Rentahamster
Rodent Whores
Angry Joe approves
Good luck on the rest of the trials, especially the hard ones.I love this game!
Angry Joe approves
Tifa looks good with a beard.I will forever have nightmares after seeing Angry Joe in Tifa cosplay.
Not cool.
ok, you win this round , but this is not over.
Big spoilers so only read this if you've cleared the game.
Final Fantasy VII Remake: Illusion or Not? The Antagonist Explained by Ultimania - Frontline Gaming Japan
All appearances of the main antagonist in Final Fantasy VII Remake, explained by Final Fantasy VII Remake Ultimaniawww.frontlinejp.net
I mean, this kind of exposition is pretty common in films and games. It's not totally out of the realm of possibility that a dude would tell you about his friend whose parents youre about to rob.
sounds like you need to be less controlling over how you want the story told. try to realize the world isn’t organized around you. that’s the real autism threshold. stories can be straight ahead and not need interpretation and be fine. not every artists needs to give your intellect a blowjobI recognize that games have an autism threshold to overcome
Using surround sound headphones with this game is amazing. I'm using an Astro mixamp with regular headphones to simulate surround sound, and it's crazy accurate with the spatial positioning for the audio. I can close my eyes, run around and rotate the camera, and I can still tell where people are by the sound direction only. It's really great.i've even been playing with the music off just to hear more of the ambient city/people noise, and with headphones it's amazing! i feel like i'm walking through i real, living place. don't just take my word for it. try it out.
They do both. Open your eyes to the showing part. You might appreciate the story more that way.And anyway, good or bad, it's the definition of telling and not showing.
They do both. Open your eyes to the showing part. You might appreciate the story more that way.
Elemental materia - prayer materia - chakra materia And revive materia on every character because your going to die a lotAfter complaining about how stupid it is, i've decided to try hard mode.
Anyone got best materia setups and general tips?
dunkey has dropped his review
After complaining about how stupid it is, i've decided to try hard mode.
Anyone got best materia setups and general tips?
People have been really gunshy about using their MP from what I've seen online but it's honestly not as bad as it's made out to be. Think of MP like ammo in Resident Evil games: yes, it's a limited resource, but not using it will get you killed. Use your best judgment.
The short version is learn to love Binding materia. It's damage mitigation is incredibly efficient (second only to defensively-slotted Elemental materia), it can be paired with Ward to protect against a lot of the most dangerous attacks in the game, and you can Berserk staggered or helpless enemies for a decent damage steroid. Assess will tell you everything you need to know about how or whether to use Binding in a given encounter.
You can cast Stop on staggered enemies to get an absolutely enormous boost to damage. This isn't necessarily in Normal mode because almost nothing can survive getting staggered in the first place, but on Hard mode it's great for taking out Sweepers and other large enemies before they can recover.
This is also a good time to master using shortcuts if you haven't already. You'll generally be making much quicker moves in Hard mode and some of the potential ability combos (juggling with Maximum Fury, etc.) don't work as well if you use them through the menu.
Yeah i didn't really use bind on normal much.
Do all weapons for all 4 characters have access to reprieve or only certain ones? That sounds essential based on some googling.
Also do you think elemental is worth attaching an element to on your weapon? Worried about enemies absorbing certain elements and i don't wanna play musical materia if i don't have to.
Wait if you cast stop on an enemy while its staggered, does the stagger meter not decrease?
I think you are under the impression that dialogue exchange cannot be "show" by definition? That's not correct. It really does apply, especially in a character driven audio visual interactive medium like video games where you choose to interact with characters in order to hear what they have to say. Don't be caught up on the fact that they're describing anything at all. Pay attention to how they are doing it, and its impact on surrounding characters. Also pay attention to the passive audio you hear walking past NPCs as their conversations contribute to the world building as well.The one invalidates the other. Look, this really isn't complicated. The rule isn't "show, but also tell". It's "show, don't tell."
Obviously it's only been applicable to storytelling for more than five thousand years of recorded history across cultures spanning every inch of the settled Earth, and I'm sure the dumbfuck director of Kingdom Hearts has his reasons, but don't you think things like subtext, ambiguity, and innuendo are a little more effective when there's not someone tapping you on the shoulder every five minutes to tutorialize every moment of characterization and plot development?
Here:After complaining about how stupid it is, i've decided to try hard mode.
Anyone got best materia setups and general tips?
Be grateful the debuffs even work. In most JRPGS, debuffs are useless on all bosses. You need to use debuffs on this game at the right times. For example, use STOP when the window for pressure is tight or after you stagger.
You have to think more creatively on hard mode. The secret to healing more damage is not taking it in the first pace. DPS is key to killing monsters before they kill you. Counter with Cloud as much as possible. Remember the enemy patterns.
If you need specific builds that will help :
Healer paladin Barret:
Weapon: Big Bertha gun with HP boosts, defense boosts, and healing effectiveness boosts.
Materia: HP up, Chakra, prayer, first attack, atb boost
Accessory : that +healing effectiveness one.
Barret will start with at least one bar ATB. Shoot for about 2 seconds or do one overcharge to fill it up, and then prayer.
Do his skill lifesaver. Some of the others damage will be transferred to Barret. He can tank this way. You can even use stoneskin and barrier to make it even more effective. Don't heal until you're in the red. When you are in the red do one Chakra to heal you almost back to full, because of healing boost on Big Bertha and your accessory.
