No.panda21 said:is it really as linear as Brad said on giant bombcast? like literally every area is almost just running straight ahead down a path of enemies, no overworld etc. sounds kind of dull :S
panda21 said:is it really as linear as Brad said on giant bombcast? like literally every area is almost just running straight ahead down a path of enemies, no overworld etc. sounds kind of dull :S
dramatis said:That is what the game reduces down to, yes. There's no puzzles, no side distractions, no optional material until 25-30 hours into the game. You have cutscenes.
On the other hand, I guess the areas are beautiful, so you can add "sightseeing" to the list of things to do.
panda21 said:is it really as linear as Brad said on giant bombcast? like literally every area is almost just running straight ahead down a path of enemies, no overworld etc. sounds kind of dull :S
Most maps have branches here and there, and a lot of them are way more than just a straight line. However they are still linear.panda21 said:but there is some openness to the areas? is there a field or anything like that?
he did say he hadnt got far but it was basically a CoD style corridor of enemies with no branches or anything at all. might be a very pretty corridor but the idea of a corridor RPG sounds weird to me
Vect said:Just watched the opening CG to chapter:OOOOOO11
Having so much fun with the hunts right now. Lightning/Vanille/Snow is my ideal party for now. Awesome synergy between them.
knitoe said:Just finish crystal lake area and not seeing anything worth playing. Don't care for story, characters and combat system. Graphics look nice, but its design all comes down to variations of long corridors. Don't understand how Square could mess up such a great franchise. I'll have to force myself to finish this game. Thought I'll never had to say that with main FF game. GoW3 & DA: Awakening can't come soon enough.
Amir0x said:Yup, with the lone exception of a single area very late in the game (this one area is comparable to a zone in FFXII, and it's where you do absolutely all of your sidequest mob hunting.)
Areas will have little "juts" along your hallway, alcoves if you would, wherein you automatically know a treasure chest is there since it's the only even remote deviation from the hallway paths.
That's the breakdown. Like it or hate it.
You probably shouldn't play Final Fantasy 13 (or, for that matter, Mass Effect 2) then. Which would be a shame since they are both fantastic.panda21 said:he did say he hadnt got far but it was basically a CoD style corridor of enemies with no branches or anything at all. might be a very pretty corridor but the idea of a corridor RPG sounds weird to me
Durante said:You probably shouldn't play Final Fantasy 13 (or, for that matter, Mass Effect 2) then. Which would be a shame since they are both fantastic.
Speaking of ME2, when playing that I wondered why they didn't have any kind of map for any of the actual combat levels. Now I know.
We were talking about level design in RPGs. If anything, FF13's levels, even in the linear parts, are less linear than ME2's.dollartaco said:ME2 isn't just a battle system. Most people talk about it because of its other features.
Durante said:You probably shouldn't play Final Fantasy 13 (or, for that matter, Mass Effect 2) then. Which would be a shame since they are both fantastic.
Speaking of ME2, when playing that I wondered why they didn't have any kind of map for any of the actual combat levels. Now I know.
Durante said:We were talking about level design in RPGs. If anything, FF13's levels, even in the linear parts, are less linear than ME2's.
(Also, it's no wonder that people aren't talking about ME2's battle system -- it's just an average cover based shooter after all. Did I mention that I love the game?)
Durante said:We were talking about level design in RPGs. If anything, FF13's levels, even in the linear parts, are less linear than ME2's.
(Also, it's no wonder that people aren't talking about ME2's battle system -- it's just an average cover based shooter after all. Did I mention that I love the game?)
lorddarkflare said:One correction, this area is more like calm lands X10. Not that it necessarily contradicts your argument as what you can do there is extremely limited, I just wanted to correct this inaccuracy.
Durante said:You probably shouldn't play Final Fantasy 13 (or, for that matter, Mass Effect 2) then. Which would be a shame since they are both fantastic.
Speaking of ME2, when playing that I wondered why they didn't have any kind of map for any of the actual combat levels. Now I know.
I disagree, but it really doesn't matter in the context of the argument. The main point is that it's another iteration of a principle that has been extremely well explored this gen -- FF13's battle system is certainly not that.lorddarkflare said:I think it is a little better than average (only two are better), but here is not the place for this.
Durante said:I disagree, but it really doesn't matter in the context of the argument. The main point is that it's another iteration of a principle that has been extremely well explored this gen -- FF13's battle system is certainly not that.
Durante said:I disagree, but it really doesn't matter in the context of the argument. The main point is that it's another iteration of a principle that has been extremely well explored this gen -- FF13's battle system is certainly not that.
