Nose Master
Member
Set up my arcade stick to run in circles and mash A (on turbo) on diversity while I go to some errands. I wonder if my genius set up can beat don tonberry.
There is a 160 fragment ending (paradox ending), but you're not really missing anything by not seeing it. It's a minute long or so.Am I free to enter the spoiler thread after beating the last boss once? Or is there some kind of secret ending after I get all the fragments?
There is a 160 fragment ending (paradox ending), but you're not really missing anything by not seeing it. It's a minute long or so.
You can enter the spoiler thread, imo. Most people are talking about the default ending anyway.
I fee like I'm playing this game wrong. Had to switch to Easy mode against Faery and some monsters were killing me in that area. Is it a matter of leveling or should I focus more on monster customization.
I fee like I'm playing this game wrong. Had to switch to Easy mode against Faery and some monsters were killing me in that area. Is it a matter of leveling or should I focus more on monster customization.
I fee like I'm playing this game wrong. Had to switch to Easy mode against Faery and some monsters were killing me in that area. Is it a matter of leveling or should I focus more on monster customization.
Wow at Academia 4xx,beautiful graphics of the city and all,game is gorgeous as hell sometimes...off to find the Graviton Cores.
I fee like I'm playing this game wrong. Had to switch to Easy mode against Faery and some monsters were killing me in that area. Is it a matter of leveling or should I focus more on monster customization.
Same for me, game was piss easy right until the point where random fights were hard. Really bizarre.lol @ difficulty spike at the end. I probably died maybe 6-7 times throughout the entire game but the final area and final bosses just annihilate me. I had to skip encounters in the final area and barely made it to the very last fight which just destroyed me.
The proto-behemoth before the last boss fight is hilarious. Even with a maxed out crystariam in all classes, he can almost one shot you. Difficulty is all over the place.
I completely disagree. I found it stunningly easy until the final dungeon, where it's challenging to difficult.Difficulty isn't "all over the place". That one you mentioned is literally the only fight in the entire game that shouldn't be there.
I completely disagree. I found it stunningly easy until the final dungeon, where it's challenging to difficult.
That's true, it's not all over the place for me, it was just straight baby mode until a sudden wall pain.Well, ok. But that still wouldn't configure the difficulty being "all over the place".
That's true, it's not all over the place for me, it was just straight baby mode until a sudden wall pain.
Strange this was the game they decided to include an Easy Mode in, it makes it seem like Normal would be more difficult than usual.
I found XIII's difficulty to be very well designed, it consistently got more difficult, but no major spikes, always felt rewarding too. Much much better than XIII-2 for me. Of course no one is going to have the exact same experience in those regards, which is what makes it so difficult to balance a game, but XIII nailed it for me.Even if you say that, I still found the final part of the game to be a lot less of a "sudden wall" than XIII's. Most of the encounters in the last area weren't hard at all, while in XIII you had to face some fucked up monsters all the way from the moment you get back to Cocoon to the final boss.
I found XIII's difficulty to be very well designed, it consistently got more difficult, but no major spikes, always felt rewarding too. Much much better than XIII-2 for me. Of course no one is going to have the exact same experience in those regards, which is what makes it so difficult to balance a game, but XIII nailed it for me.
XIII-2 felt too scared to challenge me till the end. Probably because they didn't have a twenty hour tutorial to kick it off.
I found XIII's difficulty to be very well designed, it consistently got more difficult, but no major spikes, always felt rewarding too. Much much better than XIII-2 for me. Of course no one is going to have the exact same experience in those regards, which is what makes it so difficult to balance a game, but XIII nailed it for me.
XIII-2 felt too scared to challenge me till the end. Probably because they didn't have a twenty hour tutorial to kick it off.
I found XIII's difficulty to be very well designed, it consistently got more difficult, but no major spikes, always felt rewarding too. Much much better than XIII-2 for me. Of course no one is going to have the exact same experience in those regards, which is what makes it so difficult to balance a game, but XIII nailed it for me.
XIII-2 felt too scared to challenge me till the end. Probably because they didn't have a twenty hour tutorial to kick it off.
proto behemoths when I first fought them was hard. They always murdered me when they stood up. That's just it, you have to kill it before it stands up.
Difficulty isn't "all over the place". That one you mentioned is literally the only fight in the entire game that shouldn't be there.
Just got to Academia, I am liking the game so far.
The game is a much better experience for me than the previous game, it is too bad that the story is totally incomprehensible and the music is not as memorable.
Map of puzzle that I am talking about:
[spoiler]
R
R
R
R
Rb Rb R R [W] R R
W [W] W R R R
W R R [R] Ra
[R] W Ra R R R R
R
R
R
R
[/spoiler]
Hello everyone ..just a quick question
i have a monster ( com ) that i maxed out but i still have one of his habilities with a lock .. when i try to infuse this monter into another ( stronger (COM )), i obviously can't but what did i do wrong ?
Quick guess is it that i used wrong item to level him up ? ( or is it an extra requirement that i'm not aware of ? )
Danj said:How do you solve the Tile Trial for...
Basically what you need to do is work out a viable route to the gate and time your journey so that all the crystals that warp point-to-point will end up along that path at some time. Then just carefully time your walk along the route to collect them all. Unless you collect all the gems entering the gate will simply restart the puzzle.
Its sometimes not clear which gems move from where, to where, so what you need to do is a bit of trial and error at first to observe which gem once taken eliminates which two tiles. You should also be able to discount a few that are in positions that simply cannot be reached safely.
Just don't forget that a gem cannot ever warp onto your current position, so if you one know one can appear on the next tile along you'll have to wait until it appears to advance. So although there's never a disadvantage to collecting a gem, you might want to to hold off momentarily if taking it will leave you stuck on a red tile long enough for it to collapse.
Other than that, just remember that you can stand on white tiles as long as you like (great for observing from, as well as doubling-back over) as you can with the initial single column of red tiles where you start from.
Map of round 3 of Tile Trial for [spoiler]Bresha Ruins 300AF Control Device Password 2[/spoiler]
[spoiler]
R
R
R
Rx R Ry
W Ry R Rx W
[R] R
R R W Wx [R]
R [R] W
R Ry R Ry Rx
R
R
R
R
[/spoiler]
so I'm at th end of the game and these final bosses are kicking my ass.
where are the best places to do some level grinding?
Quick tip, the lady who tells you the locations in Academia, the picture in the description is pretty much where the core is located, dont have to go crazy looking.
Congrats!Finally got my platinum trophy! The official guide's strategy to get the 99,999 damage trophy is bullthit. PS3trophies.org has a MUCH better and faster one.