Night Hunter
Banned
That wasn't aimed at you lol, just a cutscene not relevant to the main story
When was this? I'm on my way to
Archadia
That wasn't aimed at you lol, just a cutscene not relevant to the main story
When was this? I'm on my way tofyi.Archadia
There are a few moments, but they are fleeting. The narrative isn't focused on the party as the central elements in the story, they are players in a larger drama. You likely won't get what you're looking for.It's true, though. I haven't had a single interesting interaction between the characters.
It's true, though. I haven't had a single interesting interaction between the characters.
I feel differently. The game is chock-full of those moments for me.It's true, though. I haven't had a single interesting interaction between the characters.
IN Eruyt Village, when Vaan asks how old Fran is. There aren't enough moments like that
You should look at other boards that you plan to pair with characters and see what licences are locked behind certain Quickenings and plan accordingly.
With Shikari especially you have to choose which of the 3 of 4 ninja sword licences you want, because you /will/ have to go without one of them. I personally skipped Ninja Swords 1.
tbh it's refreshing to play a game for once where the characters don't stop on the side of the road to talk about a party member's boob size or how one of the female characters can't cook or
So I'm farming some materials for some bazaar goodness, when I sell for exemple my items for my gemsteel, do I need to sell the material one at a time to buy a single gemsteel or I can sell everything in bulk ?
This. Oh my God this.
I'm up to my ears in those JRPGs, and to have a game take itself seriously is a breath of fresh air.
The maximum you should be selling is the minimum required for the recipe.
For example, if recipe A calls for 5 wolf skins and 5 pebbles, you should only be selling between 1 and 5 of each at any time. If you sell 10, you're not going to get 2 recipe A's, since the Bazaar can only carry one recipe A at a time.
If recipe A is even repeatable in the bazaar, sell your 5's, get the recipe, and sell 5 more to get another one. Don't sell 10 at once.
Are there any missable trophies?
I generally agree with what you're saying, but man is this an unnecessarily judgmental and aggressive post.Huh? How far are you and how much attention are you paying?
Ashe and Vaan under the moonlight in Jahara.
Basch and Vossler on the airship.
Fran to Vaan about her age.
Fran to her sisters.
I mean if you aren't wanting to see the cast interact you won't ever see them interact, but these characters are very well written (minus Penelo) and they do have fantastic back and forth throughout the game up to the point I am at.
If you are expecting some japanime levels of waifu simulator then Persona 5 has you covered. If you want forced dialogues that feel out of place then Final Fantasy 15 has you covered too.
I don't remember getting this many rust knots w/ diamond armlet.
Can't decide to keep on leader or not!
I guess I could just bring it out later w/ a guide when looking for specific chest drops, but don't like to play that way.
I feel differently. The game is chock-full of those moments for me.
Foe: HP=100% -> Steal has been an interesting gambit. On one side, it means that a character can get stuck in a steal loop instead of doing damage in large groups of enemies.
On the flip side, I have more money than I know what to do with. Worth it I guess.
Foe: HP=100% -> Steal has been an interesting gambit. On one side, it means that a character can get stuck in a steal loop instead of doing damage in large groups of enemies.
On the flip side, I have more money than I know what to do with. Worth it I guess.
I disagree about other FF casts generally having more depth of character, but your points are reasonable. At the end of the day, deadlines approach and budget is spent, suits need to be answered to and no one game can have everything, not with so wide a scope. There are a great many short FMVs, but I do think if the game had shown more of the personal side of the characters just interacting (not in anime fashion, mind, as that wouldn't be appropriate with the game's presentation) that it would compliment the gameplay segments substantially. More scenes with the Judges, more of the supporting cast, more of the main characters interacting during side quests and showing more that they are living beings reacting to the world around them - that would be a great boon.I'm about 9 hours in, so I know there are those moments to look forward to, and one can't expect too much, although I must admit that previous Final Fantasy titles themselves had more character depth, even if the writing itself was more juvenile or cliched in those games. Because of this, I feel like many gamers are dazzled by the word usage and above-average delivery, and not looking deeper at what characters are actually being portrayed. But this is my own interpretation anyway. Overall, I'm enjoying the game, but people claiming that the story or writing is leagues above other Final Fantasy titles confuses me, as I feel like the story is rather average at its core, underneath the sheen of a good translation and clever presentation.
I get that the game is trying to portray the political gears of a story bigger than the characters, but it is a complaint that can be brought against the game, I think.
Are there any missable trophies?