I didn't actually say that. I said that its battle system is another iteration of "cover based 3rd person shooter", while FF13's is something more novel. Do you disagree with that?dollartaco said:To say that ME2's battle system comes down to a single element like a cover mechanic is really selling it short. You don't need a cover mechanic in a game like FFXII because you can take x000 damage.
Durante said:I didn't actually say that. I said that it's battle system is another iteration of "cover based 3rd person shooter", while FF13's is something more novel. Do you disagree with that?
Amir0x, I think you meant to say linear in that second sentence.
So, which other games have a battle system that is as similar to FF13's in gameplay as many cover based shooters are to ME2? I'd like to play them since I love FF13's battle system.dollartaco said:Yes, I disagree that FFXIII's is something more novel.
dollartaco said:Yes, I disagree that FFXIII's is something more novel.
Zzoram said:It was 10 hours in by the time I learned how to use Eidelons in combat
KTallguy said:Ruin is basically a long range "attack". Don't think of it as magic.
bryehn said:How do I do this? Just started chapter 6 (I think). I'm Vanille/Sazh right now.
bryehn said:How do I do this? Just started chapter 6 (I think). I'm Vanille/Sazh right now.
I`m getting a bunch of 0 stars battles now with Sazh and Vanille...sometimes they last 5 minutes,not sure what I did or doing wrong with these 2...oh well hopefully I can fix that later on...
Played ToV? it also kept teaching you new combat moves/mechanics even after 25 hours. I liked that cuz it showed my characters were getting stronger.Jamesfrom818 said:If it takes 25 hours to flesh out all gameplay aspects of your game, something is wrong. Most games don't even take 25 hours to complete nowadays.
Are you using Ravager/Ravager after building up enough Commando hits? It will allow you to stagger much sooner. Also don't forget to Libra all enemies for their weaknesses.Ricker said:I`m getting a bunch of 0 stars battles now with Sazh and Vanille...sometimes they last 5 minutes,not sure what I did or doing wrong with these 2...oh well hopefully I can fix that later on...
Durante said:So, which other games have a battle system that is as similar to FF13's in gameplay as many cover based shooters are to ME2? I'd like to play them since I love FF13's battle system.
LiK said:Played ToV? it also kept teaching you new combat moves/mechanics even after 25 hours. I liked that cuz it showed my characters were getting stronger.
FFXIII doesn't do it quite as well but a JRPG is always a slow burn.
Peff said:Use COM/RAV to build the meter then RAV/RAV to stagger enemies.
MegaKungFuRadio said:After falling asleep with the controller in my hands, I don't think I can deny anymore what I had been suspecting for the near 20 hours I've played so far: this game is boring. That in and of itself isn't too bad because I still find myself wanting to play it despite the fact that it makes me super drowsy and want to do something else, but then I think about the gross amount of resources that went into the making of this game and it's almost insulting. The structure of the game is just so monotonous that even though I like the combat, I can't play for very long before I have to turn off my PS3 and look for something else to do. I didn't think the departure from the town-overworld-dungeon formula would have this effect, but I suddenly appreciate what each of these things do to break up and vary gameplay bits much more.
Haha, FFXIII takes it's time but it's not too bad so far.dollartaco said:Speaking for ToV, you were playing the "real game" just an hour or two in.
Durante said:Are you using Ravager/Ravager after building up enough Commando hits? It will allow you to stagger much sooner. Also don't forget to Libra all enemies for their weaknesses.
jjasper said:If it is at the beginning of chapter 4 when you use those 2 alone in the beginning you don't have COM. I was having the same problem at the beginning at that part till I started with a Synergist/Saboteur (or whatever Vanille's 3rd option is) to start and buff/debuff before switching to RAV/RAV
You should still use Commando even if you didn't level it. Without any commando hits slowing down the decrease rate of the stagger bar and only 2 characters it's basically impossible to stagger an enemy -- making your battles take 4 times as long as they should.Ricker said:I don`t think I have Commando with these 2...I mean I could set it up as one of my Shift sets but I basically levelled Ravager and Synergy with Sazh and Medic/Ravager with Vanille....so it doesn`t matter? I can still use Commando with them...I just noticed last evening that I could edit the Shifts and make sets hehe...
Durante said:You should still use Commando even if you didn't level it. Without any commando hits slowing down the decrease rate of the stagger bar and only 2 characters it's basically impossible to stagger an enemy -- making your battles take 4 times as long as they should.
gkrykewy said:I'm really loving this game; semi-addicted. I'm still on the first disc (360 ver). I've heard that there are some framerate issues in certain parts of disc 2. Is there any consensus on whether installing or playing from the disc is the way to go? Right now I'm playing from the disc since load times are not at issue, but I have plenty of HD space.
EDIT: Also, do I have to libra major enemies each time I see them, or will my party remember their information from prior battles?