Imagine my surprise when people gotta kick a game made out of pure love and awesome in the shins.
Yup shocking.
But at least we can all agree that Final Fantasy 9 was the best!
Imagine my surprise when people gotta kick a game made out of pure love and awesome in the shins.
But at least we can all agree
Everyone must have their favorite FF shat on from time to time.
Comes with the territory.
Never.FF4 was one of greatest games of own time, hate or no. At least people should pay some respect!
Hate on FFIV? I always see people praising it here, so I don't know what are you talking about. <.<
Sure can!Yup shocking.
But at least we can all agree that Final Fantasy 8 was the best!
Never.
Well, no. Hm. I can respect it for being the first game with ATB. But that's about it. No, I guess I can praise some of the dungeons in terms of game design overall, but other than that... ha.
Never.
Well, no. Hm. I can respect it for being the first game with ATB. But that's about it. No, I guess I can praise some of the dungeons in terms of game design overall, but other than that... ha.
Sure can!
You left out the fact that Golbez' hand is a cooler villain than half the villains in the series. Just his one hand!
Golbez wasn't even really a villain though...
Just like fucking always
It isn't difficult to be cooler than a monster that appears from nowhere, an evil emperor that appears from nowhere, a semi-naked woman that appears from nowhere, a witch that appears from nowhere, an evil entity or something like that that appears from nowhere or a freaking tick.
Excuse me while I try to find a way to burn Ultro's appendages off for good.Other threads say me that your relationship with FFIV is better than what your words tell.
Oh, you mean that scene where Cecil managed to fuck that part up because he sucks at his job on a continuous basis?You left out the fact that Golbez' hand is a cooler villain than half the villains in the series. Just his one hand!
I feel like this could have been decent character development for both Batman and Golbez, but the conversation doesnt even go anywhere. Honestly, with the discussion about souls being stained with evil and hatred leading into Judeo-Christian philosophy, they could have done something decent in terms of allusion but nothing comes out of this.
What this means is that even though every person has a will and capacity to frame their own destiny, what theyre saying is that Batman was always going on the path of Light, while Golbez was going down the evil path anyway. Batman hated the genocidal stuff he was doing because he was never ever destined to be a DKnight, and Golbez well, we wont know his backstory until we play FF4 DS and The After Years but no one cares about that, right?
I dunno. This entire thing feels incomplete to me. It would have been better if they concentrated on the contrast between the two in terms of a character-driven plot, but instead they go into this four more crystals, underground!, path of the dark side, GO TO THE MOON bullshit for the entire game and leave character development in the dust. After a life-changing event in Kain/Edward/Cecils lives, the character dont even grow after that, and thats a huge problem. I find it interesting that people consider FF4 to have a ton of character development when weve seen that it barely has any outside of a life-changing event or a change in a characters physical appearance.
Even the events that led up to this brother revelation dont foreshadow it and it comes off as being something that you should simply take at face value. Now if they left all the post-Paladin bullshit out of the story and focused more on how Cecil deals with the changes and how he sought and found his redemption (and it truly should have been harder for him post-Mysidia, imoyou should never ever be easily forgiven for what Cecil did even though youre all sparkly and blessed with light) and how he deals with his failures, maybe I would have reflected on FF4 more positively, but I cant. The story really comes off as hackneyed and silly in the end, no matter which version I play.
I think its a shame. The first part of the game is actually good, seems partially politically-focused, focuses on Cecil as a character seeking redemption and struggling with his beliefs, and coming in close contact with the people hes hurt the most (shit, I dont even know why Rosa unwaveringly sticks with himshe should have some internal battles of her own). After Cecil gets shipwrecked, my desire to play the game wanes because it stops dealing with the stuff I kind of like about the game. Then we get into this brother revelation and they start talking about ethics and stuff and I have to ask why now, when the game hasnt come close to talking about this stuff for hours?
Feels like a huge hole. If theyd focused on every persons internal struggles coupled with the source of Evil drawing every kingdom into a world war, then maybe I would like the game a little more.
WRONG.
Ultimecia was present throughout the entire game.
WRONG.
Ultimecia was present throughout the entire game.
You're right, I just hoped no one would notice. I needed another example and I didn't know how to describe Orphan.
Wait so when Squall tells Edea about SeeD at the end of the game doesn't that essentially mean the whole game already happened? It's really confusing.
