Final Fantasy 13 - A Storm Gathers

Status
Not open for further replies.
I still don't get why FF13 being linear is such a huge problem when FF10 being super linear apparently wasn't. FF10 might be just a little more open, but not much. Well I do understand it, it's because the games released this generation make it much more obvious when directly compared, but it seems kinda mindblowing to see people like one and hate the other. It kinda reminds me of people who hated FF12 but love Xenoblade.

Plotting doesn't bother me, and the FF13 twins are certainly not the first FF games to have incoherent plotting.

*raises hand there* - I liked Xenoblade much much more than FF12. The plot was laid out much better (not to mention I found it more interesting than typical Matsuno political drama), characters were more appealing to me, the game world had more to do (discoveries, tons of sidequests, varied locales) than just hunt monsters, and even though the combat system was the game's weakest link, it still had more agency than FF12 did once you find a reliable gambit lineup.
 
I remember we discovered about XIII-2 when Square registered the right to own the name or something.

There is no such thing yet for this? I don't know how long before it has to be done, but I remember they actually used a weird name to do that back in the days to try and disguise it, but they made the same for that game Mind Jack so that didn't work as they expected.

EDIT:

Actually here is the thread:

http://www.neogaf.com/forum/showthread.php?t=418558

So yeah, I tried looking into the other entries of that registrant (Square) and there is actually a finalfantasyXIII-3 there.

http://whois.domaintools.com/finalfantasyxiii-3.com

I thought it was common for the devs to get the name in advance for future possible sequels. But they actually stopped with xiii-3. Maybe it's nothing but still...

ALSO, Ali Hillis (Lightning voice actress) just tweeted this: http://twitter.com/missalihillis/status/238321476716068864

Hmmmm...
 
I still don't get why FF13 being linear is such a huge problem when FF10 being super linear apparently wasn't. FF10 might be just a little more open, but not much. Well I do understand it, it's because the games released this generation make it much more obvious when directly compared, but it seems kinda mindblowing to see people like one and hate the other. It kinda reminds me of people who hated FF12 but love Xenoblade.

Plotting doesn't bother me, and the FF13 twins are certainly not the first FF games to have incoherent plotting.

Well I really don't feel like playing the devil's advocate but there is still a difference between the linearity of XIII and X. X had least had towns to explore which lead to breaks in the pacing and you could revisit areas for chests you couldn't open before and for new side events. There were sidequests in the main story too like Yojimbo. At the end of the game you can revisit most areas again which was an advantage to me. Outside of Gran pulse, you never go back to any area in XIII.

My biggest grip with XIII is not the linearity but with the battle system though. I don't feel in control of anything outside of roles.

As for the bolded, ell I *loved* FFXIII and hated Xenoblade. Sue me :O . To be fair I think they are vastly different games but that's me.
 
Why do SE keep coming up with reasons why I should forget about the FF brand? I'm actually ok with it, but its curious all the same.
 
*raises hand there* - I liked Xenoblade much much more than FF12. The plot was laid out much better (not to mention I found it more interesting than typical Matsuno political drama), characters were more appealing to me, the game world had more to do (discoveries, tons of sidequests, varied locales) than just hunt monsters, and even though the combat system was the game's weakest link, it still had more agency than FF12 did once you find a reliable gambit lineup.
I really, really disagree with that last part. Gambits are an option - you are able to do far more manually in FF12 than Xenoblade, since Xenoblade only lets you directly control one character most of the time.

I'd honestly like to invite everybody who loves Xenoblade but didn't like FF12 to go back and give FF12 another try. I've got the sneaking suspicion that a lot of people were just not ready for that type of game yet at that point, for any number of reasons, and had vastly different expectations.
 
I would be ok with this.

A 90 minute Visual Works CG movie, ala Advent Children, to wrap all of this nonsense up and be done with the whole 'XIII Saga' would be fine with me.

lol

It won't be a movie. -_-

I mean, those Visual Works CGs in the games are already super expensive, imagine making a whole movie like Advent Children. They are definitely not doing that when they really just want to make the most use/money out of the engine/assets of XIII.
 
