Meccanical
Member
The scariest thing about Gilgamesh is that you never know how many eyes he has until it's too late.
I doubt that level of attention to detail went into XIII-2, and more to the point chest-staring wasn't a thing in XIII. Not in cut-scenes anyway.
But other times he doesn't have any eyes at all.
Two eyes are better than six when the buffoon can't properly use any of them to see what is in front of his face! *Is calling Gilgy boy out*
Pretty sure he has six. The monster sash belt ain't there for nothing.
This does not BEAR the RESEMBLANCE of the SWORD I seek!
HOW CAN YOU TELL!? You may have six eyes, but you see like you have none at all!
The scariest thing about Gilgamesh is that you never know how many eyes he has until it's too late.
Actually, I seem to remember plenty of times where Lightning, Hope, and Vanille avoided eye contact. But besides that: XIII was their attempt to cater to Western audiences, so that may explain why there was less of it. XIII-2 threw that out the window. And quite honestly, it would show more thought being put into the product if it didn't have stuff from Japanese culture. Parts of your background culture can be so deeply rooted that you don't even notice them. Making eye contact isn't frowned upon in the States or several other Western cultures, so we don't even notice that we do it and only notice that when it isn't done.
A WORTHLESS STICK I FOUND! YOU MAY CLAIM IT IF SUCH RUBBISH APPEAL TO THEE!
See, that would make sense if this was a movie, but this is a game where you have to program what people do and how they're positioned and all that jazz. Either the heads just look janky and hanging because it's XIII-2 and a well known sloppily made product, or some guy actually had to tilt them heads to simulate a version of reality we are basing on hearsay.
I mean shoot, a cursory knowledge of anime disproves the argument altogether. People look at one another when conversing all the time.
What's more is that you're actually wrong about eye contact as it pertains to American culture. In America eye contact follows one of two rule sets depending upon your ethnicity. Either you're the type of person who looks someone in the face when speaking and away when being spoken to, or you're the type that looks away when speaking and at when being spoken to. In both cases, though, its a matter of the position of the eyes and not the head, which is what I'm talking about. It isn't that Hope and Noel's eyes are looking away, which is what someone might do, it's that their heads are both facing down at the same time while speaking to one another.
And it's FFXIII-2. Like hell was extra effort put into that game.
Corvo I had a larger response typed up but GAF did not deem me worthy of posting on my phone and since deleted it entirely.
For a little background information, VII was my first foray into the world of FF back in 2011, and during that summer I manages to beat VII twice, IX once, and got to the final dungeon of VIII before I quit (a mistake I have since corrected).
Basically what I'm saying is that Midgar (really up until after Kalm) is amazing and one of the best intros to any game ever, but man... On subsequent playthroughs it is kind of a drag. I'm going to push past that and see if things improve.
Also, no denying Cloud is the fucking man. The dive back into his memories on disc 2 is one of my favorite gaming moments of all time. And VII's cast is one of if not FF's best, almost entirely filled with memorable characters that are involved throughout the entire story. None of that "here are the two mega important characters and a few other guys that do stuff too" that later FF's have issues overcoming. Unfortunately XV will likely suffer from this as well.
Also Zidane x Dagger OTP 4ever.
Also this ended up being longer than my original post. Go figure.
There's this part where Noel is talking to Hope and neither of them are making eye-contact. They're like, checking each other's packages out during that scene and it is aaaaawkward.
Speaking of Alyssa, I retract my earlier comment about the elements of the game that are unrelated to XIII being fine. I will hate Alyssa forever and ever.
Well she does seem annoying in those scenes, at least Hope looked annoyed by her antics.
Also, are you able to play as Snow, Sazh or even Lightning (again) in XIII-2? Or Is "Noel-Serah-Monster" your party the whole game?
You can acquire Snow, Sazh and Lightning as monsters, but you can't have the real deal in your party.
I feel that having played VII, VIII and IX back to back, VII was still the most user friendly. VIII is the easiest as long as you can wrap your brain around junctions, and IX is the best in terms of presentation (but that battle system is slow as heeeeeeell).
I think they took the complaints that FF13 was "too hard" too far and then made the game's difficulty incredibly low, even for the in-game superbosses. It shouldn't be possible for me to do a 2-person party run on a first playthrough, but I did it without a lot of issue. I didn't grind either since my levels were substantially lower even while doing quests than those playing through the game normally. Monsters were rather irrelevant for me. Of course, we'd justified it in the game's OT by saying that my playstyle might be different from a lot of people's, but since a lot of other people found it to be easy, well...
If you wanted to know what a focus group'd RPG looked like, then look no further than FF13-2's kitchen sink design and difficulty.
