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FINAL FANTASY XIII-2 |OT| Change the Future

djtiesto

is beloved, despite what anyone might say
I really hope this game is successful in the states, shows that there's a market for a sweet fairly-traditional HD RPG in this day and age.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I process spoken words differently than instruments and the former gets old very quickly. Also I should have specified "vocals with lyrics". Chants don't bother me.

Well, I suppose one thing is that most of the home audience wouldn't be able to grasp most of the English vocals... it's basically "chanting" to them :p

But this native English speaker doesn't mind. In fact I find it exciting. It sets a great pop vibe, IMO.
 

RPGCrazied

Member
Where the hell are Vodianoi and Caterchipillar? Been all over Archylte Steppe, in all weather conditions, can't seem to find them.

After these I'll be pretty close to finishing the Beastiary.
 

Brandon F

Well congratulations! You got yourself caught!
I'm up to the collect 5 core thing fetch quest, how much left of the main story is there?

I don't really like this game much at all right now: the lack of party members, having all the skills in the paradigm very early on, and the story are leaving this game as one of my least favorite i've tried to finish in a long time, but i'd still like to finish it unless i have a ton more to get through.

I gave up right after that part myself. Just lost so much steam by that point, and taking the time to do some of the excess sidequests like the casino garbage, chocobo races, and the clock puzzles absolutely killed what shred of enthusiasm was left up to that point.

I'm not sure if XIII-2 my new least favorite FF game, but I do have a hard time debating which I least enjoyed between it and FFXIII.
 

laika09

Member
Where the hell are Vodianoi and Caterchipillar? Been all over Archylte Steppe, in all weather conditions, can't seem to find them.

After these I'll be pretty close to finishing the Beastiary.

Vodianoi: Grave Ridge, cloudy
Caterchipillar: Clearwater Marshes, rainy
 

Thoraxes

Member
I process spoken words differently than instruments and the former gets old very quickly. Also I should have specified "vocals with lyrics". Chants don't bother me.

also some of these lyrics are really bad

I have an extreme hate of all chants, but that's because I took music history courses at conservatories. I can't really explain it or what happens in those courses, but just know I have an ever-burning hatred of them because of that.
 

Alex

Member
I gave up right after that part myself. Just lost so much steam by that point, and taking the time to do some of the excess sidequests like the casino garbage, chocobo races, and the clock puzzles absolutely killed what shred of enthusiasm was left up to that point.

I'm not sure if XIII-2 my new least favorite FF game, but I do have a hard time debating which I least enjoyed between it and FFXIII.

On the flip, I abhorred XIII but I'm liking this one quite a bit. Still has a fair few faults and I really, really wish they'd stop giving the FFX art director work, but it's good stuff, for me, and a nice change from the last few years of garbage.
 

Aeana

Member
On the flip, I abhorred XIII but I'm liking this one quite a bit. Still has a fair few faults and I really, really wish they'd stop giving the FFX art director work, but it's good stuff, for me, and a nice change from the last few years of garbage.

Huh? Yusuke Naora didn't work on FF13-2. I sure wish he did. FF13-2's art director is Isamu Kamikokuryo.
 

barrin87

Member
I hate Nier and still think it has one of the best gaming soundtracks of the gen. I think tastes are subjective with music (they are!), but there are some soundtracks that are so good they grows a consensus. I think FFXIII-2 is going to be much harder to gain that consensus

I can't believe you hated Nier!?!? It has honestly been my favorite game this generation. I completely agree that the soundtrack is simply amazing though. I listen to it all the time.

Music can be very subjective for games though so what one person likes, not everyone else will. I have found XIII-2's soundtrack to fit pretty well so far though. I am just happy I haven't had to hear the awful chocobo song.
 

Alex

Member
Huh? Yusuke Naora didn't work on FF13-2. I sure wish he did. FF13-2's art director is Isamu Kamikokuryo.