Ah that's right, it's amazing how deep the story is when you think about it for a while.It's because there is a time loop and in order for it to continue, Squall has to spread the idea of SeeD to Edea so her and Cid can start Gardens, SeeD, etc. Now the question is, who started the time loop? We know Cid plays a huge role in keeping it going which is why he pushes Squall into the leader role almost immediately but the original timeline we don't know how the time loop came to be.
Golbez wasn't even really a villain though...
Just like fucking always
Oh, you mean that scene where Cecil managed to fuck that part up because he sucks at his job on a continuous basis?
Golbez was admittedly a better character than that entire cast put together until his character revelation.
He kind of was, though. They explain this in the DS version.
I have to disagree, on the grounds of the DS version. After revealing that Golbez is Cecil's brother, Cecil does stop and say "You mean that that could just have easily been me?" FuSoYa has, after all, just pointed out that Zemus manipulated Golbez more easily because of his Lunarian blood. Golbez rejects this, though, and says "No, there was evil in me before that." We then see Golbez' backstory, where he reveals that at a young age, Golbez witnesses the murder of his father by people he'd only sought to help, and then his mother dies in child birth. At which point Golbez blames Cecil for killing her, and Zemus makes his move.
Golbez' point is that if he had never thought such evil things, and had not harbored such hatred in his heart for the people of the world, Zemus (who becomes the embodiment of hatred) could not have used him, or rather, because he had done these things, he was already more suited for service to Zemus than Cecil.
And indeed, we see over the course of the two games, 4 and TAY, that there is a stark contrast between Cecil, Kain, and Golbez. Cecil, once he finishes his whole atoning for his own sins, spends the rest of the series forgiving others. Kain betrays him like, four times, and he forgives him every single time. One of the climactic moments (and the only way to get the best ending to TAY) involves the question of Cecil forgiving Golbez. Golbez and Kain, meanwhile, have spent 17 years incapable of even forgiving themselves and conquering their own darkness, let alone forgiving others. We see all three of these men fight their own dark selves (Cecil on Mt. Ordeals, Kain in Baron Castle, and Golbez' dreams on the way from the Moon to the Blue Planet), but none of them go about it exactly the same way.
Obviously the Super Nintendo version is not an award winning, well written story, but the DS version, in spite of its goofy fantasy speech patterns, does do quite a bit to develop Cecil and particularly Golbez. After the conclusion of that crazy revelation in the Giant of Babil, one of Cecil's thought-bubbles focuses on the fact that he still thinks he could have turned out like Golbez. It's by no means the best told story in the series, but it has improved since it was first told, and it is better than some recently told tales by more than a country mile.
I dunno. This entire thing feels incomplete to me. It would have been better if they concentrated on the contrast between the two in terms of a character-driven plot [ie: throughout the entire game], but instead they go into this “four more crystals, underground!, path of the dark side, GO TO THE MOON” bullshit for the entire game and leave character development in the dust. After a life-changing event in Kain/Edward/Cecil’s lives, the character don’t even grow after that, and that’s a huge problem. I find it interesting that people consider FF4 to have a ton of character development when we’ve seen that it barely has any outside of a life-changing event or a change in a character’s physical appearance.
Even the events that led up to this brother revelation don’t foreshadow it and it comes off as being something that you should simply take at face value. Now if they left all the post-Paladin bullshit out of the story and focused more on how Cecil deals with the changes and how he sought and found his redemption (and it truly should have been harder for him post-Mysidia, imo—you should never ever be easily forgiven for what Cecil did even though you’re all sparkly and blessed with light) and how he deals with his failures, maybe I would have reflected on FF4 more positively, but I can’t. The story really comes off as hackneyed and silly in the end, no matter which version I play.
Pretty much.What this debate illustrates is that what makes a "good" or "bad" character/storyline is COMPLETELY SUBJECTIVE TO THE VIEWER.
Now that Schala mentions FFII, I want to ask what was the purpose of the Ultima tome quest. It wasn't even a good spell! At least you exchange a bad disposable character for a better one during it, not that it matters much.
If you're hardcore enough and max out EVERY spell, Ultima does great damage...shame no one tells you about it though...
My apologies. I was watching a VGCW thing with someone so this reply was delayed.
Corvo, you remember my quote was for the SNES version, right? From the playthrough thread, right? That was the context it was in.
Corvo, you know that I will never come to agree with you as I will always think that both Final Fantasy II and Phantasy Star II crafted more compelling and less nonsensical plots than Final Fantasy IV, and those came out prior to Final Fantasy IV. Not to mention that I don't wish to strangle any of the characters in those games, really. However...
