Final Fantasy 7 Remake Announced (First on PS4)

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Shit, so you'll be able to control the airship - literally able to roam wherever from the above while having full view of the ground in FFXV?

Maybe only in the "zones" (I doubt FFXV is completely open-world) and at the edge you would hit invisible walls ("There is a storm ahead!", "Noct, the clouds are too thick, better turn around!" or something like that). Of course it won't be easy to design the world so that you can't sequence break and also their streaming tech would have to be optimised for that from the ground up. Though, the summon sequence in Episode Duscae already shows dynamic LOD even from all the way above the actual location where the party is, so who knows, maybe they'll manage to have some sort of mini airship like the Niflheim army uses to fly a few feet above the area. I assume the reason why the summon sequence shows a close-up of the summon and Noctis first for a few seconds before moving completely out with the camera is to mask the asset load-in, so they probably will have to mask it somehow, too, when entering an eventual airship and also when descending.
Definitely not an easy task, that's why Tabata was so hesitant when talking about the possibility of having it in the final game.
 
I'd be okay with FFX style airshipping tbh. If it's more old school than that, it'd be a happy surprised.

For FFXV Tabata still doesn't know (lol) whether they will put it in or not.

I didn't buy that one. He probably knew or had a good idea. Whatever they're doing with game, it's likely set in stone by now for the most part.
 
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see tag
 
Versus was going to have an airship before it became XV, so Nomura obviously had something in mind.

A controllable airship is simply not possible even with current gen tech with the level of detail and variance in a fully realized FF game.

Perhaps with some trickery in which the detail of the map is diminished when you control it, or perhaps it may be possible in FF7 since the worldmap itself doesn't seem as varied as XV's.
 
A controllable airship is simply not possible even with current gen tech with the level of detail and variance in a fully realized FF game.

Perhaps with some trickery in which the detail of the map is diminished when you control it, or perhaps it may be possible in FF7 since the worldmap itself doesn't seem as varied as XV's.

This would seem the obvious solution. And limited landing zones/impassable mountains/weather could fairly easy account for protecting story sequence, just as in older games with a world map and airship. And it could be acquired near the end anyway, when most of that doesn't matter.

But an old-school controllable airship is my one big wish for XV that I just don't think is going to happen.
 
It's just not going to happen. We might see it in five years.

Exactly my point. This is why I don't have confidence in SE which, in turn, explains my un-optimistic look towards FF7 development (in answering why I have this view). I really do expect some bullshit coming out of this in the coming year like breaking the game into sequels/episodes, skipping some content/locations/storyboards altogether and the such.
 
Not so sure about that.

this game is going to benefit from the huge Hype (Destiny showed what this can cause)

You will have new Gamers buying this game that are curious about the big name of this title + non FF Fans, you'll have some older fans that lost interest in this franchise over the past years (looking at several forums, there are many of them) and of course the current FF Fans.

The Youtube trailer alone shows how enormous the hype is (over 10 views - the most clicked FF15 Trailer has around 4 Million views)

thats only my prediction for now - i know things can change

But there is no deny, that this project will be treated like an huge project from SE, which is why they won't take this lightly and cut things of to save money
 

You shouldn't be proud of a TLG copy-and-paste!

On topic, I think they'll do whatever they can if it means having a controllable airship in the game. It's integral to FFVII's charm and appeal. They'll do it even if it means making a separate, scaled world map to fly around I think.

Personally, I think that's sloppy, but I don't think we should worry about the Highwind not being controllable in the game.
 
I understand your excitement. But for me, this pessimism comes from 10 years of SE bullshit. Their Western arms are good (Tomb Raider, Deus Ex, Hitman, etc.), but a year before PS3 launched up to this current generation they have been abysmal for me. A decade of that shakes moral and loses confidence.

Also, because I am wary of anything SE related from a managerial and business side of things, I even wonder if the entire FF7 RE game will be shipped at once. A part of me thinks the game is too big for them that they will release it in sequels/episodes. They have spent ten years mentioning FF15 and it is still a mirage. FF7 getting the FF15 treatment in terms of work, graphics and production is basically another FF15 on top of the current one- which still doesn't have a release in sight.

Basically, when it comes to SE, if I don't see solid info and release date, I consider it just a marketing pitch.

