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Final Fantasy VII Remake - TGS 2019 - new info from the recent live streaming (battles, skills, Materia, Summon, and more)

D.Final

Banned
During the recent live streaming of Sony, for the TGS 2019, new details and information on Final Fantasy VII Remake were shared.









(and details translated later by a Reddit user)

First of many posts about it, I'm sure, but let's check off a few things:

  • No new trailer, they played the one from the other day again at the end
  • Live demo shown, basically the same thing we have already seen except with a little different materia setup; additional new area at the very beginning that is basically just the area down the stairs right before you get to the actual reactor core. The sole enemy (Sweeper) serves as a stagger tutorial.
  • Menu was shown, pics already on this subreddit
  • There is a "Classic Mode," which sets the active character to act through AI and allows the player to simply sit and wait for their ATB gauge to fill like the original, allowing you to play the game without having to actively dodge/guard/attack/etc
  • The cutscene right before the Guard Scorpion/Scorpion Sentinel fight is shown in its entirety. When Cloud takes the bomb from Barret and after his little moment, Cloud says he's fine and asks what he should set the timer at. There is a new choice here, and you can either set it at 20 minutes or 30. Once the choice is made, Cloud starts to set the bomb and right before he hits the start button, he hears the scorpion and it goes to the stuff we've seen.
  • Immediately after the fight, the game does its seamless transition back into gameplay with Cloud saying you have to get moving, and the timer starts up. This was the end of the demo showing.
  • Squat minigame was shown along with the tutorial message beforehand. Four button prompts instead of 3, seemed to go in the same order over and over. Also means that Cloud has four "positions" for this instead of three. Looks like a mix of the original game's squats with Crisis Core's squat timing kind of deal.
  • As you follow the visual aid for the button presses, the speed increases. After a point the display seems to go away while Cloud gets faster.
  • If you mess up, Cloud stumbles backward and has to get back on his feet. If this happens, the visual aid comes back and speed resets.
  • Last section was the Aps boss fight. Full showing of the (very) short scene we saw in the E3 trailer.
  • Plenty of Tifa fighting shown - she's fast and she's deadly.
  • Tifa seems to have a stacking buff as her mechanic - she is seen using an ATB ability that causes her gloves to glow a yellowish hue. She uses it a second time later and they change to red. This could be increased damage and/or allow more combos or speed.
  • Also noticed that Tifa's attacks seemed faster later on and more intricate, including combos where she launched herself in the air and followed up with a spike kick. Based on the short footage, she seems to gain a lot more speed as she attacks compared to Cloud's "rotation" of slashes
  • Cloud has the Hardedge on in this fight, and three Limits are seen (Healing Wind, Somersault, and Cross-Slash)
  • Aerith also has battle footage, but it seems more in line with what we've seen in the TGS trailer. Might be more to dissect
  • Aps has moments where he jumps back and hangs by the pipes out of reach like the Guard Scorpion (keep in mind Barret isn't here, but Aerith looks to have long-range standard attacks). He uses his iconic sewer attacks here and they come out of the pipes, which you have to move away from so you're not hit.
  • Aps also has different phases and during one portion, both of his horns are lit up. Each horn becomes a target in and of itself, like the Scorpion Sentinel's Left Leg and Right Leg.
  • More materia confirmed as well. Tifa had on Raise and Poisona. These are the Japanese names, mind you.
  • Steal confirmed, it's equipped on Cloud.
  • The Cure on Aerith has a little sign next to it that looks like something between the symbol for male (circle with the arrow in the top right) and a clock. Not sure what this means.
This is surely a list that will continue to grow as more people watch (and rewatch) the footage. I didn't really focus on translating, but I'm sure it will come soon.

EDIT: Okay, so in addition to the above, I also translated all of the text that we can see and analyzed the attacks, and I found some interesting stuff.

Abilities and Summons
Note: all the names below are based on the Japanese text. The localization should be different, and for the attacks I recognized I noted this.