HP absorb build :
Either Cloud, or Tifa, or Barret with melee weapon, with high magic stat.
Materia : First strike, blocking, magic up, HP absorb + enemy skill materia.
Use the ice aura + spirit siphon and stand in the middle of a bunch of enemies. With the blocking materia you can block all day long and take low damage and gain mad ATB.
Trash mob DPS:
Cloud with hardedge and all damage boosters
Materia: first strike, luck up.
Accessory : fury ring
Immediately spam triple slash at the start of every battle. You'll one shot most of em.
To enhance this, you can give cloud ATB stagger materia and put ice + magnify on another party member. Before you triple slash, use blizzard or blizzara because ice spells put enemies into pressure. If you're strong enough you'll stagger, gain more ATB, then slam whatever you want.
Also, put the bloodsucker skill on your weapons so you regain health every battle.
For the camera to focus on the non-active character:
Go to camera settings, Camera View: Ally Commands - set to "non active characters"
In battle, say Cloud is your current active character. L2/R2 to bring up the ability menu of a non-active character, say Aerith.
Note that the camera will not switch yet.
Hover over a skill that targets an enemy. At that point, the camera will switch to Aerith's perspective while you choose the target of her skill or spell. (Note that you can't do this if you don't have any ATB because you can't do skills without ATB)
Alternatively, you could just switch to Aerith really quick, do the skill really quick, and switch back to Cloud really quick. Both methods should take approximately the same amount of real time.
To your point, I think it would be nice if there was also a way to switch active characters while in bullet time.
Additional battle camera tip - if you're disoriented because of weird lock on behavior, then do this: Slow down time with the ability menu, unlock the target, then freely look around with R3.
Yeah i didn't really use bind on normal much.
Do all weapons for all 4 characters have access to reprieve or only certain ones? That sounds essential based on some googling.
Also do you think elemental is worth attaching an element to on your weapon? Worried about enemies absorbing certain elements and i don't wanna play musical materia if i don't have to.
Not as much (single target) DPS though. It's also suitable if you can't think fast enough in battle to do dodge attacks. Sitting back, chilling and just blocking is EZ.That Enemy Skill + HP Absorb combo is such a waste. You'll get 10x more healing out of Deadly Dodge + HP Absorb, especially with Cloud.
Congrats! Pretty fun, huh.Beat fucking Hell House on my second try on hard mode! I'm LITERALLY shaking right now!
Not as much DPS though. It's also suitable if you can't think fast enough in battle to do dodge attacks. Sitting back, chilling and just blocking is EZ.
Different styles for different players.
I think you are under the impression that dialogue exchange cannot be "show" by definition? That's not correct. It really does apply, especially in a character driven audio visual interactive medium like video games where you choose to interact with characters in order to hear what they have to say. Don't be caught up on the fact that they're describing anything at all. Pay attention to how they are doing it, and its impact on surrounding characters. Also pay attention to the passive audio you hear walking past NPCs as their conversations contribute to the world building as well.
Here's a short and to the point video explaining how this works.
Congrats! Pretty fun, huh.
Melee Barret is cool too, and has a lot of good combos (overpower > deadly dodge > uppercut > deadly dodge > repeat etc), but I feel he's redundant with Cloud in the party, and his time to get in melee range is slow. Triple Slash > (switch to Barret) Overcharge > (Switch to Tifa/Aerith) level 1 magnify magic takes care of most trash mobs super fast.Yea. I guess there's really only two things to pair HP Absorb with and only two HP Absorb materia so you may as well do both. I doubt many people have seen this, incidentally, but melee Barret has an incredibly good deadly dodge that gives him Hyper Armor and hits multiple times. Maybe Mythril Blade with Enemy Skill and Wrecking Ball with Deadly Dodge could work well.
Are you though? It seems like you're ignoring a lot of the other stuff they show you.I am paying attention to how they are doing it, which is badly. Come on dude, there is no universe in which Biggs pulling you aside to explain every facet of Jesse's character on the way to a big setpiece fight with giant robots is good writing.
there is no universe in which Biggs pulling you aside to explain every facet of Jesse's character on the way to a big setpiece fight with giant robots is good writing.
Depends how good you are at combat. It's possible to win without healing.last question. how many stat ups should i farm for bahumut?
From the subreddit
Seriously what the fuck was up with that part, I am not bad at this sort of rhythm thing generally and I failed this over and over and over again.
This is the type of thing that shouldn't have made the final game.
I think the problem with this game is that it's not clear what the prompt is and exactly what is supposed to be synchronizedI didn't really have a problem with it as a mini game exactly, it's fine, it's just that it was an incredibly simple maneuver that just never seemed to register for me, it was a lot more frustrating than it needed to be.
Yeah that lever part was a pain. Felt like my timing was fine but took about 7 or so attempts for it to count it as being successful.
Chapter 16-17 spoilers
Red XIII looks great, seeing him pull down those levers is funny. Pity you can't control him in battles, bit of a strange design decision.
Shinra building and everything in it looks ridiculously good. Haven't noticed any texture issues so that really was just an early sector 7 slums thing.
The Jenova Dreamweaver battle was great. So much effects and things going on but the game doesn't skip a beat. I'm on an original launch OG PS4 and the frame rate always feels solid.