I assume the map one could be missable since there's some location that you can't return to, I just make sure to fully explored every single map I'm in.
You can counter this by having a Foe: 2 or 3+ amount (your choice) = Attack before the Steal gambit.
I solved this by adding another gambit with more priority. Foes: 3+ targets nearby -> Attack makes it so if there's 3 or more targets they will attack but once the numbers dwindle to 2 or less they will go back to stealing.
It's a really high chance (90ish) for knots and a low chance for Meteorites, Elixirs, etc.
You can counter this by having a Foe: 2 or 3+ amount (your choice) = Attack before the Steal gambit.
X in a lot of ways is the complete opposite of XII and has a lot of the character stuff people are talking about. Personally I think both approaches work, I love both games about the same
Well that explains it. What would these chests be giving me w/OUT diamond though?
Thinking about picking this up now that I'm winding down Automata and have a whole week left of vacation---I played the original quite a bit in the day but the lack of "solid classes" bothered me, a little structure in this version has me excited.
I'm not too bothered about optimal class set-ups and such like that, but would you all say there's "canon" classess that best fit the characters?
The Diamond Armlet really isn't worth it IMO (at least while running through the story. After you've collected treasures once in an area, go crazy with the Armlet). The only place it's useful is on Cerobi Steppe, where pretty much every chest has a chance to drop the highest level weapons/armor (with the exception of the strongest weapons for each type that have to be made through the bazaar).
Thinking about picking this up now that I'm winding down Automata and have a whole week left of vacation---I played the original quite a bit in the day but the lack of "solid classes" bothered me, a little structure in this version has me excited.
I'm not too bothered about optimal class set-ups and such like that, but would you all say there's "canon" classess that best fit the characters?
Considering I hated X's characters having a lot of time spent on them wasn't a pro to me.
I'm confused about something in the license board.
I made Basch a Shikari. Why wouldn't I just head straight towards ninja swords, and never use daggers? Am I missing something?
While it's a breath of fresh air, there are plenty of games that take themselves seriously and have more interaction between characters.
I think the fact that FF XII takes itself seriously is a positive and a negative. It's a negative because at times it feels like it's taking itself too seriously, focusing on plot and action sequences above character development at times, and it is a belief of a lot of people (myself included) that a plot loses its effect when the characters don't have many unique traits or drives beyond the plot. Because of this, when there are inconsistencies, it's harder to let them slide (in my opinion). For much of the game the characters are just furthering the plot, and we don't get much about their likes and dislikes, what makes them drive, beyond some witty quips from Balthier, and a few minor moments here and there that are completely expected. And in that sense, they aren't much more than caricatures, which is what people often level against other games in the franchise.
I'm about 9 hours in, so I know there are those moments to look forward to, and one can't expect too much, although I must admit that previous Final Fantasy titles themselves had more character depth, even if the writing itself was more juvenile or cliched in those games. Because of this, I feel like many gamers are dazzled by the word usage and above-average delivery, and not looking deeper at what characters are actually being portrayed. But this is my own interpretation anyway. Overall, I'm enjoying the game, but people claiming that the story or writing is leagues above other Final Fantasy titles confuses me, as I feel like the story is rather average at its core, underneath the sheen of a good translation and clever presentation.
I get that the game is trying to portray the political gears of a story bigger than the characters, but it is a complaint that can be brought against the game, I think.
I would still rate it pretty highly though overall; as a video game in itself it tells a good story and is a good game, and although I enjoyed it when I played it back upon initial release, it has surprised me on how well it holds up.
Huh? How far are you and how much attention are you paying?
Ashe and Vaan under the moonlight in Jahara.
Basch and Vossler on the airship.
Fran to Vaan about her age.
Fran to her sisters.
I mean if you aren't wanting to see the cast interact you won't ever see them interact, but these characters are very well written (minus Penelo) and they do have fantastic back and forth throughout the game up to the point I am at.
If you are expecting some japanime levels of waifu simulator then Persona 5 has you covered. If you want forced dialogues that feel out of place then Final Fantasy 15 has you covered too.
tbh it's refreshing to play a game for once where the characters don't stop on the side of the road to talk about a party member's boob size or how one of the female characters can't cook or
Anybody has an opinion has to who to give the trophy hunt breakdown ? I'm torn, could use some help.
Atak Blok Stok Reward Cost
5 5 15 Genji Gloves 447000
10 10 10 Zodiac Spear, Zodiac Escutcheon 999999