Cloud
Triangle Attack: Switch between Punisher Mode (Brave Mode in JP) and Operator Mode (Assault Mode in JP)

Braver

Burst Slash: 1 ATB (Should be Focused Thrust in Eng)

Rapid Chain: 1 ATB (Should be Triple Slash in Eng)

Infinite End: 2/All ATB (the big powerful new attack where Cloud spins and jumps up, then slams the blade down for over 3k damage)

  • Infinite End seems very powerful and has a really cool wind-up animation with it
Tifa
Triangle Attack: Strong Hit (might be Omnipunch in Eng)

OR

Eight Extremities Fist (yellow charge, think this is separate from Bash)

OR

Beat Rush (red charge)

Unleash Secret Technique: 1 ATB

Heel Drop: 1 ATB

Gather Strength/Concentrate Fighting Spirit: 1 ATB <- not 100%

Chakra (1 ATB)

  • Unleash Secret Technique seems to be the ability to use that will stack Tifa's charges. One use makes her gloves shine yellow, a second use makes them turn red.
  • The above charge system seems to be the basis of how Tifa works. I think she deals more damage and has access to more powerful abilities (EEF, Beat Rush) with these stacks, but they go away when these higher abilities are used. This decay is down one level, as you can see her use Beat Rush at one point, then her gloves turn from red to yellow, and then she uses Eight Extremities Fist, then the glow disappears. The charges also seem to have a time limit as the new abilities have a color scheme that looks like the option decays over time. Again, I don't think either of these are Bash seen in the E3 trailer, but I could be wrong.
  • Gather Strength is literally the kanji for "fighting spirit" along with the kanji for "concentration" or "gathering" (assuming I translated it correctly). Gather Strength isn't super accurate but it works in the context. This ability seems to allow Tifa to either a) do a very powerful flurry of attacks, or b) allow her to use her charge abilities without breaking her stack. I think the latter is the case, and it's the clip that somebody else posted. She uses a flurry of hits (which could be Beat Rush) and then is seen following it up with Heel Drop (which is the launch-into-the-air-and-dive ability) but her stack doesn't decay to yellow.
  • Chakra did not seem to be used, but it's probably a healing ability.
Aerith
Triangle attack: Tempest (hold down)

MP Drain (lit. MP Absorption): 1 ATB

Sacred Circle (lit. Sacred Summoning Circle): 1 ATB

Gaia's Wrath: 1 ATB <- Does not seem to be Titan's summon, but it is the exact same name (大地の怒り - lit. Anger of the Land, or Wrath of the Earth)

  • Little arrow notation on Tempest is due to a charge effect (Triangle needs to be held down for a set amount of time, as shown in the footage)
  • Tempest seems to have an AoE effect as the spell lingers after it hits the target (maybe a draw-in effect?) before exploding for multiple hits
Summons
  • Summon gauge is present and I think the "certain battles" thing discussed recently is gonna be boss battles or something of the sort.
  • Cloud summons Ifrit and everything pauses, ATB gauges stop filling up, and the summon animation plays. Summons fight alongside your party and they will fight with the full number of allies. This is slightly different from their role in FFXII, which is kind of similar (in XII, everyone but the summoner left). In this case Ifrit is seen fighting alongside Cloud, Tifa, and Aerith in real-time.
  • The summon gauge appears to gradually fill up as the player attacks the boss. When it completely fills, summoning is enabled; when a summon is called forth, the bar gradually decreases.
  • Summons are controlled by the AI and deal standard attacks of their own, but they also have ATB abilities that are used through Tactical Mode for more damage. These abilities show up in a new submenu - Summon Abilities. This appears during the summon time in a similar way to how Limit only shows up when the limit gauge is full.
  • When the summon bar depletes, the summon uses their signature attack and is dismissed.
  • The option to select "Summon" appears when the gauge is full in the same place and fashion as "Limit"
** SUMMON TUTORIAL MESSAGE: "Summons will participate in battle until the SUMMON gauge reaches zero. Summons will fight of their own accord but by consuming ATB charges, they are able to use abilities." **

Ifrit
Flare Burst: 2/All ATB

Crimson Dive: 1 ATB

Hellfire: Final attack



I also add the image of the game menu, and the new gameplay video.

lqbX98f.jpg


(in this video, they show a new section of the first mission on the Mako Reactor)





[Update]

Official, and complete, upload of the TGS Event :messenger_smiling_with_eyes:

 
Last edited:

D.Final

Banned


[Update]

It seems that the video taken from the last Playstation live on TGS 2019 posted by Gematsu's Youtube channel, dedicated to the squats' minigame, has been removed for some reason.

