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I think normal mode is too easy. Imo Rebirth has got a great combat system that people don't learn the intricacies of because when you run into trouble, you can still muddle through and pull off the win anyway, which leads to difficulty spikes later because players don't even know what it is they aren't doing right.I find this to be an issue with meat popular games in last few years. It’s all tuned to be souls streamer difficulty. People who play games constantly.
And it’s so tiresome. Ff16 had somewhat better difficulty curve on normal and was a game I didn’t feel the need to lower the difficulty. Hogwarts was also god this way. And both of these are criticised for being too easy which is mad since they were just right and actually playable without swearing like many new gestures are. It’s like good enjoyable design is thrown out of the window in order to appease difficulty masochists
My first playthrough of remake I barely understood the combat - because I didn't need to. When I went back to play it on hard mode before rebirth came out I was surprised to realise for the first time that the combat is actually really awesome when I forced to understand it to win