TurboKiller
Neo Member
How is this gonna work with multiple characters. If everyone else is reduced to a few commands and Cloud is the only one actually controllable..... I don't know how I would feel about it.
How is this gonna work with multiple characters. If everyone else is reduced to a few commands and Cloud is the only one actually controllable..... I don't know how I would feel about it.
Its better then 12 and 13's combat by a huge margin
This is the biggest piece of non news I've heard all day.
christ, this thread has quickly turned into trash
Well, I like KH's action gameplay but the best part of the turn-based system was that you controlled all three of the characters in your party. Now you only control Cloud and give the other 2 some AI commands i guess
Turn based combat is a cornerstone of the JRPG formula. That the remake of the game that birthed the genre is doing away with it is, frankly, a disgrace. I guess all you young kids lack the patience to deal with the deep and tactical gameplay of the original game. You kids just want instant gratification. If that's what you want, go back to your WRPGs like Mass Effect and Dark Souls. Nomura already ruined games like XIII with gameplay for the ADD generation. As someone who grew up with the game, I would hate to see him similarly ruin the game that started it all
They have used TUrn Based several times in the last few years so they already do what your asking.Does anyone think square will ever embrace turn-based again, and reinvigorate the formula the same way capcom did for RE7 and nintendo did for BotW? Will Square ever look back for mechanical inspiration?
Does anyone think square will ever embrace turn-based again, and reinvigorate the formula the same way capcom did for RE7 and nintendo did for BotW? Will Square ever look back for mechanical inspiration?
Considering I beat most of FFXV by holding down the attack button, pressing down R1 + Triangle over and over again... eh. I never had a problem fighting as if my party members didn't even exist and I barely changed things up. I literally didn't put any points into Noctis' combat nodes outside of increased warp strike damage either. Maybe you can switch it up if you want, but the combat in that game can be about as brain-dead as you want it to be, and I say that as someone who enjoyed the game.
LOL at VII being "deep and tactical". "Keep attacking until everything dies, and use Cure if someone's HP is low" was the only strategy you needed.Turn based combat is a cornerstone of the JRPG formula. That the remake of the game that birthed the genre is doing away with it is, frankly, a disgrace. I guess all you young kids lack the patience to deal with the deep and tactical gameplay of the original game. You kids just want instant gratification. If that's what you want, go back to your WRPGs like Mass Effect and Dark Souls. Nomura already ruined games like XIII with gameplay for the ADD generation. As someone who grew up with the game, I would hate to see him similarly ruin the game that started it all
thats what a remake is. Theres no precedent for this "its a remake not a remaster" thing that pops up only when talking about FFVII
Resident Evil remake, Is still resident evil 1
Ratchet and Clank is still a third person action platformer (with heavy story modifications though)
Dead Or Alive Ultimate is still a 3D fighting game
Kingdom Hearts chain of memories, still a card based action game, though they swapped to 3D action
MGS Twin Snakes: Still a 3rd person stealth game
Metroid Zero Mission: Still a side scrolling action game
Odin Sphere Leifthrasir: Still a sidescrolling action game
I cant think of the name, but there was only one remake I remember people talking about that shifted genres from turn based rpg to action RPG, and it was universally panned. There is no precedence for this, remakes tend to be faithful to the genre of the game they are remaking.
Turn based combat is a cornerstone of the JRPG formula. That the remake of the game that birthed the genre is doing away with it is, frankly, a disgrace. I guess all you young kids lack the patience to deal with the deep and tactical gameplay of the original game. You kids just want instant gratification. If that's what you want, go back to your WRPGs like Mass Effect and Dark Souls. Nomura already ruined games like XIII with gameplay for the ADD generation. As someone who grew up with the game, I would hate to see him similarly ruin the game that started it all
So what about Tales and Star Ocean, hmm??
It's not like the original has disappeared from the planet. If you want to play it turn based just play the original. PS4 has a PC port that also has the sped up turn based options.
Lol, yeah.LOL at VII being "deep and tactical". "Keep attacking until everything dies, and use Cure if someone's HP is low" was the only strategy you needed.
Oh wait, I forgot about those cerebral challenges like "if enemy absorbs an element, don't use that element" and "if enemy telegraphs that he's going to counter, wait until he stops doing that".
You're right, I don't think today's generation of gamers can wrap their feeble minds around such complex, strategic decision making.
Does anyone think square will ever embrace turn-based again for mainstay FF games, and reinvigorate the formula the same way capcom did for RE7 and nintendo did for BotW? Will Square ever look back for mechanical inspiration?
How is this gonna work with multiple characters. If everyone else is reduced to a few commands and Cloud is the only one actually controllable..... I don't know how I would feel about it.
Then why the hell do a remake.... for all the people who hated the original?
without AI? Cuz I'm pretty sick of AI teammates.There are lots of RPGs with action oriented combat that allow you to control every character.
