Why does this stuff always happen when I'm not able to play? At least I'll be able to catch about half of it this time...
Possibly Saturday night but more than likely Sunday. Having no trouble getting logged on to get my login points and stash imprims, at least.
My controller is going bad. What's a good controller to get to play with XI?
I'm getting tired of heading to Abyssea-Attohwa to try and get THF feet and failing.
I read you shoul start by raising your amber lights by about 80 or 90, then just focus on pearl so I usually start by killing a few treants and the occasional Ephemeral with elemental WSs, then move on to ghosts (which give no amber - dragons are tougher, though not by much, and in irregular terrain where it's easier to get surrounded; eft territory has a wandering NM).
During the current weeks we get a few lights pre-ready, so it seems that only amber is to be a concern - I'm thinking of starting with treants until 80ish amber, then move on to the squishier mandies - it doesn't take so long to kill them that chests depop while I'm handling links, as has happened with spuks and rift dragons...
Any suggested tactics/improvements?
I used to go as BLU to help build azure lights with magic killshots - I've since capped sword and blue magic skills, si considering taking my newly 99ed WAR and got for axe, parrying and shield skill-ups while I'm at it, with a sword for the treant amber kills.
I've got a quick question about skillups: my WAR is about 100 points away from capping Great Axe skill. Grabbed an ilevel ~110 Great Axe that boosts my Great Axe skill by a lot - is this going to make it easier or harder to skill up? Last time I tried skilling up on crabs in Abyssea, I could barely survive each 1 on 1 fight. Hoping all this bayld gear will make things more manageable.
I've got a quick question about skillups: my WAR is about 100 points away from capping Great Axe skill. Grabbed an ilevel ~110 Great Axe that boosts my Great Axe skill by a lot - is this going to make it easier or harder to skill up? Last time I tried skilling up on crabs in Abyssea, I could barely survive each 1 on 1 fight. Hoping all this bayld gear will make things more manageable.
http://www.playonline.com/pcd/topics/ff11us/detail/11231/detail.html
New reward campaign. It looks like a single redeemable code where you can get a neat old content trophy item (lol ridill) or some useful points or whatever. I'm heavily considering the guild points at the moment.
Btw don't even think about those sky items from this. I'm sitting on multiple pops for all the sky gods and will gladly pop them if you want one of those pieces.
Btw don't even think about thos...e we pop. PLEASE COME TAKE EM IF YOU NEED EM.
Do you still have to level up in Abyssea?
http://www.playonline.com/pcd/topics/ff11us/detail/11231/detail.html
New reward campaign. It looks like a single redeemable code where you can get a neat old content trophy item (lol ridill) or some useful points or whatever. I'm heavily considering the guild points at the moment.
None of those seem too viable for me at this time - the guild points could get interesting later to get fishing quests done later down the line, but as it stands, I have no craft at 28 to be able to join a guild, so how would such points be delivered in the first place?
Would I be able to hold on to them until I can join a guild and use them then?...
GP and Sacred kindred's crests are the biggest time savers. The gear is all obsolete / mostly obsolete.. The rem's chapters are a waste because of the crests, unless you can't actually win, and even then, ti's not enough for a piece.
The other thing about the Sacred Kindred's Crests is that everyone in the SKCNM battle is guaranteed some of the chapters on success. I believe that it's 2 for normal, 3 for hard, and 4 for very hard. So if a group of six each uses an orb (20 seals), you're guaranteed at least 12 Rem's pages with six wins on normal, more depending on who takes pool drops, and if you do it on higher difficulties.
So, this definitely seems like a thing where it pays off to coordinate with friends...
Seriously. Movement speed is my #1 gripe with the game, but I assumed they'd never change it because they'd have to adjust everything that depends on your movement speed (i.e. timed quests, doors that only switch open for a limit amount of time.) Maybe they just don't give a fuck.The quality of life adjustments in this update are nothing short of incredible. Most of these are things I never EVER thought would happen.
Seriously. Movement speed is my #1 gripe with the game, but I assumed they'd never change it because they'd have to adjust everything that depends on your movement speed (i.e. timed quests, doors that only switch open for a limit amount of time.) Maybe they just don't give a fuck.
pancakesandsex said:What server are you on anyway clear?
Its not going to change much, I have a lot of movement enhancing gear and play THF often and it rarely comes into play as more than a convenience; like doing some of the longer courier coalition supply runs.
The only events that really benefitted from movement enhancement became easy enough to do without since adoulin gear made kill-times shrink to nothing, so I cant see there being much impact.
The biggest problem in the game right now is a distinct lack of worthwhile end-game content.
Ragnarok (since 2003!)
What outposts don't have a Survival Guide? I was warping around getting them and when I got to Meriphataud Mountains, there wasn't a Guide at the outpost. I thought all the outposts were supposed to have Survival Guides for warps now.
Meriph should have one.
I couldn't find it.
Pan doesn't read. That outpost is missing one. Known bug that oddly did not get fixed in three emergency updates. Maybe it'll get fixed next week.
They are going to be used for records of eminence so it should be.
The quality of life adjustments in this update are nothing short of incredible. Most of these are things I never EVER thought would happen.
I like what I'm reading, but it's practically always been a few years too late with SE where FFXI adjustments are concerned. The active player base took a nosedive since FFXIV's relaunch in late August, at least it did on Cerberus where there would be over 1,000 accounts logged in at any given time to around 500 post-FFXIV launch.
That's all? :/
Could have been 10%
But it could have been 50%.