The character designs seem the same ol', same 'ol to me, so my mistake. Just weird ass costumes, hair styles, overly gaudy color design. Anything from the FFX team is just eye searingly. Something about it all just goes over very poorly with me.
 

mudkyp

Member
So for those who are trying to get Lightning or the other guy from the DLC, kill whoever you need the crystal for last. There is a rumor that the last one killed is the only way to get that crystal/rare item. I had over 50+ battles trying to get Lightning, always killing her first and never got it. First time I killed her last I got her crystal and rare item. Take that for what you will.
 
I would highly recommend following a guide when completing those challenges. Some of questions are very strange and you don't get a hint as to what they would be throughout the game.

The hints are right in the questions themselves, you just have to think it out. Three of the answers are always obviously wrong.

So for those who are trying to get Lightning or the other guy from the DLC, kill whoever you need the crystal for last. There is a rumor that the last one killed is the only way to get that crystal/rare item. I had over 50+ battles trying to get Lightning, always killing her first and never got it. First time I killed her last I got her crystal and rare item. Take that for what you will.

I always got the Lightning crystal killing her last. Army of One is a lot easier to deal with than Daddy Bear Claw anyway.
 

Toki767

Member
The character designs seem the same ol', same 'ol to me, so my mistake. Just weird ass costumes, hair styles, overly gaudy color design. Anything from the FFX team is just eye searingly. Something about it all just goes over very poorly with me.

I think it's cause Kitase usually prefers the flashy designs over the traditional ones.
 

Owzers

Member
I gave up right after that part myself. Just lost so much steam by that point, and taking the time to do some of the excess sidequests like the casino garbage, chocobo races, and the clock puzzles absolutely killed what shred of enthusiasm was left up to that point.

I'm not sure if XIII-2 my new least favorite FF game, but I do have a hard time debating which I least enjoyed between it and FFXIII.

It helps that i'm doing zero of the non-mandatory quests unless i stumble upon something. I'm also glad i had an extra Wild Artifact so i could even open the door to one of the core fragment pieces, otherwise i'd have quit since i would have only had access to 4 of the 5 necessary places.

Also , without a guide i would have immediately quit this game at the collect-a-core part. Trying to find near invisible items on a map? FUN!
 

barrin87

Member
The hints are right in the questions themselves, you just have to think it out. Three of the answers are always obviously wrong.



I always got the Lightning crystal killing her last. Army of One is a lot easier to deal with than Daddy Bear Claw anyway.

Some of the questions can be answered that way but not all of them are really that obvious. Some actually have a few different options that would make sense.
 
Ughhh... (post game spoilers)

Fucking solo battle with Caius is fucking my day up. He's just destroying me. I have maxed out Serah but that's just... irrelevant. lol.

Were the battle system designer and whatever they call the guy that designs the leveling system the same for both games?

Nah, that dude left S-E. Honestly, this game isn't nearly as balanced as XIII in terms of battles, either. Especially with the side stuff. You can get killed pretty cheaply, and the dumbest idea they had was attacks that lowered your max HP. God, why? :|
 
Some of the questions can be answered that way but not all of them are really that obvious. Some actually have a few different options that would make sense.

Well, I did spend like 3 hours doing all those quizzes... it was fun! You get hit with a lot of different questions
 

barrin87

Member
Well, I did spend like 3 hours doing all those quizzes... it was fun! You get hit with a lot of different questions

Yeah, there are a ton of different questions! When I looked at that section after the fact in the guide, there was over 50 questions for each of the quiz terminals. It was interesting learning some of the random facts about the history as well.
 

Amir0x

Banned
I really hope this game is successful in the states, shows that there's a market for a sweet fairly-traditional HD RPG in this day and age.

There are already 'fairly-traditional' HD RPGs that have been successful this gen... and besides, FF being successful doesn't really say anything about the health of the HD RPG market. Mainline Final Fantasy games do well seemingly despite the decline of the jRPG market, by name recognition alone

I can't believe you hated Nier!?!? It has honestly been my favorite game this generation. I completely agree that the soundtrack is simply amazing though. I listen to it all the time.

