You might be in "action game" mindset too much. Slow down the pace a little and think. Press X to enter the ability menu to slow down time. Then unlock the targeting and use the right stick to look around. Use L2 and R2 to switch between characters to see what's going on in their part of the battlefield. Then, make your decisions. Use a skill, just keep attacking, change characters, etc. It's hard to notice during the heat of battle but every enemy telegraphs what move they're going to use before they do it. If you can see that pattern, that will better inform your decisionmaking as to attack, block, skill, magic, dodge, or run.Fair enough. I just seem to suck at situational awareness and can never tell what the right timing is to execute abilities.
Most of the time they just aggro whichever character you're controlling. It's not like an MMO where the majority of the attention is based on threat (damage done or HP healed)The aggro mechanics also don't make a ton of sense to me.
Don't get me wrong, the combat is a lot of fun and I'm enjoying it, but I think something that is more deliberately paced and clearly communicates (to me at least) what is going on like FFXII's combat is a bit more up my alley.
You might be in "action game" mindset too much. Slow down the pace a little and think. Press X to enter the ability menu to slow down time. Then unlock the targeting and use the right stick to look around. Use L2 and R2 to switch between characters to see what's going on in their part of the battlefield. Then, make your decisions. Use a skill, just keep attacking, change characters, etc. It's hard to notice during the heat of battle but every enemy telegraphs what move they're going to use before they do it. If you can see that pattern, that will better inform your decisionmaking as to attack, block, skill, magic, dodge, or run.
Most of the time they just aggro whichever character you're controlling. It's not like an MMO where the majority of the attention is based on threat (damage done or HP healed)
Knowing this, you can take advantage of the behavior. Attack with one character. When the enemy turns its attention to that character, switch to another character and keep attacking. Rinse, repeat. This behavior is really apparent if you use Barret and Aerith. Have Barret shoot a monster. When the monster runs up to you and gets in your face, switch to Aerith and start range attacking with her. Rinse and repeat. The enemy will ping pong back and forth and you get to deal lots of safe damage.
You can take this strategy further to deal more DPS using skills. For example:
Shoot a mob with Barret, build up 2 bars of ATB. Then switch to Aerith. Once the mob's attention turns to Aerith, press L2 or R2 to bring up Barret's skill menu and choose Maximum Fury or do two magic spells twice, or do a magic spell followed by Maximum Fury. You can queue up skills which makes things easier. Now, the mob's attention is still on Aerith while you can kite around the mob and Barret unloads "for free". Once Barret is done with this skills and has 0 ATB, switch back to him. By this point, Aerith should have two bars, so when the mob's aggro turns to Barret, use L2/R2 again to nuke with Aerith. Again, when you're in the ability menu, time is slowed down, take this opportunity to scan the battlefield and focus your decision making.
Because of bullet time, the pacing is as fast or as deliberate as you the player choose it to be. You're playing the game too action-y and it's distracting you from all the cues going on. After you've beaten the game and tried the hard mode trials, see that gameplay vid I posted earlier. It demonstrates what I've talked about more clearly than I can explain it in text.
It's a lot to take in, I know. This particular fusion of action/tactical/strategy has never been done quite this way before. I think that it's brilliant because it plays into the strengths of each player depending on the style they have more affinity to.Thanks for the tips. I had a feeling the mobs just focused on the character you're controlling for the most part, but good to have confirmation. Also, great advice to pause the game and *unlock* targeting to look around and think about what's going on. I hadn't been doing that.
I love all the side characters, Biggs, Wedge, Jessie and Kyrie and Johnny is my fav
For me, they provide an insight into the larger world at hand and helps put a more personal face on the world you're experiencing. Each character has their own hopes, dreams, and personalities that you discover through the story, as well as their backstory that informs you of their motivations and why they do the things that they do. They're more than just window dressing and they contribute to the lore in meaningful ways.I'm really curious as to why? I can't understand anyone who enjoys these characters.
Pretty standard for a JRPG.Show don't tell? Every single one of those characters tells you, explicitly and without any prompting or prodding on the players part, exactly what is on their minds every single time you interact with them.
There is an entire sequence in the game whose sole narrative purpose can be summarized as "Biggs reads the Wikipedia entry on Jesse to Cloud, thereby explaining her motivation to the player."
