ONIONCEPTABLE
lol
ONIONCEPTABLE
I cannot wait until you reach the game's major twist. I'm making the popcorn right now in anticipation.
So Cecil is the new Lightning now? I support this. Now I wonder how many other characters drink off-screen in your fan fiction.
I haven't told you yet, but I love your rants. Keep 'em coming.
Just wait until I do a playthrough of TAY.I blame Schala. She named Rosa "Beer" and Cecil's love of the bottle stuck.
LOL. He's not even halfway through the game yet.
Just wait until I do a playthrough of TAY.
Then you'll understand why Ceodore's a nonfactor in that game and why he sucks as a character.
Well, you know.Ceodore doesn't even matter in his own chapter. That's why they fused it within the Wii version. All the same, Yang's much cooler daughter is still going to be forced to marry Ceodore, just because.Kain's chapter
All the same, I did like that Ceodore told Wedge to shut his damn mouth after the fifth mention of "THE BLOOD OF KING CECIL AND QUEEN ROSA!"
Well, you know.
In my version of events, he's half-beer.
Played a bit of Final Fantasy IV today, and boy, this game is punishing. MP is always low, enemies take no hits, characters are permanentely underleveled, there are no shops within reach.
This is gonna be a fun ride.
Which version of FF4 are you playing? Because if it's the DS one then yes, that game puts on brass knuckles for its punches.
Played a bit of Final Fantasy IV today, and boy, this game is punishing. MP is always low, enemies take no hits, characters are permanentely underleveled, there are no shops within reach.
This is gonna be a fun ride.
Well, as I went into a few years ago, Tellah sucks anyway. His stats goes down as he levels up and he sucks.I don't remember MP being an issue except for a certain part of the game. Damned Tellah.
You know, that actually makes sense.This means that Awaken triggers the only time he is sober, then, doesn't it?
Well, as I went into a few years ago, Tellah sucks anyway. His stats goes down as he levels up and he sucks.
Did I mention that he sucks?
Especially in the face of Palom?
It's not you. It's the perception:I hated some of the dungeons in IV, dunno if it was just me but from the FF games I've played IV easily had the most random encounters. And that bloody After Years final dungeon...
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The Sealed Cave sucks. I hate this place. Im sure a lot of people do. The encounters here seem plentiful (but its likely because the maps are so freaking big and there are several doors to go through because you want the treasure), there are lots of forced fights if you want to enter those doors, and the dungeon is skippable (remember how I showed a glitch in a previous post? You can just enter here and get the scene youre supposed to, and then skip the dungeon entirely).
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I sorta want to bring attention to the dungeon design itself. Its something I should like. Its expansive, there are deadly traps everywhere, and it makes itself out to be a maze of sorts with the ropes and empty rooms. The ropes are interesting in that well, you didnt know if they were a straight line or if they went down. Whats nice about those is that theres the animation for the character sliding (or quickly auto-walking on them), turning around, turning back around and quickly going up again if its a dead-end rope. I thought that was a relatively nice animation there.
Also, this place is filled with pits. If we were playing Zelda, wed get swallowed up by the pits a lot because you can stand right on the edges there.
Finally, its a huge dungeon. Theres a lot of walking space around here. Thats why people get so pissed about the encounter rate around here. Theres a lot of ground to cover and because theres a lot of ground to cover in each room, it feels like there are a ton of encounters in this dungeon.
Yes, I have spent too much time thinking about FF4's backstory.
Fuckin' Zubats, man. I will forever bitch about them because they waste the player's time so much.I always hated the encounters against these enemies. They aren't powerful but they waste too much of my precious time and that's worse in my book.
Bloodfeast. Bloodfeast. Bloodfeast. Bloodfeast.
He's in an RPG.Gen from Street Fighter has been dying for years. What's Tellah's excuse?
He's in an RPG.
In RPG years, he's already dead.
Sorry.
Let's find another game we like to talk about instead.
Uhhhhh...
Let's find another game we like to talk about instead.
Uhhhhh...
/dead
Which version does everyone here prefer? I like the Origins version, but for a speedrun sense, I'd go for the PSP version because it's easy.People don't express their love for the first Final Fantasy enough.
Which version does everyone here prefer? I like the Origins version, but for a speedrun sense, I'd go for the PSP version because it's easy.
I haven't played my original NES cart in years.
Which version does everyone here prefer? I like the Origins version, but for a speedrun sense, I'd go for the PSP version because it's easy.
I haven't played my original NES cart in years.
I liked it when I first played through it, but what really got me into the game was this somewhat old thread on GAF, even though I patheticly failed.
I didn't know about that thread, I should try to do one day a challenge like that. And that has reminded me of the incoming annual FF5FJ Fiesta. I can't wait for it!
Edward's actually decent in the GBA endgame and the DS version because of his buffs.And oh boy, I was happy when this guy joined my party.
