Am I getting judged here or Schala?
I follow a tumblr called "fyeahterrabranford"
Am I getting judged here or Schala?
Tiz is like every FF protagonist's most annoying trait rolled into a single dude, haha.
I loved Onions' design but she cryin' all the time and homie don't play that.
I follow a tumblr call "fyeahterrabranford"
I'm kinda terrified of this concept...
Yeah, I always thought her design was pretty great. What her persona ended up being is not at all what I imagined throughout the entire "will we ever get this game?" phase of localization.
I sort of felt The Adventurer was sort of an hommage to Gilgy.Bravely Second needs GILGAMESH or a GILGAMESH equivalent. Yeah man. Edea should have used Mrgrgr more though. Agnes says unacceptable more. Which is just unacceptable. And isn't nearly as fasionablaaah.
I sort of felt The Adventurer was sort of an hommage to Gilgy.
Maybe. I would tell you why I think what I think, but I won't for now.I thought the Adventurer was supposed to be a Red Mage? Like the one in Four Heroes of Light?
and she's like, the only party member whose voice isn't that bad to listen to.
I sort of felt The Adventurer was sort of an hommage to Gilgy.
Alrighty-o, never played 4HoL.Not really. The Adventurer is a separate character created in the Four Heroes of Light. So the Adventurer is a homage to the Adventurer.
I mostly enjoyed my time with FF6. At the very least, I'm glad it remains untouched by sequels or spin offs.
..right?
I've been desperately pining for a FF4DS style FF6 remake for who knows how long.
I've given in to the despair
But he can be a dope!I first read that as "Edgar is a dope" and giggled..
In all seriousness, what gets me about FF6 is:
- how bloated the cast is, regardless that they're all optional in the WoR
- how the Esper system is borked so badly that casual players don't even use it as it's even intended since it's the only way to level up your stats in the game (heck when I did my playthrough before stopping, some people were telling me that they didn't even know that on level ups, only HP/MP increase unless you have an Esper equipped to increase certain stats on a level up)
- game is so easy peasy that you should probably use the difficulty patch to play it
- dem cave tilesets oh lawd someone stop it
- plot can be all over the place, but that's FF games in a nutshell at times
- quest types are put into different halves of the game that it exhibits some of FF13's flaws at times (ie: the pacing can be awkward because it's all-or-nothing at different fractions of the game)
Terra's portrayal in Dissidia is buttcheeks. It's a pale imitation of what she was like in FF6. It only attempts to mimic her persona in the early half of the story. It completely misses out on her development by the end of the WoB + Mobliz. Which is understandable to be fair; Terra learns to "love" and that drives her towards stopping Kefka. That's completely glossed over in Dissidia, it's some shonen garbage about using her powers to protect her "friends." Speaking of her friends, there's this obnoxious sentiment where they try to "protect" her. Like, Terra is constantly being saved by "dudes" in Dissidia, because she's constantly "emotionally compromised." It's completely unlike how it was in FF6. Her friends don't protect her (as she's by far and away the strongest member of the party) but they let her lean on them and they pick her up when she's down. The World of Balance is so great because the group's focus (despite their differences) is chiefly motivated to saving Terra. Not because she's a damsel in distress, but because they care about her, and they know that she's thePS: I like Celes a lot. Terra's... well, her portrayal in Dissidia is pretty accurate to me. Put a voice to those lines in FF6 and she'd sound the same way. Edgar is dope. Suplexing a train is dope. It had some of the best spritework on the SNES, overall. Very revolutionary to me since everything used just one sprite with different animations. And those animations were really good. They flowed so naturally. Kefka's a good character. I'm generally fond of Woolseyisms so I like the SNES version's localization a lot.
As an aside, while I don't care much for Terra for reasons that you and I have gone into before, I can appreciate that when she finally begins to understand love, it is in the form of agape/storge love as opposed to eros love, which so many FF games are prone to doing. It leads into her foil with Celes again, whose character development and even abilities (the ice to her fire) completely parallels Terra's. Where Terra wanted to understand the emotion and truly wanted to apply it to be part of something, Celes had to understand why the emotion was necessary and why being proud all the time/having power and status didn't have its uses. Terra savours whatever Celes had previously neglected until she realizes that it's a necessity.Most especially, Terra's arc does not conclude in a romantic definition of love, but in a maternal one instead. Rosa Farrel Terra is not, and unlike other heroines in other games, when she fully comprehends love, she does not lose her usefulness. In fact, the game makes a point of demonstrating that understanding love is exactly what gives Terra the power to keep fighting in a world as horrible as the one FF6's becomes.
