Marketing purposes.So.... are they ever gonna explain why Serah got new clothes?
TIME TRAVEL. Or they like magical girl anime, I dunno.They change mysteriously when you first see her.
For me, FFXIII didn't click for me on the gameplay front until Gran Pulse in Chapter 11. All of the optional bosses and sidequests truly took that battle system to another level of appreciation.Square seems to be delivering the goods on their second go around and I would really like to finish XIII before making my purchase, but I still have so much left and the game has in no way clicked with me. Will I be missing out on anything that amazing if I skip out on finishing it? When did it really "click" with anyone?
For me, FFXIII didn't click for me on the gameplay front until Gran Pulse in Chapter 11. All of the optional bosses and sidequests truly took that battle system to another level of appreciation.
Everything prior to that was merely a preamble with a somewhat engaging story.
What's interesting is that I consciously avoided doing anything to advance the storyline at that point until I literally ran the table on quests and trophies. The very last thing I did in FFXIII was beat the final boss and experience the ending of the game.
FFXIII is 13 chapters long and you can blaze through Gran Pulse quickly if you choose to. But as someone who took the time to unlock everything and clear every quest & every trophy I easily spent more time playing FFXIII AFTER reaching Gran Pulse than I did clearing the 10 chapters prior to it. If you're sick of corridors and being led down a railed linear storyline, it's just about the complete opposite of all of that and boasts quite a bit of content.How much time does gran pulse take of the full game time? Its pretty big too right? I just cant stand all of the corridors. Is gran pulse the last area before the final boss too?
The X360 version of FFXIII-2 is indeed only on a single disc.The 360 version, a 1 disc game?
FFXIII is 13 chapters long and you can blaze through Gran Pulse quickly if you choose to. But as someone who took the time to unlock everything and clear every quest & every trophy I easily spent more time playing FFXIII AFTER reaching Gran Pulse than I did clearing the 10 chapters prior to it. If you're sick of corridors and being led down a railed linear storyline, it's just about the complete opposite of all of that and boasts quite a bit of content.
Here's a map of Gran Pulse for reference - doesn't spoil a thing - how many corridors do you see? - and yes, every thing marked on this map is marked for a reason: http://www.geocities.jp/kouryakubo/ff13/chart/image/112_gran-palse.gif
And this is just the Archylte Steppe... there's more than just that (including several optional dungeons).
The X360 version of FFXIII-2 is indeed only on a single disc.
The X360 version of FFXIII-2 is indeed only on a single disc.
Ooh I might change my pre-order.
PS3 version is still the way to go if you have the choice: http://gematsu.com/2011/12/final-fantasy-xiii-2-playstation-3-vs-xbox-360
Guess I'll try and get all the fragments and paradox engines now.
Okay I'll stick to the PS3 version, do I have to finish XIII to get XIII-2 story?
Tempted to just get the regular version after all this negativity, but I still want that sound track. Plus the CE guide is sexy as fuck, it'll look good with the XIII CE guide I have on the shelf.
There's a recap thing you can listen to in the main menu of 13-2 if you want.
I'm still getting the CE for the OST (because it's way cheaper than importing it)...Tempted to just get the regular version after all this negativity, but I still want that sound track. Plus the CE guide is sexy as fuck, it'll look good with the XIII CE guide I have on the shelf.
Wow that looks pretty promising. A little ridiculous to sludge through 10 chapters to get to it though, but I will definitely give it a try. Will be nice to have a JRPG in the ps3 again, well... aside from Dark Souls that is
Is this directed at me? You resolt to personal insults... why?
Reading videogame article en français is quite interesting, particularly since it's Parisian French and they make up some interesting words (and the French I'm usually exposed to is crazy Quebecois French where half of the sentence comprises of English, lol). :OFor anyone who speaks french, great in-depth first impressions of the game here : http://www.ffworld.com/?rub=news&page=voir&id=2211
Basically, he seems really impressed by the environments, music and gameplay, but not too sure about the story after ~10 hours. This seems to reflect other impressions we've read around here.
Well... you could kind of say the same thing of FFXIII. However... (and this doesn't apply to FFXIII or FFXIII-2, but generally) concentration on glitz and glam isn't always fabulous. I do have to say one thing about the cinematic actions, though... I don't know how else they could do it, but I don't like how the buttons pop up during cutscenes because they're so big. But again, I dunno how they can pull it off while remaining unobtrusive.La mise en scène de certains segments de la bataille a de quoi laisser bouche bée tant elle ne lésine pas sur les panoramas spectaculaires et les acrobaties périlleuses : c'est bel et bien Advent Children jouable !
Basically, this says that if you go to some places too early, the difficulty is much higher. So essentially, it's like FFX-2 (ie: certain places are more difficult than others). But it's entirely possible to go to other areas that are less difficult.Les seules réserves dans cette liberté concernent le niveau de difficulté, qui est un peu élevé si on se jette à l'assaut de certaines zones trop tôt.
