The last pictures shared on GAF give me hopes due that ATB bar.I dont know how people hadnt known about this when there is gameplay footage of the game
But that is fine... not everybody needs to like the same things... there are different games with different genre for everybody.
Now you get a game with a huge fan base that expect years to play the game with more modens graphic appeal and says to them they will change the genre of the game that they loved.
Looks to me like give the middle finger to fans... that is what SE did.
Everything I've seen of this remake tells me not to bother with it. I'll stick with the original. None of the real time combat systems this company has produced have interested me.
I don't even like the visual translation from those glorious old pre rendered backgrounds to what it looks like now thus far.
It won't be Bayonetta/DmC and I assume it'll be even action-based than FFXV with no timed dogdes/parries and precise positioning and targeting. Probably just like a mix of FFXII and LR. Seamless battles and designated buttons instead of being menu-driven. So as long as there's also the Materia system and many spells, I don't think it'll be "a different genre" as some like you fear. Just a more immediate and seamless version of ATB.The last pictures shared on GAF give me hopes due that ATB bar.
This begs the question.
What audience is this game trying to appeal to? There changing the story, redoing the gameplay and is going to be an episodic.
If I wanted a action combat Final Fantasy game i would play XV.
Only indirectly related, but:
FFVII wasn't turn-based. Most of the Final Fantasy games, and many other JRPGs, are not turn-based. Not being turn-based is exactly what the phrase Active Time Battle (ATB) is trying to get across. It's like people look at a JRPG, recognize its form, but then call that form the entirely wrong thing.
What people call "turn-based" is actually no or simple movement or positioning in a tactics game (usually menu-driven). Characters don't move in combat. There may be some sort of distance mechanic, but it's often abstracted into 2 or 3 simple "ranks", or is highly incidental/random. Has pretty much nothing to do with time.
(XI, XIII, and XIV were big departures, dipping into lock-on/auto-attack MMO-style, while XV has gone full-blown action game.)
I think what the Nomura defense force doesn't realize, is how important the turn-based gameplay is to the pacing of the game. The turn-based battles give the game a contemplative, dignified pace. After the death of Aeris, the turn-based battle against Jenova Life gives the player a chance to reflect on the momentous events that just transpired. It strengthens the game's deep themes and Shakespearean script. Replacing that with a button-mash fest would ruin the moment's quiet dignity. It would fit in a class-less Western game that's all about tits and bad-ass sword, but here it is as jarring as snowboarding scene would have been right after the deaths of Romeo and Juliet
Cmon man
Exaggerations much? 100% faithful isn't the ask. Keeping the core genre is
And we know thats not a reality now that its basically confirmed to be an Action RPG
Its more or less a mourning of what will be lost in the transition
people who intrigue with the legendary ff7 but are bored to death from atb
aka me
It won't be Bayonetta/DmC and I assume it'll be even action-based than FFXV with no timed dogdes/parries and precise positioning and targeting. Probably just like a mix of FFXII and LR. Seamless battles and designated buttons instead of being menu-driven. So as long as there's also the Materia system and many spells, I don't think it'll be "a different genre" as some like you fear. Just a more immediate and seamless version of ATB.
This begs the question.
What audience is this game trying to appeal to? There changing the story, redoing the gameplay and is going to be an episodic.
If I wanted a action combat Final Fantasy game i would play XV.
My point wasn't to misrepresent the desires of the people in this thread, but when i see people talking about this being a betrayal of the game and lacking respect for it or the fans, it tells me that they seem to have a very different perception of the creative process and what defines a game. My intention isn't to accuse people of being purists, but more to express my frustration towards people who seem to think that FF7 and what it means to fans should be respected over what it means to the very people who made it.
Its better then 12 and 13's combat by a huge margin
Be honest.
You'd have hated it no matter what. Just play the PS4 port.
Good. Why the fuck do we need the exact same game but with modern graphics? It's a remake, tear it down and rebuild it.Im ok with action combat but this is gross
The less like kingdom hearts the better
I will say that 7 will lose a lot in the transition as far as mechanical gameplay goes
im legit worried that they can do the game justice on a systemic level
And hell I actually enjoyed 15 once i got used to it but this will only be FF7 in visuals, theme and story alone
:/
Good. Why the fuck do we need the exact same game but with modern graphics? It's a remake, tear it down and rebuild it.
Yup, or like in LR where using Guard gives you a few seconds of protection, but pressing it just at the right time before an enemy's attack can negate some attacks and additionally can stagger the enemy instantly.I don't think they need to sacrifice parries as that would be a good replacement for the Defend command, they just need to make parry/counter windows more consistent and having better designed tells.
