Maybe Dragon Quest XI will make you happy. I think that's turn based still, and it's on PS4.
It is!
That is pleasant to hear.I thought it was gonna be action due to the open world nature of the game.
Maybe Dragon Quest XI will make you happy. I think that's turn based still, and it's on PS4.
I'm feeling extra dumb today.
What's the difference between an action versus a command?
When I read command, I'm thinking Crisis Core where there are literal attack and magic "commands" you have to toggle between and select.
When I read action, I'm thinking XV where circle is attack, square is defend/phase.
I guess I'm confused because if Nomura says it's action, then it'd be (in my mind) closely resembling XV, but the screenshots I've seen look much more command-based, with attack, magic, and other options being select-able (which look more like Crisis Core).
I feel like AAA devs are missing out on flash potential with Turn based combat.
With turn based its possible to make battles really impressive graphically without sacrificing playability and strategy.
And it doesn't have to be slow or clunky either.It could be amazing.
Just wish someone would give it a shot on modern hardware with AAA money.
Thread will get derailed doesn't matter.better be footage at E3 or we Wyatt
Fuck all that! Holding (preferably mashing) circle and watching shit fly across the screen with a few warp strikes for good measure is great fun. Mindlessly flashy, but at the same time very bulky and weighty. No substance to it at all and none needed, just straight up CHAOS
I really dislike that you're making up arguments that make no sense. It's actually really annoying me. You keep saying that being over-leveled in an ARPG coupled with button-mashing makes it meaningless, but being over-leveled in a turned-based RPG is somehow different? FYI I always button-mash in turn-based RPGs because once I am strong enough there requires no strategy in some games.
Stop arguing for the hell of it if it makes no sense.
I really can't believe someone is trying to argue that actively managing time constrained battle is somehow easier than taking all the time in the world to make a decision in a non-time constrained turn-based RPG. Really, it depends on the game, so stop making sweeping statements that paints all ARPGs one way and turned-based RPGs another.
That is exactly why people are scared... FFXV is the bad example of battle system.Just look at FFXV
Final Fantasy XV's combat is a huge pile of shit so this gives me zero hope this remake will be good
The problem as I just pointed out above, is that in FFXV you don't require strategy of any kind whether you're under or overleveled, you approach combat the exact same way every single time.
Even worse, when there are moments when they could have created interesting boss fights, for example an entire chapter is just a fight with a Malboro and instead of using this fight, which has a static arena, to have interesting mechanics, they just made it an unwinnable fight that ends with a QTE. It involves no skill, no strategy, it makes no use of mechanics you learn through fighting regular battles. It's just a health sponge waste of time.
The only boss fight in the game where they properly mix specetacle with mechanics is Aranea, except it's still clunky as fuck and you're left fighting the camera more than the boss itself. From that point on, it's purely QTE's and whittling down health sponges the same exact way you'd whittle down field enemies.
When people say "you only pressed X" they mean "you only selected 'Attack'" from the command menu (the default menu selection), which is true for majority of non-boss-battles in FFs since at least FFVI. You can do more, but you don't have to. Tbf, probably the same with FFXV in most main story battles, yeah (especially with Control Type B where it felt like you almost couldn't miss any dodge/parry windows when you just held down L1 whiling attacking). You can button-mash in FFXV, or you could play stylishly by using dodge rolls, blindside attacks, Air Step, Blink Boost, Impervious etc.7-12 still involved strategy, there isn't a single fight in FFXV outside maybe some of the 99 floor filler post-game dungeons where you have to actually think about what gear you're wearing or what weapons to use, your stack of potions and the grace period when you hit 0 HP will ensure you never die while you hold some O.
'but the old games u just pressed X', yeah, that's the select button for an entire command menu - a far cry from a singular attack button that doesn't even have button press combos in an ARPG.
FFXV's combat is only impressive to people who have never touched other ARPG's to understand how much it sucks.
This is going to make you specifically very angry
But really graphically impressive real-time battles are possible too
Just look at FFXV
Trolling aside, i actually agree with you to an extent. If a game like FFXV rendered its battles in instanced spaces and funneled the majority of its resources into pushing pure visuals, it would probably look absolutely mindblowing.
