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FINAL FANTASY Community Thread: XV Mainline Entries and Counting

Tizoc

Member
Bought FF IV off of steam. Gonna finally play it when I have time.

BE FORwarned that the battles are 15 FPS, but everything else is 30 FPS.
Game runs fine but graphics leave soooooooooooooooooooo much to be desired.
Gameplay is ace though.

Spam Rydia and Tellah's magic on all enemies early on, they can waste enemies with 1 spell. Oh and make sure to grind rydia to lvl. 15ish before heading for the cave.
 

Red Mage

Member
Okay, was going to ask about Dimensions and the VI port, but it seems like Dimensions is fairly well regarded. Now, as far as the iOS port of VI... as a huge fan of the original, how bad is it? I *hate* the switch of the character art, but aside from that, is it any good?
 

CorvoSol

Member
Okay, was going to ask about Dimensions and the VI port, but it seems like Dimensions is fairly well regarded. Now, as far as the iOS port of VI... as a huge fan of the original, how bad is it? I *hate* the switch of the character art, but aside from that, is it any good?

I hate to be that one guy, but I still think Dimensions is held back by its bad pacing. Like, I felt that every single town had loads of stuff you basically needed to buy going forward, but that monsters didn't drop enough cash to make that a short process. It felt very much like the game was forcing me to grind, which is part of why I haven't played this game in some time.
 
I hate to be that one guy, but I still think Dimensions is held back by its bad pacing. Like, I felt that every single town had loads of stuff you basically needed to buy going forward, but that monsters didn't drop enough cash to make that a short process. It felt very much like the game was forcing me to grind, which is part of why I haven't played this game in some time.

If you never run away from encounters, open up every chest in every dungeon and only buy Magic Spells, Weapons and say Bangles/ Armlets in every single town then you shouldn't have any Gil problems.

The only reason I did not buy every Armor/ Shield was because I was stocking up on Tents and Cottages (gotta have 100 Tents and 100 Cottages because... reasons).

There is really no need to grind up until maybe 20-30 hours in when you are faced with one particullary nasty boss enemy (Wind General). Of course your party setup matters as well (2 Healers = easy mode).

That doesn't mean the game has no pacing problems, though:

- there are too many cities and too many dungeons IMO (20-30 dungeons IIRC, same amount of Cities). Sometimes less is more.
- constant switching between Light and Dark parties means you lose the sense of progression/ accomplishment after some chapters and have to wait another 3-4 hours to use that Job you just unlocked (and already forgot how to use it).
- unlocking the Airship at the end of the game is a *BIG* design mistake - you do not need it anymore then (there are only a few hidden shrines/ dungeons)
 

CorvoSol

Member
If you never run away from encounters, open up every chest in every dungeon and only buy Magic Spells, Weapons and say Bangles/ Armlets in every single town then you shouldn't have any Gil problems.

The only reason I did not buy every Armor/ Shield was because I was stocking up on Tents and Cottages (gotta have 100 Tents and 100 Cottages because... reasons).

There is really no need to grind up until maybe 20-30 hours in when you are faced with one particullary nasty boss enemy (Wind General). Of course your party setup matters as well (2 Healers = easy mode).

That doesn't mean the game has no pacing problems, though:

- there are too many cities and too many dungeons IMO (20-30 dungeons IIRC, same amount of Cities). Sometimes less is more.
- constant switching between Light and Dark parties means you lose the sense of progression/ accomplishment after some chapters and have to wait another 3-4 hours to use that Job you just unlocked (and already forgot how to use it).
- unlocking the Airship at the end of the game is a *BIG* design mistake - you do not need it anymore then (there are only a few hidden shrines/ dungeons)

See, I don't know. I felt that every dungeon has that signature Tokita uptick in difficulty requiring I fully update all of my weapons, armor, and magic, and I didn't think just battle was enough to award me the cash flow I needed because XP and Gil was coming in precious small supply for battles that took a disproportionate amount of time. The continuous cycle of -Dungeon->Town->Grind For New Stuff->Dungeon got to the point where I couldn't keep it going anymore. The game's visuals failed to impress me (in spite of the game having some truly great concept art) and the lack of shared inventory between chapters sort of made the constant need to go and acquire new stuff that much worse.

I will note that I did enjoy the writing, though. Alba is sort of an unsung treasure of FF writing. Her constant references to other FF Games or general quips made her a lot of fun.

The other reason I don't play the game much is because I just don't game on my phone a lot. I need that precious battery life for other things, y'know?

Some day I guess I will finish it, but the whole game's pacing just felt too repetitive. Its like Tokita sat down, said "Hey they want a classic FF game!" and put it into a machine to make one. I recall that at the point I had reached the world map was finally beginning to open up and there was a casino to do other things in, but in general I'd felt locked into that progression for awhile.
 
I want to start Final Fantasy: Type-0 now. One question: I saw someone mentioned a kind of "time limit" as a negative about this game. What's up with that? Is it a time limit like in FF13-3 or like in Majora's Mask or like in Fallout 1?