Music can be very subjective for games though so what one person likes, not everyone else will. I have found XIII-2's soundtrack to fit pretty well so far though. I am just happy I haven't had to hear the awful chocobo song.

I respect the opinions of those who liked Nier, but I'm always perplexed as to how they act as if it is somehow beyond comprehension that there are people who disliked it greatly.

Since it's off-topic, I'll spoiler it and you can respond if you like or not:

People like to laud it as some high watermark in game storytelling, but it was just as disjointed, poorly written and jampacked with plot holes and no subtlety and nuance as the next jRPG. It just was 'sad' for some people (for me it was emotionally manipulative, not earning its notes at all) which I guess is code for 'quality' for some people. By no standard can the writing in the game be called good. I don't expect good writing in videogames, though, so I would have looked past it if the rest lived up.

But for me? The battle system was garbage by action game standards. Just a bloody mess. It was stiff, relatively unresponsive and has quite minimal depth. They implemented all sorts of weird systems that meshed together so poorly they might as well have been from different games. The bulk of the game consists largely of doing the most boring, repetitive sidequests known to man - deliver X to Y, deliver A to B, kill Y, kill C. There is little variety and little motivation. The stories aren't compelling. The gameplay wasn't compelling.

The 'dungeons', if that's what we call them, have embarrassingly lazy level design, punctuated by finnicky, unpolished sidescrolling segments with really bargain basement bin quality platforming. Which I'm sure they thought was clever... but I'm a big platforming fan and side scrolling fan, and it just felt like the inferior of most titles in those genres so it hurt the package overall.

And then worse than that, in order to get the full true story you have to replay huge chunks of the already repetitive gameplay... making the game even more harshly repetitive and chore-like.

They should have focused on nailing the action gameplay, and stuck to that... and then I could have got into it. I don't expect good stories in games anymore, so I could look past that if they nail the subsystems. I play far superior action games, far superior sidescrollers, far superior RPG... the fact that there is some novelty to mashing countless types of genres together does not make up for how flawed the various parts actually are imo.

FFXIII-2's soundtrack is nowhere near Nier. Of course, few games this gen have a soundtrack even close to Nier:

Song of the Ancients Devola
Ashes of Dreams
Emil (sacrifice)
Yonah

God what an amazing soundtrack.

FFXIII-2 has some great tracks though

Caius' Theme
Plains of Eternity
Noel's Theme
Sunleth Waterscape
 

Aeana

Member
The character designs seem the same ol', same 'ol to me, so my mistake. Just weird ass costumes, hair styles, overly gaudy color design. Anything from the FFX team is just eye searingly. Something about it all just goes over very poorly with me.

Oh, you're talking about character designs. That's different from art director! Nomura of course designed the characters in FF10, but FF13-2's clothing and stuff is by someone else (I forget who off the top of my head).
 
Remember when Nier first got announced by Square-Enix and they said that it was going to be an action game in the vein of Devil May Cry? Loool
 

Hela

Member
I don't understand the thought process behind this area. Even when I first got there the battles were all extremely easy, but they're so frequent...that place is damn annoying to return to.

Are you saying that doesn't stop after you do the plotline there?
 

barrin87

Member
There are already 'fairly-traditional' HD RPGs that have been successful this gen... and besides, FF being successful doesn't really say anything about the health of the HD RPG market. Mainline Final Fantasy games do well seemingly despite the decline of the jRPG market, by name recognition alone



I respect the opinions of those who liked Nier, but I'm always perplexed as to how they act as if it is somehow beyond comprehension that there are people who disliked it greatly.

Since it's off-topic, I'll spoiler it and you can respond if you like or not:

People like to laud it as some high watermark in game storytelling, but it was just as disjointed, poorly written and jampacked with plot holes and no subtlety and nuance as the next jRPG. It just was 'sad' for some people (for me it was emotionally manipulative, not earning its notes at all) which I guess is code for 'quality' for some people. By no standard can the writing in the game be called good. I don't expect good writing in videogames, though, so I would have looked past it if the rest lived up.

