I really want to know why they did that.
Because the directorial staff are incompetent boobs.
I really want to know why they did that.
Because the directorial staff are incompetent boobs.
Even incompetent boobs realize when an encounter rate is high. There had to be some conscious design decision.
Just the general tips I read online:
- Level to max
- Fuse with Pulse Gladiator, Cactuar, Mirochu (optional?)
- Gas him up with greens and see him go, at the choco rodeo
I'll be trying the Chocobo Racing myself this weekend, I gave up on the slots (though I got the fragment)
They make it even worse bygiving you a sidequest for completing maps right at the start of the area.
Wait, the friggin card games are DLC? Godfuckindammit
I was doingThe fuck were they thinking with the clock puzzles. Can't believe I need to do this garbage, fuck this. Where can I find some of the stronger enemies post game? I'll just do that then I can just shelf this game.
I was doing. They aren't that much of a pain in the ass (well, the clock ones are sometimes), but they're so damn tedious sometimes, especially when they're timed and the running animation isn't fast enough.most of the Oerba 300 and 400 puzzles last night
Oh hey, EVERYONE liked, so let's put all the puzzles in there!Oerba
So no one has a problem with Serah telling Lightning she's good boy and deserves a treat?
No one at all?
(._. )
Just go in to it with low expectations, and you'll be pleasantly surprised by the gameplay and 60FPS loading screens.
story is even worse than FFXII
So far: gameplay is even worse and less diverse than FFXIII (except they add in lame awful puzzles and stuff, as if this is the crucial missing component to add variety?), story is even worse than FFXIII and the framerate during certain areas is making me nauseous. Monsters might seem like it adds a great variety, but it's an illusion: in reality you just find the right monster for you and they just adhere to the same basic classes variation... so the goal is just find the strongest monster in the class you want, do the same shit as if you just had a normal character in that class. It doesn't really alter much of anything as far as strategy or depth goes. Missions are boring as fuck most of the time, there are RANDOM GODDAMN BATTLES now - the fuck, how do you actually take such a huge step back in a basic design philosophy - and the music is all over the place, whereas FFXIII had a great soundtrack and that was its sole redeeming feature.
FFXIII-2 seems like preeeetty much the worst anything ever, as far as I can tell
...how is this even possible??? Seriously, where the hell do JRPG devs get their writers? Failed shounen mangaka's?
Even worse to hear about the music. That was the real redeeming part of FF13. Can't believe the ruined that too.
...how is this even possible??? Seriously, where the hell do JRPG devs get their writers? Failed shounen mangaka's?
Even worse to hear about the music. That was the real redeeming part of FF13. Can't believe the ruined that too.
Damn, man. Hope you get better with it. Time to bust out the eye patch and get some girls.I can't believe I still didn't see the ending yet, reached the final boss then I stopped to level up a little.... but I had to have an eye surgery ( Cross Linking ).
Now I can't see well with my right eye and I can't do any gaming for maybe A MONTH
I HATE MY STUPID RIGHT EYE ;_;
You are certainly oversimplifying the monster system, completely ignoring the infusion aspect. You can raise other monsters and infuse their abilities into new monsters to create much more powerful monsters. It has been my greatest joy in the game to do just that.
As for the battles, I certainly find the Mog Clock system superior because now you can actually get pre-emptive strikes when you want to - a perk that is supposed to be one of visible encounter systems, but that FF13 lacked due to the way the monster 'zones' were set up in that game. You can also run past monsters you don't want to fight in most cases without relying on deceptisol as in FF13. I think equating FF13-2's Mog Clock system to a "random battle" system is incorrect, because it has so many benefits of a visible encounter system, while lacking many of the cons to such systems.
...how is this even possible??? Seriously, where the hell do JRPG devs get their writers? Failed shounen mangaka's?
Even worse to hear about the music. That was the real redeeming part of FF13. Can't believe the ruined that too.
In FFXIII-2 so far there are countless parts where every five steps I'm being interrupted by a random battle, and I have to arbitrarily decide to strike these jerks or try to run out of the window. It's so annoying. I understand you like random battles (we had that talk before), but I can't ever find any positive to them. They just irritate me. I want to see my enemies, want to avoid them where possible or pick and choose my enemy type, and want to be able to pre-emptive strike by simply walking into them from behind. FFXIII wasn't great either here, though, considering its limitations... but I think it is better than this for sure.
