Oh, before I nod off and go to bed... how' you get an early copy of the ENG version Kagari? Early access due to being one of the reviewers on rpgsite.net?
Yeah, which is why I can't talk about it until the embargo lifts.
Oh, before I nod off and go to bed... how' you get an early copy of the ENG version Kagari? Early access due to being one of the reviewers on rpgsite.net?
Ahahaha....
Yeah, which is why I can't talk about it until the embargo lifts.
That must have been the worst opening for a FF ever, IMO. It starts with pretentious & bad poetic dialogue, and when you try to analyze whatever Lightning's trying to say, it directly contradicts FFXIII's story (but then again, its ending already did so). The bad writing doesn't stops here, as it tries to make the player interested in a place by saying "cool things" about it (that doesn't seem to mean anything at all). Then it focuses on new characters, with more bad poetry dialogue, and some vague stuff that it's hard to care about because the player doesn't even know what it's about. Finally, it blows into a childish, shallow action moment, that contributes nothing to the story, feels completely random, and is even coupled with 12-years old "cool" villain lines that mean nothing and have no purpose but to "look cool" to the little kids.
Full english opening leaked: http://www.youtube.com/watch?v=VcGcfraui0M&feature=player_embedded
Between robotic woman motocycles and bugs, hundreds of bugs. All taken too seriously for how cheesy it is.It sets the stage perfectly showing an ongoing endless battle;
And trying to explain it through horrible, monotonous dialogue. But hey, that's how Motomu Toriyama and Daisuke Watanabe write their stories. Eventful moments are mostly left to filler action cutscenes that serve no purpose to the story, and then they come crying at interviews that they did not have enough development time. And any meaningful plot exposition is told through monologues, monologues, monologues, monologues, datalog, monologues, monologues and monologues. And the datalog, of course, because half of their cutscene time is spent on filler.letting you peak for a moment at the beauty of the Valhalla;
...Without explaining what the hell is happening, without offering any context to make us care, and then the opening goes to completely ignore any "drama" as the villain is all happy battling and saying to Lightning to rejoice his terror.then hints at the drama all the characters are suffering
In other words, pretty graphics.and then goes on with cool fighting scenes. All this engulfed in Visual Works' style and techs. Gotta love it.
Hrm, well... you'd be surprised.
Ahahaha....
Yeah, which is why I can't talk about it until the embargo lifts.
Between robotic woman motocycles and bugs, hundreds of bugs. All taken too seriously for how cheesy it is.
And trying to explain it through horrible, monotonous dialogue.
The opening sure had good graphics. And Kamikokuryo sure is an excellent art director, that's why the place looks so gorgeous.
...Without explaining what the hell is happening
So much information in there ... i'm stunned.
I could really get made with S-E if every fucking vocal track has been edited for some dumb reason. I accepted the rap missing from the Breasha Ruins, I can even forget about Crazy Chocobo... but it must end there. No anymore random edits and cuts. Respect for the original work. I'm buying a japanese game because I expect japanese sensibility in it. That's exactly what I want and I don't want to see it edited.
If you consider FFXIII(-2) and FFVIII to be the entire FF franchise, sure. All other FF games either don't take themselves too seriously, or when they do, they're not that full of cheese.It's Final Fantasy, not Call of Duty.
Except the FF series never had dialogue this bad before XIII.Sure, there are some cheesy lines here and there, but really, it's standard jRPG/FF stuff. You should be used to it by now and know what to expect from a 25 years old series.
I agree.I agree, and also M.Hamauzu's contribution is quite lovely.
Except that for FFXIII, you can actually understand what the hell is happening, and for FFVII, it is simple, iconic and doesn't throw you filler action and incomprehensible drama. It also happens that both of those have a lot of ambience and a clear, specific mood, which makes them much easier to immerse in for the player. Something that you can't acchieve with random monologues upon pretty graphics leading to drama you can't care about leading to filler action that serves no purpose.That's exactly the purpose, it's a classic cliché strategy for catching the attention of the player and letting him guess what's happening. Final Fantasy VII starts like this, so does Final Fantasy XIII.
