Having attack and harvest on the same button is maddening.
I'm on what I believe is the end of Chapter 2. Is there any way to not get one-hit by the door guardians who stomp around while you're attacking the doors? I lost almost everyone in that one battle. That left only the girl with the magicite gun to run through 80% of the level (only to get one-hit by the real boss).
Someone talked about getting one-shotted as Ifrit too a while back.
This is weird, in the PSP version you could totally fight Golem with Ifrit...
When you don't have to destroy the the door, run, and when you have to destroy the door, I guess either use someone that's good at dodging or keep summoning Ifrit. But that's really weird.
The VA direction is bad, the cutscenes/story is not.
Square's localization teams are not very good, you can fix that by just using JP voices... Which are fantastic.
But my biggest Concern is how leveling make the Stat and equipement gathering complety useless. Got the same problem with Xenoblade, stat and damage always scale with level... Other then Magic stat, i really don't see the point to farm equipment. You can have the best equipement in the game, but if he's 15 level lower then the mob, you still doing shitty damage and get one-two shot.
Weapons actually make a lot of difference (the ones you find in dungeons and other places, and the ones that give you more than just attack are amazing).
Like, I got an weapon for Eight that made him kill enemies faster by comboing them than by waiting for counter attacks.
The elemental stuff is good too.
Like I said, I'm fine with Peacewalker. I don't expect graphics that compete with next-gen, just graphics that are artistically pleasing. This game seems to have undergone a visual overhaul that irons out most of the kinks in terms simply low resolution textures hanging around so it's simplistic look is fine for me.
Might as well ask, are you referring to the fact that playing a female character and doing a dodge roll can sometimes cause this, or are you actually saying the game actively positions the camera for these? If the former, whatever. If the latter, it would be kind of weird for an FF game I think.
Then the biggest problem I think will be the motion blur.
As for the type of action, this doesn't really fit DW or character action really. It relies on learning enemy patterns and your own characters animations. Some characters can do combos, but you're never styling on enemies.
And for the panties shots, it's the former... Except for one scene.