I really, really disagree with that last part. Gambits are an option - you are able to do far more manually in FF12 than Xenoblade, since Xenoblade only lets you directly control one character most of the time.

I'd honestly like to invite everybody who loves Xenoblade but didn't like FF12 to go back and give FF12 another try. I've got the sneaking suspicion that a lot of people were just not ready for that type of game yet at that point, for any number of reasons, and had vastly different expectations.

We need FFXIIHD for Vita and PS3 far more than we need FFXHD
 
I really, really disagree with that last part. Gambits are an option - you are able to do far more manually in FF12 than Xenoblade, since Xenoblade only lets you directly control one character most of the time.

I'd honestly like to invite everybody who loves Xenoblade but didn't like FF12 to go back and give FF12 another try. I've got the sneaking suspicion that a lot of people were just not ready for that type of game yet at that point, for any number of reasons, and had vastly different expectations.

I've always hated FFXII for years but I never actually finished it, although my dislike for the game is squarely focused on the story and characters. Think I ended around Mt. Bur Omisace or some weird name like that. One of these days.

We need FFXIIHD for Vita and PS3 far more than we need FFXHD

Wait...why?
 
Hopefully this will be a storm without lightning, oh who am I kidding she's going to be there being annoying nonstop
 
I've always hated FFXII for years but I never actually finished it, although my dislike for the game is squarely focused on the story and characters. Think I ended around Mt. Bur Omisace or some weird name like that. One of these days.

lol same here. I stopped in a dungeon where you are attacked by a mechanical creature (?) on a stone bridge. I don't even remember that right. But I think I would still give it a go if it was relaunched in HD. I liked the game until this frustrating part.
 
I would be ok with this.

I wouldn't. Final Fantasy movies are garbage, they're somehow even dumber and corny than the worst moments in any of the games. Advent Children is one of the worst things I've ever seen. Even as an over the top, unnecessary sequel to FF7, it was still awful even by those parameters.

XIII-3 has the potential to be a good game. I would say that XIII-2 was. I think it's overkill and they should have found a way to wrap it up with the last one, but I would never take one of those terrible movies over at least a somewhat decent game. :p
 
Wait...why?

Because FF XII was actually good, unlike FF X.

Personal opinions aside, FF X HD does make more sense than FF XII HD, since Japan seems to love FF X for some reason.

I still think FF X is an awful game full of awful characters participating in an awful story.
 
I agree. I finished XIII-2 though, and while the end was enough to sour me, I think I'm pretty well done.

I'll play the new game for review, but that's about it.

I'll get to it eventually, but I am in absolutely no rush at all to finish XIII-2.

I even bought a good chunk of the DLC that I never got to.
 
I wouldn't. Final Fantasy movies are garbage, they're somehow even dumber and corny than the worst moments in any of the games. Advent Children is one of the worst things I've ever seen. Even as an over the top, unnecessary sequel to FF7, it was still awful even by those parameters.

Good lord, brandon... lol
Not downplaying your opinion, but that seems ridiculously harsh.


I had a good time with AC. *shrug*
 
They've lost the plot and they are not going to make games like they used to.

Their iterations used to be a staple of gaming for me, one which I looked forward to and reveled in.

Now? I just wish they'd go away. X-2? XIII-III? Ugh.

They're like that old friend that had all these great ideas that they held onto and enjoyed sharing, but then they went through a midlife crisis and got their tips bleached and started regurgitating twitter drivel that they themselves don't even understand in an attempt to look hip.
 
This better fucking be XIII-3 and not some bullshit spinoff. I loved XIII-2 and I loved the ending, but they need to end it already.
 
