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FINAL FANTASY Community Thread: XV Mainline Entries and Counting

R79BWwo.jpg
 

PK Gaming

Member
Because it's Wakka. He sucks. He talks goofy.

And it's Wakka

You're really missing out. Wakka is downright frightening in combat. His attack real limit is hilariously overpowered, and he's a ranged fighter that hits hard.

He's insufferable, but 3/4th of the FFX cast is like that, so meh.
 
You're really missing out. Wakka is downright frightening in combat. His attack real limit is hilariously overpowered, and he's a ranged fighter that hits hard.

He's insufferable, but 3/4th of the FFX cast is like that, so meh.

Oh I have known about his potential for years but that would require me to dip my head in the toilet and endure Blitzball until depression set in...ewwe

And it's Wakka...
 
why i don't like rare-dev'd platformers

outside of the weird hitboxes and weird physics


Yeah. I mean, I still love the DKC games, but the hit boxes are super annoying.

The weird physics I can deal with, the hitboxes I can tolerate but all of those bloody collectibles...

This is why DK64 is so bad

I can handle the collectibles in Banjo Kazooie since I think they struck the right balance between platforming, exploration, and collecting. And real talk: Grunty's Lair is still my favorite hub world. Banjo Tooie took it too far with the backtracking and collecting (holy shit, some of the stuff you had to go through to get a single Jiggy) but I still overall enjoyed it. DK 64 just shat the bed (I liked it as a kid, but going back as an adult... lots of mixed feelings on a lot of the design decisions. And those fucking racing minigames! ALL MY RAGE) and showed absolutely no restraint at all.
 

Dark Schala

Eloquent Princess
Some people just don't like blitzball and that's perfectly ok.

Yeah. I mean, I still love the DKC games, but the hit boxes are super annoying.

I can handle the collectibles in Banjo Kazooie since I think they struck the right balance between platforming, exploration, and collecting. And real talk: Grunty's Lair is still my favorite hub world. Banjo Tooie took it too far with the backtracking and collecting (holy shit, some of the stuff you had to go through to get a single Jiggy) but I still overall enjoyed it. DK 64 just shat the bed (I liked it as a kid, but going back as an adult... lots of mixed feelings on a lot of the design decisions. And those fucking racing minigames! ALL MY RAGE) and showed absolutely no restraint at all.
Bad collectathon design ticks me off because it wastes my time with collecting garbage when I could be using that time to platform to the end of the game.

I still have to play DKC3, but I just finished TF and it took a lot of coaxing to actually get me to buy the game in the first place. I don't like Rare's games too much. My first videogame was Battletoads and even up to today I don't like it.
 
Some people just don't like blitzball and that's perfectly ok.
I don't like it either. But Attack Reels alone is worth putting up with it.
I still have to play DKC3, but I just finished TF and it took a lot of coaxing to actually get me to buy the game in the first place. I don't like Rare's games too much. My first videogame was Battletoads and even up to today I don't like it.

Honestly, if you didn't like DKC1 or 2, you're probably not going to like 3 at all.
 

Levyne

Banned
IIRC you can get Attack reels in 2 or 3 matches. Not a bad investment. Of course you'll have to do a lot more if you want a powered up World Champion to go with it. Maybe you could get by with Yojimbo and Slice and Dice if you really hated blitzball but still wanted to do that end game...stuff.
 

Dark Schala

Eloquent Princess
I don't like it either. But Attack Reels alone is worth putting up with it.

Honestly, if you didn't like DKC1 or 2, you're probably not going to like 3 at all.
FFX too slow. Score goal, then hide in the back of the net for 4 minutes because they didn't bother to fix that glitch just like how they didn't decide to speed the game up or implement skippable cutscenes. So slow. I love the game's ending, but this being the third time I've played it in my life since I was 16, it's like... naw. Wish they'd added fixes and things to speed the game up so it's more palatable as a portable game for the remaster.


Isn't DKC3 different, though? Bean said that it was more of a gimmick platformer, and I seem to have started catching onto those lately. I could always ask Nocturnowl again, though.
 

Jucksalbe

Banned
I still have to play DKC3, but I just finished TF and it took a lot of coaxing to actually get me to buy the game in the first place. I don't like Rare's games too much. My first videogame was Battletoads and even up to today I don't like it.

It's not like Tropical Freeze is even a Rare game.
Anyway, DKC3 is the worst of the SNES DKC games, so skip that if you didn't like the others, wouldn't be worth your time. Rare made some great games, though, so I can't agree on that point.

Edit: What's a gimmick platformer?
 