So I took a new link as a replacement for the previous one.



+ Squats gif :messenger_smiling_with_eyes:

 
Last edited:

Xaero Gravity

NEXT LEVEL lame™
I really hope the first episode has enough content to make it a lengthy ass game despite it just being the Midgar portion, because I've loved absolutely everything else I've seen and read about the game.
 

Tomeru

Member
It looks friggin insane. The APS fighthas so many crazy moves from all three, and they all look much better than I thought. I'm honestly glad no one feels lame.
 

Gavin Stevens

Formerly 'o'dium'
Looking more and more incredible every time I see it. I’m gonna get rid of my base ps4 and get a Pro for this, sod it... yeah just for one game, a year before the new consoles hit. I’ll take the hit. Shame the gunmetal PS4 isnt a Pro, that would be great. Hope I win the Pro lottery and get one that doesn’t sound like an airplane.

I wish there was more info about the X release or PC release, and I’m sure there will be after launch, but oh well...
 

D.Final

Banned
Is that going to be the boss theme? I really miss the original boss theme.



I think every battle against a boss will always have a different boss theme, between one boss and another.
I think it's a way to always hear new types of different arrangements, of different events.
(to say that there will also be the classic one, but they will be used for certain battles against bosses, and not the same for all)
 
Last edited:

Bigrx1

Banned
"There is a "Classic Mode," which sets the active character to act through AI and allows the player to simply sit and wait for their ATB gauge to fill like the original, allowing you to play the game without having to actively dodge/guard/attack/etc"

Nice, so they learned that having an option for both is a good thing. I'm old and slow and like just pressing a button or two in my battles and that's it.
 

Dirk Benedict

Gold Member
During the recent live streaming of Sony, for the TGS 2019, new details and information on Final Fantasy VII Remake were shared.









(and details translated later by a Reddit user)

First of many posts about it, I'm sure, but let's check off a few things:

