Not even 2000 posts yet in this thread, come on guys
I'll indulge.
I have played every mainline final fantasy, bar 11 (when it came out i just didn't have the time / money for an online game. I would like to speed through it someday, but i assume at some point, servers will be turned down, and i will never be able to play it :/), and 13.
I finally got over my dislike of the first chapter of 13 and the massive antihype generated by the internet. I am currently near the end of chapter 4.
It's... surprisingly not bad. At least not nearly as bad as the internet had told me it was.
The bad:
-It looks like the story is going to suck.
-I don't like the world very much. I also think it looks ugly. There is particular graphical style to 'modern' FFs, that you started seeing in FFVIII, in X, XII to some extent, and is in full force in XIII. The style that gameloft aped in their ios game. I really don't like it. I am an apologist for FFVII's universe- i liked a lot how it looked. I really would like SE to do just the next FF in significantly different-looking universe, whether pseudo cyberpunk ala VII, or even better, FF-style fantasy ala VI,IX.
- No HD town/ ultra linear (i'll get back to that later).
The average: The music seems like a mix of brilliant and very uninspired. I don't like the main theme at all (the one which i supposed will be turned into this episode's disney song). The cast is fairly classic FF fare, but pretty average- it goes from the quite bad (Fucking hope, please die soon - and snow is pretty bad as well, though not as bad as wakka was for instance), to average (vanille, who beyond the porntastic voice acting is not super irritating yet as a character), to the pretty good (lightning, sazh).
The good: The combat! The combat! I am really enjoying it right now. In 'classical FFs', most combat was a completely pointless, challengeless grind. It was a very repetitive chore to go through before getting to mildly interesting fights (bosses); I am not sure I could get over those problems now. The only challenge was trying to get through the fight as quick as possible.
FFXII tried to alleviate the repetition by the gambit system, but in the end most fights were still challenge-less, and the MMO aspect amplified the grind a great deal. The gambits felt to me like a simple disguise to the repetition.
In some sense, combats in FFXIII are even more automated than in XII, they nearly play themselves. But they finally removed entirely pointless aspects of the system (no need to heal after fights), made it fast and at least somewhat challenging. I have rarely died so much in non-boss fights. I would still be in favor of pushing this a bit further - almost no fights should be easy, and there should be less of them. But as it is, I have rarely had as much fun in a jRPG fighting system. Cherry on top: i really like the fighting music theme. It's pretty brilliant.
Now, the linearity is a pain. But combined with a decent fighting system, I find that this FF, _in small servings_, is one of the most fun i have played. In big servings, the linearity starts to make the whole thing a chore and makes me want to quit.
So i guess that I have been playing this game quite differently from the way i used to play jRPG (like a lot of people, i have been playing this genre less and less this gen). I start the game, play for 30 minute, have my fun, save, and turn it off. I don't think i could play it for hours, but as it is, i am having far more fun than i expected. I hope XIII-2 uses a similarly fast-paced system.