Ok. I just remember reading a guide that said something like "it's better to capture fiends the first time through, since they'll start at Level 1 on NG+."I'm not entirely sure what you mean. You can only hold eight fiends in your party at any one time, so you can't just catch them all as you go and level them up later; you'd need to be cycling them in and out. Likewise, it's much easier to complete fiend tales if you capture the fiends when YRP's levels are as low as possible, so putting the capturing off would only mean more work for you.
What I think you may be getting at has to do with how the fiend tales work. To complete a fiend tale you have to release the fiend. You can recapture it again afterwards, but it won't have any of the ability or stat boosts you may have put on the earlier fiend you released. Thus, it's a good idea to not level up a fiend until after you've completed its fiend tale.
Ugh. I think I messed up a bit with my expert sphere grid. I'm not super far into FFX (on the highroad after beating the Goens in blitzball) but I just placed a luck sphere not realizing I had no way to unlock it. How soon will I be able to unlock it? I'm going to hate to backtrack that much to get it
Here are the only places to find Fortune Spheres in chests:
* Mi'ihen Highroad - Oldroad, South (Requires a Chocobo to get)
* Cavern of the Stolen Fayth
* Zanarkand Ruins - Overpass
* Gagazet - Submerged Passage (Complete the Second Trial of Gagazet)
After that, you'll have to fight Earth Eater.
Crap. Maybe I should just reload my last save. It's about an hour and a half of grinding and story on the highroad and probably the damn Valefor vs ifrit fight again. Ugh.
Are luck spheres that rare?
Crap. Maybe I should just reload my last save. It's about an hour and a half of grinding and story on the highroad and probably the damn Valefor vs ifrit fight again. Ugh.
Are luck spheres that rare?
Don't worry about it too much.
Unless you plan on maxing stats, in which you would be farming for them anyway, either way you're fine just continuing on.
Luck isn't particularly important during the story.
SLVs are super easy to get later on. Even without setup you can get 10-15 SLvs every 5 mins. With the correct setup you get 99 in the same amount time. No need to worry about backtracking.
Maxed STR, DEF, MDEF, 170 AGI. I'm at a point where I need to grind Luck, but it takes forever. All guides I see recommended spamming Attack Reels, but ugh Blitz. What's the fastest way to get through Blitz and get both Attack Reels and the Celestial? Members to recruit? I have never touched Blitzball outside the story battle so I know nothing about how you get stuff from Blitzball. I know the trick to matches (score 1-0, hide behind goal), but having terrible teammates makes it difficult to pull off.
Some thoughts on FFX:
It's a grind.Somewhere between the 10-15 hour mark the game stops flucuating between cutscenes and gameplay and pretty much becomes battle heavy. The pacing goes wayyyyyyy off and it becomes a real chore to get through the game. Even with knowing the enemy's weakness, using Bio on enemies with large HP counts, and trying to not venture too far from the path so as to reduce the risk of a random battle it still is very tedious.
Also worth noting that random battles occur TOO often. I don't mind random battles in an rpg but at the frequency that they occur in this game it really creates this sense of dread whenever you try to get to a point or treasure chest or whatnot. Not since Skies of Arcadia has a game had such an interesting world that made you hate wandering around it due to random battles. It has this strange effect where i'm always waiting for the other shoe to drop whenever I load into a new area, often just putting the game on standby once a battle begins because im simply too burned out on .
Can someone please explain to me whyI've beaten this game like 10 times and that always eludes me.Sin is able to travel in and out of dream Zanarkand, and take Tidus to Spira?
Reading everything people are saying about X-2 - that game sounds like a totally different game to what I remember. The international content must have added so much because I barely recognise what everybody is talking about from when I played it years ago.
Can someone please explain to me whyI've beaten this game like 10 times and that always eludes me.Sin is able to travel in and out of dream Zanarkand, and take Tidus to Spira?
If you plan on Zanmatoing the rest (like I did) you only need to get your main party up to 50 luck. Once you're done fighting Dark Yojimbo you can clear all the luck spheres off the grid since you won't be needing them anymore. Means less Earth Eater grinding for you
I'm not sure if your Accuracy needs to be maxed out but it couldn't hurt :lol All of my stats besides Magic, Luck, HP/MP (were at 10k/1k) were maxed out by the time I bought Dark Yojimbo.
So just started LAST MISSION.
What the actual fuck is this shit?!