I can't believe I still didn't see the ending yet, reached the final boss then I stopped to level up a little.... but I had to have an eye surgery ( Cross Linking ).
Now I can't see well with my right eye and I can't do any gaming for maybe A MONTH
I HATE MY STUPID RIGHT EYE ;_;
Re: Music.
It's not that there isn't good stuff here. There is. It's just a far more disjointed soundtrack... there is some truly awful shit on here, and there is far more mediocre tracks. FFXIII is far more consistent and has far higher highs, and the lows are scattered and less consistent. This is of course subjective.
But this was my point. In FF13, you couldn't do this most of the time. Enemies lay on a path with no way around them, and getting within 10 feet of them would alert them to your presence, keeping you from being able to get pre-emptive strikes as well. The system in FF13-2 fixes both of these issues quite well. It's not the best encounter system in a game or anything - Blue Dragon still does it best - but I absolutely do prefer it to FF13's terrible system.
BocoDragon said:XIII-2's soundtrack takes incredible risks by leaning on popular music styles, and that aspect is likely to turn off certain people, and endear it even more to certain others.
Music taste is pretty subjective, so see what you think of it. Asking for opinions on it I think is a horrible thing, especially in this game. I see many think it's shit, average, or in my case, one of the top-tier soundtracks in gaming from this generation (but I would rank it lesser than XIII and Nier). There's a ton of it on youtube, so give it a shot.
Music taste is pretty subjective, so see what you think of it. Asking for opinions on it I think is a horrible thing, especially in this game. I see many think it's shit, average, or in my case, one of the top-tier soundtracks in gaming from this generation (but I would rank it lesser than XIII and Nier). There's a ton of it on youtube, so give it a shot.
You are certainly oversimplifying the monster system, completely ignoring the infusion aspect. You can raise other monsters and infuse their abilities into new monsters to create much more powerful monsters. It has been my greatest joy in the game to do just that.
I hate Nier and still think it has one of the best gaming soundtracks of the gen. I think tastes are subjective with music (they are!), but there are some soundtracks that are so good they grows a consensus. I think FFXIII-2 is going to be much harder to gain that consensus
I hate Nier and still think it has one of the best gaming soundtracks of the gen. I think tastes are subjective with music (they are!), but there are some soundtracks that are so good they grows a consensus. I think FFXIII-2 is going to be much harder to gain that consensus
Oh for sure. I still think some of the best music in gaming has come out of those Japanese studios. They're just really creative and seem to try new things more (as of recent).Pretty much. Arguing music taste is often like arguing food taste, or taste in mates. There's a reason why we use the word "taste" for all 3 things. There's no accounting for it, as they say...
13-2's soundtrack is alright but I can't imagine why they thought it was a good idea to loop music with vocals.
Oh for sure. I still think some of the best music in gaming has come out of those Japanese studios. They're just really creative and seem to try new things more (as of recent).
I'm still mystified that Toriyama would say this is a darker tale than FFX-2, it seems like the fluffiest FF I've ever played.
Those clock puzzles are crazy like shit. Simply insane. Thanks god they didn't put them during the main campaign. And luckily, there's that online guide...
Combine said:...how is this even possible??? Seriously, where the hell do JRPG devs get their writers? Failed shounen mangaka's?
Even worse to hear about the music. That was the real redeeming part of FF13. Can't believe the ruined that too.
In FFXIII-2, it's like russian roulette. I have to keep rolling the dice on enemies to get the ones I want, instead of just glancing across a field and saying "oh there's a such-and-such, let me go there". It's ESPECIALLY important now that this game has the monster aspect. If the enemies were on the field and able to be visually identified (and avoided or engaged) from afar, it'd be perfect smooth fit. .
Consensus, no. It's going to be divisive. But there have been many longtime fans stating that it has immediately shot up to being of their all-time favorites. It's going to have some serious fans.
I'm still mystified that Toriyama would say this is a darker tale than FFX-2, it seems like the fluffiest FF I've ever played.
Blue Dragon still does it best
What makes a violin section inherently more loopable than vocals? Your thought hadn't even occurred to me. I think looping videogame music with vocals is just fine.
We've been looping "chants" in music ever since FFVII, and that became so common that you barely notice it now in games like Uncharted, God of War, etc.