My issue is that the system is ultimately wasted and it shouldn't have even been incorporated if it seems meaningless due to the game's lack of difficulty.1) I thought the large cast was one of FF6's strengths. Ensemble casts are notoriously difficult pull off in fiction, but FF6 manages to do it while never overstepping its bounds. The important characters get enough exposure, while the side characters are there to add flavor to the story.
2) I think you're overestimating how "borked" the esper system is. The game does a poor job of explaining the stat level up system, but it's really not that egregious. By your own admission, it's absolutely possible to beat the game without optimizing your stats (equipment and spells easily pick up the slack). Those who "do" understand the system are rewarded with optimized stats. It's undeniably flawed and obtuse, but it's really not that.
3) The game's difficulty is a joke, but it's flexible. You can tweak your experience without resorting to hax, and still have a somewhat difficult time. I actually played through solo character runs (Terra & Locke to be precise) and had a great time. FF games err on being easy anyway, so it's really not a problem that's unique to FF6. (Though the final boss is quite laughable...)
5) I didn't think it was convoluted.
where's the voice clip where she's all like "get away D:" because that's actually not like herIf were Dissidia, she'd meander around aimlessly, not fighting or doing anything of note because "why me sad."
Like i'm not even mad that they didn't make her into a badass in Dissidia, but it sucks seeing her being rendered helpless all the time.
FF6 wasn't any good until the GBA version came out. Since you know GILGAMESH is actually in that one.
1st Cor. 13:2 KJV said:And though I have the gift of prophecy, and understand all mysteries, and all knowledge; and though I have all faith, so that I could remove mountains, and have not charity, I am nothing.
It’s probably one of the best themes ever composed using a keyboard. It features a synthesized pipe organ which leads the entire theme into all of its movements appropriately. The piece consists of four separate movements, each featured during four battles with the same person who continually changes to try to get the better of your characters. This is the longest boss battle piece ever in the series.
The piece contains several motifs from the game: Opening Theme during the first and final movements, Kefka during the third and final movements, and Kefka’s laugh (woo-hoo-hoo-hoo) during the final movements before it loops. Each movement loops twice in the recorded piece.
The second movement of theme carries a fugue-type of nature (assisted by the organ cadenza), which is very fitting considering the different movements, or ‘tiers’ if you will, correspond to the different boss transformations. In fact, the entire theme reminds me of Handel’s Messiah (or Bach’s Fugues), which is probably what Uematsu and the game designers were going for, given Kefka’s appearance and rise to power.
In fact, the entire thing is almost an ode the Divine Comedy. Kefka is insane. The non-canonical version goes like this: his loss of sanity was due to the experiment that gave him magical powers, but he was a very brilliant student. In fact, he was likely a strategist, but his sanity drastically deteriorated when Celes was appointed to a position greater than his. He had a terrible childhood, and that’s probably what sped his descent into madness along. This hasn’t been proven by Square-Enix, however, but I’ve seen many fans of Kefka cite this. It would explain how he became such a terrible person.
Kefka is essentially a nihilist: there is nothing, there will always be nothing—life is meaningless and insignificant. He wanted to destroy everything, life itself. What was the point? Now that he’s a “god”, he can do anything he wants.
The final battle against Kefka draws strongly from Dante Alighieri’s Divine Comedy (and probably Milton’s Paradise Lost). The battle is divided into three tiers: Hell, Purgatory, and Paradise/Heaven. The final, I think, is God. The Inferno tier is represented by a demon. It is a grey-coloured Kefka with large muscles, fused to the ground from the waist down (remember Satan from Inferno?). It has two arms: a long and short one, both of which need to be defeated. I’ve heard this portion represents Kefka’s rage. This portion is the first thing you hear when the fight begins. It includes the Opening Theme motif at the beginning and at the end of its segment. There is a break where the organ and synth voice play a motif of Kefka. The theme then begins to pick up in tempo with a beat of the backing percussion, and it sounds epic.