Dark Schala

Eloquent Princess
It's not like Tropical Freeze is even a Rare game.
Anyway, DKC3 is the worst of the SNES DKC games, so skip that if you didn't like the others, wouldn't be worth your time. Rare made some great games, though, so I can't agree on that point.
I felt like DKCR and TF suffered from the same oddball stuff that the Rare DKC games did. TF even less so. It's the DKC game that I can tolerate the most.

When I used to tolerate FP games in 3D, Goldeneye 007 MP was neat back in the day. Other than that, I don't really care for their stuff very much. A lot of the Acclaim and LJN-published games were actually developed by Rare back in the NES days, so I don't really have fond memories of Rare as a whole. That said, it's amazing how much garbage that both Atlus and Square output during the NES-era.

I do think the video series that some of the devs who worked on Conker featuring them playing it and taking the piss was pretty funny, though.
 

Jucksalbe

Banned
NES Rare is probably not the best period to judge them by. They mostly did a bunch of shovelware in that time. I remember liking Snake Rattle 'n Roll, but I haven't played that in decades, so I'm not sure if I'd feel that way today.
Their late SNES and the whole N64 years really were their golden time. I like the first two DKC games and stuff like Golden Eye and Blast Corps. But as a whole you could maybe say they are a little "overrated".

Edit: Not to mention I will never forgive them that they created those monsters that are XBox Avatars.

I like DKC3 as much as 1 and like both more than 2.
kyJUEjo.gif

That seems like a...rare opinion.
 

Ultratech

Member
I like DKC3 as much as 1 and like both more than 2.
kyJUEjo.gif

It's...unusual, but not unheard of.

Personally, I like 2 the best, though I admit I never did play much of 3.

3 just seems off in that it seems almost completely different compared to the two games before (i.e. the atmosphere, enemies, that kinda thing, etc.).
 

Dark Schala

Eloquent Princess
Edit: What's a gimmick platformer?
Gimmick platformers are platformers where the majority of the levels include some aspect of the game, whether visual or gameplay (sometimes, not always---otherwise, it's a minigame or an oddball gameplay change), are completely changed up than what you're used to.

Examples are:
- when you are forced to use abilities you barely ever use for an entire level
- reverse gravity levels
- weapon changes
- blackout/inconsistent lighting
- autoscrolling
- minecarts
- strong wind
- rising water
- fireballs
- enemies unique to the level
- vehicular stages (ex: skateboard, toboggan, car, etc)
- Sonic Casino stages

If most of the levels have a ton of gimmicks associated with them, I'd qualify it as a gimmick platformer. My favourite ROMhack, Rockman 4: Minus Infinity, is full of gimmicks and I love that sort of stuff. A good RPG example of gimmick levels, but not necessarily being a gimmick game, would be Kingdom Hearts Re:Coded and that's why I don't think the game is as bad as other people do; it changes its pre-boss gameplay constantly. Puppeteer was a gimmick platformer, kind of. FF8's final dungeon was kind of a "gimmick level" too, since your abilities are locked out and you have the option of getting them back.
 

Noi

Member
I mostly just like the light/heavy character dynamic that DKC1 and 3 share that 2 lacks. In 2, the things Diddy can do are minimal compared to everything Dixie brings to the table, whereas DK/Kiddy having their own toolset makes you try harder to keep them both with you.

(That and I don't love the single pirate theme stretched across all of DKC2.)
 
3 suffered from too many ideas thrown together without regards for how they work together. At times it felt like Donkey Kong Party: Backwaters Country Edition.
 

Jucksalbe

Banned
Gimmick platformers are platformers where the majority of the levels include some aspect of the game, whether visual or gameplay (sometimes, not always---otherwise, it's a minigame or an oddball gameplay change), are completely changed up than what you're used to.

Hmmm...if they're the majority is there even anything to get used to?
Anyway, I guess DKC3 could fit that criteria.
 

Ultratech

Member
Examples are:
- when you are forced to use abilities you barely ever use for an entire level
- reverse gravity levels
- weapon changes
- blackout/inconsistent lighting
- autoscrolling
- minecarts
- strong wind
- rising water
- fireballs
- enemies unique to the level
- vehicular stages (ex: skateboard, toboggan, car, etc)
- Sonic Casino stages

I had to laugh, then I remembered this:

Sonic-3-sonic-the-hedgehog-sega-mega-drive-%D0%BA%D0%BE%D0%BD%D1%81%D0%BE%D0%BB%D0%B8-866491.gif
 
Some people just don't like blitzball and that's perfectly ok.


Bad collectathon design ticks me off because it wastes my time with collecting garbage when I could be using that time to platform to the end of the game.

I still have to play DKC3, but I just finished TF and it took a lot of coaxing to actually get me to buy the game in the first place. I don't like Rare's games too much. My first videogame was Battletoads and even up to today I don't like it.