The point of what I'd posted before in my playthrough that I had quoted was that this shit was never ever brought up by any mean prior to this point in time. If you wanted to craft a genuine narrative with respect to making the player understand and perfectly comprehend the underlying message of "nature vs. nurture", try to create allusions to this ahead of time. Final Fantasy IV tends to transform a character after one singular plot point, and then they end up acting like a changed person thereafter, without having concrete and staggered character development. That was my point about Cecil.
That was my point. My point was that Final Fantasy IV, from a narrative design/impact standpoint, is simply flawed. Character interaction and character evolution is sub-par at best. Granted, it's better character development and interaction than Final Fantasy XIII's, but that's not exactly a high bar either. Kain and Golbez were merely the only decently-developed characters in Final Fantasy IV. Everyone else's development fell to the wayside.
Like I said:
I wasn't talking about the shitty romhack TAY, and how the plot ended up repeating itself over and over again with Kain being the only decent character in that game with Golbez picking up the slack. I was talking about Final Fantasy IV as it was in that playthrough.
We are simply not going to agree on this at all.
What this debate illustrates is that what makes a "good" or "bad" character/storyline is COMPLETELY SUBJECTIVE TO THE VIEWER.
Hopefully this will make people freaking out about how much they hate the modern games take a breath and realize their opinions are very biased.
Pretty much.
Like, I understand why Beef hates FF6, for example. And I would ask for people to understand why I think Terra's backstory and growth over FF6 is lacking (well, it's not just her, but a number of other characters in the game as well... but that's something that happens considering the cast is incredibly large). To be honest, I don't think FF6 is all that, either, in terms of an overall cohesive product since it has its share of issues too.
No FF is perfect, really.
The only FF that I feel epitomizes the entire series is FF9, but others may not feel that way. And my preferences (II, III FC, V, IX, X-2) are certainly out-of-bounds with what other people prefer in the series.
Ugh that entire thread about Final Fantasy being dead is frustrating beyond belief. It's full of so much hyperbole and overreaction's.
Apparently Final Fantasy has died multiple times. It died at VII, VIII, X, XII and XIII!
Final Fantasy threads tend to be a mixture of opinion and MAKING STUFF UP.
The best part is that a lot of arguments are:
1: The new FF games do X and X is really stupid and I hate anything that does X!!!
2: The older FFs had X too.
1: Yeah well when they did X, it's cool. Shut up.
I think we all know it wasn't cool when FFV did jiggle physics.
Only because of hardware limitations.
All this FF4 talk makes me want to vomit in rage.
We could just hug it out instead? That always works in ABC family original movies.
The next IV remake should let me pilot an airship and take on the Giant of Babel from the air.
Now that Schala mentions FFII, I want to ask what was the purpose of the Ultima tome quest. It wasn't even a good spell! At least you exchange a bad disposable character for a better one during it, not that it matters much.
The next FF anything needs to let you do more of anything with the airship.
The next IV remake should let me pilot an airship and take on the Giant of Babel from the air.
Now look what you people did.All this FF4 talk makes me want to vomit in rage.
Only because you like Zero 3.EDIT: Jaxword, Dark Schala, come back I love you guys.
Well, the main point I wanted to subtly make in my playthrough, and why I called it "Batman's Dying Dream" was because the game was basically Cecil's story. Of course he's going to get the bulk of character development, because the game is about him. Golbez and Kain get additional development because Golbez is Cecil's brother, and Kain is kinda like Cecil's foil. The other characters merely felt like props or, as I've said before, just there to supply lines of dialogue (like Rosa was doing for the majority of the game).I'll agree that the plot has some very hurried developments, but I would think that if anyone in the cast is handled well, it is still Cecil. Cecil's development works. It can be cheesy, on that I see no reason to argue, but I don't think that really negates that his character develops as it ought to. Cecil starts out a good guy who does bad things, and after the events in Mist he's had enough. The events in Damcyan and Fabul only serve to soften him up more, show him how wrong he's been this whole time. Then he comes to Mysidia, where he committed his greatest atrocities, and the entire town hates him. Maybe my memory is foggy, but this is the first time in the series your PC is out and out hated by people who aren't the villains. So Cecil gets as abused as you let him be in Mysidia, and then he comes to the Elder, climbs the mountain and has the not so symbolic showdown with his evil side.
From then out, Cecil's character goes from the guy who's atoning to the guy who's forgiving, and if they'd drug that out, it would've been beating a dead horse. Nevertheless, I think the progression from Mysidia to Mysidia for Cecil is one that is done well.