Anything else I need to know about Type-0? How long is the game? Any significant missables?
 

CorvoSol

Member
I want to start Final Fantasy: Type-0 now. One question: I saw someone mentioned a kind of "time limit" as a negative about this game. What's up with that? Is it a time limit like in FF13-3 or like in Majora's Mask or like in Fallout 1?

Anything else I need to know about Type-0? How long is the game? Any significant missables?

The time limit is probably in reference to how you have a limited amount of time at school to do school activities and leave the school for school quests. So you have to balance whether you want to talk to classmates or if you want to go out and hunt monsters etc. When time runs out the storyline resumes and you have to do the next story quest.

The game also has a sort of a rough transition from chapter 7 to the Final Chapter.

Basically the best way to know how you'll feel about the game is to imagine Crisis Core with more party members and a world map. Cuz that's about how it is.

The only -major- missable I can think of is the airship, and getting it isn't mandatory. It just makes traveling the world a lot easier.
 

MagiusNecros

Gilgamesh Fan Annoyance
Optional campaign quests can also be missed if you don't do them all in each chapter. Which then you miss out on what I think is the best summon in the game.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I have a question for those who played, completed, and/or platinumed Lightning Returns: Final Fantasy XIII:

What did you guys think of the battle system before the release (aka through interviews and trailers) and what did you guys think of it now?

I'm relating this to the FFXV fiasco, since this is probably the closest "one button" experience in the FF series.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I have a question for those who played, completed, and/or platinumed Lightning Returns: Final Fantasy XIII:

What did you guys think of the battle system before the release (aka through interviews and trailers) and what did you guys think of it now?

I'm relating this to the FFXV fiasco, since this is probably the closest "one button" experience in the FF series.

Personally I have always liked FF's experimental battle systems (gambits+paradigm shifts!!), so before LR's release I was "wait and see", and when it came out I loved it.

I think the FF fanbase has a lot of oldschool fans who want the ATB or nothing at all, and of course "one button gameplay" is going to rile any Gaffer.

But in the end I think I'll like it... and I'm tempted to ignore the shitstorm that is surely brewing on the main gaming page...
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I'd like to think the positive too.

At least FFXV's battle system isn't by the battle designer of The Last Remnant.
 
I have a question for those who played, completed, and/or platinumed Lightning Returns: Final Fantasy XIII:

What did you guys think of the battle system before the release (aka through interviews and trailers) and what did you guys think of it now?

I'm relating this to the FFXV fiasco, since this is probably the closest "one button" experience in the FF series.

1) Platinumed the whole FF13 Trilogy.
2) The battle system was supposed to be even faster than the one in FF13-2. And it was supposed to be like FFX-2 Dress Spheres so I was ready for it. I had no problems with that. I was only afraid that reducing the number of party members to ONE will somehow lessen the game.
3) After playing the game: the battle system is indeed the fastest one out of the whole Trilogy. The only problem I had with it is that I am not very good with action games like Ninja Gaiden, Bayo etc. and I had big problems with Perfect Guard. In fact I almost NEVER Perfect Guarded - I always had the Guard button pressed all the time thru enemy attacks.
4) I like decks like battle systems in jRPGs (Kingdom Hearts, Baten Kaitos etc.). I have no problems in FF15 having you to setup a pool of "attacks" (weapons) and then the game using them auto when you press "X" (Attack), same with "defend" (shields). What I would like however is for them to come out clean with it and explain how does the "auto" system work and how it is different from all the other games.

[I do no expect any new FF game to have the same battle system as the previous entry. Changing it every time is what keeps the series fresh.]

Overall I still think FF12 has the best battle system in the series (I just love setting up Gambits, same with Dragon's Age) with FF13 on the second place. FFX-2 is third place.
 

Falk

that puzzling face
LR is probably as far from one-button as Final Fantasy can go.

I mean shit like animation cancelling is pretty early on in learning how to game the system.
 
I have a question for those who played, completed, and/or platinumed Lightning Returns: Final Fantasy XIII:

What did you guys think of the battle system before the release (aka through interviews and trailers) and what did you guys think of it now?

I'm relating this to the FFXV fiasco, since this is probably the closest "one button" experience in the FF series.

I was excited about it before and when it came out thought it was awesome.

LR's system is more than a "one-button experience". Your moves are mapped to different buttons. you select and use items, you can block, you switch schema with the shoulder buttons.You customize before battle and once your in it you are playing with a one woman army juggling the 3 customizations.

Shit got real when you encountered things like this :

Lightning-Returns-Battle.JPG

as for XV, I'll wait and see. I do wonder how things like items, healing, buffs and defuffs work with this supposed "one button" system
 

Mono

Member
Has anyone gotten the Zodiac Spear in FFXII? Is it worth it?

Every time I play through that game, I intend on getting it, but unfortunately, the way I play games is to obsessively check every nook and cranny for loot. My desire to find ALL the random potions and gil always wins me over somehow, so I've never actually gotten it! I always forget which containers you're not supposed to open for it and it's no fun to collect nothing when you're not sure which ones trigger it. :X

I love FFXII, but damn, what a weird system.
 