Maybe we get a directors cut? Sure it has to be something of value, if Kagari can't wait to talk about it.
I think her statement was more negative than anything lol ~
edit. A video tour for the Collector's Edition Guide: http://www.youtube.com/watch?v=Hn7gualHf-s
Just cause they took out the vocals from some of the tracks? That doesn't bug me
They removed it for a reason, and you know why. If you're that desperate for vocals, import the Asian version with English subtitles.It bugs me when they remove a main instrument (/a voice) from a track just for no reasons.
I think her statement was more negative than anything lol ~
They removed it for a reason, and you know why. If you're that desperate for vocals, import the Asian version with English subtitles.
If they think the vocals on the soundtrack may be unappetizing to western audiences, then they'll remove it under the impression that this will improve their product for the specified audience.But what reason is that? It's in English.
Something something dudebro something.But what reason is that? It's in English.
Well that doesn't sound good.Ahahaha....
Aaarrrrrrgh. >_<Oh no. I bet they took out the lyrics to Crazy Chocobo.
I'm going to be livid if that happens.
You said it better than I could. I wish they'd stop caring about shit like this and just do their own thing. Set the standard rather than trying to live up to a "supposed" standard.It would make me mad if they cut out the lyrics. There's really no point trying to make the game more suitable for supposed Western taste. I mean you lost that battle from the beginning.
What makes the OST great for me is the fact that it's diffrent and doing stuff few western games would do. Getting rid of lyrics really hurts that appeal and in the end since they probably didn't change the music, just cripples what's left.
If they think the vocals on the soundtrack may be unappetizing to western audiences, then they'll remove it under the impression that this will improve their product for the specified audience.
The idea isn't to appeal to people who want that specific flavor. Those are the people who are already locked into buying this product. SE is looking for the audience beyond that, and if removing vocals is the way to draw some random idiots in then so be it.
OSV: You were able to record a studio track with Sayuri Sugawara for the Final Fantasy XIII soundtrack. Previous Final Fantasy titles have always featured high-quality vocal themes, so we were hoping you could tell us about this experience and how you feel about the final product.
Hamauzu: For that song, I just composed the base of the song to let her know the musical direction, and I left the rest up to her producer/arranger. On the other hand, I arranged the BGM version of it. The song sounds like it is made by a totally different person for its usage and how the arrangements were made. The song sung by Sugawara san might not feel like my sound, but I think the song functions well in the context. I made the BGM version rather freely. I am really satisfied with it and, among all the pieces on the soundtrack, it is my favorite.
OSV: We have to ask your opinion on the decision to use Leona Lewis’s “My Hands” as the theme song for FFXIII in America and Europe as opposed to the theme sung by Sayuri Sugawara.
Hamauzu: That is the singer Square-Enix found for the American and European version of the game. I only checked who it was. I think they thought she was suitable based on the flow of the game.
@Perfo - sorry man, just looked at the opening, it's terrible and just reinforces my choice not to get this Day 1. Compare it to X-2 opening, that one was fun, hip, concise. This one is paper characters saying one-liners with no sense or emotions.
Try not to get too frustrated, Perfo. You're going to be awfully busy defending this game over the next month and I say this as someone who feels XIII received an excessively bad reception around these parts.Why I don't hear these type of comments for every other jRPG out there? You're not going to convince me that Tales of has better openings or overall better scripts. Sometimes the hate for this series is so exaggerated if not totally unfair. I'm quite happy with the current state of Final Fantasy and I'm quite happy about its qualities when compared to all the other home console jRPGs I played in this generation.
It would have been pretty cool to use the same "lens" over games like Lost Odyssey and Blue Dragon.
Try not to get too frustrated, Perfo. You're going to be awfully busy defending this game over the next month
It's not worth getting bent out of shape over how people feel about XIII-2.
You enjoy it and that's all that should really matter for you.