  • No new trailer, they played the one from the other day again at the end
  • Live demo shown, basically the same thing we have already seen except with a little different materia setup; additional new area at the very beginning that is basically just the area down the stairs right before you get to the actual reactor core. The sole enemy (Sweeper) serves as a stagger tutorial.
  • Menu was shown, pics already on this subreddit
  • There is a "Classic Mode," which sets the active character to act through AI and allows the player to simply sit and wait for their ATB gauge to fill like the original, allowing you to play the game without having to actively dodge/guard/attack/etc
  • The cutscene right before the Guard Scorpion/Scorpion Sentinel fight is shown in its entirety. When Cloud takes the bomb from Barret and after his little moment, Cloud says he's fine and asks what he should set the timer at. There is a new choice here, and you can either set it at 20 minutes or 30. Once the choice is made, Cloud starts to set the bomb and right before he hits the start button, he hears the scorpion and it goes to the stuff we've seen.
  • Immediately after the fight, the game does its seamless transition back into gameplay with Cloud saying you have to get moving, and the timer starts up. This was the end of the demo showing.
  • Squat minigame was shown along with the tutorial message beforehand. Four button prompts instead of 3, seemed to go in the same order over and over. Also means that Cloud has four "positions" for this instead of three. Looks like a mix of the original game's squats with Crisis Core's squat timing kind of deal.
  • As you follow the visual aid for the button presses, the speed increases. After a point the display seems to go away while Cloud gets faster.
  • If you mess up, Cloud stumbles backward and has to get back on his feet. If this happens, the visual aid comes back and speed resets.
  • Last section was the Aps boss fight. Full showing of the (very) short scene we saw in the E3 trailer.
  • Plenty of Tifa fighting shown - she's fast and she's deadly.
  • Tifa seems to have a stacking buff as her mechanic - she is seen using an ATB ability that causes her gloves to glow a yellowish hue. She uses it a second time later and they change to red. This could be increased damage and/or allow more combos or speed.
  • Also noticed that Tifa's attacks seemed faster later on and more intricate, including combos where she launched herself in the air and followed up with a spike kick. Based on the short footage, she seems to gain a lot more speed as she attacks compared to Cloud's "rotation" of slashes
  • Cloud has the Hardedge on in this fight, and three Limits are seen (Healing Wind, Somersault, and Cross-Slash)
  • Aerith also has battle footage, but it seems more in line with what we've seen in the TGS trailer. Might be more to dissect
  • Aps has moments where he jumps back and hangs by the pipes out of reach like the Guard Scorpion (keep in mind Barret isn't here, but Aerith looks to have long-range standard attacks). He uses his iconic sewer attacks here and they come out of the pipes, which you have to move away from so you're not hit.
  • Aps also has different phases and during one portion, both of his horns are lit up. Each horn becomes a target in and of itself, like the Scorpion Sentinel's Left Leg and Right Leg.
  • More materia confirmed as well. Tifa had on Raise and Poisona. These are the Japanese names, mind you.
  • Steal confirmed, it's equipped on Cloud.
  • The Cure on Aerith has a little sign next to it that looks like something between the symbol for male (circle with the arrow in the top right) and a clock. Not sure what this means.
This is surely a list that will continue to grow as more people watch (and rewatch) the footage. I didn't really focus on translating, but I'm sure it will come soon.

EDIT: Okay, so in addition to the above, I also translated all of the text that we can see and analyzed the attacks, and I found some interesting stuff.

Abilities and Summons
Note: all the names below are based on the Japanese text. The localization should be different, and for the attacks I recognized I noted this.

Cloud
Triangle Attack: Switch between Punisher Mode (Brave Mode in JP) and Operator Mode (Assault Mode in JP)

Braver

Burst Slash: 1 ATB (Should be Focused Thrust in Eng)

Rapid Chain: 1 ATB (Should be Triple Slash in Eng)

Infinite End: 2/All ATB (the big powerful new attack where Cloud spins and jumps up, then slams the blade down for over 3k damage)

  • Infinite End seems very powerful and has a really cool wind-up animation with it
Tifa
Triangle Attack: Strong Hit (might be Omnipunch in Eng)

OR

Eight Extremities Fist (yellow charge, think this is separate from Bash)

OR

Beat Rush (red charge)

Unleash Secret Technique: 1 ATB

Heel Drop: 1 ATB

Gather Strength/Concentrate Fighting Spirit: 1 ATB <- not 100%

Chakra (1 ATB)

  • Unleash Secret Technique seems to be the ability to use that will stack Tifa's charges. One use makes her gloves shine yellow, a second use makes them turn red.
  • The above charge system seems to be the basis of how Tifa works. I think she deals more damage and has access to more powerful abilities (EEF, Beat Rush) with these stacks, but they go away when these higher abilities are used. This decay is down one level, as you can see her use Beat Rush at one point, then her gloves turn from red to yellow, and then she uses Eight Extremities Fist, then the glow disappears. The charges also seem to have a time limit as the new abilities have a color scheme that looks like the option decays over time. Again, I don't think either of these are Bash seen in the E3 trailer, but I could be wrong.
  • Gather Strength is literally the kanji for "fighting spirit" along with the kanji for "concentration" or "gathering" (assuming I translated it correctly). Gather Strength isn't super accurate but it works in the context. This ability seems to allow Tifa to either a) do a very powerful flurry of attacks, or b) allow her to use her charge abilities without breaking her stack. I think the latter is the case, and it's the clip that somebody else posted. She uses a flurry of hits (which could be Beat Rush) and then is seen following it up with Heel Drop (which is the launch-into-the-air-and-dive ability) but her stack doesn't decay to yellow.
  • Chakra did not seem to be used, but it's probably a healing ability.
Aerith
Triangle attack: Tempest (hold down)