I thought his powerswould be fueled with anger and revenge.
Guess I was WRONG.
I was so pissed.
Jesus,Tellah almost killed this poor guy.
Oh man, I forgot about that thread. I only lurked then, but it was really freaking interesting. I'd love to do one of those myself one day.I like the Origins version the most, I prefer its art style over the PSP version and it retains a "normal" difficulty setting and just plays a bit better than the newer versions. The PSP one is nice, too, just not as nice. I don't really care for that bonus dungeon.
To be fair, though, Origins was the first version I played of this game (being a European and all) and I still haven't played much of the original version (I bought it on Wii VC...well and the Famicom 1+2 cartridge, but I don't really expect to ever really play it).
I liked it when I first played through it, but what really got me into the game was this somewhat old thread on GAF, even though I patheticly failed.
You should try the Origins version since it's more balanced and retains a lot of the NES features of the game.GBA?
Maybe I should play Origins and I might like that better.
GBA version is good, but kinda way too easy after a point.
I actually like some of the PSP versions of the secret boss music too. I know some of them are a little off, but I thought it was neat for a 20th anniversary thing.I like the PSP version the best, the glorious soundtrack remasters are what makes it so much better for me.
Chaos Shrine
Underwater Shrine
Love ff1![]()
People don't express their love for the first Final Fantasy enough.
And oh boy, I was happy when this guy joined my party.
I thought his powerswould be fueled with anger and revenge.
Guess I was WRONG.
I was so pissed.
Jesus,Tellah almost killed this poor guy.
YaaaaaaaayyyyI would join that thread, it would be a good excuse to knock it out of my backlog.
I don't have the heart to make Jucksalbe chronicle all of that again.
Edward's actually decent in the GBA endgame and the DS version because of his buffs.
After Level 70, his stats skyrocket,
The fun thing about Edward is that he sucks ass in the original version and every consequent version of FF4 has taken steps to improve him as a character. In the DS and PSP versions he's pretty okay, and in TAY he's actually one of the cooler characters. (ShutupsomepeopleinTAYarecool).
It's more or less a turn-based system where you just input a combination of commands to execute an attack. I'll explain it better in the GAF Plays OP than what I have in my draft:I've never played Legend of Legaia, but looking at some videos, the combat system doesn't look like something I'd enjoy, so I'd pass on a thread about it.
But yeah, at the same time, it isn't for everyone. I just really like that it's a Fighter-RPG hybrid of sorts. (Honestly, I like it a lot because it saved me from a summer of playing Beyond the stupid Beyond.)I think most folks would agree that the best/most well-known aspect of Legend of Legaia is its combat system. Its turn-based, and at the beginning of each round the player must input commands for each character. The order of action is determined by, as usual, the speed stat. Whats different about this system is that its called the Tactical Arts System (TAS) whereby the player doesnt just select attack at each turn to fight, but rather, they must input a series of commands in order to execute combos and specify the location of the attack. Each direction will have different ranges of effectiveness depending on the enemys equipment or height.
Strings of attacks can execute combos called Arts. These combos can deal more damage than a standard attack string. AP is needed to execute Arts, and the player can charge this up by using the Spirit command (essentially the defend option). Arts can be divided into regular arts (regular combos), Hyper Arts (elementally-based), Special Arts (chained combinations of regular arts), and Miracle Arts (the characters ultimate attacks).
The amount of attacks that the player can execute is determined by the characters action bar. If you level up, your action bar will naturally increase. You can also increase it by selecting the Spirit command, but it will only increase up to its maximum potential for the characters level reached so far.
Legend of Legaias magic and summoning systems is essentially the same thing. When a Ra-seru-wearing character defeats a Seru, theres a chance that theyll absorb the Seru to gain a new spell/summon. These spells can be leveled up by using them more often.
Psst... Corvo... I think Jucksalbe's talkin' about you... :VPff....I chronicle everything. It's just that certain people putting five games in one post made it a bit more work than it looked like.
The best FF IV character is Edge.
I've got to say, I can't really understand all the flak it gets. Reading some impressions of the game, I expected something like ET for the Atari2600, but was pleasantly surprised.
Haha, it's certainly not E.T., but people also had quite different expectations of a Final Fantasy game. It's an "okay" game in a series of excellent games.
Yeah, I can see that. I think my lowered expectations really benefitted my experience with the game.
After I am finished with XIII it is time for XIII-2. I am curious to see it's crazy story.
The worst thing was that Auto-Battle was set as the game's default way of selecting commands and I think the prologue could have been shortened (even if it was the game's vertical slice in terms of a demo, that's probably too long to get running so players can experience character growth vs using the same stuff repeatedly for an hour or two). So, I guess FF13 ended up making a poor first impression, and that's the thing that's going to linger with everyone.