I'm kinda jealous, did you go into the game on a complete media blackout?omg rite said:Haha, and I guess we have FFXIII's. Nice.Cid
I'm kinda jealous, did you go into the game on a complete media blackout?omg rite said:Haha, and I guess we have FFXIII's. Nice.Cid
Ferrio said:So do higher tiers of the cyrstaltwhatever unlock just as the story progresses or is there certain things you have to do. I'm sitting on a ton of points wanting to spend but I've maxed out in the things I want to throw it at.
RustyNails said:Is he Sazh's voice actor? If so, dude did an awesome job so far. He's really bringing Sazh's character to life. When Square first promo'd FF13 with Lightning and Sazh, I had to facepalm myself over Sazh. But now, I think he's becoming one of my fav FF characters.
cosmicblizzard said:I just realized something. I've barely used auto-battle at all the entire game. I do use repeat a lot but I've gotten by just fine inputting my own commands.
FTWer said:Is there an option to stop the game, when you are selecting inputs like the past FF games?
Or at least is there a way to select the individual actions for each of your team members (doesn't seem possible at the speed the game is going).
Dresden said:I'm kinda jealous, did you go into the game on a complete media blackout?
FTWer said:woah, just got to the crystal lake bit in Ch.2.
The combat has completely changed.
I get the gist of it, but it goes so fast, I don't know what the hell I'm doing.
My character is casting Ruin (which I don't know what that is) & some others are casting Areo (which I don't know how I can control when they cast it). Plus all of a sudden I have 3 ATB gauges for Lighting etc etc...
Will selecting Slow in the options help understanding this a bit more?
Is there an option to stop the game, when you are selecting inputs like the past FF games?
Or at least is there a way to select the individual actions for each of your team members (doesn't seem possible at the speed the game is going).
FTWer said:woah, just got to the crystal lake bit in Ch.2.
The combat has completely changed.
I get the gist of it, but it goes so fast, I don't know what the hell I'm doing.
My character is casting Ruin (which I don't know what that is) & some others are casting Areo (which I don't know how I can control when they cast it). Plus all of a sudden I have 3 ATB gauges for Lighting etc etc...
Will selecting Slow in the options help understanding this a bit more?
Is there an option to stop the game, when you are selecting inputs like the past FF games?
Or at least is there a way to select the individual actions for each of your team members (doesn't seem possible at the speed the game is going).
omg rite said::lol
If there's "quite a bit of slowdown" it's literally impossible to not notice it. You have multiple people on PS3 and 360 saying there was no slowdown in that area yet you're trying to tell us we're wrong because you have magical leprechaun eyes?
VegaShinra said:I don't know if I did something or not but is the NA version using the same trophy listing as my import version? I didn't unlock the opening trophies and in my trophies it just lists the ones I got in the Japanese version.
So no double trophies here?
-DarKaoZ- said:That is my only curiosity, I know the characters/graphics/story of FF will be interesting enough for me to enjoy, but the battle system is nothing of what I imagine it was going to be when I first saw the FF13 E307 trailer.
Edge also gave Dragon-Age a 5.Le-mo said:Edge gave the game a 5? :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
WickedLaharl said:all of those people, including yourself, are wrong. if you don't notice it, that's great, and i'm somewhat envious as i wish i didn't notice such things either.
hehe this discussion is reminding me of last year when grin's bionic commando came out and people were telling me they couldn't notice the screen tearing in the 360 version of that game.
WickedLaharl said:all of those people, including yourself, are wrong.
WickedLaharl said:all of those people, including yourself, are wrong.
Jamesfrom818 said:Serah looks a little young for Snow.
Zzoram said:When do JRPG girls not look a little young?
Seda said:Serah is 18, Snow is 21.
I think
Zzoram said:I don't know about the Lake area in particular, but I've noticed a bit of slowdown throughout the game (PS3). I tend to spot it when the camera is turning. Overall, the framerate is still a pretty solid 30fps with some dips, but all games get dips. The dips aren't enough to effect gameplay, since they don't usually seem to happen in-battle, only while walking around.
Zzoram said:When do JRPG girls not look a little young?
-DarKaoZ- said:Question for those who have pass or are in the end of FF13.
How fun is the battle system? In my opinion, End of Eternity (Resonance of Fate) Battle System is damn fun, I have played that demo more than 30 times.
So will I find FF13 Battle System fun ones I get the game?
Jamesfrom818 said:Tifa and Aeris were alright.
mjemirzian said:I've cleared level 10 of the EoE demo and I'm in ch 10 of FFXIII.
The battle system has its moments if you avoid grinding or abusing shrouds, and go for 5 stars. Otherwise it's just a lot of switching paradigms and hitting auto-battle.. actually going for 5 stars is also like that, but you need a little smarter pre-battle setup.
The EoE demo, at level 10 at least, was more challenging, because you had to switch targets in real time very quickly while doing an IA to cancel enemy attack gagues, or risk being one shot and thrown into danger mode. I hear the actual retail game is easier due to imbalanced gameplay mechanics, though.
Zzoram said:Aeris was supposed to be young, they just didn't have the polygons to make her age clear. Final Fantasy VII didn't even have hands on their characters.
Jamesfrom818 said:I thought Aeris was older than Cloud.
In Final Fantasy VII, Aeris is a 22-year-old woman who joins AVALANCHE.
FIXEDJamesfrom818 said:Serah looks a little small for Snow.
Gamer @ Heart said:Spoilers about the two ladies that arent on the box:
holy shit, they where asleep hundreds of years? So i guess the world is like star wars where even after thousands of years, tech never really got much better it seems, because they dont seem to have any problems with the high tech stuff. Anyway, just thought that was pretty interesting.
Rez said:so, is every chapter, other than the Pulse chapter, structured in the long hallway consisting of basically the same backdrop with cutscenes and flashbacks used as punctuation with a boss fight to cap it off?
Because, you know, I'm liking the game, but I'm at the end of Chapter 5 (Research Forest thing) and I'm starting to feel like the game has exhausted its bag of tricks. It was such a waste of a really cool looking environment.
miladesn said:they actually have problems using tech. vanille couldn't fly the air bike to get to the falcie so he made Hope do it.
Castor Krieg said:Probably posted but: (location spoilers to Chapter 11, no plot elements)
http://www.gametrailers.com/video/gdc-10-final-fantasy/62834?type=flv
STEELGUARD :lol
^ I am still enjoying myself but there is so much truth in this post.. sadly.MegaKungFuRadio said:After falling asleep with the controller in my hands, I don't think I can deny anymore what I had been suspecting for the near 20 hours I've played so far: this game is boring. That in and of itself isn't too bad because I still find myself wanting to play it despite the fact that it makes me super drowsy and want to do something else, but then I think about the gross amount of resources that went into the making of this game and it's almost insulting. The structure of the game is just so monotonous that even though I like the combat, I can't play for very long before I have to turn off my PS3 and look for something else to do. I didn't think the departure from the town-overworld-dungeon formula would have this effect, but I suddenly appreciate what each of these things do to break up and vary gameplay bits much more.
Castor Krieg said:Probably posted but: (location spoilers to Chapter 11, no plot elements)
http://www.gametrailers.com/video/gdc-10-final-fantasy/62834?type=flv
STEELGUARD :lol
I don't understand what's wrong with switching paradigms and doing auto-battle. It's one thing to not like the way it works, but it's weasel wordy to claim the system is "just switching paradigms and pressing auto battle." You make it sound like switching paradigms is as simple as "attack" and "heal." It's not.Zzoram said:That's how I find myself playing it, and it seems to be the way it's meant to be played. Sometimes I'll use Libra as an opener.