Why I don't hear these type of comments for every other jRPG out there? You're not going to convince me that Tales of has better openings or overall better scripts. Sometimes the hate for this series is so exaggerated if not totally unfair. I'm quite happy with the current state of Final Fantasy and I'm quite happy about its qualities when compared to all the other home console jRPGs I played in this generation.
It would have been pretty fun years ago to use the same "lens" over games like Lost Odyssey and Blue Dragon.
Yeah, seriously, Perfo. Don't concentrate a lot on defending the game, because I get the feeling you're going to have to do it a lot... and it'll get tiring. Enjoy the game because you're allowed to do it. Don't let anyone tell you otherwise. Final Fantasy is a series where you're always going to get mixed opinions about all the games in the series, so don't let it get to you much.You're right about this, but it comes out natural from me supporting Final Fantasy considering how much I care for this series. I understand discussing about something, but bashing on everything (and with this I mean literary everything, if you read this topic you know there's no a single aspect of XIII or XIII-2 that hasn't being called a crap by someone: name it and it's there, from character design, straight to script, music, graphic, framerate, opening, QTEs, mog clock, ending ect. – I think only the start menu didn't get any negative feedback, for now) just gets annoying after so long. And this happens only with FF, when maybe others are willing to pardon a game that doesn't even run well (like Skyrim on PS3), or others similar but because there's their favorite director behind those (name every Mistwalker game) they don't care about criticizing those.
I'll do it, of course. But let's remember something: others (and ours) opinions can even influence Square Enix making bad (/good) decisions based upon those, like for example removing lyrics from certain tracks. I stay here supporting what I like because I want also my opinion to have chances to be considered like theirs
I'm here to say: not everyone hates Final Fantasy!
Yeah, I didn't really like Ali Hillis's take on Lightning at all.And somehow it's even worse in English... but then again, I hate how flat Lightning's English VA is.
I wouldn't even put the opening in my top 5 FF openings, sorry Perfo.
And somehow it's even worse in English... but then again, I hate how flat Lightning's English VA is.
btw, you should post in the FF Community Thread more.
I did like a few Tales openings better than FFXIII-2's, though. That's just a personal preference since I like stylization over photorealistic stuff. I really loved Xillia's OPs, for instance, because Ufotable did the animations. I liked FFX-2's opening more because it so silly and out-there, and I liked the stylization used for introducing the characters' names
Typically, a change in delivery would be attributed to the game having a different voice director.Lightning's VA work is ridiculously stilted in most of the English scenes I have seen so far (haven't seen the intro yet, still in class). It's different from her performance in XIII, where she was more stoic than anything else. But here... I can't put my finger on it and maybe someone can help me on this; she just sounds unnatural.
I love FFX-2's opening. Colour palette, lighting, cuts, direction, music selection, etc. A lot of it added up to being just delightful fun and ultimately set the tone for the rest of the game (aside from the minor political parts). *shrug* I like FFX-2 and its various systems, so I don't have a lot of criticism for it.<3 Ufotable.
Also, FFX-2s opening was pretty nice I thought, thought it was pretty fun the way they introduced the characters and it wasn't trying to be serious or anything.
That said, I know some people who absolutely despise the opening because of how silly it is so *shrugs* can't please everyone.
VA wise: I'd say, blame it on the Voice direction. If she is doing it badly/not the way they want it to sound then it's really not the VAs fault that she gets no feedback or asked to do it again.
Because one thing I should point out is that FF13-2 opening is much more than one single piece of FMV shown in that youtube video.
That's the New Bodhum theme. It's great.I don't really care much about the vocal removal in the demo tracks, but if they remove the vocals from the track in the Historia Crux trailer...I WILL RAGE!1!!
http://www.youtube.com/watch?v=i8F3epUlefo
That's the New Bodhum theme. It's great.
I'll be disappointed if they remove the vocals from the Historia Crux theme.
That's the New Bodhum theme. It's great.
I'll be disappointed if they remove the vocals from the Historia Crux theme.