But for me? The battle system was garbage by action game standards. Just a bloody mess. It was stiff, relatively unresponsive and has quite minimal depth. They implemented all sorts of weird systems that meshed together so poorly they might as well have been from different games. The bulk of the game consists largely of doing the most boring, repetitive sidequests known to man - deliver X to Y, deliver A to B, kill Y, kill C. There is little variety and little motivation. The stories aren't compelling. The gameplay wasn't compelling.

The 'dungeons', if that's what we call them, have embarrassingly lazy level design, punctuated by finnicky, unpolished sidescrolling segments with really bargain basement bin quality platforming. Which I'm sure they thought was clever... but I'm a big platforming fan and side scrolling fan, and it just felt like the inferior of most titles in those genres so it hurt the package overall.

And then worse than that, in order to get the full true story you have to replay huge chunks of the already repetitive gameplay... making the game even more harshly repetitive and chore-like.

They should have focused on nailing the action gameplay, and stuck to that... and then I could have got into it. I don't expect good stories in games anymore, so I could look past that if they nail the subsystems. I play far superior action games, far superior sidescrollers, far superior RPG... the fact that there is some novelty to mashing countless types of genres together does not make up for how flawed the various parts actually are imo.

FFXIII-2's soundtrack is nowhere near Nier. Of course, few games this gen have a soundtrack even close to Nier:

Song of the Ancients Devola
Ashes of Dreams
Emil (sacrifice)
Yonah

God what an amazing soundtrack.

FFXIII-2 has some great tracks though

Caius' Theme
Plains of Eternity
Noel's Theme
Sunleth Waterscape

Ha ha, I don't find it perplexing. I have just found that most people that I know who have played the game to really like it.

I'll admit that the game surely wasn't perfect and the game play wasn't the most articulate but I found it to be rather good. I play a lot of RPGs, Action, and adventure games along with plenty of other genres and didn't think at all that it was lacking. The game did have lots of fetch quests but that's so common in games now I must just be used to it. You could pretty much skip all the fetch quests anyway if you just wanted to focus on the story. I really liked the story to the game as well and found it to be very engrossing. The characters were easy to relate to as well which I think helps to get more into the story of a game.

I honestly played the game enough to get the platinum trophy and found every minute worth it.
 

Brandon F

Well congratulations! You got yourself caught!
Huh? Yusuke Naora didn't work on FF13-2. I sure wish he did. FF13-2's art director is Isamu Kamikokuryo.

I'm with Alex though, I would have NEVER guessed the art and design were done by a different person. It all the same gaudy, unrelenting, fashion vomit that is nigh indistinguishable from any previous work this team has done.

In a blind test, I doubt most could decipher that Tidus and Noell were created over a decade apart and in entirely unique games.

(Though most would hopefully agree they are equally embarrassing looking).
 

Toki767

Member
I'm with Alex though, I would have NEVER guessed the art and design were done by a different person. It all the same gaudy, unrelenting, fashion vomit that is nigh indistinguishable from any previous work this team has done.

In a blind test, I doubt most could decipher that Tidus and Noell were created over a decade apart and in entirely unique games.

(Though most would hopefully agree they are equally embarrassing looking).

I'm pretty sure the clothing styles had more to do with Kitase being producer than the art directors.
 

barrin87

Member
And just an FYI, I am currently listening to the Nier OST while I am at work. I am on Temple of Drifting Sands which is another great song.
 
Why use Wound damage? He doesn't actually 'heal' himself, IIRC, he resurrects himself after death as a mildly different fight with a lower chain gauge limit.

Because he has a permanent heal over time buff on for the whole fight, and when he revives he doesn't get the wound damaged health back
 

Pooya

Member
Oh, you're talking about character designs. That's different from art director! Nomura of course designed the characters in FF10, but FF13-2's clothing and stuff is by someone else (I forget who off the top of my head).


Yusuke Naora -> Caius, Noel, Serah
Hideo Minaba -> Alyssa, Hope
Isamu Kamikokuryo -> Lightning
 
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