For instance, how confident are you, really, that by next year's E3 we'll get a release date announced for FF7? How confident are you in expecting a 2017 release of FF7?

you know that things changed at Square Enix? New Ceo, new direction, new philosophy
I'm currently happy with the way square enix is going and how they handle their games (mostly)
FF14 turned out be a huge turnaround - we get a new Star Ocean, Nier and probaly an mainline Dragon Quest for consoles

Yoshida, Nojima and Nomura handling this project is also a good thing
 
A controllable airship is simply not possible even with current gen tech with the level of detail and variance in a fully realized FF game.

I dunno..Its totally doable tbh.

The enemies in this very game have airships anyway,they could just let us control it and it could be implemented similar to GTAV or,hell, Just Cause games.

Just like party member control,these things are totally doable ,but SE wants to cut down to ship the game asap which makes sense given the game's development hell.
 
This is roughly what im thinking we are going to get when we leave midgar. Something like this.


90s CG looks so out of this world these days.

Seriously the world map stuff is overdone. I would love to have the same super goofy scale thing. Little man running around on a big map. It's fun. Screw "realism."
 
90s CG looks so out of this world these days.

Seriously the world map stuff is overdone. I would love to have the same super goofy scale thing. Little man running around on a big map. It's fun. Screw "realism."

It's not necessarily about realism. Seeing a landmark or destination looming over the distance is probably the greatest feeling I can get playing a video game. This video from FFXV showing Lestallum is just very evocative. This isn't even one of the most interesting locations in FFXV or anything.

Just walking around and having these moments...

ShamefulDazzlingAustraliansilkyterrier.gif


...or reaching a top of a hill and seeing this for the first time...

2609312-7738458881-XV_Ki.png


I don't think stuff like this should be just shrugged off. This is great. Final Fantasy XV will be a really good looking open world game, and to me the only interestingly designed open world game with its art direction. One of its main themes is travelling with your friends, and a 1:1 scale overworld is the best at communicating that part of the essence of JRPGs. I would love if FFVII did the same and expanded upon that.


This is the feeling that Nomura was talking about capturing when he talked about VSXIII being like a "road movie" back in 2008. Now, imagine this with Cloud, Barret, Tifa, Aerith, Red XIII, Yuffie, Cait Sith, and Cid (screw Vincent, no one likes him). Nomura is likely to try the same thing here, and we're already seeing road signs and whatever.

Of course, it's up to the developer to plan this stuff out and find what's best for the game. Just because he's done this before doesn't mean he'll try it again. This doesn't necessarily have to be the best option in their minds and they might a scaled overworld, but I'm just saying what FFXII started and what FFXV is continuing has its merits.
 
That's putting it mildly-- that Duscae is "not one of the most interesting locations." It's a boring, featureless expanse. I'm pretty worried about modern AAA open world design seeping into the intelligent way the world of FF7 was designed.

Frankly, I understand the appeal and I think most do as open world games are popular. The exploration in FFVII happened outside of traversal, though obviously there's quite a lot to explore on the map with the little man.

I really like FFXII, but structurally it's very different than any of the Kitase-Inspired FFs.

I think what you said about the road movie bit is a massive extrapolation (well, interpolation honestly) and does not fit the narrative or design of FFVII.
 
That's putting it mildly-- that Duscae is "not one of the most interesting locations." It's a boring, featureless expanse. I'm pretty worried about modern AAA open world design seeping into the intelligent way the world of FF7 was designed.

Frankly, I understand the appeal and I think most do as open world games are popular. The exploration in FFVII happened outside of traversal, though obviously there's quite a lot to explore on the map with the little man.

I really like FFXII, but structurally it's very different than any of the Kitase-Inspired FFs.

I think what you said about the road movie bit is a massive extrapolation (well, interpolation honestly) and does not fit the narrative or design of FFVII.

I'm not talking about Duscae. I'm talking about this city.

CGVt7sc.jpg


I don't think Lestallum is that interesting, but the payoff when you reach there after seeing it looming over the distance is going to be great. Duscae is complete garbage but I'm not worried yet given the landmarks and locations that the game has to offer, and makes me believe that it's meant to uninteresting given what we know of the themes and story progression in the game.