MP Drain (lit. MP Absorption): 1 ATB

Sacred Circle (lit. Sacred Summoning Circle): 1 ATB

Gaia's Wrath: 1 ATB <- Does not seem to be Titan's summon, but it is the exact same name (大地の怒り - lit. Anger of the Land, or Wrath of the Earth)

  • Little arrow notation on Tempest is due to a charge effect (Triangle needs to be held down for a set amount of time, as shown in the footage)
  • Tempest seems to have an AoE effect as the spell lingers after it hits the target (maybe a draw-in effect?) before exploding for multiple hits
Summons
  • Summon gauge is present and I think the "certain battles" thing discussed recently is gonna be boss battles or something of the sort.
  • Cloud summons Ifrit and everything pauses, ATB gauges stop filling up, and the summon animation plays. Summons fight alongside your party and they will fight with the full number of allies. This is slightly different from their role in FFXII, which is kind of similar (in XII, everyone but the summoner left). In this case Ifrit is seen fighting alongside Cloud, Tifa, and Aerith in real-time.
  • The summon gauge appears to gradually fill up as the player attacks the boss. When it completely fills, summoning is enabled; when a summon is called forth, the bar gradually decreases.
  • Summons are controlled by the AI and deal standard attacks of their own, but they also have ATB abilities that are used through Tactical Mode for more damage. These abilities show up in a new submenu - Summon Abilities. This appears during the summon time in a similar way to how Limit only shows up when the limit gauge is full.
  • When the summon bar depletes, the summon uses their signature attack and is dismissed.
  • The option to select "Summon" appears when the gauge is full in the same place and fashion as "Limit"
** SUMMON TUTORIAL MESSAGE: "Summons will participate in battle until the SUMMON gauge reaches zero. Summons will fight of their own accord but by consuming ATB charges, they are able to use abilities." **

Ifrit
Flare Burst: 2/All ATB

Crimson Dive: 1 ATB

Hellfire: Final attack



I also add the image of the game menu, and the new gameplay video.

lqbX98f.jpg


(in this video, they show a new section of the first mission on the Mako Reactor)





[Update]

Official, and complete, upload of the TGS Event :messenger_smiling_with_eyes:



Doing God's work, my friend. Marvelous thread.
 

Dirk Benedict

Gold Member
Well all the reports are saying it’s 30fps at 1080p on a Pro, so make of that what you will.

WTF!? Hopefully that gets 'fixed' before release.
Game still looks sick, tho. It looks much better than what I had thought it would and it's a must buy.
 
Last edited:

Gavin Stevens

Formerly 'o'dium'
WTF!? Hopefully that gets 'fixed' before release.

I highly doubt that, I mean, look at it. I would say that 1080p is probably locked in at this point for Pro, with as low as 720p for base PS4 with reduced visuals being a possibility.

I mean... look at it. This would make MY rig blush...
 

Dirk Benedict

Gold Member
I highly doubt that, I mean, look at it. I would say that 1080p is probably locked in at this point for Pro, with as low as 720p for base PS4 with reduced visuals being a possibility.

I mean... look at it. This would make MY rig blush...

Fuck, man. I can only remain optimistic. Still looks very good, and if anything it'll most likely release on PC, probably much later. Still.. double dipping on this will be so co$tly.
 

Nickolaidas

Member
So glad FFVII Remake took so long to be approved and worked upon, ending up on the PS4 -> PS5 generation instead of the PS3's. It would look and feel a lot less stellar.
 
Last edited:

Gavin Stevens

Formerly 'o'dium'
I can’t find any source on a quick look, but Ive read a few pixel counters who have used the latest 4k direct feeds and it’s come out variable resolution topping out 1080p. I mean I expected nothing less really, the Pro isn’t exactly a powerhouse of a console anyway, and this looks for and away the best thing I’ve seen this generation, so, yeah.

