I think they're breaking up the reliance on a certain set of SBs or abilities since it separates the haves from the have-nots.
There's still a gap, but not nearly an insurmountable one since balancing damage and HP numbers assumes you're going to take a few hits without. Same reason the toughest bosses have Break Resist. Breakdowns were too good otherwise and you'd have to tune with the assumption people were going to bring multiple support characters to fully debuff, which would make it outright impossible if you didn't bring them.
As much shit as DeNA gets for the gacha (deservedly so in some respects, like no rolling gacha on global, heh) FFRK is one of the better balanced mobile games out there. The amount of F2P JP players on YouTube STILL going strong is testament to that.
That being said, you -can- get very unlucky despite playing from Day 1 (hi) so I still constantly wish this wasn't a mobile game because it has so many good ideas and the fundamental game design works, even if it's a bit simplistic.
There's still a gap, but not nearly an insurmountable one since balancing damage and HP numbers assumes you're going to take a few hits without. Same reason the toughest bosses have Break Resist. Breakdowns were too good otherwise and you'd have to tune with the assumption people were going to bring multiple support characters to fully debuff, which would make it outright impossible if you didn't bring them.
As much shit as DeNA gets for the gacha (deservedly so in some respects, like no rolling gacha on global, heh) FFRK is one of the better balanced mobile games out there. The amount of F2P JP players on YouTube STILL going strong is testament to that.
That being said, you -can- get very unlucky despite playing from Day 1 (hi) so I still constantly wish this wasn't a mobile game because it has so many good ideas and the fundamental game design works, even if it's a bit simplistic.