Not sure which chapter I'm in (4? 5?), but I just beat
Really enjoying the game so far. Pacing works well, being able to avoid many battles fairly easily is quite nice to speed things up and increase the challenge. Game's not too hard so far, but the combat system is incredibly fun (even when it's 2p). Favorite battle so far is that
boss. Had some good fun with micromanaging paradigms for that one. Combat is very fast-paced, while remaining pretty compelling from a tactical standpoint. I think this game will really appeal to players who really like being able to customize and experiment builds on the fly, which paradigms allow. First thing I do whenever I get a new set of party members is going into the paradigm menu and plan out and create new paradigms for them, figuring out beforehand which combinations would work best for that group, what contingency I should have prepared for which circumstance, and so on. Good fun, and really allows you to try things out, since you can just change things around right after.
2nd boss theme is absolutely phenomenal
http://www.youtube.com/watch?v=oDHN2pz2gzI
(1st boss theme and battle theme are nice too)
Can't say the story is some awesome work of art or anything, but I'm not sure it's necessarily worse than previous FF's.