It's going to be interesting to see what people's reactions will be to Cloud having an array of abilities when they felt spoiled with Noctis having a grand total of one (warp strike) and a poor man's Omnislash limit break in Armiger.
I'm also interested in seeing how they treat summons after FFXV relegated them to insta-kill panic buttons only differing in animations.
Good. Why the fuck do we need the exact same game but with modern graphics? It's a remake, tear it down and rebuild it.
How many remakes have you played that completely changed the genre and type of game?
Look Im not saying its an inherently a bad thing but Im not crazy for being wary of it either
How many remakes have you played that completely changed the genre and type of game?
Look Im not saying its an inherently a bad thing but Im not crazy for being wary of it either
"Action based" combat(whatever that means because we don't actually know) does not completely change the genre or type of game.How many remakes have you played that completely changed the genre and type of game?
Look Im not saying its an inherently a bad thing but Im not crazy for being wary of it either
To be fair to all parties, there simply ARE NOT many remakes at all in our industry. So expectations are very fair to be confused. We have worlds of remasters and spiritual successors, but true-blue, from the ground up remade games are exceptionally rare. Off the top of my head I can only think of Twin Snakes and Resident Evil as modern examples..
"Action based" combat(whatever that means because we don't actually know) does not completely change the genre or type of game.
Good. Why the fuck do we need the exact same game but with modern graphics? It's a remake, tear it down and rebuild it.
Yeah ever since the first gameplay footage and interviews afterwards it was obvious that it wouldn't be classic ATB. Kitase said this after the footage, though, which is why some, including me, thought it'd still be more of a hybrid:We already knew this didnt we? Else KH2's leads would not be neccesary
"Action based" combat(whatever that means because we don't actually know) does not completely change the genre or type of game.
Twin Snakes, Resident Evil, Ratchet and Clank, Kingdom hearts Re: Chain of Memories, Tomb Raider Anniversary, Conker Live and Reloaded, Dead or Alive Ultimate, Multiple Fire Emblem remakes (two for DS and the upcoming echoes), Metroid Zero Mission, Odin Sphere Leifthrasir, and the Ys Remakes off the top of my head.To be fair to all parties, there simply ARE NOT many remakes at all in our industry. So expectations are very fair to be confused. We have worlds of remasters and spiritual successors, but true-blue, from the ground up remade games are exceptionally rare. Off the top of my head I can only think of Twin Snakes and Resident Evil as modern examples..
Yeah ever since the first gameplay footage and interviews afterwards it was obvious that it wouldn't be classic ATB. Kitase said this after the footage, though, which is why some, including me, thought it'd still be more of a hybrid:
Kitase says Final Fantasy VII: Remake is not "completely action-based"
Yoshinori Kitase:
"I can't say the new game is completely action-based, but it has more of that element and real-time than the previous game."
”However, what makes Final Fantasy and RPG different from other games is that the players have the ability to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience."
I don't think it's the Nier kind of "action-based", though.
but its on 15's engine
No, it's not, it's running in Unreal Engine.
It's on UE4, not the FFXV engine.Man talk about confusing messaging
Sounds like its closer to 13 in this quote but its on 15's engine and they keep saying all these things
Im just gonna wait for the next gameplay reveal
How does action based combat make it any less of an RPG?Of course it does.
I don't even have a problem with it because I'm not in love with FF7's gameplay but it's definitely changing the type of game.
Twin Snakes, Resident Evil, Ratchet and Clank, Kingdom hearts Re: Chain of Memories, Tomb Raider Anniversary, Conker Live and Reloaded, Dead or Alive Ultimate, Multiple Fire Emblem remakes (two for DS and the upcoming echoes), Metroid Zero Mission, Odin Sphere Leifthrasir, and the Ys Remakes off the top of my head.
Oh shit
Thanks for the correction
I would have kept spouting that garbage for days
How does action based combat make it any less of an RPG?
People seem to think "action based" means it's now character action ala Nier. That would be a complete genre change. They've shown nothing that points to that being the case though.
FFXV's combat, regardless of your opinion on the quality, didn't make it feel like any less of an RPG despite being more action based.
How does action based combat make it any less of an RPG?
People seem to think "action based" means it's now character action ala Nier. That would be a complete genre change. They've shown nothing that points to that being the case though.
FFXV's combat, regardless of your opinion on the quality, didn't make it feel like any less of an RPG despite being more action based.
Again, good. Make something new and exciting here.The Ruby and Emerald weapon fights won't feel the same though.
Again, good. Make something new and exciting here.