Unknown Soldier
Member
The CGs still hold up remarkably well, more than a decade later. The quality of game CGs hasn't really improved much over the past decade unless you happen to be FFXIII.
This game unfortunately has the problem where Squenix didn't anticipate anybody actually using RGB Full Range. The game engine itself obeys Full Range correctly but the internal cutscene player does not, causing the CGs to wash out unless the PS3 and TV are set to Limited. Coming from Uncharted 2 and The Last of Us, both of which properly playback their CGs even in Full Range, this oversight is disappointing.
This game unfortunately has the problem where Squenix didn't anticipate anybody actually using RGB Full Range. The game engine itself obeys Full Range correctly but the internal cutscene player does not, causing the CGs to wash out unless the PS3 and TV are set to Limited. Coming from Uncharted 2 and The Last of Us, both of which properly playback their CGs even in Full Range, this oversight is disappointing.