FFXII is very different from Kitase-inspired FFs, but FFXV is evocative of FFVIII and FFVII more than anything, both of which are Kitase games even if Kitase isn't involved in FFXV. There doesn't even necessarily have to be any kind of exploration in the open world. FFXV is structured similarly to other FFs with the overworld where it's linear, but with things to do at the side. That's why you have literal linear roads in the game and a car for quick traversal.

If you're talking about FFXV being a road movie being an extrapolation, then I dunno what to tell you since Nomura and Tabata both call it that. If you're talking about FFVII Remake, then you misinterpreted what I meant for FFXV. I'm not saying that FFVII will be structured exactly like FFXV's open world, I'm just saying that with the Director being the exact same, art style, and the trailer having elements that are present in VSXIII and FFXV are not a coincidence. There will be a carry-over from Nomura's past works, especially with Nomura wanting to establish his vision that he could not do for FFXV. Things will change.
 
That's putting it mildly-- that Duscae is "not one of the most interesting locations." It's a boring, featureless expanse. I'm pretty worried about modern AAA open world design seeping into the intelligent way the world of FF7 was designed.

Frankly, I understand the appeal and I think most do as open world games are popular. The exploration in FFVII happened outside of traversal, though obviously there's quite a lot to explore on the map with the little man.

I really like FFXII, but structurally it's very different than any of the Kitase-Inspired FFs.

I think what you said about the road movie bit is a massive extrapolation (well, interpolation honestly) and does not fit the narrative or design of FFVII.

What do you want them to do with the combat Y2kev? Build upon the ATB of the game or just let Nomura make a new combat system from the ground up?
 
I think it depends what they do with the environments. I like random battles though so I hope people are not predisposed against them because they're "old."
 
The way I see it, the original FF7 was designed in a very specific way that the exaggerated overworld map lended too.

Traveling through the world map was basically the downtime in the narrative. The short trip to Kalm after Midgar and even the Buggy ride from the Corel Prison to Cosmo Canyon were basically these purposefully spacious moments in the story to give the player some rest while at the same time giving them a sense of exploration.

Final Fantasy XV looks to be designed in a completely different way. The story seems lean heavily on the character moments within the "road trip" the main characters go on. You see that in the short little missions you can do when paired with certain party members. The game develops the characters through the journey rather than just the stops.
 
Exactly my point. This is why I don't have confidence in SE which, in turn, explains my un-optimistic look towards FF7 development (in answering why I have this view). I really do expect some bullshit coming out of this in the coming year like breaking the game into sequels/episodes, skipping some content/locations/storyboards altogether and the such.
Now I can imagine Hashimoto going up the stage announcing FF7 Remake will be a 2037 release, just in time for FF7 40th anniversary.
 
Nobody who is seriously expecting their personal version of FF7 to be realized in this game should be anticipating it, cause your gonna get disappointed.

Expect nothing and leave pleasantly surprised. Its not gonna be how you remember by default.

On the other hand, if they are outsourcing this game to CC2, i don't think people's concerning over the timetable for release holds any water. CC2 unlike SE is very disciplined about their projects.
 
On the other hand, if they are outsourcing this game to CC2, i don't think people's concerning over the timetable for release holds any water. CC2 unlike SE is very disciplined about their projects.

CC2 has never worked on a project anywhere near as large as this and its not even all of CC2, they have 3 games in development.

I would guess CC2 is doing the majority of the work on FF7 remake right now, but once XV and KH3 are done then Square Enix internal devs will probably start to take on the bulk of the project. (again, this is just a complete guess).

I think 2017 for a project this large is kind of a ......fantasy..... 2018 is more realistic, 2019 at the latest, by that time the PS5 will at least be announced and SE is going to tell them to hurry up and ship the game. (i want to further reiterate that i have absolutely no internal knowledge of SE whatsoever, i just really like FF7 discussion).
 
Clamouring for world maps while criticizing something like Duscae is a clear case of blind, stubborn nostalgia at work imo.

I am glad fans have no say on the future of these games.This is just baffling.
 
That's putting it mildly-- that Duscae is "not one of the most interesting locations." It's a boring, featureless expanse. I'm pretty worried about modern AAA open world design seeping into the intelligent way the world of FF7 was designed

Duscae is more interesting than the entire time spent in FF7's world map.

That world map has incredible music by Uematsu but that's all there is to it.

