It's not even about the script, it's about the item, spell and monster names not being truncated junky junk.
Son
of
a
submariner.
Your point is invalid.
It's not even about the script, it's about the item, spell and monster names not being truncated junky junk.
FFIX under FFXIII D:< ??
"sharpens sword"
Maybe we missed this but Game Informer ranked the FF games with explanations: http://www.gameinformer.com/b/featu...the-final-fantasy-series.aspx?PostPageIndex=1
I'll spoiler the ranking from bottom to top:
14. FFXIV
13. FFII
12. FFIII
11. FFXI
10. FFIX
9. FFV
8. FFI
7. FFXII
6. FFXIII
5. FFVIII
4. FFVII
3. FFIV
2. FFX
1. FFVI
Agree/Disagree? Any comments on their comments? Actually I'll agree with the top 4 (or even 5).
I've never been able to hop onto the love-train for FFIX. Didn't rally find that one appealing at all.
I hereby banish you from these sacred grounds.
Here is your complimentary copy of FFXIII.
HENCE, FOUL HERETIC!
I see no one is talking about how awful X was.
Well it was fun boys, have fun being intimate~
I only played a little of X, but from what I remember it...I didn't hate it.
Maybe we missed this but Game Informer ranked the FF games with explanations: http://www.gameinformer.com/b/featu...the-final-fantasy-series.aspx?PostPageIndex=1
I'll spoiler the ranking from bottom to top:
14. FFXIV
13. FFII
12. FFIII
11. FFXI
10. FFIX
9. FFV
8. FFI
7. FFXII
6. FFXIII
5. FFVIII
4. FFVII
3. FFIV
2. FFX
1. FFVI
Agree/Disagree? Any comments on their comments? Actually I'll agree with the top 4 (or even 5).
I posted earlier in the thread how I wish FFXV would be like. Now I have been thinking about the graphical style, and I have come to the conclusion that it would be interesting if SE tried some type of cel shading. I think they would do a good job with that.
I'm surprised Sqaure Enix haven't tried their luck with a dowloadable 2D FF game on PSN/XBLA. Just look at Breath of Death VII and Cthulu saves the World. A two man team and they did good.
ffxv will be multiple games sharing a universe developed by crystal dynamics, io interactive and the team that made 2012 hit game theatrhythm.
That's... uh, that's not how I'd rank them.Maybe we missed this but Game Informer ranked the FF games with explanations: http://www.gameinformer.com/b/featu...the-final-fantasy-series.aspx?PostPageIndex=1
I'll spoiler the ranking from bottom to top:
14. FFXIV
13. FFII
12. FFIII
11. FFXI
10. FFIX
9. FFV
8. FFI
7. FFXII
6. FFXIII
5. FFVIII
4. FFVII
3. FFIV
2. FFX
1. FFVI
Agree/Disagree? Any comments on their comments? Actually I'll agree with the top 4 (or even 5).
I wholeheartedly disagree. D:He did state that FFXIII had the best FF battle system to date, and I actually agree with him.
I didn't play FFII until after I had played FFV SFC (so when I was a teenager and had played much of the FF catalogue aside from FFVI, FFXII, FFX-2 and any future games in the series), and I thought it was pretty neat at the time, and I loved the narrative. The leveling system takes getting used to, but it works out pretty well if you do what's required of you rather than beat up your party members all the time.GameInformer said:I didn't play Final Fantasy II until it was packaged as part of Final Fantasy Origins on PSone. By that time, I had already finished Final Fantasy, and stepping backwards isn't easy. I don't have anything against playing older titles, but the dumb leveling system and dull story in this entry fail to immerse players in the world or the combat.