I had a good time with AC. *shrug*

I thought parts of the Cloud and Sephiroth fight were okay mainly due to the music, and obviously the CG looked amazing but everything else is an embarrassment. When they hoist Cloud up into the air during that battle scene all like NOW CID... NOW YUFFIE... NOW BARRETT... yep. You bet that's one of the worst things I've ever seen.

I couldn't even have fun with it as a harmless CG movie sequel to a videogame because it was way too busy making me cringe myself into a seizure.
 
lol same here. I stopped in a dungeon where you are attacked by a mechanical creature (?) on a stone bridge. I don't even remember that right. But I think I would still give it a go if it was relaunched in HD. I liked the game until this frustrating part.

I like the character designs of the characters, the world of Ivalice, how it looked and all that but it felt like the story really wasn't going anywhere after awhile and the characters...didn't really do their character growing thing like in other FFs and Tales of games and whatnot. Vaan was annoying, Balthier was annoying unless Fran was with him then it was ight. Speaking of Fran, I liked her, Basch, Ashe (despite being an ass), and Penelo. I wished they did more with the characters. This game needed some skits or something.

Well, I did hate the License Board too and I didn't like how if I took up one Quickning spot the other characters couldn't use it and whatnot. I had no clue how to progress that thing. It was too open. Might resort to a FAQ when I do try to clear it. Only PS2 FF game I haven't finished yet.

Because FF XII was actually good, unlike FF X.

Personal opinions aside, FF X HD does make more sense than FF XII HD, since Japan seems to love FF X for some reason.

I still think FF X is an awful game full of awful characters participating in an awful story.
Probably cause it was the first FF for the PS2.
 
I thought parts of the Cloud and Sephiroth fight were okay mainly due to the music, and obviously the CG looked amazing but everything else is an embarrassment. When they hoist Cloud up into the air during that battle scene all like NOW CID... NOW YUFFIE... NOW BARRETT... yep. You bet that's one of the worst things I've ever seen.

I couldn't even have fun with it as a harmless CG movie sequel to a videogame because it was way too busy making me cringe myself into a seizure.

HEY GUYS, WE ARE FIGHTING A GIANT ALIEN ON THE MOON! OH NO! WE CAN'T MOVE! WHAT DO WE DO?!?!?
*previous playable characters left on Earth start praying for their friends all at the same time*
OH YEAH! WE CAN MOVE NOW! FUCK YAH! IT'S ON!!!!

Also see the scene right before Kefka's infamous "You all sounds like chapters from a self-help booklet!"

The 'boosted up by the power of friendship/teamwork' is nothing new in Final Fantasy, so the scene (although very literal) endeared itself to me because, well, it seemed like a 'Final Fantasy' moment. :p
 
I'm excited for it. I really liked FFXIII and to a certain extent FFXIII-2 (except for time-filler BS and and the last 5 minutes of the ending, though it was somewhat redeemed IMO by the Lightning DLC). I really liked most of the characters and want to know what happens to them next! <3 Lightning.
 
HEY GUYS, WE ARE FIGHTING A GIANT ALIEN ON THE MOON! OH NO! WE CAN'T MOVE! WHAT DO WE DO?!?!?
*previous playable characters left on Earth start praying for their friends all at the same time*
OH YEAH! WE CAN MOVE NOW! FUCK YAH! IT'S ON!!!!

Also see the scene right before Kefka's infamous "You all sounds like chapters from a self-help booklet!"

The 'boosted up by the power of friendship/teamwork' is nothing new in Final Fantasy, so the scene (although very literal) endeared itself to me because, well, it seemed like a 'Final Fantasy' moment. :p

It also showed that despite them doing their own separate things after the end of FFVII, their friendship and teamwork was still like the same as before. That scene got to me too.
 
I like the character designs of the characters, the world of Ivalice, how it looked and all that but it felt like the story really wasn't going anywhere after awhile and the characters...didn't really do their character growing thing like in other FFs and Tales of games and whatnot. Vaan was annoying, Balthier was annoying unless Fran was with him then it was ight. Speaking of Fran, I liked her, Basch, Ashe (despite being an ass), and Penelo. I wished they did more with the characters. This game needed some skits or something.