Levyne

Banned
Yeah, I think before I played it I knew of the fabled spear and made sure to look up what not to touch. It can carry you pretty damn far once you nab it but I remember it being outclasses by later game weapons, I think.

Though I think I remember reading some recent revelation that the chest-locking of the item was not really intended?
 

HeelPower

Member
LR is a very difficult battle system that's very heavy into control.Both pre and within battle you control everything.

It is in no way shape or form a casual system.
 

HeelPower

Member
I hope LR gains notoriety and a cult following with the PC release.

The game is so different from XIII and XIII-2 though so I am worried people who didn't like those in the steam community might skip LR thinking its the same.
 
Lightning Returns combat is REALLY GOOD! It's such a shame it's wasted on that game.

Being able to switch and adapt to situations on the fly felt really good, the combat was actually fun as opposed to my opinion on 13 where it was too automated.

Type-0 looks pretty similar to this although rather than switching classes, you switch characters. Looks pretty good.

Also, Hi FFGaf, first post here. Huge FF fan so look forward to discussing and debating with you all here :)
 

HeelPower

Member
The PC release will be in dire need of better textures in LR.

I really hope they have some buffed up visuals for the PC version(unlikely) or at least someone adds tons of grass and new trees in the Wildlands.

Apart from Lightning's character model and some cool enemy models, everything is so dated!
 
The PC release will be in dire need of better textures in LR.

I really hope they have some buffed up visuals for the PC version(unlikely) or at least someone adds tons of grass and new trees in the Wildlands.

Apart from Lightning's character model and some cool enemy models, everything is so dated!

FIRST XIII, THEN XIII-2, THEN LR for PC THEN XIII TRILOGY REMASTER
 
I have a question for those who played, completed, and/or platinumed Lightning Returns: Final Fantasy XIII:

What did you guys think of the battle system before the release (aka through interviews and trailers) and what did you guys think of it now?

I'm relating this to the FFXV fiasco, since this is probably the closest "one button" experience in the FF series.

Before the release, I thought that only having 3 Schemata and 12 abilities at one time would be limiting, and for me, it turned out to be true. I also wasn't all too happy with the party system being completely done away with. However, I was interested in where they were going with it.

However, setting aside my numerous issues with the story and certain greivances on implementation of the core gameplay, I will give the game that the gameplay is anything but passive or "one button". Guarding, Perfect Guarding, Dodging, Perfect Dodging, animation cancelling, a DmC-like move switch (switch to a different attack at the right time and it will use the finisher of that move to end that combo), manual input allowing you to quickly use whatever you want, Stagger being repurposed so that different enemies have different staggering conditions (some stagger from magic attacks, others stagger more easily from a perfect guard, others stagger from debuffs, etc), certain moves changing into more powerful forms under the right conditions, switching Schemata, limited mobility on the field, EP attacks, and so on. As I said, I have certain issues with the actual implementation (too few moves available at one time, guarding/dodging too easy and loose, etc), but for being put together in a year and a half, the combat system is surprisingly complex for what it is. It's just too bad that everything else about the game is flawed out the wazoo.
 

Falk

that puzzling face
I think if I go deeper into this rabbit hole I won't come out till a few weeks later.

Maybe after mid-October when our concerts are done.
 

CorvoSol

Member
I've only done one Ultimate Score so far (Gustaberg) but it seemed pretty fun.

My arm just completely cramps up during some of them and the ones on this quest are all drab songs. Like if it was Ultimate Big Bridge or Kefka's theme I could dig but it's like "Paint Peeling on a Sunday Afternoon's Wall [Remix from FFNOBODYGIVESAFUCK]"
 

Xux

Member
My arm just completely cramps up during some of them and the ones on this quest are all drab songs. Like if it was Ultimate Big Bridge or Kefka's theme I could dig but it's like "Paint Peeling on a Sunday Afternoon's Wall [Remix from FFNOBODYGIVESAFUCK]"
I think I'm gonna stay pretty surface level with this; after Dissidia I don't really wanna go too completionist.
 

Falk

that puzzling face
My arm just completely cramps up during some of them and the ones on this quest are all drab songs. Like if it was Ultimate Big Bridge or Kefka's theme I could dig but it's like "Paint Peeling on a Sunday Afternoon's Wall [Remix from FFNOBODYGIVESAFUCK]"

I ran into Aerith's Theme ultimate.

Talk about fishing for fake difficulty lol
 

Wazzy

Banned
My copy of Curtain Call came yesterday and god this game is addicting.

The characters I've unlocked so far are:

Zack
X-2 Yuna
Seifer
Crystal Chronicles guy
Serah
Ramza
Vaan
Benjamin
X-2 Rikku
Ace

I'm aiming for dat Rinoa so I can have my almost full VIII party :D My part is Seifer, Squall, Cloud and X-2 Yuna.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
The Ultimate Songs aren't so bad...

Unless it's The Castle, One-Winged Angel, Final Battle (FFIX), and Force Your Way.

They're long and hard fuck them
 
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