The criticisms of the speed of the battle system make sense, and so does the criticism of the last leg of the narrative. I don't really understand why it's ranked lower than FFI, though. FFI NES is an utter chore to play through.GameInformer said:The throwback works well thanks to the fantastic ensemble cast – Steiner and Vivi stealing the spotlight away from supposed protagonist (and dude with a stupid tail) Zidane. The story starts great but gets progressively crazier due to Sephiroth-wannabe villain Kuja. As the last entry on the original PlayStation, FF IX pushes the system to its limits; I remember being floored by the spell effects and summon animations, though combat moves too slowly for my taste – even with the battle speed cranked up.
I think I understand the mentality behind the rankings now. It appears to be rooted in legacy and storytelling rather than how each game affected the gameplay and ability systems of the next, or how well the battle system and ability systems were implemented in the game.GameInformer said:I have to give fair credit to the game that started it all. Yes, the story is practically non-existent, the four main characters don't speak, and you can only save from the overworld. However, considering that Final Fantasy was one of the early building blocks of an entire genre, it's importance to recognize how much the game accomplished. Successfully translating concepts from paper-and-pencil tabletop games (like D&D), Final Fantasy brought an epic adventure to life for me in a way that was previously only possible in my imagination. This game is responsible for kindling my lifelong affinity for role-playing games.
No clue how Game Informer could have such a shitty opinion like that.
XIII's about seven spots too high. VIII, IX, XI, XII, and XIV should be higher; VI and X should be lower.
Which brings me to this question: does one play Final Fantasy--or role-playing games in general--for primarily the narratives and the ability/battle system secondary, or does one play it (them) for the ability systems/battle systems first and foremost and the narrative is secondary?
I don't really mind this, though. I really like tinkering with what ability and AI systems in games have to offer. :/GameInformer said:One of the great things about this series is that it reinvents itself with each entry. Final Fantasy XII is a drastic reimagining of combat and progression for the series, and those changes have earned FF XII legions of devoted fans. Personally, I wish this one had stuck a little closer to the series' comfort zone. While the game is well-executed and adheres closely to a clear vision for its design, that vision is too broad and undirected for it to contend with the heavy hitters on this list. I love the license grid and gambit system conceptually, but in practice, they bring the pacing to a grinding halt as you spend your time in menus tinkering. It doesn't help that the story seems more concerned with its own subtle political machinery than delivering a captivating tale…but Fran and Balthier are there to save the day.
Heh, I'll keep my opinion of FFXIII's battle system to myself, then.GameInformer said:If FF XII is too open and unfocused, Final Fantasy XIII swings in the opposite direction. Many gamers complain about its linearity, but that wasn't really a problem for me. My chief complaint was how the story made no sense whatsoever. So, how does an RPG with a lousy story rank #6 on this list? The battle system. FF XIII has my favorite battle system of any Final Fantasy title, hands-down. Instead of micromanaging individual actions, you have the satisfaction of guiding the flow of a kinetic, ever-changing encounter. I don't even care that the plot falls apart, because as long as I'm fighting something in FF XIII, I'm happy.
It feels like both since I feel like FFIX (my favorite) has a good balance of both. FFV and FFTA2 are definitely amazing just with their battle systems and with their somewhat lacking stories. VII and VIII, even with their lower tier gameplay, had a good enough story to keep me interested.Which brings me to this question: does one play Final Fantasy--or role-playing games in general--for primarily the narratives and the ability/battle system secondary, or does one play it (them) for the ability systems/battle systems first and foremost and the narrative is secondary?
Heh, I'll keep my opinion of FFXIII's battle system to myself, then.
I don't really mind this, though. I really like tinkering with what ability and AI systems in games have to offer. :/
It goes to show that FFXII was rather divisive, though. I personally loved ADB, and the Gambit system. The vanilla FFXII License Board was fixed for the best in IZJS (one of my complaints was that the vanilla license board felt like FFVI's Esper system where everyone felt the same outside of personal stats), but with IZJS, it isn't really a problem.
Heh, I'll keep my opinion of FFXIII's battle system to myself, then.