BK is really the only Rare collectathon I can say I absolutely loved. It was simple, streamlined, had levels as only as large as they needed to be (DK 64 was, insane in this respect. When you need fast travel in every single level and even then it takes a while to get anywhere, you know you've made your levels too damn big), each move had a useful function, the amount of collecting was within reason, the game oozed charm, I liked the OST, the characters were charming at the time, etc.

With BT, Rare went too nuts with the interconnectivity between levels which meant I was still backtracking to the earliest levels near the end of the game, collecting items became for the sake of collecting items, the levels were too ambitious for what the N64 could handle (the framerate is atrocious), and the requirements for what you had to do to get some of the jiggies was ludicrous. I still liked the game, but at this point, Rare needed to tread carefully as to how they proceeded.

DK64 was my breaking point. The game was ambitious, but the implementation wasn't good. At the time I didn't realize it, but I actually had more fun dicking around in the levels as a kid than actually collecting the stuff. I've never actually finished the game and as a kid, any time I fired it up, I just messed around with the powers after a while. The minigames were far too numerous and just weren't fun (FUCK the racing minigames and minecart minigames), the levels were absurdly large (getting where you wanted to go was a massive hassle), the amount of pointless collecting is insane (some of the shit you don't even use except for once in a blue moon, yet you still have to collect it anyway), etc. I can find enjoyment out of the game, but that's more down to nostalgia and the fact that I like a lot of the atmosphere, ost, etc.

To this day I still haven't played Conker. DK 64 killed my interest in that type of platformer.
 

Dark Schala

Eloquent Princess
The idea of gimmicks, to bring this back to Final Fantasy, isn't platformer-exclusive. Even the mere status effect like Frog or Mini can constitute a gimmick because your attack and defense stats are whittled to 1. In Final Fantasy III, this constituted a minidungeon where you had to be under Mini all the time. Thus you had to combat that by making all of your characters mages.

The Fanatics Tower in FF6 would constitute being a gimmick area. Enemies have auto-reflect and you could only use magic. Ipsen's Castle in FF9 would be a good example because you had to equip your weakest weapons to get anything done.

The underwater area in FF5 where you only had 20 mins to beat it in would also be one. Similarly, the 20 minutes you had to beat Emerald Weapon in FF7, if you decided to do it that way without the Underwater Materia, would be another example.

The music seems so...boring in DKC3. It sounds like someone was forced to make music they didn't enjoy.
We know about games with shitty music that even the composers couldn't enjoy, don't we. :p

Hmmm...if they're the majority is there even anything to get used to?
Anyway, I guess DKC3 could fit that criteria.
The characters' skillsets (and physics if you're playing a platformer), for the most part. It's more along the lines of puzzle-solving while having an idea of what you, as a player controlling a character with a certain moveset, can do with what the game throws at you.
 

Jucksalbe

Banned
I'm glad I never played DK64, people seem to have traumata because of that game.
Conker's great because of the humor and much less because of the gameplay.

Edit: Goddamn, I hated those Mini dungeons in FFIII, probably the worst parts of the game.
 

Levyne

Banned
I liked DK64 at the time. I think I gathered everything in it two times. Recently I find myself unable to stay interested in platformers, though. I've tried getting into Rayman Origins twice and never got past the first world. A few years back I played Sonic Generations, NSMB Wii, DKCR, Super Meat Boy, and Braid (though that's more puzzler) and only liked one of them. Haven't tried much of anything since.

I know those are mostly 2d so to bring it up after mentioning DK64 might be weird. I've only played the gameboy version of DKC2 otherwise. I loved the music at least.

Edit: oh the thread's back on topic now. Oops.
 

Jucksalbe

Banned
I liked DK64 at the time. I think I gathered everything in it two times. Recently I find myself unable to stay interested in platformers, though. I've tried getting into Rayman Origins twice and never got past the first world. A few years back I played Sonic Generations, NSMB Wii, DKCR, Super Meat Boy, and Braid (though that's more puzzler) and only liked one of them. Haven't tried much of anything since.

Can't fault you for that for most of the games on that list.
 

Dark Schala

Eloquent Princess
Some of those games were on my goty lists for the years they were released, but different strokes. >.>

I don't think the Mini dungeons were too too bad. I think 'gimmick' generally has a negative connotation and it's often a word that's misused in a negative light.

The other thing that FF has is the idea of 'gimmick classes'. These are classes that generally play differently from other classes in the game. These classes can suck hardcore, can be useful, or can completely break the game. Usually Dancer, Painter, Calculator, that moogle from Tactics Advance, etc. are pretty good examples.