You do a remake with gameplay to appeal to a modern audience, using the world, story, and characters that people loved 20 years ago.
Gameplay conventions have changed a lot since then. Stories, the characters, the music, all that stuff on the other hand, is timeless.
If I want to play FF7 again, I can do that right now. But if I want to experience it like I did in 1997, I've got to wait for the remake which will hew much closer to the feeling of playing the game back when it first came out, at least IMO.
A contemporary example of this is Doom 2016. It's not a remake, of course, but it very much took the feeling I had in 1993 and made me feel that again in 2016. Managing to do that while moving across decades of technology is impressive, and I hope like hell that FF7r manages the same.
Believe me, none of us are arguing in favor of SE releasing a shitty FF7 remake. We're just saying that a good action system sounds like fun, and that maybe the old system wasn't especially integral to the rest of the experience.
There are lots of RPGs with action oriented combat that allow you to control every character.
Great, pure turn based RPGs are dead either you like it either you not.
It's a niche genre and only Persona does it good nowadays.
(Note: Persona 4 golden and Digimon world 3 are in my top 5 list.)
Why bother arguing with someone who is suggesting that FF7 invented JRPGs and Nomura designed FFXIII's combat?
Or, frankly, someone who suggests FF7 had deep and tactical gameplay.
They have the perfect system for this with Gambits but I'd bet you a thousand bucks they won't fucking use it.
Its better then 12 and 13's combat by a huge margin
It is turn-based even if enhanced... the commands happens in turn order.Only indirectly related, but:
FFVII wasn't turn-based. Most of the Final Fantasy games, and many other JRPGs, are not turn-based. Not being turn-based is exactly what the phrase Active Time Battle (ATB) is trying to get across. It's like people look at a JRPG, recognize its form, but then call that form the entirely wrong thing.
What people call "turn-based" is actually no or simple movement or positioning in a tactics game (usually menu-driven). Characters don't move in combat. There may be some sort of distance mechanic, but it's often abstracted into 2 or 3 simple "ranks", or is highly incidental/random. Has pretty much nothing to do with time.
(XI, XIII, and XIV were big departures, dipping into lock-on/auto-attack MMO-style, while XV has gone full-blown action game.)
Its better then 12 and 13's combat by a huge margin
For those who haven't played or don't even know the original, and those who loved the original and are excited to see it reimagined (like me). I don't need the exact same game just with modern visuals, as that would never have the same emotional impact on me as the original had when I was a kid, anyway, so why not try something new. Let 3 of the key figures behind the original (Kitase, Nomura, and Nojima) modernize and flesh-out their own vision before they're retired and someone else would do it.Then why the hell do a remake.... for all the people who hated the original?
Perfectly said.You do a remake with gameplay to appeal to a modern audience, using the world, story, and characters that people loved 20 years ago.
Gameplay conventions have changed a lot since then. Stories, the characters, the music, all that stuff on the other hand, is timeless.
If I want to play FF7 again, I can do that right now. But if I want to experience it like I did in 1997, I've got to wait for the remake which will hew much closer to the feeling of playing the game back when it first came out, at least IMO.
A contemporary example of this is Doom 2016. It's not a remake, of course, but it very much took the feeling I had in 1993 and made me feel that again in 2016. Managing to do that while moving across decades of technology is impressive, and I hope like hell that FF7r manages the same.
Believe me, none of us are arguing in favor of SE releasing a shitty FF7 remake. We're just saying that a good action system sounds like fun, and that maybe the old system wasn't especially integral to the rest of the experience.
What? First and foremost, FF7 didnt birth jrpgs, and the gameplay in FF7 was anything but deep, or challenging for that matter, and FF7 is my favorite game ever, he also didnt have anything to do with XIII besides character designs, and how is nomura ruining anything either when hes the one that wrote the story along with sakaguchi, and was also the character designer and battle visual director in the OG FF7Turn based combat is a cornerstone of the JRPG formula. That the remake of the game that birthed the genre is doing away with it is, frankly, a disgrace. I guess all you young kids lack the patience to deal with the deep and tactical gameplay of the original game. You kids just want instant gratification. If that's what you want, go back to your WRPGs like Mass Effect and Dark Souls. Nomura already ruined games like XIII with gameplay for the ADD generation. As someone who grew up with the game, I would hate to see him similarly ruin the game that started it all
Its better then 12 and 13's combat by a huge margin
Main FF games will not use Turn base combat anymore. You people can stop dreaming about it and move on. As a turned base FF fan in the past myself, I love FF15's combat.
So what about Tales and Star Ocean, hmm??
Main FF games will not use Turn base combat anymore. You people can stop dreaming about it and move on. As a turned base FF fan in the past myself, I love FF15's combat.