But you will always be able to over-level, unless a game puts level caps or make levels irrelevant. Like, for example, Monster Hunter is an action RPG, but it doesn't have levels and has the character progression tied to equipment (and loot). That's good design, but that's because those games are designed as great action games in the first place.
where you can button-mash your way through is pointless. If you like it, have a ball.
I didn't say ARPGs require less skill than RPGs, I said they require less skill than action games. Being over-powered in an RPG is a player choice, and it has that direct effect on the gameplay. OF course the same happens to an ARPG, but being over-powered in an action game makes it meaningless. Of course you will disagree, because to you button-mashing in both require no skill, and that's fine. I guess I just think that an action game
But I still say RPGs and ARPGs are different genres.