Well, I did hate the License Board too and I didn't like how if I took up one Quickning spot the other characters couldn't use it and whatnot. I had no clue how to progress that thing. It was too open. Might resort to a FAQ when I do try to clear it. Only PS2 FF game I haven't finished yet.

I actually like all the characters. Even Vaan and his stupid behavior. I managed to feel attached to the characters somehow. But idk what went wrong really. There was a point there that I just stopped caring. Ugh. I really need to replay to understand it better. Ivalice was an awesome city and like the idea of the License Board and the Gambits. It was just a little bit confusing for me at the time
 
It also showed that despite them doing their own separate things after the end of FFVII, their friendship and teamwork was still like the same as before. That scene got to me too.

*high five*

suck it down, brando... suck it down with a nice, cold copy of Silent Hill: Shattered Memories. :D
 
The 'boosted up by the power of friendship/teamwork' is nothing new in Final Fantasy, so the scene (although very literal) endeared itself to me because, well, it seemed like a 'Final Fantasy' moment. :p

While that's all very true, for me it's about the presentation. I feel like that stuff worked in its own context with the primitive visuals, or when you're younger it doesn't seem so bad. When you're playing an epic, kinda over the top videogame back in the 90's it doesn't really matter what goes down. When you watch a 90 minute CG movie at an older age, the stupidity is unbearable.

If they took those scenes from those games that you pointed out, and put them in CG movie form, they would also be terrible. It's also in the art direction. In older games, silly stuff usually gets a pass, but the more "realistic" it gets, the harder audiences are on the silly stuff-- because they're trying to mix more realistic visuals with stupid scenarios and IMO it makes the awful a lot more noticeable.

What works in videogames rarely translates well into a feature film. It's not just when they try to do it live action either. If some studio re-created Super Metroid into a 90 minute CG movie with "realistic" art direction, it would probably also be terrible.

btw, Kefka's line is great. Rarely do villains actually have some sass, especially compared to super serious villains these days like Caius.
 
I'm actually throwing all my cards in on it being really good. XIII-2 gives me a positive attitude toward it.

image.php
 
I'm excited for this. Yes, both XIII and XIII-2 were far from the best games in the series, but they did have the best combat system. If Square can take the lessons learned from both games and deliver the best XIII experience yet, I will gladly be excited for the game and buy it.
 
"New direction for Lightning" makes me think FFXIII-2-2 along the lines of X-2. J-pop concert doll dress-up card-based pachinko. Match three to summon.
 
The hate in this thread is insane! Look, I am also excited for the day we get new characters/world/story in a new Final Fantasy, but I'd be lying to say I'm not excited for the conclusion of this story arc. Some of you are overly negative on the 13 series, it may not be as good as Xenoblade, but it's better than most RPG games this gen.
 
The hate in this thread is insane! Look, I am also excited for the day we get new characters/world/story in a new Final Fantasy, but I'd be lying to say I'm not excited for the conclusion of this story arc. Some of you are overly negative on the 13 series, it may not be as good as Xenoblade, but it's better than most.

Most what?
 
The hate in this thread is insane! Look, I am also excited for the day we get new characters/world/story in a new Final Fantasy, but I'd be lying to say I'm not excited for the conclusion of this story arc. Some of you are overly negative on the 13 series, it may not be as good as Xenoblade, but it's better than most.
I haven't played the XIII saga, but from afar I'm curious what kind of world it is: At times it looks all shiny and high-tech, at other times it looks like a prehistoric wilderness with dinosaurs and the like. From afar, at least, it doesn't look as cohesive as some past FF worlds. What's the take of the people who have played it?
 
Omg. I figured it out guys. The Lightning Saga is a trilogy of Lightning in the XIII trilogy. Just like Assassin's Creed!!!!!!!! Lol.
 
Status
Not open for further replies.
Top Bottom