I love Balthier so much lol...."The Ifrit's playing with fire and I'd rather not get burned". Balthier quite possibly has the best dialogue ever, as soon as he makes his entrance you could tell that he is something unique.
So, weird thing. I just got an email from Amazon with a "preorder bonus" code for this game. Not sure what it's supposed to be, as I don't remember a preorder bonus being detailed, but then I went to enter it and it's not the right character length for PSN. It's 16 characters, not 12. Image of the email below. Anyone got anything like this from Amazon before?
lol I just got this an hour ago.
I activated this then realized I ordered through Amazon, so here is my code as well
QUOTE
No, not just expand. Either or. They're equal... So, e.g. you're just as much a KNI/MNK tank/healer as you are a MNK/KNI DPSer. What I mean is, a KNI that adds MNK could mostly be a KNI tank during the story (benefiting from MNK's extra HP and earlier Curaja, if you make a bee-line for it), but then at the endgame you're just as much a Whale Whisker-wielding DPS MNK (benefiting from KNI's Genji Glove and Heavy Armor).Unlocked the second set of jobs last night. It was 2am when I did. I was crippled by choice, so I ended my session for the night. Now I'm really not sure what I'm going to do for my characters...
Is the second job advantage mostly just to expand the skills you have? The squares with gambits or stat upgrades seem to be shared depending on the class. I imagine if I put black mage on my Foebreaker, I would get a bunch of spells + magick potency upgrades + MP upgrades, but it wouldn't share squares with my strength upgrades on Foebreaker. On the other hand, if I go with Uhlan, a lot of the strength upgrades would already be unlocked on the second board. Seems like it would make more sense for me not to put two physical jobs on a character because of the shared upgrade squares on the license board.
Amazon just updated their listing saying they will re-stock on the 21st. Just got my pre-order in.Decided I kind of want this game now. Is it still possible to get the steelbook edition from Amazon or Best Buy? Will it ever come back in stock? Or should I just get it from Gamestop for full price.
No, not just expand. Either or. They're equal... So, e.g. you're just as much a KNI/MNK tank/healer as you are a MNK/KNI DPSer. What I mean is, a KNI that adds MNK could mostly be a KNI tank during the story (benefiting from MNK's extra HP and earlier Curaja, if you make a bee-line for it), but then at the endgame you're just as much a Whale Whisker-wielding DPS MNK (benefiting from KNI's Genji Glove and Heavy Armor).
Easiest way to start probably is look at something like these board pics and try do two things: find syngeries and avoid overlap.
E.g. MNK has great DPS and a top DPS/combo weapon, but no Genji Glove; Uhlan and Knight both get late game strong Holy weapons but no White Robes; a lot of damage Jobs have flaws (no Swiftness 3; no Adrenaline or Focus; no Genji Glove); highest damage spell in the game is fire Ardor on RDM but only BLM has Flame Staff; TBM and MCN are the only 2 jobs with Hastega; WHM, MNK, and KNI can all get Curaja and Bravery late.
So a general rule could be to try find Jobs that complete the 1 or 2 flaws that your main Job has, or to try avoid too much overlap of Battle Lores/Magick Lores or critical healing/buffing Magick so you have 6 optimized characters.
All that said, you could probably through darts at a board and still accidently make 3 good characters... I mean, I'm pretty sure Zodiac Age difficulty is still balanced around IZJS so even if you never ever chose a 2nd Job or gave all 6 characters TBM haha, you'd still be able to beat the entire game lol. So if you either try to min-max or just choose what's fun or fits your headcanon, both fine.
Yeah I was just about to ask this! Do you input this on PSN or somewhere else cause it told me to do so on PSN but the code is too long anyways. It's 16 digits instead of 12.i got the guide code from amazon, when i tried it on my account , it said "The code you entered is incorrect or is no longer valid."
anyone got the same issue ?
Self:status=Petrify
Yeah I was just about to ask this! Do you input this on PSN or somewhere else cause it told me to do so on PSN but the code is too long anyways. It's 16 digits instead of 12.
Yeah I was just about to ask this! Do you input this on PSN or somewhere else cause it told me to do so on PSN but the code is too long anyways. It's 16 digits instead of 12.
It's for the Prima Guides. Not for PSN
Soft resetting for an hour for Demonsbane and then realizing they changed it in this version
The Prima code for the guide is 16 digits, try inputting it there
Thanks guys!it should be redeemed here:
https://www.primagames.com/code
to bad it's read only, couldn't download it
Thanks guys!
Ugh I forgot it's only like a couple of pages. Now I really want to buy the physical Collector's Edition guide.
Believe me I'd buy it right now if I could! But money has been really tight lately.There's a five dollar off coupon on Amazon too. Got my guide today, highly recommend it!
It's more where you get the quickeningIs fires of war worth getting on Balthier as a machinist? I've read that some quickening lock others out.
Is fires of war worth getting on Balthier as a machinist? I've read that some quickening lock others out.
Picked this up since I never played FF12 (>PS2 >in 2006)
And wowza, this game actually feels alive, with NPCs that interact with battles and organic Monster Infighting.