That flat,poorly rendered mass of land that constantly cuts to black is NOT better than Duscae.
 
It's just not going to happen. We might see it in five years.
By that point they might as well make it for PS5; the slow release schedule has been my biggest pet peeve with this gen.

It just took way too long for things to start revving into gear, and merely announcing a game's existence isn't going to get me hyped up; it never did.

CC2 has never worked on a project anywhere near as large as this and its not even all of CC2, they have 3 games in development.

I would guess CC2 is doing the majority of the work on FF7 remake right now, but once XV and KH3 are done then Square Enix internal devs will probably start to take on the bulk of the project. (again, this is just a complete guess).

I think 2017 for a project this large is kind of a ......fantasy..... 2018 is more realistic, 2019 at the latest, by that time the PS5 will at least be announced and SE is going to tell them to hurry up and ship the game. (i want to further reiterate that i have absolutely no internal knowledge of SE whatsoever, i just really like FF7 discussion).
And then I read this and got to thinking: none of us really know how long this remake has been in development. In fact it being in co-development w/ XV could be the reason XV's taken so long to come out.

People could just be pleasantly surprised at how soon this comes out. At the same time, I'm an optimist on the somewhat unrealistic side of things.
 
Comparing a complete world map in a full game to a a tiny slice of a region from a demo seems pretty damned silly, in my opinion. (Personally, I think what's been presented of Duscae thus far is pretty fuckin' boring, but that's neither here nor there.)

I do hope that whatever path they take, it enhances the remake in the same way the world map added to the experience in the original version of VII.
 
Is that the in game soundtrack? Holy smokes!!

I love it! And I wish!!! But no...the song is Nighttime by Re:plus.

Comparing a complete world map in a full game to a a tiny slice of a region from a demo seems pretty damned silly, in my opinion. (Personally, I think what's been presented of Duscae thus far is pretty fuckin' boring, but that's neither here nor there.)

I do hope that whatever path they take, it enhances the remake in the same way the world map added to the experience in the original version of VII.

Right, it's tiny and it's likely the first big open world area in the game. Not to mention that the demo didn't have a car or have chocobo riding.

I'm not too worried about it taking forever to go from one area to another.
 
I didn't like Duscae a little bit, i hope VII R is completly different both gameplay and graphically wise.

It looked like a PS2 game when it has horrid LOD (when it's day time in open areas, it only looked good at nights and caves........), the gameplay felt boring after 20 minutes... i know it still has room for improvement but after playing it i thought that no matter how much they improve it, i'll hardly like it as much as i liked other Final Fantasys (the Uncharted touch was good tho)

Funnily enough i think that an MMO based on what FFXV does (those landscapes) would be awesome because the sense of scale is definitely there and the world feels immersive and real, i just didn't like many gameplay aspect, the horrid LOD, the framerate, the jaggies, etc... it can look very good at times but overall is one of the games i've run into my PS4 that makes my eyes bleed the most.
 
Clamouring for world maps while criticizing something like Duscae is a clear case of blind, stubborn nostalgia at work imo.

I am glad fans have no say on the future of these games.This is just baffling.

Duscae is more interesting than the entire time spent in FF7's world map.

That world map has incredible music by Uematsu but that's all there is to it.

That flat,poorly rendered mass of land that constantly cuts to black is NOT better than Duscae.

Your commentary regarding nostalgia is not worth responding to and is disrespectful of your audience (which is limited, thankfully), but what does the topography of the world map have to do with how interesting is it? The point was to convey scale without affecting the pacing or structure of the narrative, something that would have to be significantly reworked if, for example, it took an hour to walk from Midgar to Kalm and you were looking for shards while doing so (I understand you don't necessarily need to do those things, but anyone who believes this would not be part of a modern open world adventure can consider me a serious skeptic).

The mechanics of the game should fit the structure of the game. I'm not convinced we need big fields, and telling me I don't want them because I am "stubborn[ly] nostalgi[c]" and not because I don't need the latest AAA gaming fad infecting design that was already smartly and artfully done implies to me you don't understand why FF7 was groundbreaking and great, not that I'm stuck in the past. I'll be cautious, but that has nothing to do with nostalgia.