For Penance, it wasn't too bad. Getting STR/DEF/AGI/MDEF to 255 isn't that bad. Keep HP at 9999. I got Luck to about 120 just for the hell of it - that was the pain, but it's not TERRIBLE.
Can I get to those stats on the expert grid without using clear spheres? Grinding for Luck and all those other spheres will be a pain, but that I can handle if I don't have to essentially overwrite the progress I already have.
Yep. There are enough empty nodes.
Speaking of which:
Is there a record anywhere how much stats are on the base expert grid? Would be usefull to plan on how much stat spheres I actually have to grind.
23 Strength Spheres 13 Agility Spheres
30 Defense Spheres 56 Luck Spheres
27 Magic Spheres
34 Magic Defense Spheres
I think that will get you
255 Strength 170 Agility
255 Defense 30 Evasion
255 Magic Doesn't Matter Accuracy
255 Magic Defense 255 Luck
Yeah. I should have clarified. That's the amount of spheres you would need. But those are without clearing ANY spaces. The only reason you'd need to clear spaces is to get your HP to 99999, which is unnecessary.I meant what is already on the grid, including +1, +2 and +3 Stats. As I won't bother with Magic, won't get the Luck to high, and won't go over 9,999HP, I wnat to see if I could leave these <+4 stats on the grid and spare myself a lot of stat spheres to grind.
What you posted is the number of +4 stats already on the grid (taken I guess from this awesome FAQ ).
But thanks anyway. Deleting old nodes is not that bad if I recall correctly, as long as you start with strength and Yuna's/Lulu's/Rikku's path.
Yeah. I should have clarified. That's the amount of spheres you would need. But those are without clearing ANY spaces.
I didn't really count when I did it. I just used Tidus to lay down all of the spheres and stopped when he hit 255 (or whatever) for that stat.Oh wait, so I misunderstood you, that was EXACTLY what I wanted to know, thanks!
(funny enough: you apparently need as many Strength +4 spheres as there already are Strength +4 spheres on the grind, hence why I thought you misunderstood what I wanted to know).
I don't know where this 50 luck thing comes from.
Base luck is fine. Aim (x5) + Luck(x5) gives a >50% hit ratio against Yojimbo with base luck.
It'll take more turns and more time to kill Yojimbo, but no where near the amount of time it will take to farm Earth Eater for Fortune spheres.
I don't know where this 50 luck thing comes from.
Base luck is fine. Aim (x5) + Luck(x5) gives a >50% hit ratio against Yojimbo with base luck.
It'll take more turns and more time to kill Yojimbo, but no where near the amount of time it will take to farm Earth Eater for Fortune spheres.
you're gonna lose all your effort as soon as he Wakizashi's you.
Ok. I just remember reading a guide that said something like "it's better to capture fiends the first time through, since they'll start at Level 1 on NG+."
So basically keep a party of 8 fiends and keep levelling them to unlock Fiend Tales as I go? Does every monster have a fiend tale? Would it make sense then to just use Fiends in a party to level them to keep YRP's level low, then?
I didn't really count when I did it. I just used Tidus to lay down all of the spheres and stopped when he hit 255 (or whatever) for that stat.
Ok I'm saved right before the final boss and I'm kinda underleveled. I beat the last 5+ bosses simply by going into all the fights with all my aeons in overdrive and unleashing them, works great. I did almost no farming at all and I just played the story, where should I grind for some sphere levels to get the story done already? I need to move onto FFX-2 and Tales of Symphonia before I come back to do my plat trophy
Ok I'm saved right before the final boss and I'm kinda underleveled. I beat the last 5+ bosses simply by going into all the fights with all my aeons in overdrive and unleashing them, works great. I did almost no farming at all and I just played the story, where should I grind for some sphere levels to get the story done already? I need to move onto FFX-2 and Tales of Symphonia before I come back to do my plat trophy
For those who got Wakka's Celestial Weapon, did you reset your team data?
I did that and I lost my recruits. I was using a guide and it recommended that.
Yes.For those who got Wakka's Celestial Weapon, did you reset your team data?
I did that and I lost my recruits. I was using a guide and it recommended that.
You could probably beat him with your current levels, but if you want an easy win and no grinding...
Win the Remiem Temple chocobo race while opening three chests to receive 30 Wings to Discovery. Mix them with Rikku's Overdrive to get Trio of 9999.
Then just toss elemental gems, use multi-hit Overdrives, ect.
Fuck Last Mission. I'm just not gonna do it. i'm just gonna take my 81% of trophies and just call it
Lies. You'll be back.