I have a question for those who played, completed, and/or platinumed Lightning Returns: Final Fantasy XIII:
What did you guys think of the battle system before the release (aka through interviews and trailers) and what did you guys think of it now?
I'm relating this to the FFXV fiasco, since this is probably the closest "one button" experience in the FF series.
Before the release, I thought that only having 3 Schemata and 12 abilities at one time would be limiting, and for me, it turned out to be true. I also wasn't all too happy with the party system being completely done away with. However, I was interested in where they were going with it.
However, setting aside my numerous issues with the story and certain greivances on implementation of the core gameplay, I will give the game that the gameplay is anything but passive or "one button". Guarding, Perfect Guarding, Dodging, Perfect Dodging, animation cancelling, a DmC-like move switch (switch to a different attack at the right time and it will use the finisher of that move to end that combo), manual input allowing you to quickly use whatever you want, Stagger being repurposed so that different enemies have different staggering conditions (some stagger from magic attacks, others stagger more easily from a perfect guard, others stagger from debuffs, etc), certain moves changing into more powerful forms under the right conditions, switching Schemata, limited mobility on the field, EP attacks, and so on. As I said, I have certain issues with the actual implementation (too few moves available at one time, guarding/dodging too easy and loose, etc), but for being put together in a year and a half, the combat system is surprisingly complex for what it is. It's just too bad that everything else about the game is flawed out the wazoo.