The themes of Nature and Nurture, I grant you, do pop up right at the end, but then again, the broader theme of evil in the heart of man is there the entire game. We see it with Cecil and with Kain. We see it in Tellah and Edward's interactions. We see it again when Cecil returns to Mysidia to find Yang in the hands of Baron. The idea that anyone, regardless of the side they're on, can be good or evil, is touched upon, however weakly, at various points in the game.
That's true. The characterization is better than FFII's. But at the same time, much of the characterization and storytelling in FFII is more based on the macro and politics in that world as opposed to personal narrative. What I enjoyed was the orphans' tale of taking part in a war and being basically the guys who fought the big mean Emperor, while trying to fend offI agree in part. The character interaction and evolution is flawed, but I don't agree that these flaws are somehow worse than Final Fantasy II, where the main three characters rarely interact with one another at all, and where one really cannot make much of Firion's character development at all. It seems unfair to ride FFIV for these things and say FFII is better than it, when FFII does not pass FFIV in any of these areas at all.
That said, while I suppose that Rydia, Edge, Cid, Yang, Rosa, Fusoya, Tellah, Palom, Porom and Edward are not as well developed as Cecil, Golbez and Kain, I would argue that the only ones who lack a distinct personality are Rosa and Fusoya, the others at least having memorable personalities which made for enjoyable moments on the roadside. Something I again don't think that FFII really had.
Duly noted. And yes, in general, the DS version--outside of aesthetics--is a better game than OG FF4, but to me, despite adding some background to Golbez's story to the revelation scene, I don't feel like the DS version solves everything that the original FF4 narrative had, for the reasons I've stated above. It simply has to do with pacing and narrative design, and you can't exactly fix a blueprint; you can only add small touches here and there to make certain aspects of it better (and since FF4 concentrated on Kain, Golbez, and Cecil, those are the aspects that were strengthened to an extent).I know, and I warrant that bringing TAY into talk about IV is perhaps unfair, especially since, as you've pointed out, that game spends far too much time rehashing things (how many times can you fight the goddamn octomammoth in one game!?) but I did qualify my previous post with the fact that my disagreement was rooted in the fact that the DS version does make earnest efforts in alleviating many complaints lodged against the original. My point was that the DS version does that, eases the problems of the narrative of a game just barely out of the NES era.
I can actually say the same thing for FFII and FFIII FC, actually. FFIV, by its game design and narrative design, is just something that I don't really enjoy seeing that often. It lacks giving the player agency with respect to character customization, and some branching at certain points. In that respect, it's mediocre/sub-par to me. It certainly may be a classic to you, but it kind of isn't for me. And I can respect that.I would not say that IV is the pinnacle of story telling in this series, nor character development. I would not even say it plays best mechanically, but I do not think it fits the bill of a game which is "mediocre" "subpar" or in any way "bad". FFIV is a classic. And like all classics it shows signs of its age, of the era in which it was forged, but it is a memorable, enjoyable experience in spite of these things.
I should really go dig up those old BBS things about how Final Fantasy VII killed the series, blah blah blah...Ugh that entire thread about Final Fantasy being dead is frustrating beyond belief. It's full of so much hyperbole and overreaction's.
Apparently Final Fantasy has died multiple times. It died at VII, VIII, X, XII and XIII!
I should really go dig up those old BBS things about how Final Fantasy VII killed the series, blah blah blah...
Best Zero game. Dunno how I feel about putting it above some of the X games, but it's certainly equal.
Okay, but, how many X games after the 4th could really stand up to Z3? Like I'm only up to 5 but my memories of the rest ain't anything as amazing as Z3.
None! I'm mostly talking X - X4 here. Even X8 has a lot of dubious quality to it that drags it down hard.
...To actually be on topic, I think FF4 is great on a first playthrough, but starts showing it's faults on repeat runs. I'd definitely replay 4 five times over before replaying (and actually finishing) 2 though!
I played the PSP version of 4 right after playing the DS, and the PSP version of TAY right after the Wii. I am most def burned out on playing the game for awhile.
I'd still put Z3 above X2, though. X2 is my unfavorite of the early X games. Wonky armor, weird bosses, those damn X Hunters.
That's fair! Your claim was that it was better than the rest of the series post-classic though, not better than specific titles. :v
I'm still hankering to play TAY on PSP, at least. Does that version require you to get all the challenge dungeon loot to stand a chance in the final tale like the Wii version did?