Why does it matter that the world map cuts to black? I mean poorly rendered? It was 1997. It was incredibly efficient in accomplishing what it was designed to do with seriously limited technology. Can you with a straight face say that Duscae is anywhere near as solid a piece of design? That the boring, non-flat (hooray!) design is as effective as the world map was in 1997? That is my concern.
 
Stopped by the thread to see what was up, clicked on the link, and holy shit this is amazing.

Any other recommendations with a similar sound? :D

Yep, here's Solitude by the same artist. re:plus in general is great at recreating that sound.

More from re:plus.

Blazo is another artist that has a similar sound.

Uyama Hiroto's version of Theme of Love from FFIV. He makes good stuff.

All of these artists are directly influenced from Nujabes. The guy passed away but he's left a tremendous legacy. He scored a large part of the Samurai Champloo OST if you're interested.

Here are two of my favourites of his.

https://www.youtube.com/watch?v=P2qOaXecExY

https://www.youtube.com/watch?v=BGlk7A2SvUI

Here's a thread you might wanna check out that has a bunch of similar artists.
 
Duscae is more interesting than the entire time spent in FF7's world map.

That world map has incredible music by Uematsu but that's all there is to it.

That flat,poorly rendered mass of land that constantly cuts to black is NOT better than Duscae.

Yeah, I love old school world maps, but I agree with this. And actually Duscae is really pretty, especially at night and at dawn. The great lighting helps. The animals inhabiting it w/ their realistic animations and long draw distance help too. It feels like a real place, and, in a lot of ways, a scaled up field from early world map in the SNES and PS games.

Edit: I do worry about the pacing a bit though. I don't want to get bogged down with pointless filler fetching.
 
Your commentary regarding nostalgia is not worth responding to and is disrespectful of your audience (which is limited, thankfully), but what does the topography of the world map have to do with how interesting is it? The point was to convey scale without affecting the pacing or structure of the narrative, something that would have to be significantly reworked if, for example, it took an hour to walk from Midgar to Kalm and you were looking for shards while doing so (I understand you don't necessarily need to do those things, but anyone who believes this would not be part of a modern open world adventure can consider me a serious skeptic).

PS4_FFXVEpisodeDuscaeMap.jpg


The Duscae map had players exploring basically everywhere in this map. If you really want to get from one stop to another, you should be able to take your car and just drive through the highway (white line). I highly doubt you'll have to drive for one hour for the shortest stretch in FFVII lol.

At the end of the day, it's all speculation. The overworld does look massive, but we can tell where the demo takes place and where Lestallum is. Lestallum should be about a 10 minute drive from Coernix Station based on the demo. That doesn't sound that bad.
 
Can you with a straight face say that Duscae is anywhere near as solid a piece of design? .

First of all I'd like to apologize for using seemingly abrasive or condescending words in my comment.I don't mean to be rude or disrespectful and I probably typed a bit too quickly.

I can't judge Duscae because the game hasn't released yet and we don't know how the complete world structure will play out.

To be completely honest,I dislike the classic world maps so much.Even in the PS1 days,I hated trudging through them ,because ,to me, they hardly offer anything of interest in the over all structure of the game.I think that series moved forward with FFX when the overall structure became more seamless and unified.

The fetch quests in Duscae are probably completely skippable ,and I think the visually striking nature and the seamless battles make for much smoother exploration and a more awe inspiring sense of scale than anything the old model could offer.

On the other hand,the classic world maps don't even have any sort of truly engaging(or mundane) diversion.I can understand the aesthetic appeal or charm behind them ,but I don't think they're valuable mechanically.

Obviously I maybe wrong and its an opinion ,but I don't care for world maps.
 
PS4_FFXVEpisodeDuscaeMap.jpg


The Duscae map had players exploring basically everywhere in this map. If you really want to get from one stop to another, you should be able to take your car and just drive through the highway (white line). I highly doubt you'll have to drive for one hour for the shortest stretch in FFVII lol.

At the end of the day, it's all speculation. The overworld does look massive, but we can tell where the demo takes place and where Lestallum is. Lestallum should be about a 10 minute drive from Coernix Station based on the demo. That doesn't sound that bad.
The main problem is that for a while you don't have any vehicles in FF7. They could potentially remedy it by having you keep the motorcycle but I think it's entirely possible they'll just have you walk the whole way. Could be really cool. All of this is assuming they go open world with the over world of course.
 