Why can't we have more FF games like this?
Worse, its troubled history and belated arrival led to a cascade effect throughout subsequent Final Fantasy titles. Because it shipped so far behind schedule and appeared at the tail end of PS2's life, Final Fantasy 13's creators had to abandon plans to bring that game to PS2 and instead target next-generation HD hardware a disruption with an impact on the franchise the company is only now beginning to get under control.
We can barely have mainline FF games period now. They take years and years and years to make. XII itself took forever to be pumped out.
Incidentally, as much as I love FFXII the troubled development surrounding it fucked up the Final Fantasy team for a good amount of years.
Yeah, hubris played a huge part. Simply speaking they were left behind in terms of tech because they tried to apply their old dev pipeline in HD games.We can thank the glorious Square-Enix HD-Engine Syndrome for that. So infectious it's even spread to Eidos judging by Mankind Divided.More like "Making a 3D Engine instead of just using Unreal or Unity like everyone else"-Syndrome, but w/e
Perhaps I mean less-so FF and more-so JRPGs in general. Why can't we have more cRPG-inspired JRPGs? I mean Xenoblade was somewhat there, but if I've interpreted Xenoblade 2's gameplay footage correctly even Xenoblade is moving away from it.
Like, it feels so euphoric to me playing a JRPG that plays like a Real-Time With-Pause cRPG.
Picked this up since I never played FF12 (>PS2 >in 2006)
And wowza, this game actually feels alive, with NPCs that interact with battles and organic Monster Infighting.
Why can't we have more FF games like this?
It got a lot of hate from many FF fans at release because it was so different at that time and it was the second worst selling modern FF (though partly due to the late release). SE probably just looked at all that and thought that this is not what people want. So they locked Ito to a cellar without realizing that he is probably the only talented director they have left.
Yeah I agree with all those points.That's one way to look at it, but in retrospect, it doesn't seem like XII's development was some unique anomaly that started all their problems.
That might have been how Square thought of it in 2006-2009, a one-off bad experience, but then XIII also had troubled development. And then Versus/XV also had troubled development. We may even be seeing early signs that VIIR is facing troubled development!
What really happened is that a company which cut its teeth on 1-2 year dev cycle NES, SNES and PS1 games (and probably really believed its own bullshit about the sanctity of their workflow methods at the end of the 90s) started to have to make open world PS2 games, and then HD games, and their process just isn't set up properly to deliver these in a reasonable timeframe. XII was considered massively delayed in its day. Now? A 4 year timeframe for a Square game is expected. "Massively delayed" by the old standards, is the new normal.
XII's development was just the canary in the coal mine revealing that Square's development mindset doesn't work so well making demanding post-2000s games. They were clever in how they scoped out FFX at the dawn of this era, leaning on cutscenes and linear level design, but you can only do that so many times in the modern age before gamers reject it (XIII anyone?).
Meanwhile they seem to be patting themselves on the back for "turning the FF brand around" with XV
The wrong lessons.....
Yeah, hubris played a huge part. Simply speaking they were left behind in terms of tech because they tried to apply their old dev pipeline in HD games.
So while western Devs managed to get open world RPGs running FFXII was bogged down by them refusing to cut corners in terms of graphical details. You can kinda understand how they couldn't get HD towns going when it was revealed a barrel in FFXIV has the same amount of poly as an NPC.
Also to be fair, Unreal Engine's Japanese support was horrendous back then.
What. Are you serious? That is insane. No wonder it takes them so long to launch games.
They have, actually. There's still problems storywise but that happens when your pre production work is a clusterfuck.
Techwise, and gameplay? Nearly there.
Great postThat's one way to look at it, but in retrospect, it doesn't seem like XII's development was some unique anomaly that started all their problems.
That might have been how Square thought of it in 2006-2009, a one-off bad experience, but then XIII also had troubled development. And then Versus/XV also had troubled development. We may even be seeing early signs that VIIR is facing troubled development!
What really happened is that a company which cut its teeth on 1-2 year dev cycle NES, SNES and PS1 games (and probably really believed its own bullshit about the sanctity of their workflow methods at the end of the 90s) started to have to make open world PS2 games, and then HD games, and their process just isn't set up properly to deliver these in a reasonable timeframe. XII was considered massively delayed in its day. Now? A 4 year timeframe for a Square game is expected. "Massively delayed" by the old standards, is the new normal.
XII's development was just the canary in the coal mine revealing that Square's development mindset doesn't work so well making demanding post-2000s games. They were clever in how they scoped out FFX at the dawn of this era, leaning on cutscenes and linear level design, but you can only do that so many times in the modern age before gamers reject it (XIII anyone?).
What levels did you guys reach Raithwall at? Just got here and I'm level 15 across the board. Currently trying to cheese demon wall a bit with mist quickenings. I can get him down to about a 3rd health, I feel like I could beat him but he always swallows one of my DPS, so I need some good luck.
So wait, once I open the chest once it is what it is, no sense in resetting? No way to get it guaranteed anywhere?
So wait, once I open the chest once it is what it is, no sense in resetting? No way to get it guaranteed anywhere?