete. I don't even care much for Smash but knowing I can pick it up and immediately have a large community here to play with makes it appealing to me.
 

Astarte

Member
Well put together post Kimo, and I feel similiar especially when it comes to fighters. With the local scene for older fighters getting smaller I find myself playing fighters not so much for prestine game play experience but because there is an actual significant online / local presence for me to play and compete. I don't even care much for Smash but knowing I can pick it up and immediately have a large community here to play with makes it appealing to me.

I'm thinking about picking up smash because no one around me wants to play the games that I want to play. At least there's persona and gg.
 

It's happening on XBL too. I wonder what's the occasion? Also wondering why Kyo, Iori & Mr.Karate aren't on sale?

The news actually is this is the first time NGBC has ever been on sale in the 4+ years its been on XBL.

All the rest of what's on sale is skippable because better versions do or will probably exist on Steam at some point except for Sky Stage, XX & Sen which I don't see SNK doing anything with those games at all but will be surprised if they actually do.

King of Fighters: Sky Stage - 5$ (400msp) (was10$)
King of Fighters 2002 Unlimited Match - 5$ (400msp) (was 10$)
Metal Slug 3 - 5$ (400msp) (was 10$)
Metal Slug XX - 7.50$ (600msp) (was 15$)
NeoGeo Battle Coliseum - 5$ (400msp) (was 10$)
Samurai Shodown 2 - 5$ (400msp) (was 10$)
King of Fighters 13 - 15$ (1200msp) (was 30$)
Samurai Showdown Sen - 10$ (800msp) (was 20$)
 
why isn't kof98um on sale? I'd buy that for $5

Don't know. It's been on sale multiple times before but with 98UM dropping on Steam soon is you should just keep your $5 in your pocket.

If online isn't a sticking point and you need a version of 98UM to play like right this second then the PS2 version is the best way to go as of right now and costs the same as the XBL version does.
 

oneida

Cock Strain, Lifetime Warranty
Don't know. It's been on sale multiple times before but with 98UM dropping on Steam soon is you should just keep your $5 in your pocket.

If online isn't a sticking point and you need a version of 98UM to play like right this second then the PS2 version is the best way to go as of right now and costs the same as the XBL version does.
I'd rather have it on 360 tbh as I never play games on PC and didn't bring my PS2 to college. what makes the PS2 ver better than the 360 ver?
 
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