i cant find valkyria chronicles anywhere
on topic: how the heck do i beat atlas without weakening him?
I have a feeling that SEGA gave that game a low print run. It's pretty hard to find now.
In order to beat hard Atlas (and I'm assuming that you're leveled up some and at least maxed a few roles at lv 99), I'd recommend:
Noel/Serah/Monster
RAV/RAV/SEN
RAV/RAV/SEN (this is for ATB-cancelling; if you want to replace this with a SYN/SYN/SEN or SYN/MED/SEN paradigm and make it your default paradigm when you start the battle, go right on ahead)
MED/MED/COM (make the chain gauge stabilized while you heal up)
COM/RAV/COM (wear him down while the chain gauge is increased, but not necessarily staggered; I found that his chain resistance was pretty high)
COM/RAV/MED (wear him down while you're healing up)
SEN/SEN/SEN (switch to this whenever he uses his clap attack or any other attack for that matter; watch his animations closely)
Treat him like a Long Gui. By that, I mean watch his animations and see when he's going to hit you and immediately switch to SEN/SEN/SEN. I did this with Noel and Serah, so I had to have the SEN bonuses + Fringeward on them, but since you're probably using monsters, the monster must have Fringeward as an ability to reduce AoE attack damage.
Equip Black Belts on people if you're having trouble against physical attacks. But just remember to switch to SEN/SEN/SEN when he attacks.
Finished the game. 145 fragments. I'm content.
Are you going to get some of the Paradox Endings? Some of them are pretty good.
I love the dialog, English voice acting, and just the overall cuteness of Neptunia. Only one thing absolutely bothered me in the game though and that you can't heal yourself. That's like RPG 101. Who thought randomizing healing was a good thing?
LOL, I sound picky, but I'm really not that picky. I do like the jokes, but I don't really like the VA in either language. I liked the summons too, but again--SEGA references were nice. I just found that the battle system, dungeon/sidequest exploration, and the irritating 'heal by chance' thing a little boring. :/
My only gripe is that TLR was pretty short story-wise. I spent 100+ hours on it because I actually felt a desire to do the side stuff, but if you ignore the side stuff, the main storyline itself is pretty short for a jRPG. That and the lack of budget starts to show itself, with re-used areas (you go through the 'final dungeon' three times throughout the entire game) and monsters filling it all up. And the ending being as open-ended, out of left field, and cliffhangerish as it was doesn't really help.
However, it's still probably one of my best jRPG reccomendations this gen. The pros absolutely outweigh the cons.
Yeah, if you don't do the quests, the game might feel too short. But everything else about the game like recruiting leaders and soldiers, grouping them into "unions" and issuing commands was nice. I thought the morale gauge was quite inventive as well. I had fun with it.