For me, they provide an insight into the larger world at hand and helps put a more personal face on the world you're experiencing. Each character has their own hopes, dreams, and personalities that you discover through the story, as well as their backstory that informs you of their motivations and why they do the things that they do. They're more than just window dressing and they contribute to the lore in meaningful ways.
The voice actors also aren't terrible.
The game is a good example of how an artform, whether it be books, TV, movies, or videogames, incorporates the philosophy "show don't tell". The game shows you a lot of things and character interactions to inform the worldbuilding. It doesn't just have it written down somewhere in some text.
I'm really curious as to why? I can't understand anyone who enjoys these characters. I skipped all the side quests after a certain point so I may have missed anything that involved Kyrie.
I think they are all funny, nice and cool looking.
Same reason I like Cloud and Barret.
Their interactions with the main cast make for tons of laughs and drama.
Like it's fine if you aren't entertained by Cloud being hit on by Jessie but It's weird to be puzzeled when others are.
Johnny and Roche are 2 of my favs.
Yes? It's a direct reply to "I can't understand anyone who enjoys these characters"Appreciate your answer. I'm not sure what you mean by
"Like it's fine if you aren't entertained by Cloud being hit on by Jessie but It's weird to be puzzeled when others are. "
is that directed at me?
You serious bro? can I call you Bro?I'm really curious as to why? I can't understand anyone who enjoys these characters. I skipped all the side quests after a certain point so I may have missed anything that involved Kyrie.
Yes? It's a direct reply to "I can't understand anyone who enjoys these characters"
Yes I did.Even though I wasn't posing the question to you, you still haven't answered why you like them.
For me, they provide an insight into the larger world at hand and helps put a more personal face on the world you're experiencing. Each character has their own hopes, dreams, and personalities that you discover through the story, as well as their backstory that informs you of their motivations and why they do the things that they do. They're more than just window dressing and they contribute to the lore in meaningful ways.
The voice actors also aren't terrible.
I appreciate characters who feel like they belong to the fictional world they inhabit, and are not just there to facilitate the plot. The plot is driven by their desires and motivations, not the other way around. And yes, they also have personality, which I like.Just because they're a little more fleshed out (emphasis on "little") you immediately like them as characters?
That's your opinion, which is fine to have, but I don't see it the same way.Their personalities are so harsh and grating. Maybe except for Biggs, but that's just because he does the least and is the least annoying of the 3.
You're the player, that's your prerogative.But I think my defense is from what I state just below, these characters didn't interest me nor did I like them so why would I pay attention to them?
Based on what? I don't remember anything that suggests they don't get along for a while, unless you specifically choose certain options that mess with the character affinity.I also have an issue with the relationship between Aerith and Tifa. In the OG they don't really get along at all, for a while. But here they're like besties straight away? Makes no sense.
Aeris
...Tifa?
Nice to meet you. I'm Aeris.
Cloud's told me a lot about you.
Tifa
...And you are?
Hey you're the one with Cloud in the park...
Aeris
Right, with Cloud.
Tifa
Oh......
Aeris
Don't worry. We just met. It's nothing.
Tifa
What do you mean, 'Don't worry'... about what?
No, don't misunderstand.
Cloud and I grew up together. Nothing more.
Aeris
Poor Cloud, having to stand here and listen to both of us call him nothing.
Right, Cloud?
Aeris
I grew up in the slums... I'm used to danger.
Do you trust me?
Tifa
Yes. Thanks, Ms. Aeris.
Aeris
Call me Aeris.
You serious bro? can I call you Bro?
The way they developed that character from the original game is pretty good.this was actaully pretty funny. i dont think i had any real, hard laughs throughout the game except for johnny calling cloud bro every chance he got.
I really didn't like this games version of Jessie and outright hated how aggressive she was toward Cloud despite being repeatedly turned down, even forcing herself on the dude one time.
I thought Jessie was OK, especially that scene felt somewhat believeable IMO.
Cloud is a badass, saved her life and she is probably horny as fuck given the bums she hangs out with.
Wedge got so fucking friendzoned lol
I had more issues with Tifa & Aerith talking and giggling like two 12 year old girls tbh
Annoying combat wise or personality wise?They really made these pricks annoying to the max in this.
Is this confirmed?I really hope they figure out their production issues and can pump out the next one within a couple of years, because the format they've found is fantastic.