The main problem is that for a while you don't have any vehicles in FF7. They could potentially remedy it by having you keep the motorcycle but I think it's entirely possible they'll just have you walk the whole way. Could be really cool. All of this is assuming they go open world with the over world of course.

The workaround would be giving the cast a car in the remake. It's entirely possible given that there's clearly a focus on the road infrastructure in the trailer. Maybe the car Barret, Red XIII, Aerith, and Tifa were in could be larger and allow for more characters?

There are a lot of ways to approach a new open world, or not approach it at all if the developer so chooses. I'm just saying it's a bit silly to think that if the story and pacing were the exact same, it would take an hour to travel from Midgar to Kalm. That doesn't even make sense.
 
Duscae is more interesting than the entire time spent in FF7's world map.

That world map has incredible music by Uematsu but that's all there is to it.

That flat,poorly rendered mass of land that constantly cuts to black is NOT better than Duscae.

Problem for me is I'm concerned that XV is more overworld exploration, like western RPG or Xenoblade. Older JRPGs like FFVII are more about visiting hand-crafted 'dungeons' like Midgar, Mount Nibel, Corel Valley and so on. The world map is there mainly to accommodate these places, give them a sense of location and make the ends meet. Is FFXV going to have the same unique dungeons as well? I know there are places like Lestallum, Lucis and Accordo, but they're only the towns. The cave in Duscae felt very uninspired to me. Just throw a bunch of stupid goblins in there and call it done.

Also Tabata doesn't have a great track record in making good dungeons. Crisis Core and Type-0 had very barebone, repetitive ones.
 
Lestallum should be about a 10 minute drive from Coernix Station based on the demo. That doesn't sound that bad.

Sweet, so now I can add to my daily commute with a virtual commute when I get home. It may not sound that bad to you, but it sounds like 10 minutes of wasted life to me.
 
Sweet, so now I can add to my daily commute with a virtual commute when I get home. It may not sound that bad to you, but it sounds like 10 minutes of wasted life to me.

As opposed to 5-10 minutes on the world map? You're going to have to travel to story events in any RPG. It's wasted life if you think travelling in RPGs is wasted life.
 
A controllable airship is simply not possible even with current gen tech with the level of detail and variance in a fully realized FF game.
Technically (and I say very technically) we have a controllable airship in FF14. Highly detailed and all, and works on PS3 to boot.

It does not use an overworld map.
 
I'm imagining some future FF with chill music like this...and what it would be like :)
 
I think the best compromise is DQVIII's style of world map. You have plenty of indoor (dungeons) and outdoor (world map) exploration on scaled, third person perspective, and it's possible to fly around the world and cruise the ocean.
 
First things first. Can't wait to jump off the train and blow up that reactor. ^_^

I'm also looking forward to being surprised........

Nobody who is seriously expecting their personal version of FF7 to be realized in this game should be anticipating it, cause your gonna get disappointed.

Expect nothing and leave pleasantly surprised. Its not gonna be how you remember by default.

On the other hand, if they are outsourcing this game to CC2, i don't think people's concerning over the timetable for release holds any water. CC2 unlike SE is very disciplined about their projects.

Amen to that.
 
I don't feel we'll have a free roaming 3D world map. I think they'll only do the locations and you can navigate between them by selecting said locations from a 2D map. I also foresee a lot of loading screens.... like a lot.

I bet actually Toriyama is in charge of this game and is rewriting the script so that cloud is actually Lightning with a wig and Nomura is redesigning the characters to have more belts and they're changing it into an RTS and every meeting ends with the team fist bumping and slapping each other on the ass for a job well done making the game terrible for no reason
 
I hope they keep those surreal moments, when cloud says a contradiction, then the screen flashes white and his internal monologue says something to him.
 
I hope they keep those surreal moments, when cloud says a contradiction, then the screen flashes white and his internal monologue says something to him.
I remember thinking that must've been memories of an old friend or something. Then when I learned about Zack I thought that it was Zack from beyond the grave.
 
I hope they keep those surreal moments, when cloud says a contradiction, then the screen flashes white and his internal monologue says something to him.

There's so much room for creativity with those psychedelic moments. I didn't like Arkham Knight but the Scarecrow bits were really well done, would be cool to get a more personal perspective on Cloud losing his mind imo.
 
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