Wow... I like the area designs, but this reminds me of that one thread about reviews and overembellishing (I'm talking about the "heavenly song" bit).Rongée par un chaos ressemblant au vaste univers étoilé et accompagnée par une chanson céleste et nostalgique, l'une des zones emblématiques de FFXIII se trouve par exemple magnifiée de la plus belle des manières.
This is true. Whenever they [live triggers] cut in, the music and everything else just stops. It's kind of jarring.Lors des discussions, le joueur est fréquemment invité à participer en sélectionnant une réponse parmi plusieurs propositions... Il arrive même qu'elles coupent l'action dans son élan, réduisant grandement la fluidité du déroulement.
Oh my... I wonder what they're going to end up thinking of the narrative in the end, then. They think that Noel and Serah make a nice duo, though.Avec cette liberté, l'histoire est fatalement difficile à cerner malgré la scène d'ouverture explosive. On sent le risque qu'elle ne soit pas si captivante en fin de compte, et le peu de personnages principaux n'est pas très rassurant même si Serah et Noel forment un duo plaisant et si la présence lointaine de Lightning la rend plus charismatique encore.
and the French I'm usually exposed to is crazy Quebecois French where half of the sentence comprises of English, lol. :O
Wow... I like the area designs, but this reminds me of that one thread about reviews and overembellishing (I'm talking about the "heavenly song" bit).
This is true. Whenever they [live triggers] cut in, the music and everything else just stops. It's kind of jarring.
Perfo, you've gotta do what I did for The Legend of Zelda: Skyward Sword--stay the hell away from other fora for weeks, and don't even watch any trailers, screens or watch the official sites for news!
Honestly, staying out of Zelda threads for the months leading out of release, staying off of YouTube, not listening to the music on YouTube until finishing the game, staying away from Zelda sites... best thing I did for the game. While some people disliked it, I really loved it because a lot of things came as a surprise to me.
LOS ANGELES (Dec. 20, 2011) Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced that a new piece of content has been added to the downloadable content (DLC) list for FINAL FANTASY® XIII-2. The new DLC, a bow weapon for Serah called Azrael, has been created through a collaboration between Square Enix and Microsoft, and will be available exclusively for the Xbox 360® video game and entertainment system from Microsoft, on Jan. 31, 2012.
Azrael is named after an angel who represents spirits and death. It is believed to possess the power to change the owners destiny, and the players Chain Bonus will upgrade when equipped. You can purchase this weapon from Chocolina, the merchant, in Episode 2 or beyond in the main game for 80 Microsoft Points via the Xbox LIVE® Marketplace for Xbox 360. Only Serah has the ability to wield this legendary weapon.
They're spending more time and labor on an unannounced project? XIII-2 didn't require the full attention of PDD1.Also, how come the FF team is unable to make decent RPG game design by itself?
LOL Square Enix... now doing console exclusive weapons:
Does the PS3 version support 1080p?
LOL Square Enix... now doing console exclusive weapons:
Game design, art and programming to be precise.
I guess a Star Ocean 5 or Valkyrie Profile 3 is not out of the question now.
Also, how come the FF team is unable to make decent RPG game design by itself?
lol, I know--my French instructor in uni never did that, even when she was having conversations with other instructors who did it. A lot of my boyfriend's friends and coworkers do it in rapid conversation, though, and it's just funny. Even one of my high school French teachers (who wore a different Canadiens jersey every week just to troll the Leafs fans in our class, lol) did it too, even while he was teaching us. D:Not all of us Quebecois speak/write like that!! =D
Though Heavenly is the direct translation to "Céleste", it really doesn't have the same connotation though. The way he uses the word, it's mostly characterizing the mood of the song, not the quality. Though for other parts of the review, your point stands.
Huh. You know, now that you bring that up, I wonder if Tri-Ace is going to help out with the new Suikoden game then, since that article about "Konami lost their RPG know-how" popped up, and yet they're making Frontier Gate with them. Given how the battle system for the new game is a little different from normal Suikoden titles, I wonder if they're going to help out with that. Or maybe it might just be coding or art direction. Anyway, it's off-topic and I won't delve into this here...One has to wonder if this is not the same kind of deal that was made between Tri-Ace and Konami. In exchange for Tri-Ace's help on one of S-E's games, S-E publishes and helps Tri-Ace with one of their own projects (VP? SO?)
Nah, some people in here seem to be trying to spoil text what they think, so maybe stick around for a little but just skim? FF fan forums, GameFAQs and other places seem like spoiler bombs, though. D:PS: I'll just pass by to read Kagari's review at best, then see you all on 3rd feb '12!
Oh wow... amazing. If the weapon has the Chain Bonus UP ability, then... uh, don't other weapons have that ability in this game? I think they do. Might just up stats, then.LOL Square Enix... now doing console exclusive weapons:
I find it pretty lame, actually.Mmm? Did they translate Historia Crux as "Cur de l'Histoire" for the French version? Heart of History. Cute.