The Purgatorio tier is a collage of several beings. It contains beasts, people and machinery. I’ve heard people say that the people are representations of Kefka’s split personalities (power, magic, anima, and two other beings) and mind. The support of this tier is a machine, depicting how the people of the Gestahl Empire relied on machines to function. People relied on technology to survive. It is a pillar of society. What would happen if this pillar got knocked down? This portion begins with the organ playing being assisted by synth voices and percussion. This is probably my second-favourite movement. It almost makes the player know something serious is going to happen. It ends once the synth organ begins playing on its own.
The third tier, Paradisio, is represented by Michaelangelo’s Pieta, which is a sculpture of Jesus’ body lying on Mary’s lap post-crucifixion. Only, instead of Jesus and Mary, Rest and Lady replace them. Rest is the one that damages everyone so that Lady stays healed. Lady absorbs all elements. She also casts Full-Life if Rest is defeated before her. This tier is fully supported by the organ pipe introduction and subsequent parts (helped by a bell), playing a motif of <I>Kefka. It sounds like it should be in a church, but it definitely is—the church of Kefka. This portion ends once the motif of the Opening Theme begins.
The final movement is my favourite. The final tier is where Dante comes face-to-face with God, who explains the meaning of life. This is in sharp contrast to the Returners and Kefka. Kefka says life is meaningless, while the Returners try to convince him otherwise. Angels are said to have many, many wings, not just two. Kefka himself is a dark purple being (almost imperfect, or battered and bruised), with four feathered wings and two bat-like demonic wings. One could almost say, using the non-canonical evidence a few paragraphs above, that Kefka is a fallen angel, similar to that of Lucifer (given that Kefka was brilliant, and one of the top strategists for Gestahl, it almost seems that Kefka parallels Lucifer). The final movement begins with the Opening Theme motif, perhaps signifying a reunion with Kefka. But the percussion begins as quickly as the motif finishes, with the synth electric bass and synth organ joining the uptempo fray. I love this portion just because of the synth organ solo, with a motif of Kefka thrown in for good measure. The theme slows down once we think it’s looped, which is actually pretty good pacing, leading into Kefka’s iconic laugh. It sounds like a hard-fought battle. And Kefka is no slouch; he’ll hit you with everything he’s got.
This is probably Uematsu’s ode to Bach, but more importantly, it’s a slick, refined piece depicting a descent into madness, yet an ascent into godliness. Kefka isn’t exactly the most sanctiful person in the world. Okay, he’s far from being the epitome of sanctity. He’s a power-hungry lunatic. But you can’t help but to argue that his madness was a product of man. Are we sometimes to blame if someone becomes a nutter later on in life? Is it society’s folly that makes people like these? No one will ever be like Kefka (well, I can think of a few people in history who followed the “Kefka Way”. No one could. Kefka is Kefka—perhaps the best Final Fantasy villain ever written. He deserves such an awesome final battle theme.
Actually, Zoroastrianism is still a thing! There are still 11K folks practicing in the US alone.Poltergeist was Zurvan, who was the creator in a form of now defunct Zoroastrianism
Man, Corvo, that's exactly what I wrote about it in 2008. Except in a VGM context:
Actually, Zoroastrianism is still a thing! There are still 11K folks practicing in the US alone.
So what script for FFVI is better? The SNES/PSOne version, or the GBA version? I know the GBA version is more faithful to the Japanese version, but I'm asking which has better writing, is more interesting and/or amusing. I ask this because I haven't decided what version I want to play for my first playthrough of the game.
I kind of like the GBA one more, since things like spell names make a lot more sense. Some people are attached to the jokes in the SNES one but I don't recall any of those jokes not getting redone in such a way that they wouldn't still be funny to first timers.
Didn't the PSOne version fix the spell names?
holy sin at those walls of text
do I even want to read them? nah...
It apparently has terrible load times.
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I guess this is SE's way of celebrating VI's birthday: