Dark Schala
Eloquent Princess
Yaaaaaaaaaay!!CE version is the US version. Canadian regular version is shiny though this time around.
Yaaaaaaaaaay!!CE version is the US version. Canadian regular version is shiny though this time around.
I'm so HAPPY T.T
Endorsing auto-battle?
Tsk tsk.
I started to notice that they were selecting Auto-Battle every turn after the guy told the other guy to pick it. @_@Haha you're probably one of the 5 people on this planet who doesn't consider that normal practice.
I started to notice that they were selecting Auto-Battle every turn after the guy told the other guy to pick it. @_@
LOL, selecting Auto-Battle makes the battles boring for me. I wouldn't be surprised if the majority of players selected it out of convenience, though.
Yeah, Auto-Battle was probably their way of streamlining the combat for a general audience as opposed to regular RPG players. Problem is, they didn't make it a sub-option (even though you could default the option to Abilities in the menu instead). Oh well. :/Amen! I was auto-battle was a sub option instead of the primary option. I will be sticking with the old fashioned manual way. It makes the battles more fun and engaging.
IGN gave it an 8.0
+bigger worlds
-No closure to the story
FFXIII-2 IGN video review: "I could use this main menu as a slip'n'slide"
Noooo...come back, Crazy Chocobo...! Come baaaaack...
I just laughed at the metal monster .. i wonder if it's capturable ??
CLOSING COMMENTS
Final Fantasy XIII-2 proves itself the better game, but it lacks the same focused storytelling employed in the original. It benefits from an improved battle system, open environments, and an overall level of polish that deserves a nod of respect.
Despite its severe lack of closure, Final Fantasy XIII-2 still deserves your time, especially for a few poignant moments set at the end of days.
7.0 Presentation
Extreme polish in almost all user systems. Organized menus, clear tutorials, and a fun sense of humor. Story only reaches emotional clarity at the conclusion and offers no closure.
8.5 Graphics
Eye-catching characters and colorful worlds. Not quite as impressive as when the original launched in 2010, but still full of personality and an ample usage of pink and purple.
9.0 Sound
Excellent voice work from the actors behind Serah and Noel, with solid performances from the rest of the supporting cast. A great soundtrack with more vocals than most Final Fantasy games to date.
8.0 Gameplay
Fast battles supported by a fun monster collection system. Still fairly easy for the JRPG experienced, though the new focus on exploration lends much to the package.
9.0 Lasting Appeal
Tremendous post-game content, considering you can beat the main quest with about 40 of the 160 collectible memory fragments. Easy to return to the world and continue fighting after the credits roll.
8.0
OVERALL
Great
(out of 10)
It's a ...oh, nevermind. Check your PMs.I just laughed at the metal monster .. i wonder if it's capturable ??
It's still in there; the stream just ended, that's all.Perfo said:
I started to notice that they were selecting Auto-Battle every turn after the guy told the other guy to pick it. @_@
LOL, selecting Auto-Battle makes the battles boring for me. I wouldn't be surprised if the majority of players selected it out of convenience, though.
It's funny that you put it like that... because I thought the crux of XIII games' combat IS auto-battle.
XIII is like a game where you set up and switch football plays (through paradigms), it is not a game where you generally choose individual player actions, unless you need to fine-tune your approach for certain situations.
IMO the designers clearly intend for you to be using it nearly all the time... Choosing to abstain from it is a hardcore option, which I commend you for, but I don't think it's how most people will play.
I guess it's the same as the XII gambit debate. I saw hardcore GAFfers abstaining from those, which was interesting. But in my view, the whole game was about setting up gambits and relying on the AI's actions
Yeah, that's not how most people will play at all. They want to get through the game and see the narrative through to the end. They aren't going to care about selecting abilities unless they want to use the characters' Full ATB attack.It's funny that you put it like that... because I thought the crux of XIII games' combat IS auto-battle.
XIII is like a game where you set up and switch football plays (through paradigms), it is not a game where you generally choose individual player actions, unless you need to fine-tune your approach for certain situations.
IMO the designers clearly intend for you to be using it nearly all the time... Choosing to abstain from it is a hardcore option, which I commend you for, but I don't think it's how most people will play.
I guess it's the same as the XII gambit debate. I saw hardcore GAFfers abstaining from those, which was interesting. But in my view, the whole game was about setting up gambits and relying on the AI's actions
Yeah, this too.I see your point to a degree but XII's gambits were WAY more customizable when compared to the paradigm/auto battle system in XIII.
