Im not really going to stress too much the aspects of gameplay as I discuss this with you guys because I think there isnt a lot I can really say. I feel that Bravely Defaults battle system is an excellent way of keeping turn based role playing combat alive, and that the role-playing aspect of that is really brought out by the unique, distinct, but fairly balanced role that every job class in the game plays. I also am very pleased with the presence of the in-game difficulty adjustment mechanism, for reasons I hope will become apparent to you as we advance.
Im also going to skip over Chapters 1-3 because I believe you all remember my thoughts on them up to this point in the game.
Chapter 4, I believe, was an excellent chapter in almost every way. Entitled Black and White the chapter sets out to challenge not only Edeas view of the world, but also the players. Of course, the events in Eisenberg had really made it clear already that things were not as simple as they had seemed, and anybody familiar with the franchise could pick up on certain key points: especially that Airy is probably a traitor, earlier than even that. I did not like the sob story attached to Victoria, I confess, and I more or less relished the chance to grind her skull beneath my heel. Because I really, really do not like her. That said, this chapter has really brought me around to the cast, although I continue to feel that Agnes and Tiz lag well behind.
The point is that this chapter focuses in no small part upon Edea, who is more or less the games default heroine. Having slain most of her friends for the sake of her beliefs, Edea comes face to face with her most insurmountable foe: her father. The situation complicates early on in the chapter with the discovery that awakening the Earth Crystal may well cost Edeas mother (and many others!) her life. Although this is fairly gray, Edea points out that she doesnt want Eternia to build its happiness upon the back of the rest of the worlds suffering. As she challenges her father, and learns about his past, one of the games more central points is at last brought up: that understanding should not come only at the point of a sword. Because Edea and her father are both head strong, battle is still inevitable. The chapter is paced perfectly, and Edeas world view is challenged and questioned at every step. Most important of all of these is the Vampire Castle sidequest, in which much of the games backstory is revealed and much of the problems with the Crystal Orthodoxy and the motivations of the Anticrystalists are laid bare. Lord DeRosso, the Vampire himself, explains a story not too different from the present one, several times over, showing echoes between his life, the Templars, the Sages and Edeas, save it be for the sides they fight for. All in all its pretty well written and thought out, and things seem set for a good final battle and a welcome ending to a game which will be fondly remembered.
But the game doesnt end there. Nor, however, does it actually continue from that point. Rather, the player is forced back to square one and made to refight every boss in the game again. Rather than being more challenging, though, higher difficulties only see bosses and enemies have higher HP counts and deal more damage while taking less, effectively doing no more than bloating out an already upsettingly unnecessary bloat. And thats what chapter five is: unnecessary. The chapter serves to highlight that the things we previously thought are untrue and that the world is grayer than we imagined, except we had already come emotionally to that point in chapter 4. The only truly worthwhile scene in chapter five is the budding of a romance between Agnes and Tiz and the Sages admission that all of this has happened before (and that the angel he and Lord DeRosso met long ago looked much like Agnes!) while thats great, it didnt need for me to refight every single boss in the game a second time and re-experience old story events with only minor changes (many of which I would assert were not for the better!) But I believed that if I bore it patiently the game would reward me and the remaining 3 chapters would be a return to form.
Such patience has not been rewarded, however, as I find myself at the beginning of chapter 6 exactly where I as at the beginning of chapter 5, which is precisely where I was at the beginning of chapter 1. To explain it best, allow me to share how I put it to my brother: Chapter 6 is chapter 5 again. And what was chapter 5? Chapters 1-4. For those of you keeping score, this is the third time I will be asked to fight the same bosses, with story and dialogue almost exactly the same I expect. And I have been informed that chapters 7 and 8 will be the same.
Im baffled, frankly, at this decision. Truly, I am stunned. I cannot understand it from a story point of view. Its like if Final Fantasy 1 had made players live the 2000 year time loop to sympathize with Garland, rather than just trusting that theyd written him to be sympathetic. In fact, I dare say that I think that this has happened in part because the staff was not confident in what they had made here. The game didnt need to be longer, I was at 45 hours when I finished Eternia. A sufficiently large final dungeon couldve made for 50 and that is perfectly respectable for most any RPG. The story was doing excellently at convincing me of all it needed to, and the cast had come into its own. Lord DeRossos Vampire Castle did all the more blurring of moral lines that chapter 5 aimed to do. In fact, if I couldve just gone to the Sage for his asterisk and learned all he had to tell me there, there would have been no need for any of chapter 5. Im rolling in XP and JP at this point, and really theres no need to grind for cash since shops update their inventory so very slowly.
It saddens me to think of this, really, because the first half of the game is arguably the best Square Enix has put out in a long, long time, but then you hit that fifth chapter and its like a brick wall. Ill soldier on and finish it, but I confess that without a NG+ option the games replayability has been seriously diminished in my eyes, as has its standing.