Yeah, FF is one of those series where it seems as though balance is key for some people. Or some of the games excel in certain areas, but are weaker in others. The parts that they excel at make up for their weaknesses.It feels like both since I feel like FFIX (my favorite) has a good balance of both. FFV and FFTA2 are definitely amazing just with their battle systems and with their somewhat lacking stories. VII and VIII, even with their lower tier gameplay, had a good enough story to keep me interested.
Really, it feels like I play games for everything about them but I tend to like them for their good parts as long as the bad doesn't completely ruin it (like in FFII).
Nah. I think I wrote something up a long time ago for the "favourite battle systems" thread because I had omitted CSB from my list, but I just saved in Word and never posted it since I was a shy little Junior at the time and I didn't want the discussion to devolve into a list thread.noooo, dismantle it!
Agreed. I think the system would have benefitted from formations (and apparently formations don't make a difference in FFXIII-2 from what my friend tells me and he never really used them), and also gambits or a tactical system like Tales employs (you can position people yourself, you can tell them to use items, you can tell them to stop attacking, etc).I don't think the FFXIII system was that bad, but I feel like the battle system didn't offer enough control. I would have preferred if gambits were still an option.
Me: Vanille, please cast protect! Fuuuu, not faith, protect damn you, protect!
Gambits would have made the game so much better even if you don't change anything else. Then we have the sudden spike in enemy health. It didn't really require different tactics, I could use the same type of tactics and still win. Using haste would make these fights less annoying. The we had the weapons. I didn't even try to upgrade them until 40 hours in, and even then I did it just for fun. I never felt like I had to upgrade them.
I think there were 3-4 challenging battles in the game, but other than that it was the easiest game in the series. It also felt like a step back from FFXII.
I tried that for the first part of the game, but in the end Gambits felt rather convenient after a while (plus you can override them). I decided to try playing the game like I would a Tales game and everything kinda clicked.did anyone else not really use gambits? i had a few set up, but i preferred direct control over everyone.
did anyone else not really use gambits? i had a few set up, but i preferred direct control over everyone.
Was it Legendia or Abyss?I want to like the Tales series again. Symphonia was my first entry and blew my mind away, but then the PS2 game ruined everything.
You can do that? :OLabadal said:Many who complain about FFXII and say that you can beat the game with one gambit setup were probably overlevelled.
Was it Legendia or Abyss?
You can do that? :O
I should try that with Yiazmat.
Was it Legendia or Abyss?
I like Abyss as an overall package for some reason, but it isn't my favourite Team Symphonia game. I'm still trying to decide if Vesperia still is or if the parts I liked in Xillia overtook it (leaning closer to Vesperia, though), but I definitely don't mind Xillia's DR-LMBS at all.Abyss.
Yeah, they're probably overlevelled. I can't really think of an instance when I used one Gambit setup for the entire thing.Labadal said:I can't do it, but it's something I have read A LOT on the internet. I call bull****.
Abyss.
Their reasons don't adequately support their rankings much either, imo.That list above is the strangest ranking I have ever seen.
I need some advice, I am going to try replaying Final Fantasy XII again seeing as I have yet to complete it. I enjoy the combat etc, so that isn't a problem.
It is just that I found that I never had any money. Is that a problem I can overcome or do I have to just deal with the loot/drops and sell all of that? And is there any loot I shouldn't sell?
Also, the benefits of chaining enemies are? Thanks Final Fantasy GAF!
Maybe we missed this but Game Informer ranked the FF games with explanations: http://www.gameinformer.com/b/featu...the-final-fantasy-series.aspx?PostPageIndex=1
I'll spoiler the ranking from bottom to top:
14. FFXIV
13. FFII
12. FFIII
11. FFXI
10. FFIX
9. FFV
8. FFI
7. FFXII
6. FFXIII
5. FFVIII
4. FFVII
3. FFIV
2. FFX
1. FFVI
Agree/Disagree? Any comments on their comments? Actually I'll agree with the top 4 (or even 5).