XIII's auto battle annoys me when it decides to do things like "Ruin - Attack - Ruin - Attack" in a battle where "Attack x4" or "Ruin x4" would have been equally effective in much less time.
I would love to have the level of customization XII had in gambits.
So... I don't get it, the problem with XIII-2's story is not for it being convoluted but being absent for most of the time? This concerns me.
Apparently there's no resolution either, but hey, thank god for DLC.
I see your point to a degree but XII's gambits were WAY more customizable when compared to the paradigm/auto battle system in XIII.
XIII's auto battle annoys me when it decides to do things like "Ruin - Attack - Ruin - Attack" in a battle where "Attack x4" or "Ruin x4" would have been equally effective in much less time.
I would love to have the level of customization XII had in gambits.
The resolution is no problem to me, I'm used to trilogies by now. And I think XIII-3 will close the story, not DLCs. I'm more concerned when I read that the story has less importance than before. They promised me an even more dramatic story and now, reading ign, it seems a filler episode of Naruto Anime. Oh God.
but if there's no resolve and no XIII-3 in sight I may find that troublesome.
So... I don't get it, the problem with XIII-2's story is not for it being convoluted but being absent for most of the time? This concerns me.
I feel depressed about the story....
But at the same time good for being better game than XIII.
Still, what were they thinking about making the story the way it is now in the game?
yes, it is a pretty accurate description........
I didn't even realize this game had pre-order bonuses until I checked Amazon just a second ago to place my pre-order. I guess I got the Omega colisseum boss battle? I noticed gamestop also had some costume (whoop dee doo), are there any others? Which retailer has the best pre-order bonus?
^ I suppose this responds to you as well, Schala:
I guess it's not good from the perspective of killing efficiency.
I think it does things like ruin/attack for "cinematic" purposes, to vary up the attacks and at least try to make it more visually interesting. The AI defaulting to a single attack spamming might look odd from an aesthetic perspective.
I can see how someone would prefer a more efficient AI, though. Hardcore paradigm tweaking does sound interesting.
EDIT: and you are right about "elemental" inefficency, DS..
I think the reason it does that actually is if the enemy's weakness is not known, the auto-attack chooses to use both in order to determine its weakness/whether it has a weakness or not. If it has no weakness, it will continue to use both if there's no clear winner as to which does more damage. It always annoyed me when it did this as well, when all attack or all ruin was clearly the better option.
Although I did find that the auto-attack often did make the right choice and just did the same attack over and over (usually once Libra had been used). But yeah, the alternating between physical and magic attack is annoying, I did select abilities whenever it did that.
Vocals in Historia Crux intact.
Same with "Starting Over".
Looks like vocalgate is averted? Maybe they just cut the one slightly awkward rap-poetry track.
Thank god. >.<
Best Buy has a 40 or so page book that has art and a story of what happened between XIII and XIII-2. I'm getting that one because I would assume Square will sell the preorder bonuses after a while.
That's correct too. Wasn't the aesthetic point of Final Fantasy XIII's Command Synergy Battle system supposed to take notes from Advent Children in terms of attack animations and cinematic direction? I wouldn't be surprised if that were Auto-Battle's intent at all.^ I suppose this responds to you as well, Schala:
I guess it's not good from the perspective of killing efficiency.
I think it does things like ruin/attack for "cinematic" purposes, to vary up the attacks and at least try to make it more visually interesting. The AI defaulting to a single attack spamming might look odd from an aesthetic perspective.
I can see how someone would prefer a more efficient AI, though. Hardcore paradigm tweaking does sound interesting.
EDIT: and you are right about "elemental" inefficency, DS..
That's correct too. Wasn't the aesthetic point of Final Fantasy XIII's Command Synergy Battle system supposed to take notes from Advent Children in terms of attack animations and cinematic direction? I wouldn't be surprised if that were Auto-Battle's intent at all.
Wait what? Really? I thought I heard it was a small throwaway thing (although hardcover).
40 pages, and includes art is great. I was so sure I'd go FS for the steelbook, but now I'm confused again.
Has anyone actually seen the book? Like, maybe pictures or something online?
As a "book", sure, but as a pre-order bonus? That seems great.Yeah, that's what I was thinking.
40 pages is kinda small... -_- But I'm getting it.
In the IGN stream, they were clutching it. Looks like a pretty tiny and thin "diary" look But I want it!