But yeah, FF does some interesting stuff in terms of changing it up for dungeons and classes. Not always, but when it does it, the results can lead to varying effects. That's why I like gimmicks sometimes. You never know what you're going to get.
 

Jucksalbe

Banned
I don't think the Mini dungeons were too too bad. I think 'gimmick' generally has a negative connotation and it's often a word that's misused in a negative light.

From what I gather, segments you see as "gimmicks" usually are there to offer more variety in the gameplay. FF III's Mini dungeons are just the same with less options to approach the situation.

The word "gimmick" simply is a negative one by definition for me, so I wouldn't say it's misused when it's used to describe something negative. But then again, that might be because it's that way in German, it might be different in English.
 

CorvoSol

Member
Having just finished replaying DKC3 recently, it VERY MUCH SO is a gimmick game. Every fucking level introduces a new mechanic or another and some of them are frustratingly thrown out. Like the 0G level gives you flying power part way through so who gives a shit about this 0G mechanic?

I still like it more than DKC2, though.
 

Malyse

Member
KH thread bit is humorous. Dreamdrop's arrival (and badcrumble) keep that thread going. FE thread is pretty darn slow, sadly. I guess a lot of people post in the Awakening OT. This thread has a good pace. Toonami has a decent pace even if I don't know how I ended up there (I blame Seda)

Seems pretty common that LTTP threads get ~50 posts. They are fairly frequent though.

Kingdom Hearts is literally all of the reason I play games in the first place.
 

grimmiq

Member

Have you played FFVIII on Steam? The main cast and many interactable characters have slightly upgraded models (VERY slightly upgraded), but everyone else is like they were at the original release.

EDIT: Just checked it, it seems a lot of the models I was talking about were just part of the pre-rendered backgrounds so look terrible now.

As for the happy ending..
He had "kids", so I took that as he found a purpose in his life and brought new life into the world(whether through biological or magical, doesn't matter), happy enough to me..
 
Rather glad of the ending we got, I thought it was rather good. That ending theme really really helped.

In other news...uhhh I'm trying out this Expert Grid in FFXHD and it's crazy! I keep coming across side paths with useful abilities and spells, why didn't I have this before?!
 

Enthus

Member
I'm glad FFIII Steam release finally got a release date. I really, REALLY hope it includes the opening cinematic in HD, especially considering they have been leaving it out of smartphone releases. It's basically a 3 minute nostalgia ride of old RPG awesomeness, and I love that.
 
I think it's based off the smart phone releases, so it probably won't. Square seems to be pretty lazy when it comes to Final Fantasy PC ports.
 

Perfo

Thirteen flew over the cuckoo's nest
I think it's based off the smart phone releases, so it probably won't. Square seems to be pretty lazy when it comes to Final Fantasy PC ports.

Speaking of which they really seem to try building an audience there for future new FF releases. I wonder if FFXV will indeed happen there too.
 
Rather glad of the ending we got, I thought it was rather good. That ending theme really really helped.

Yeah, the ending we got was fantastic. Though, it would be facinating to see what other endings they were thinking of.

Melodies of Life is still one of my favorite themes, especially the piano collection version. Very uplifting, I find.

I also just bought P3P since it was 5$.

P3P for 5 bucks, nice. Gotta love that manual party control. Makes me want to play P3 again...
 

Levyne

Banned
Yeah, the ending we got was fantastic. Though, it would be facinating to see what other endings they were thinking of.

Melodies of Life is still one of my favorite themes, especially the piano collection version. Very uplifting, I find.



P3P for 5 bucks, nice. Gotta love that manual party control. Makes me want to play P3 again...

Yo, I was wondering where you went!
 

CorvoSol

Member
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK Qada.

Edea has Damage Dispersal and the fat bastard nails her with his retarded max damage attack, killing my entire party with one hit, my 3DS mocking me by deciding that the battery has to die right the fuck then so no retries any time soon.

GOD FUCKING DAMN. I'd be fine if Ringabel could've stayed alive or if I could buy a good weapon.

Swear everything the Adventurer is selling now costs like 9 trillion gil.
 

Labadal

Member
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK Qada.

Edea has Damage Dispersal and the fat bastard nails her with his retarded max damage attack, killing my entire party with one hit, my 3DS mocking me by deciding that the battery has to die right the fuck then so no retries any time soon.

GOD FUCKING DAMN. I'd be fine if Ringabel could've stayed alive or if I could buy a good weapon.

Swear everything the Adventurer is selling now costs like 9 trillion gil.

Have two ninjas. Make one ninja evade attacks and make the other ninja cast Kairai on the evading ninja. Have someone that can remove Qadas regen. Lastly, a damage dealer.
 
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