If anybody finds any links to this stuff, post it :)
 

Koutsoubas

Member
I can’t find any source on a quick look, but Ive read a few pixel counters who have used the latest 4k direct feeds and it’s come out variable resolution topping out 1080p. I mean I expected nothing less really, the Pro isn’t exactly a powerhouse of a console anyway, and this looks for and away the best thing I’ve seen this generation, so, yeah.

If anybody finds any links to this stuff, post it :)
Now that I think about it, I will go for PS4 Pro and later PC.

Hypeeee!!
 

Shifty

Member
It's looking like Square might actually be back on form, that all looks rad.

Not really sure what to make of Classic mode though- I get the feeling that they wanted the kudos from saying that they've reimplemented the classic battle system, when in reality the new system is nothing like ATB because the core action mechanics are too different for it to work properly.

It almost sounds closer to the FFXIV combat since it focuses on auto-attacking and the main meaningful player input is special attacks that come up on a cooldown of sorts.
 
Last edited:
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Reactions: Isa

TTOOLL

Member
I'm so hyped, holy shit. Definitely buying at launch. This game brings so many good memories.

Thank God they added classic mode!
 
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I have zero faith in SE but it's kinda sad how they've only maintained to put so much effort into this game this gen.

Only really interested in seeing Classic Mode.
 

D.Final

Banned
Fan rearrangement / composition of the music:


More epicness to the thread : 3


Great :messenger_smiling_with_eyes:

Has there been any mention of a downloadable demo?


For the moment there are no official communications on the possibility for a Demo of the game for the PSN.

But, it would be nice if they did a demo for the PSN.

Doing God's work, my friend. Marvelous thread.

Thanks :messenger_smiling_with_eyes:

The Hype is over 9999 x 15 = Omnislash :messenger_smiling_hearts:
 

HarryKS

Member
This is definitely not running on a regular PS4 Pro. There's something fishy happening. I wouldn't be surprised if they're running demos on a PS5 dev kit.
 

D.Final

Banned
So glad FFVII Remake took so long to be approved and worked upon, ending up on the PS4 -> PS5 generation instead of the PS3's. It would look and feel a lot less stellar.

I already imagine how it will be to see the grandiose areas, cities, and dungeons of the world of Final Fantasy VII, recreated with this graphic quality, in Unreal Engine 4.

Awesome :messenger_smiling_hearts:
 
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Ryu Kaiba

Member
Looking more and more incredible every time I see it. I’m gonna get rid of my base ps4 and get a Pro for this, sod it... yeah just for one game, a year before the new consoles hit. I’ll take the hit. Shame the gunmetal PS4 isnt a Pro, that would be great. Hope I win the Pro lottery and get one that doesn’t sound like an airplane.

I wish there was more info about the X release or PC release, and I’m sure there will be after launch, but oh well...
Just make sure to get the CUH-7200 Digital foundry made a video about it, thats the quiet Pro. I have it never heard a peep out of it.
 

Ryu Kaiba

Member
Looks unbelievable. Far better than XV but XV did have last gen roots. I hope they take this energy into Final Fantasy XVI and a Final Fantasy IX Remake as well.
 

kunonabi

Member
"There is a "Classic Mode," which sets the active character to act through AI and allows the player to simply sit and wait for their ATB gauge to fill like the original, allowing you to play the game without having to actively dodge/guard/attack/etc"

Nice, so they learned that having an option for both is a good thing. I'm old and slow and like just pressing a button or two in my battles and that's it.
It's still kind of shitty though since you're still having a.i partners instead of full party control.
 

gela94

Member
It looks so amaziiiing *Hyyyyyyype* 2020 will be a legendary year for gamers! The question is how long will it take for part 2?
This will be difficult for my husband and me :pie_grinning_sweat: we only have one ps4 pro . . . .who will play first
 
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Reactions: Isa

RPGCrazied

Member
That ifrit summon was amazing. Him doing Hellfire was crazy. I bet that does mega damage.

Can you imagine Knights of the Round in this engine? I hope they do it, but in the original game it was a long animation.
 
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