Double post...
so lemme get one thing straight... spells like stop, slow and sleep are less effective the more you use them in battle? I’m using stop on a boss and it’s work great the first 2 or 3 times, then it becomes left effective (the effect doesn’t as long), and then it becomes completely useless (the enemy resists it completely.
has it always been like this is FF? I want to say yes I had but I can’t remember.
my point being though... isn’t that a bit bull shit on hard mode? Like, fuck you square, you already suffocate me of MP and call it a brand new difficulty setting, and then you only leave me mako shard once in every like 5 or 6 stacks of boxes (and they only give you 10 or so MP anyway), then you leave in all the chests with items I can’t use, instead of oh I don’t know a couple more fucking mako shards, then you make it so MP regenerates only in battle (I have literally resorted to just going into a battle and blocking the entire time just so I can refill my mp), you don’t give me any abilities that can inflict these status affects (like prayer and chakra are essentially healing spells disguised as abilities), and THEN you take away refilling MP on benches (because everything else just wasn’t punishing enough! Lol),
...and then you have the nuts to make the times I actually have enough mp? Less effective each time I use it?
ok sorry I’m done with my bitchin hour now
carry on
EDIT: also it doesn’t help that the AI is retarded and rolls right up into an enemies oncoming attack instead of just staying the fuck out of the way
ok I swear to god I’m done..... for now lol