No, actually, you could not say that about FFXIII. I know they wanted to achieve that with the battle system but the opening of FFXIII-2 is something else. It's a really well-done and almost seamless blend of CG sequences with actual battle gameplay and QTE fights. You didn't have that in XIII. Also, this only concerns the opening; this is the reason why it leaves a lasting impression. As I say in the impressions, after that the pace of the game slows down and there are not so many QTEs.Well... you could kind of say the same thing of FFXIII. However... (and this doesn't apply to FFXIII or FFXIII-2, but generally) concentration on glitz and glam isn't always fabulous. I do have to say one thing about the cinematic actions, though... I don't know how else they could do it, but I don't like how the buttons pop up during cutscenes because they're so big. But again, I dunno how they can pull it off while remaining unobtrusive.
Music and art direction are two things I highly value in video games; in that respect, FFXIII and XIII-2 are everything I ask for. Oerba, since this is what I am referring to here, is a place I have fond memories of and the mood of the village when you first visit it in XIII-2 is so beautiful and surreal I was really moved. I'm not a reviewer and it's only a fansite so I'm not trying to sound objective. (Also, as Reveirg said, céleste simply means aerial/ethereal here)Wow... I like the area designs, but this reminds me of that one thread about reviews and overembellishing (I'm talking about the "heavenly song" bit).
How long is the game compared to FFXIII?
So did I, lol. I was being a little tongue-in-cheek. Are the French subtitles usually accurate for the original Japanese, btw? I'm actually kind of interested now that it's been brought up.I find it pretty lame, actually.
You'll get a little more QTE bits as the game goes on. But I was more pointing to FFXIII's battle system as an example. FFXIII-2 battle system also does this with the acrobatic animations, the uh... I'll call them "Hi-Ougis" since that's kind of what they are, and with the QTEs for the monster synchrodrive.No, actually, you could not say that about FFXIII. I know they wanted to achieve that with the battle system but the opening of FFXIII-2 is something else. It's a really well-done and almost seamless blend of CG sequences with actual battle gameplay and QTE fights. You didn't have that in XIII. Also, this only concerns the opening; this is the reason why it leaves a lasting impression. As I say in the impressions, after that the pace of the game slows down and there are not so many QTEs.
Point taken. I thought the impressions as a whole were a really positive spin on the first few hours of the game, when I've noticed that there have been mixed reactions here and there about some of the same parts, so based on context, I made the connotation. Regardless, it was a very detailed piece. I hope you put more impressions up towards the end.Music and art direction are two things I highly value in video games; in that respect, FFXIII and XIII-2 are everything I ask for. Oerba, since this is what I am referring to here, is a place I have fond memories of and the mood of the village when you first visit it in XIII-2 is so beautiful and surreal I was really moved. I'm not a reviewer and it's only a fansite so I'm not trying to sound objective. (Also, as Reveirg said, céleste simply means aerial/ethereal here)
I'm glad I could provide you with some French français but I'm not Parisian, thank you
Mmm? Did they translate Historia Crux as "Cur de l'Histoire" for the French version? Heart of History. Cute.
I give this OT 40/40.
I have yet to perfect my irony detector. I haven't played XIII-2 in French but XIII was not so good. Most of the subtitles sounded too familiar, even ridiculous at times.So did I, lol. I was being a little tongue-in-cheek. Are the French subtitles usually accurate for the original Japanese, btw? I'm actually kind of interested now that it's been brought up.
I won't play the game again until the EU version releases. I can understand a bit of Japanese but I'd like to play it with a language I fully understand. But based on the first 8 hours I'm really fond of the art direction and worldview, and the gameplay was perfectly fine to me.Point taken. I thought the impressions as a whole were a really positive spin on the first few hours of the game, when I've noticed that there have been mixed reactions here and there about some of the same parts, so based on context, I made the connotation. Regardless, it was a very detailed piece. I hope you put more impressions up towards the end.
Please don't feel bad, I was only joking. You probably know in France, there is this cold war between Paris and the "Province".And sorry about that (seriously, I feel bad). Most of the texts they use for French university classes over here emphasize Parisian French overall, so whenever I see delicate phrases in French, that's what I think. I should really start calling it something else. "Standard French" (the unofficial technical term in linguistics - SF, or as they call it here, "le français international") sounds boring, though. "Bescherelle French" could work.
Pretty low? It's just out in Japan. Wait until Feb, that number will be in the millions, easily. DLC exclusive stuff isn't new. I'm glad its just a weapon, and not story content. I want them to talk more about that story DLC they have planned. I'm sure Sazh is going to be featured in that.
FF games are always front loaded...So we probably won't see much of an increase. UNless people were waiting for others to play and see if the game is good.