Just some quick thoughts of the 5-stars in the new DQ collaboration in JP, nothing too exhaustive.
Dragonlord:
- 160% Magic in total now
- Meragaia/Kafrizzle +2 is now 2600% thanks to his Lv. 120 ability.
- Use of Ultra Magic Awakening, his cooldown skill, restores his HP/MP by 50% and increases the next Meragaia/Kafrizzle +2 damage by 900% making a +2 hit for 3500%
Basically, he keeps his position as the short-term fight version of the Emperor. That's the same balance they've had for the two for awhile now. It's a little more in Emperor's favor but it's still not too bad. If you're finishing a fight within about 4 turns or so, he'll be competitive with Emperor as your finisher. He can easily cap his magic now too so you can bolster his MP to help him nuke more.
For longer fights, Dragonlord can support your party with a bit of ailment and HP healing so he has his own little benefits if you're limited in space and still want to use a finisher in a fight.
Estark:
- Innate Dual-Wield with 170% Attack using his own TMR and a Sword
- Self 200% Attack buff, LB fill
- 680% chain attack with Holy Explosion/Divine Ruination frames
- 1000% 12 Hit attack with -100% Dark Imperil and Dark Imbue (Cooldown skill)
- 3 turn 30% damage reduction, 100% Ailment and Element resist (Cooldown Skill)
- 30% Equipment attack
- TMR is 50% with Sword equipped and 2 LB crystals per turn. Very good!
Estark is pretty great. Easy to cap his attack if you have his TMR and he's compatible with the various other chainers out there. His two cooldown skills provide him some uniqueness. The latter of the two is like tank tier survivability but on an attacker. Another -100% Dark imperil is great and it coming with a Imbue is even better. Definitely a strong unit overall.
King Leo:
- 140% Attack with a claw/knuckle. That's without your Trust Ability as well
- Wide Variety of attacks neutral and elemental with Stop and Paralyze chances attached to several of them
- 50% and 100% Provoke abilities. Self-damage reduction, Counter abilities up.
- Cooldown skill is a -60% full break that lasts for 3 turns and is attached to a 650% attack
- Has Ice Imbue and a -60% Ice imperil
- Max LB is a 10 hit AOE 1800% Ice attack which means its attack can increase in damage.
- Similar skill to Dragonlord that gives him a 50% to survive up to 3 attacks above 40% HP
- TMR is a 120 attack claw with 15% HP.
For a free unit, he does a lot of things and us useful in several of them. He's not a huge powerhouse in attack or provoke tanking but he can do it and be OK. His LB is his most powerful attack and can do some serious damage if you max it out.
What's surprising is that he might be the first provoke tank that can max his own attack out. He has 140% with just a claw. If you equip him with 4 of Yang's TMR (40% ATK/20%DEF w/claw equipped) he caps at 300% and gains 80% defense as well. That leaves you his other equipment slots to adjust your tank stats. Kind of a first for a tank. If you absolutely need a wall of a tank, Wilhelm is probably better but King Leo would be nice if you want to provoke tank and still deal some damage.