I bet he gives the best bear hugs around, tho.
Did you not see my audition picture for Banjo Kazooie earlier in the thread!? YOU OFFEND ME, CORVO! SURELY, IT IS I WHO GIVE THE BEST BEAR HUGS!
Got to the water crystal in FFVa. Monks are still my primary damage dealers at this point. But now I have a bunch a new jobs to tinker around with. Nifty.
Did you get that one shard in the back?
I'm somewhat surprised that anyone ever defaulted to autobattle to begin with. On my playthrough, early on I only used it to get a sense of what the game thought its mechanics were. It's not until things got really hectic (and the menus for RAV, SYN, and SAB got huge) that I started autobattling more, and even at the end of the game I was playing the other three roles with manual entry (except sometimes when coming out of a paradigm shift).Also playing through FF XIII again (loaded a save right at the start of Pulse) and am loving the hell out of it even after many playthroughs. Doing manual command entry is making the combat feel more alive,
The autobattle system seemed rather un-gifted at SEN, though I admittedly haven't used it there much.Playing SEN manually is more fun than auto ever was.
The character models are impressive as hell considering how low-poly they are. Obviously that meant that sharp geometric details like hands suffered, but 99.9% of the time the models look great, and have lots of well-used animation bones.I wish more JRPGs had the visual polish that this game had. The fact that you can zoom in on the characters faces and move their eyeballs around with the controller was crazy. This is still my go to game for eye-candy, and the only thing that comes close is XIV.
As cutscene animation is concerned, even FFXIII had some weird moments where they obviously threw in a sloppy stock animation or some other (literal) five-minute solution where specially-crafted animation could have made a difference. Heh, it's probably a good thing the game wasn't putting significant effort in giving the character movement a realistic type of weightiness.And it's FFXIII-2. Like hell was extra effort put into that game.
?
I just picked up the crystals I saw and then the tower sunk. Did I miss a job? I got five new ones :/
Nah I'm teasing you. There is a crystal shard in the room you cannot reach.Until near the end of the game.
Oh. I didn't even notice haha.
Just started playing VIII. Is it true that, because the game scales to your level, it's better to do low level runs? Really don't want to find myself hosed halfway through.
You can play the game anyway you choose. Enemies do scale with your party, but they're also only so strong before your party simply steamrolls them in every battle if you're properly junctioning spells.
Just started playing VIII. Is it true that, because the game scales to your level, it's better to do low level runs? Really don't want to find myself hosed halfway through.
If you don't have Lionheart before the end of disc 1 you're doing it wrong.
I didn't know you could even craft weapons without the Magazines. Would've made my last playthrough more interesting to try and get all the weapons in disc 1.
You only need Lionheart. Squall could solo the game.
That's how I did it.
Selphies spell is hilarious but Rinoa also makes breaking the game easier. Plus Angelo is the best.Rinoa is awful, use Selphie instead. If you get lucky, you can get her one powerful spell. Plus she's hilarious.
Yup that's who I use too.Squall, Zell, Rinoa is my party of choice.
Sounds like the most boring way possible to play the game. Just because you can doesn't mean you have to. If anything the game is far more interesting when you try and limit yourself and add self imposed challenges.If you don't have Lionheart before the end of disc 1 you're doing it wrong.
Sounds like the most boring way possible to play the game. Just because you can doesn't mean you have to. If anything the game is far more interesting when you try and limit yourself and add self imposed challenges.
You should play Star Ocean games. The fun in those is seeing how fast you can break the game. I suppose that's why I like to do in FF games too. Of course it depends from person to person. There is no wrong or right way to play.
Sounds like the most boring way possible to play the game. Just because you can doesn't mean you have to. If anything the game is far more interesting when you try and limit yourself and add self imposed challenges.
I don't think TteoT or TLH had many ways to break the game? At least SO2 had all those fun skills to use. And you could get the main character's best weapon in like the second or third city you enter.
e: i should replay so2 some day soon
You should play Star Ocean games. The fun in those is seeing how fast you can break the game. I suppose that's why I like to do in FF games too. Of course it depends from person to person. There is no wrong or right way to play.
Regular attacks only. No magic. No defending. No items ever. No summons either. One character alive in party at all times. Go. You have a challenge now.
Getting Orhilacalum (however you spell that) and adding it to Boots of Prowess and your weapon increased your damage significantly and made the rest of the game trivial. Costs lots of money but once you get them high enough...only the absolute final final secret boss can hurt you. This is for Star Ocean 3. Don't know about 4.
Rinoa is awful, use Selphie instead. If you get lucky, you can get her one powerful spell. Plus she's hilarious.