Is this confirmed?
Are we really looking at 2 Years per chapter?
I'm thinking a year max
Surely they already half-way done with PT II
I just can't see them not having already started the next Part.
It should have been one big production split up into 3-4 parts
and parts 2-3-4 will just trickle out now it is on the roll.
I'm guessing we'll see a trailer this at the end of the year for PT II
It depends how well they streamlined their pipeline. A lot of the legwork of the main characters, asset creation, battle mechanics, world interactivity, etc are already done so one would assume that future content creation isn't going to take as long.Is this confirmed?
Are we really looking at 2 Years per chapter?
I'm thinking a year max
Surely they already half-way done with PT II
I just can't see them not having already started the next Part.
It should have been one big production split up into 3-4 parts
and parts 2-3-4 will just trickle out now it is on the roll.
I'm guessing we'll see a trailer this at the end of the year for PT II
Is this confirmed?
Are we really looking at 2 Years per chapter?
I'm thinking a year max
Surely they already half-way done with PT II
I just can't see them not having already started the next Part.
It should have been one big production split up into 3-4 parts
and parts 2-3-4 will just trickle out now it is on the roll.
I'm guessing we'll see a trailer this at the end of the year for PT II
Is this confirmed?
Are we really looking at 2 Years per chapter?
I'm thinking a year max
Surely they already half-way done with PT II
I just can't see them not having already started the next Part.
It should have been one big production split up into 3-4 parts
and parts 2-3-4 will just trickle out now it is on the roll.
I'm guessing we'll see a trailer this at the end of the year for PT II
When you are controlling Cloud, and you press R2/L2 to select party commands, why can I never get the camera to focus on these party members as I'm selecting them? It's frustrating to not be able to assess the situation around my other party members as I'm trying to select a command for them.
There is an option in the menu for that I think, and I tried both settings and it didn't seem to do anything, my camera is always focused on the party member I am controlling in a battle. I want it so that if I'm Cloud and I hit L2/R2 to select commands, the camera snaps to that party member, and after the command is selected, back to Cloud.
The battle settings frustrate me because you can't adjust them in battle and it's not like you can go easily find a group of battles to test things all the time. They should have allowed you to access game/control options from within battles.
Another little nitpick I'm finding bothers me is how many particle effects there are at times in battles, I literally can't see shit because everyone is shooting sparks from basic attacks.
When you are controlling Cloud, and you press R2/L2 to select party commands, why can I never get the camera to focus on these party members as I'm selecting them? It's frustrating to not be able to assess the situation around my other party members as I'm trying to select a command for them.
There is an option in the menu for that I think, and I tried both settings and it didn't seem to do anything, my camera is always focused on the party member I am controlling in a battle. I want it so that if I'm Cloud and I hit L2/R2 to select commands, the camera snaps to that party member, and after the command is selected, back to Cloud.
The battle settings frustrate me because you can't adjust them in battle and it's not like you can go easily find a group of battles to test things all the time. They should have allowed you to access game/control options from within battles.
Another little nitpick I'm finding bothers me is how many particle effects there are at times in battles, I literally can't see shit because everyone is shooting sparks from basic attacks.
yeah man, the game is full of these kinds of little flaws that, for me, add up to a big flaw. i really want to call this game a 9/10, but all those little things bump it down to an 8 for me. the worst part is they are like, really glaring, obvious problems, so they had to have known about them or at least heard complaints in testing or something... but for whatever reason, even after all these years of development, they manage to let dumb shit like that slip through the cracks.
the good news is they have a couple more installments to make adjustments... let's hope they do!
For the camera to focus on the non-active character:
Go to camera settings, Camera View: Ally Commands - set to "non active characters"
In battle, say Cloud is your current active character. L2/R2 to bring up the ability menu of a non-active character, say Aerith.
Note that the camera will not switch yet.
Hover over a skill that targets an enemy. At that point, the camera will switch to Aerith's perspective while you choose the target of her skill or spell. (Note that you can't do this if you don't have any ATB because you can't do skills without ATB)
Alternatively, you could just switch to Aerith really quick, do the skill really quick, and switch back to Cloud really quick. Both methods should take approximately the same amount of real time.
Additional battle camera tip - if you're disoriented because of weird lock on behavior, then do this: Slow down time with the ability menu, unlock the target, then freely look around with R3.