Thats what I thought FFVII remake was going to be -- Turn based interface that controls real-time, AI-controlled action sequences.
But I guess Square figures that if they're able to render action combat at all, they might as well put you in full control of it.
I agree. Can you imagine a turn based RPG with the graphics of The Order 1886? That would be bonkers.
driveby? fuck no. Ive been wanting an FF7 remake since 2006, for them to taunt me with a remake then present a game calling itself a remake without even having the decency to be in the same genre, fuck em. I'm not buying this shit
When people say "you only pressed X" they mean "you only selected 'Attack'" from the command menu (the default menu selection), which is true for majority of non-boss-battles in FFs since at least FFVI. You can do more, but you don't have to. Same with FFXV in most battles, to be fair, yeah. You can button-mash in FFXV, or you could play stylishly by using dodge rolls, blindside attacks, Air Step, Blink Boost, Impervious etc.
I don't see how FFVII-XII involved more strategy outside of boss-battles. When have you replayed them lately?
It's not like the original has disappeared from the planet. If you want to play it turn based just play the original. PS4 has a PC port that also has the sped up turn based options.
It's not like the original has disappeared from the planet. If you want to play it turn based just play the original. PS4 has a PC port that also has the sped up turn based options.
It's not like the original has disappeared from the planet. If you want to play it turn based just play the original. PS4 has a PC port that also has the sped up turn based options.
That is exactly why people are scared... FFXV is the bad example of battle system.
^^LordKasual don't do this aren't you tired of going back and forth with the same ppl since last year..
I honestly think there's no way to satisfy both crowds.
But if they want to min-max sales, turn-based would probably have confused/pissed off more people than full action. Unless they straight up devote resources to some "Wait Mode" type of feature or something.
Oh well, it'll be different. Original game still exists so no big deal.
snip
I think we can all admit that vanilla FF7 isnt the shining example of turn based depth
Its on the easy side for the majority of the game
I still love the mechanical gameplay though and the toolbox at our disposal
I've played and enjoyed VII so much that I really don't mind huge changes in a remake. Experiment away. If I want to experience the original I can play it again. Playing the exact same game again but with updated presentation would be a cool novelty, but would honestly get boring and seem pointless to me.
when we were all talking about this fifteen years ago, is this what we were talking about? a final fantasy 7 action RPG?
this is what people wanted?
I definitely don't think FFXV's battle-system is perfect, even though I enjoyed it on some level, like, the flow of it when you were warping in and out quickly, using Party Techniques, doing party combos etc. It might not be apparent, but deep down I actually do agree with a lot of the criticism you mentioned in the last few months - it is very flawed, though I think a few smaller changes could already go a long way to improve it. However, I also think you're highly overselling older FFs' strategic depth - they've never been the pinnacle of turn-based combat, anway. If you had to use "Fire" on a blue, ice-y monster in very few battles every once in a while to kill them more quickly, I don't necessarily call that "depth". Rather that's "rote memorization" of simple patterns (to quote fellow GAFer Vincent Grayson).Even if that were true, as there are clear examples of random battles requiring the use of magic and abilities to kill monsters optimally throughout the games we're talking about, we're conceding that FFXV doesn't involve strategy in the few boss battles it has. Which, for Final Fantasy fans, should be unforgivable, but alas.
Fair point.The things you listed as stylish are pretty subjective - and Impervious and air combat are mechanics locked behind hundreds and hundreds of AP, so it's not something you'd get to experience through normal gameplay, they're post-game mechanics that basically just make grinding levels for the sake of grinding levels easier.
What does FFXV's combat have to do with this? FFVIIR is made by completely different people with more experience in action-based battle-systems (Nomura, and CyberConnect2 from Naruto fame).Really disappointing honestly. Why remake a game with a completely different battle system? Especially when FF15's combat was bang average at absolute best. I'm holding out very little hope that this game will be an improvement over the original. But the graphics should be great!
Seems there was some mistranslation in Magic interview, Nomura reiterates that remake's combat system will be based on action system, not command based
What does FFXV's combat have to do with this? FFVIIR is made by completely different people with more experience in action-based battle-systems (Nomura, and CyberConnect2 from Naruto fame).