You know what they say about a fool and his money, despite having too many rpgs on the go I picked up 4 Heroes of Light. So far I'm enjoying it. I've only been playing the game for a short while and am just exploring the first dungeon so there hasn't really been an opportunity for the inventory or auto-targeting issues to really arise. Although by merely poking around Horne I walked out of town for the first time with just one open inventory slot. I love the whole modern/retro vibe to 4 Heroes of Light; the super-deformed characters, the fact that there's an over-world to explore, the modern arrangements that still echoes the chip tune music of much older rpgs, having every interaction with NPCs reveal useful information, be it hints about the battle system or where to go to progress the game. Then you marry all this to the presentation, the cel-shading is gorgeous and I love the rotating storybook presentation to the world. It's all very lovely window dressing.
So far I'm enjoying the battle system, it's simple but it's pretty fast. I haven't had to deal with to deal complex enemy parties, it's just one or two foes at a time which are easily targeted, with physical or magical attacks. What remains to be seen is when, or if, I'll hit the wall that so many have with 4 Heroes of Light. With the inventory limitation, the logic of the auto-targeting system, party members suddenly up and vanishing with all of their gear or rolling through a dungeon only to hit the boss and find out my current skill set isn't up to the task and you have to exit the dungeon to re-spec your party, re-tread the whole dungeon JUST to deal with the boss.